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Increasing axis synergy

  1. #1
    Member FLXleGaulois's Avatar
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    Increasing axis synergy

    To help axis 2v2 matchup I thought that some changes could be added and make axis 2v2 something more than 1+1V2.

    I think that detection or visibility abilities should be shared: Tank Awareness, Vampire detection radius, Advanced Warning and commandos triangulation.
    (I know triangulation is brits but I stay logical: why should a faction share detection and not another?)
    What's more about advanced warning it only apply to the points you captured, not the ones captured by your teammate. I think it should apply to both.

    Do you think that could be a good change ? Do you see any problem with it ?

  2. Child's Play Donor  #2
    Col. (Ret.) Tempe's Avatar
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    I'd like to see advanced warning apply to all points owned by your team.
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  3. #3
    The Allies also lack any real synergy, its just that nobody really notices it because the British resource bonus more than makes up for it.

    Even something as simple as sharing LOS as the OP has suggested would go a long way into improving the 2v2 metagame as you'd be in a better position to co-ordinate attack/defense.


    Note that synergy is not the same as teamwork, in this instance I would say that synergy is innate cooperation that is built into the game (resource sharing) whereas teamwork is more active, such as supporting each others units. For example there are many powerful unit combinations available to PE/Wehrmacht and US/Brit combos that far exceed anything that a double faction side can put together, it's just a matter of executing your combined arms between the 2+ players on the team.
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  4. #4
    Member scoiatollo's Avatar
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    Never heared about the free healing PEs HQ/FHQ provide after a little upgrade? Or the advantage of an early infHT to reinforce at the front? There are already a lot of synergy effects...
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  5. #5
    Member Cobra5's Avatar
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    I still strongly strongly feel that Advanced Warning should effect your allies points as well.

    In 2v2, this really is necessary, and not really OP... you are each capping points across the map, not just your section (at least after the early game), so right now its just sort of hit-or-miss. Making so it effects all points is a very important buff. I always find myself telling my teamates to let me cap the flags, which is more annoying then strategic... :/

    as for larger games, this appears to become OP. one person goes Def, and then bam, your whole team gets massive sight radius increase in their territory, across the whole map.

    However, in such large games, not having a super tank/Off-map heavy tank is a massive handicap. I think this would be a perfect balance to that and help to break away of that mode of thinking a little bit, where "Supertanks equal everything" in such large games. Yeah, 88 is ok, but massive allied artillery makes it "meh" when you are talking 3v3/4v4.

  6. #6
    Synergy is defiantly on the allied sides. Just their playstyles work so well together. Brit defensive ish Americans fairly good at going offensive. Brit Provides fall back point. You can SAY the werh can do all that but its not NEARLY as affective as Brits. If axis have a mortar destroying your Brit fall back point, you send your amercan forward to kill it. If you are being mortared by Brits with their much more durable Mortar good luck getting through the Brit and American
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  7. #7
    Member Gethsemani's Avatar
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    The PE's glass hammering coupled with the Wehr ability to just keep going is quite noticable though.
    The fact that while PE focuses on high damage, low resilience Wehr tends to focus on more resilience and suppression means that there are plenty of ways they can go together.

    Ever tried a SE/Defensive combo? Jagdpanther/KT combo? PE and Wehr can work well together with a great synergy between their diffrent units. In fact, I'd dare say that synergy is more on their side than the allies, but the allies get the massive resource sharing advantage which is more noticable in random teams.

  8. #8
    The Allies also lack any real synergy, its just that nobody really notices it because the British resource bonus more than makes up for it.
    You are crazy, WSC + Brit infantry, WSC + barracks, BARs + Fast m8, Fast m8 + backtech to wsc (dual barrack start).

    Il take dual ami synergy over dual wehr or wehr/pe synergy ANY DAY.
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  9. #9
    Ironically, double PE has the best synergy. One player will spam ACs and Marders, the other will rush for a PIV. If the game progresses long enough, there will be a JP and Hummels on the field. Two American players cannot stand up to two PE players; one has to play the British.
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  10. #10
    Its true that the PE vs US matchup needs some love but i like the idea of shared passive warning abilities is a good idea. Of course it would apply to all fractions not only axis.

  11. Dawn of War II Senior Member Dawn of War Senior Member  #11
    Senior Member Hirmetrium's Avatar
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    Ironically, double PE has the best synergy. One player will spam ACs and Marders, the other will rush for a PIV. If the game progresses long enough, there will be a JP and Hummels on the field. Two American players cannot stand up to two PE players; one has to play the British.
    I disagree, Pershing/105 can easily cover the JP and Hummels...
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  12. #12
    Nope. The 105 explodes to Hummels immediately and cannot touch them itself, and the Pershing will easily die to the JP and Marders... That's if the game gets to the late stage, anyway - I can't recall ever seeing a PJK/PSK combo against two Americans get there.

    Wehr+PE, or what happens after the beta, those are different stories.

  13. #13
    Quote:
    The Allies also lack any real synergy, its just that nobody really notices it because the British resource bonus more than makes up for it.


    You are crazy, WSC + Brit infantry, WSC + barracks, BARs + Fast m8, Fast m8 + backtech to wsc (dual barrack start).

    Il take dual ami synergy over dual wehr or wehr/pe synergy ANY DAY.
    Quoting out of context = fail. Go back and read my full post, I go on to say that there is a crowbar separation between synergy, which is how well the factions work together and teamwork which is how the players make them work together. Teching strategies and unit combinations = teamwork, not synergy.

    For the record the only thing in the game that represents synergy is resource and LOS sharing, though for some bizarre reason LOS bonuses aren't shared.

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