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Icon art tips

  1. #1
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    Icon art tips

    Hi all,

    This thread is an intent to help modders to make icons for Dow. I've made so many icons for WH-AS, Splinterfleet, Armoured Company, Deathwing that I gathered experience that I wish to share with the community.

    There is a very cool tutorial called Icons ABC that is focused on technical aspects but mine is aimed at the artistic aspect so it is complementary. I strongly suggest your read this tutorial first.

    Choosing icon size

    Now that our PCs are fast, I suggest you create 96x96 or even 128x128 icons, for units : infantry, vehicles and buildings as when you select them, the left frame show them in large size (104x104 if I remember well) so 64x64 icons are upscaled and look bad.


    Making the frame

    You can use Relic's frame but it is indeed interesting to make your own to make your mod unique and fit better the mod or the race of your mod. It is nice to add details to it but don't over detail them. I made the mistake myself adding too much details in 128x128 icons and once downscaled in game in the right part of the UI they are difficult to read and identify the icon purpose. A good an quick way to make your Icon frame is to take the radar frame as a base and rescale it. I did this for the AC mod.


    Adding information to the icons

    I developed an iconography for WH-AS that I even improved for other mods.
    I created a simple iconography that shows :
    - the tier at which the icon is available at
    - the icon type
    - for fighting units, the type of unit the unit is the most useful
    - damage type used by units and upgrades

    You can think of other useful information relevant to your mod that you can add to the your icon frame. It allows to better identify the icon you want with just a glance.



    Examples :
    Immolator with twin heavy bolter showing anti infantry icon

    Immolator with twin multi melta showing anti vehicle icon


    Feel free to use my iconography in your creations. You can even improve it, that would be cool.

    hre are pds you can use as a start for your creations :
    http://pogs.free.fr/DoW/frame.psd
    http://pogs.free.fr/DoW/Icon.psd
    http://pogs.free.fr/DoW/icon_frame.psd
    http://pogs.free.fr/DoW/icones2_master.psd


    Renders

    Using TT models to render units inside the frame is a bad idea. They are too much details and lack simplicity to look good while small. prefer using 3D models. Keep simple. Icons need to be simple else they loose their focus : quick identification. If you need 2 seconds to identify the purpose of the icon, then the icon is not good. Test it with your creations.


    Choose the right zoom level for the render

    Do not zoom too much on the unit else you lack the shape of it. If this is a commander you can just zoom on his head and shoulder cause they are easily recognizable but for most units a full shape or a upper half shape is preferable as you identify it better. Test different positions and see what fits the best.

    Zoomed out


    Upper half zoom



    Choosing the right background

    The background is really important: Keep it simple. It is intended to make your renders stand out. If you have dark renders, use a light background. The colour of your background can also give information as Relic did. But you can use a colour that suits your mod well and stick with it for all icons.
    You can also use dark renders and dark backgrounds but you 'll need effects to make tour renders stand out from the backgrounds. You can also use the gradient background. It gives more depth to your icons

    Dark render, dark background but a glow effect make it stand out :


    Gradiant background, with a orange glow


    Green background and dagger icon to illustrate an assassin unit :



    Effects

    You can use a Shadow, preferably without distance and set on 100%. Don't make it to wide though.
    You can use Outer Glow as well.
    Specially for powers, you can rely on effects to illustrate them.

    Glow, colour overlay, added pixel art drawings :




    Example :

    Last edited by PogS; 26th Jul 08 at 6:52 AM.

  2. #2
    Mind if I move this to the tutorials section?
    Finaldeath

    Current DOW information on modding + FAQ - A good read for new and old modders alike!
    RDN Wiki Temp Location - Help, tutorials, Mod Tools info.

  3. #3
    I think yes it is a good document. POGS na not notice your message. It is best contacted by Private Message.

  4. #4
    Some very good tips here Pogs , working on icons at the minute and have been incorporating some of your ideas into them , example below,



    Really good guide Pogs , thanks for taking the time to do this for everyone , will be trying to incorporate a few more of your tips while trying not to overcomplicate things.

    Very impressive icons aswell btw especially the armoured company ones good stuff.

    Cheers Steve

  5. #5
    Member Radulykan's Avatar
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    I would like too thank you for this as well Pogs,Excellent guide ,Later and have a good one.
    Outlaw guns and the only ones who will be armed are the outlaws,Criminals will be armed regardless of more silly gun laws.

    That which does not kill me,Better run really really fast.

  6. General Discussions Senior Member Modding Senior Member Dawn of War Senior Member  #6
    Why shout... Octopus Rex's Avatar
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    Good useful tips, makes a nice companion to the Icons ABC you mentioned.
    "Life is not full of successes, it is full of failures from which we learn" - Tony Benn
    Octopus Blog (14.02.10)DOW2 GridKeys
    DOW1 Modding Tutorial ListDOW2 Tactical Primer

  7. #7
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    Yes Final death, please put the thread in the tuto section
    Thx Ombre for pointing me out
    Thx for your comments. I'm glad it helps you

    @Stevocarty

    You frame is quite good but I find it not thin enough. Remember this is what is inside that is important not the frame I think you could add the blood drop somewhere in the frame, it would make it more Blood Angels.

    I updated the tips with Icon ABS url, thx octopus
    I also added psds to help you start and organize your icon master files.
    Last edited by PogS; 26th Jul 08 at 6:55 AM.

  8. #8
    Member Joeman9's Avatar
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    A great help for modders everywhere

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