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SS: Legions, 0.92 released for August 02, 2010.

  1. #701
    You probably need to get a monolith up to get the other buildings to appear. I need to fix that however.


    You should only need to download the AI and shadows fix patches aside the one on the main page
    Soul Storm Legions Mod, 0.95, 05 April, 2013
    http://forums.relicnews.com/showthread.php?267803

  2. #702
    So is this mod still in production? Because it's the BEST Soulstorm mod I have played yet! Please tell me it is!

  3. #703
    Member marstone's Avatar
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    It's still going. I've been distracted for bit but working on some new scar code. And Gerb had a little mini "break".

  4. #704
    Member Richter's Avatar
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    Sorry if no bugs are being reported, but I must be blind or something.

    There's nothing particularly glaring. The Tau Barracks Turret aiming problem, I've mentioned before.
    There we were, ready to charge the loyalist scum, and then suddenly we were under fire from our west flank. Batshit mental. We turn to return fire, and somehow they sneaked a bunker in, right next to us! We didn't have any meltas so we got the hell out of there. CREEEEED!

  5. #705
    Here's one: Storm guardians have a "ranged melee attack" ... they can melee people from a distance, it's really weird.

    Also, the eldritch tempest had no recharge time, and the space marine force commander once fully upgraded has a bombard recharge time of about 5 seconds
    Last edited by l1fesav3r; 16th Jan 10 at 1:18 PM.

  6. #706
    Member Richter's Avatar
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    Heh, yeah the Storm Gaurdians ranged melee...

    Fun times...

  7. #707
    Hey dudes. Ill get those sorted. Cheers for the reports so far. Like Marstone said I am just taking a little break away from this for a short bit. Will probably start tinkering soon enough though. I will aim to have an update out within about four to six weeks either way.

  8. #708
    Great! I've been playing around with it a little, and have modded in the Tyranids from the tyranids mod, and I've added grey knight terminators in from the Inquisition Daemonhunt Mod. My next task is to get an Eldar Nuke working.

  9. #709
    Cool, what changes did you make to the Tyranids to get them to balance?

  10. #710
    Member marstone's Avatar
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    If I remember right, when I was experimenting with the 'nids and legions, they worked fine and where fairly balanced too. The only problem was a slightly messed up UI due to the Codex Evolution files we are using, but it was just looks, it worked fine.

  11. #711
    Member Feirfek's Avatar
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    C:\DOWNLOADS\DoW\Gerb_SS_Legions_alpha.rar: CRC failed in Gerb_SS_Legions_0.8\Data\Art\ebps\races\chaos\troo ps\daemonette.whm. The file is corrupt

    is anyone else getting this messeage
    the history between the Welsh and the English is one of trust and understanding They don't trust us and we can't understand them

  12. #712
    Member marstone's Avatar
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    Yeah, that error everyone has that, it came with that zip, just hit okay and everything is okay.

  13. #713
    Member Feirfek's Avatar
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    done that but the demonettes are pink boxes
    also when playing as a eldar side when the arturch is built i get a fatal Ai Scar error a part from these porblem i have enjoyed the mod thus far good work

    it seems to be when the eldar are used as the AI if that helps
    Last edited by Feirfek; 27th Jan 10 at 10:46 AM.

  14. #714
    Member Richter's Avatar
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    If you've got a previous version of Legions you can move the daemonette.whm from the old version to the new version and your model problem will be fixed.

    If you haven't it's no big deal, it will probably be all fixed up in the next version.

  15. #715
    Member Purple's Avatar
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    Where are the color schemes saved?
    I just updated it and I want to retain all the color schemes that I used to have in the old version. (yes I have the old version backed up entirely I just need to know what to copy)
    ku, ku, ku.

  16. #716
    Member marstone's Avatar
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    Purple: They are located in the Profiles folder, open the profile number you use. There should be all the mods you ever used. Copy the contents of the gerb_ss_legions to gerb_ss_legions_(whatever this part is), load up the game and all should be good.

    Feirfek: Did you get that AI patch awile back for both SM and Eldar.

  17. #717
    Member Purple's Avatar
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    Thanks, it worked.
    Another thing thou, no mater what I select in the options my skirmish games start with no objectives at all and even completely anihilating the AI and capturing all their points on the map does not make me win.

  18. #718
    Member marstone's Avatar
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    What Win Conditions are you running?

  19. #719
    Member Purple's Avatar
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    Destroy HQ, Anihilate

    Also, none of the other options like Heroes or Fortres seem to have any effect either.
    Last edited by Purple; 31st Jan 10 at 1:15 PM.

  20. #720
    Member marstone's Avatar
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    Necrons happen to one of the races being played?

  21. #721
    Member Purple's Avatar
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    Nope.
    So far I have plaid Eldar(me) vs Orks, Chaos(me) vs IG and Space Marines(me) vs IG.

    Aded another IG(me) vs Tau.

    Still no objectives. Anyone have any ideas?
    Last edited by Purple; 31st Jan 10 at 2:32 PM.

  22. #722
    Member marstone's Avatar
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    Did it happen everytime, or just once? Also are you do you have my patch from back on the 9th of December?

  23. #723
    Member Purple's Avatar
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    I am playing the full download 0.8 as presented on the 1st thread.

    I deleted my old version (0.3) fully and made a clean instal.

    Just a question, that link bellow the Version 0.8 Alpha that is titled Patch for 0.8 Alpha.

    That is a patch that turns older versions into 0.8 right?


    EDIT: No it is not.
    I am an idiot. I droped the patch in and it worked.
    Everyone please feel free to laugh at me.

