Hello, This small mod exists now for about 5 years. It has been released on http://www.moddb.com/mods/nhcmod (and very old versions here: http://companyofheroes.filefront.com).
The Major Features of this mod are:
Dead corpses stay, artillery range increased, pop cap increased, new units, each side has one hero unit, you can play with and against any faction. Heroes, crazy stuff (like The Maus, Powell, zombies,...) can be activated or deactivated in the reward menu. It also contains an infantry only mode, Early war mode, no pop cap mode and quick start mode in the victory conditions.
(Ce Mod est aussi francophone)
Combiner for EF 1.710 (25 December 2012):
http://www.moddb.com/mods/nhcmod/dow...1710-hotfix-c2
NHCmod v2.602c (24 December 2012) for patch 2.602 :
http://www.moddb.com/mods/nhcmod/dow.../nhcmod-v2602c
with Combiner compatible with The Eastern Front Mod v1.7.0.2.
NHCmod English-German speech Add-on :
http://www.moddb.com/mods/nhcmod/add...-speech-add-on
This optional add-on changes the speech of US & British soldier to English and Wehrmacht & Panzer Elite soldier to German. NHCmod v2.602 required!
Notice on the Combiner
Introduction
============
The combiner mod is an add-on of NHCmod.
The "combiner mod" allows you to play "Company of Heroes: Eastern Front" with "NHCmod" and "Joint Ops" at the same time.
You need to download both "NHCmod ToV" and the latest "Company of Heroes: Eastern Front" to use the combiner mod!
How to start the combiner mod?
==============================
Once you have installed correctly EF and NHC in your Company of Heroes folder (check it!), you can start the combiner mod.
DO NOT INSTALL CHEAT MOD !!!!
To start the combiner mod, click on "Combiner.bat". It will automatically load both mod and mix them.
The Eastern Front mod is available here:
http://www.moddb.com/mods/coheastern-front/downloads
(It is a very big mod so it is highly recommended to defrag your disk after installation)
If you don't have both mod, the game will crash. Note that the Combiner gives priority to Eastern Front. So every features of
Eastern front are present with the combiner some part of the NHCmod are missing (e.g. Light tank cannot crush infantry, lower max pop than in NHCmod, ...)
The combiner is incompatible with the Joint Ops mod which can be downloaded here:
http://www.strategyinformer.com/pc/c...mod/32324.html (with installer)
http://www.filefront.com/17675379/JointOps.zip/ (without installer)
However, NHCmod will load the maps of Joint Ops mod.
BONUS: Another add-on is available for the NHCmod. You can have german voices for Whermacht and PE and English for US and Commonwealth.
How to do that?
==========
Simply download all the files from here:
http://forums.relicnews.com/showthre...01-compatible)
and put them in the "NHCToV" folder. The mod will automatically load them.
If the forum is down, here are the links for the needed files:
http://www.gamefront.com/files/21013...echEnglish_sga (German voices for Wehrmacht)
http://www.gamefront.com/files/21018...echEnglish_sga (German voices for PE and English voices for Brits part1)
http://www.megaupload.com/?d=N3RCU71S (German voices for PE and English voices for Brits part2)
http://www.gamefront.com/files/21018...echEnglish_sga (English voices for US Skirmish)
http://www.gamefront.com/files/21018...NISEnglish_sga (English voices for US SinglePlayer Missions part1)
http://www.gamefront.com/files/21018...echEnglish_sga (English voices for US SinglePlayer Missions part2)
http://www.gamefront.com/files/21018...echEnglish_sga (German speech file for Tiger Ace campaign)
http://www.gamefront.com/files/21018...echEnglish_sga (English speech for 2nd ToV campaign)
http://www.gamefront.com/files/21018...echEnglish_sga (The original German speech file with one file from english version for 3rd ToV campaign)
(It is recommended to defrag your disk after installation)
How to play LAN/internet multiplayer game with the Combiner?
=======================================
The public version of the combiner does not allow you to play in multiplayer. You will have to get it yourself.
Here are the step for making it run yourself:
- Download and install Corsix mod studio (http://modstudio.corsix.org/)
- Download and install latest Eastern Front (http://www.moddb.com/mods/coheastern-front/downloads)
- Download and install latest NHCmod (http://www.moddb.com/mods/nhcmod/downloads)
- Find your Company of Heroes folder
- Copy all the files from the folder Company of Heroes\Eastern_Front to Company of Heroes\Combiner_Full
- Run Corsix chose "Load Single SGA Archive"
In your company of heroes folder:
- Open \NHCToV\Archives\attribarchive.sga
- right-click on "attrib"
- Select "Extract all in this folder"
- Click on Go!
- Select find the path to THQ\Company of Heroes\Combiner_Full
- Then click on "Ok"
- Close Corsix
- Repeat all these step for \Combiner\Archives\attrib.sga
- Repeat all these step for \Combiner\Archives\Data.sga (right-click on "attrib" become right-click on "data")
- Use Combiner_full.bat to launch the full combiner.
Changes of US
Changes for US
==============
New Units:
- Mass-produced Sherman
It costs less time to be built and is cheaper. But It can't be upgraded with the 76mm gun and is weaker
but it is faster.
It allows allies to have more tanks so they will not be outnumbered by german tanks. It can be upgraded
with Armor Skirts instead of Crab Mine Flail. (He has a green skin)
- Radio Operator (From Dawn of Conflict mod by Kamino)
He can call Air recon flight and artillery Support on the battlefield. You can't have more than 2 of them.
They can be trained in the Weapons Support Center. The radio operator has by default the artillery strikes ability, air recon ability, throw grenade ability, and smoke screen. He can get additional different abilities depending on which commander tree you choose:
Infrantry Company:
- Cheaper artillery strikes with longer range and reduced reload time
- get a Thomson with the "veteran infantry" upgrade
- small stat bonus for nearby infantry (same as the British lieutenant)
Airborne Company:
+overwatch ability (infinite range)
+Carpet bombing ability (infinite range)
- cheaper recon flight
- Scout:
cheap recon unit, can detect sniper and capture strategic points, can use camouflage, have long sight,
can be built in the barrack and sometimes the HQ.
Only 3 available.
- lieutenant Powell (Hero = only one available)
(from Medal of Honor...) a super ranger that can beat any infantry squad with only his M1Garand
He can be built in the barrack. He can be upgraded with his thomson that make him extremely effective in close
but rather ineffective at long range.
- US Priest
It is the Priest. Now buildable in the tank depot
- US Stuart
It is the Stuart, now buildable in the motor pool.
- the Supply truck: Gives some manpower, fuel and ammunition.
It is very useful because it can also produce weapons like thomson, BAR, M9Bazooka. The supply truck can also reinforce
troops and transport them.
It can be produced in the Logistic Support
- Pershing Ace (Hero = only one available)
A Pershing driven by elite crews. It can be called only once per game.
- M5 3inch AT gun
More powerful but moves slower than the 57 mm AT gun.
- Medic
This guy will heal your wounded soldiers. He is unarmed.
- M36 B1
Equipped with a 90mm this tank destroyer can engage heavy armor but it's own armor is quite light. Available to Armor Company.
--Company buff
Infantry company
- This company have reduced mine cost
- They can build rangers
- Infantry cost reduced
- Riflemen can build trenches.
- soldiers can upgrades with bazookas
- Veteran infantry upgrade available
Airbone Company
- They can call snipers on the battlefield. (Paratrooper upgrade required)
- strafe, recon and bombing cost reduced
- P-47 overwatch ability added to Airborne division.
- Carpet bombing ability added to Airborne division (available via the Radio operator)
Armor Company
- They can call as many pershing as they want (If you have enough ressource of course...)
- They can call M36 B1
- reduced tank cost
- Veteran tank upgrade available.
- Added Calliope to Tank Factory
other changes
- Added M26 to Tank Factory (only 2 available)
- Increased grenades max range
- base population set to 70 (instead of 30)
- The M4 'Crocodile' Sherman can have a machine gun upgrade like the standard one.
- Howitzer’s max range increased.
Changes of WH
WH change
=========
New units:
- Flammenwerfer Team
It is a team of 3 flamethrowers extremely effective against infantry at short range. I had to create them
because too many people wanted something to counter Powell. They may be built in the Wehrmacht Quarters
but require the Escalate to Skirmish Phase. Only 3 squads available.
- the Supply truck: Gives some manpower, fuel and ammunition.
It is very useful because it can also produce weapons like mp40, mp44, mg42, panzerschreck. The supply truck can also reinforce
troops and transport them.