    Sorry for taking your time and thank you for all your support.
    Last edited by Purple; 31st Jan 10 at 2:58 PM.

  24. #724
    Member marstone's Avatar
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    Don't feel bad, your not the first person to miss a patch and have all sorts of errors that the patch fixes.

  25. #725
    Member Purple's Avatar
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    Also, as a related note.
    BEST MOD EVER, at least from what I have plaid so far.

  26. #726
    Member Feirfek's Avatar
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    yes i downloaded it and out the files in the correct folder but it still crashes

  27. #727
    Member marstone's Avatar
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    Tried several times on my end to reproduce the error, couldn't do it.
    Try sticking this in to your \Data\ai\races fodler

  28. #728
    Im still alive! But busy. Not much happening. Mod still alive. Carry on!

  29. #729
    Would I get in trouble if I posted the Tyranids extension for this mod? All you have to do is copy a folder ... (and you have to change a file in the W40K folder)

  30. #730
    Member HiyoshixMasa's Avatar
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    I'd really like to see that! But there's a chance you can get in trouble, I wouldn't but that's up to you.

  31. #731
    Member marstone's Avatar
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    That would be a question for Gerb, adn at the mo I believe you would get in trouble. Also wouldn't all you have to do is change the .module file to include the tyranids mod, and why would you have to change anything in the w40k folder?

  32. #732
    Yeah wait out on that for now. I really need to touch bases with the Tyranid team and ask if they would mind me making a few changes to Tyranid mod to bring it in line with Legions balance and making a new race UI background.

  33. #733
    Member Feirfek's Avatar
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    no still the same problem
    i am playing as eldar with 3 eldar allies against the tau

    i am reseaching Annialate the enemy
    as well as eldratic storm on the far seer and it does this

  34. #734
    Member marstone's Avatar
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    Problem might be the tau, look into it soon

  35. #735
    Hello !!!! Fantastic mod I must say! Me Too I would be very happy to be able to use tyrannids in your mod there is a possibility? Also Id like to see in game tau's swordfish and IG's macharius and stormsword (whit plasma super heavy cannon).Do you think if there will be a possibility? Good work and good fun for everyone!

  36. #736
    Member Feirfek's Avatar
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    played a eldar on eldar game and got the AI Fatal Excepiton problem so i think its some thing to do with the eldar AI

    not i have tryed every race as AI allies and Eldar is the only one that it has had that crash hope this helps a bit

  37. #737
    Member Purple's Avatar
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    I have had a similar problem when playing 1 vs 1. Dark Eldar(me) vs Eldar(AI).
    The game just spits out a AI Fatal Exception out of the blue.
    Last edited by Purple; 3rd Feb 10 at 5:30 PM.

  38. #738
    Member Richter's Avatar
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    Yeah but can you get the game to continue regardless of the error?

  39. #739
    The flying one corncobman's Avatar
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    You can go to the menu and then click on resume. The game will continue but the error message will still be displayed.
    -It's not the fall that kills you, it's the sudden stop at the end (Douglas Adams)-
    -Make something idiot proof and nature will create a better idiot.-
    -Me fail English? That's unpossible!-

  40. #740
    Member marstone's Avatar
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    I have yet to find the error, so when it comes up the next time for you people can you hit "Ctrl" + "Shift" + ~, then write down what is in the dark grey box?

    Also you could just hit the pause button and the game will resume but the AI will be at a stand still.

  41. #741
    Member Purple's Avatar
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    Exacly, the AI just dies.
    I am starting a game now to see if I can record what you need.

    Here is the content of the "Ctrl" + "Shift" + "~".

    Spoiler



    Also, here is a exempt from my Warnings Log from my game (If you are interested.)

    Spoiler



    I can also provide a recording of the game if it will be of any use.
    Last edited by Purple; 4th Feb 10 at 8:49 AM.

  42. #742
    Member marstone's Avatar
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    {X}
    Okay, still haven't found what is causing the error, thugh this might fix it. Also fixes a mysterious SM AI error

  43. #743
    Member Purple's Avatar
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    Thanks, will keep you posted on the progres. xD

    Update: No change, the eldar still die on me all of a sudden.
    Last edited by Purple; 4th Feb 10 at 4:34 PM.

  44. #744
    Righty; in the next few days I am hoping to find some time to put into Legions.

    Could someone be so kind as to help with a list of all the curretnly known bugs so I don't have to sift through the last few pages? That would be awesome and cool thanks.

    After I finish up a little project for Marstone I am looking to add a few more bits, add some polish in the form of bug squishing, and reorganising a few tiny things then going into an 'official' beta. As such.

    Meanwhile I am finally going to approach the Tyranid mod team and beg.

  45. #745
    Member Purple's Avatar
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  46. #746
    The flying one corncobman's Avatar
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    Chaos Lord Wargear isn't a bug. It's intended.

  47. #747
    The Chaos wargear one is intentional; you have to work hard to please the gods of Chaos. The Lord must earn his wargear with the spilt blood of his enemies.

    The AI ones are Marstones mysterious domain.


    *Edit* Pipped to the post by the Corncob.

  48. #748
    Member Purple's Avatar
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    But it goes to slow.
    I have my lord constantly fighting and half dead but still lagging behind.
    Perhaps you could make it so that when cultists worship at the shrine it can replace killing?
    That would allow the CL to catch up to other commanders at least in the end game.

  49. #749
    Thats actually a pretty good idea. But its going to be a LOW LOW bonus... :P

  50. #750
    Member Purple's Avatar
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    Anything just as long as it gets the gear to actualy work.
    I am stuck with absolutely no gear the whole game long.

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