It can be produced in the Sturm Armory
- Scout:
cheap recon unit, can detect sniper and capture strategic points, can use camouflage, have long sight
can be built in the barrack and sometime the HQ (yeah, sometimes...it doesn't work. I dont know why)
- The Eselschreck: a very special unit that Relic has created...
I let you guess how to build it. Note: The AI will NEVER build it.
- The Officer (Hero = only one available)
The officer can be upgraded with a mp44. (His mp44 is very effective like the Powell's Thomson)
- the Hilter-Jugend squad: the Hitler Jugend was an organisation which indoctrinated young children whith
the nazi's ideology. Thereby, when they were old enough, lots of these young boys (and girls) fought against the allies.
They can be produced with the 'Zeal' upgrade from the propaganda tactics. Propaganda doctrine Required
- Tiger ace
A black Tiger driven by an elite crew. Only one available
- Fixed Artillery position
Fixed artillery, only available to the Defense doctrine of the wehrmacht. It is automatically
on overwatch mode.
- LefH 10.5 cm
Light howtizer that can bombard enemy position.
- Bunker with 88mm Pak 43 (PE and WH)
The 88mm Pak 43 has the same firepower as the Flak 88 but it can only fire toward a fixed direction.
(defense doctrine or PanzerJager tactic required)
- Voss Tiger Ace 205 (Hero=only one available)
It possesses nearly all the upgrade available in the ToV campaign. They are automatically unlocked when it gains experiences.
It has 12 level of veterancy.
- Opel Blitz with Flak 2cm
An Open Blitz equipped with an Flak38 AA gun.
--Doctrines buff:
Defence doctrine
- Reduced mines cost
- Reduced buildings cost
- stronger bunker and flakvierling.
- Pioneers can build Trenches, PantherTurm, Fixed Artillery position and bunkers with pak 43.
Blitzkrieg doctrine
- Reduced cost of some basic units
- Blietzkrieg ability last longer.
- Tiger Reinforcement also gives a Stormtrooper squad.
- Stuh reinforcement also gives a Stormtrooper squad.
- Can call an Henschel for air cover.
- Panzer IV F reinforcement added.
Propaganda doctrine
- they can call Hilter-Jugend squads:
They are weaker than regular troops, can't be reinforced, and have random weapons.
But they don't cost too much. You can't have more than 6 squads.
- V2 added (Yeah...sort of)
Other change:
- set Goliath cost = 85 ammo
- Added standard Tiger in the Tank factory. Only 2 available
- 'Escalate to Battle phase' needed to build the Tiger ace from the Strum Armory.
- Added smoke cloud ability to Tiger ace.
- Nebelwerfer range increased.
- Added flakvierling to Pioneer construction tree
Changes of British
British Changes
===============
New Units:
- The SAS squad (Hero = only one available):
A squad of highly trained commando that can perform many task as destroy bridges, lay traps, attack behind enemy lines.
'Call the RAF' upgrade required. They can be paradropped anywhere on the battlefield. They are the most versatile squad,
The squad is composed of one sniper, one man with a Bren, one with a bazooka and a field medic with a sten.
- the Supply truck: Gives some manpower, fuel and ammunition.
It is very useful because it can also produce weapons like thomson, BAR, M9Bazooka, Bren, Boys AT rifles and Piat. The supply truck can also reinforce
troops and transport them.
It can be produced in the Field Support Truck
- 6 pounder AT gun
Lighter than the 17 pounder, it is also less powerful, cheaper. It is equivalent to the 57mm AT gun.
- Firefly Ace (Hero=only one available)
A Firefly driven by elite crews. It can be called only once per game.
- Highlanders squad
Exactly the same as Infantry Section but they wear Scottish kilts and run a little faster.
- Bren Carrier with flamethrowers
It is a Bren carrier equipped with flamethrowers.
Canadian Artillery buff
- Artillery range increased
- Supercharge range increased
- overwatch range increased
Commando buff
- Commando paratroopers available
- Commandos can be upgrade with piat
- Jeep available at glider
- Commando sniper available at Gliders
- HQ glider can heal wounded troops
Royal Engineer buff
- Can call an new unit: The Royal Engineer, they can repair faster and make vehicle stronger and also recover
destroyed vehicles.
- All Churchills reinforcement cost reduced by 10%.
other changes:
- Artillery super charge range increased
- AVRE mortar reload time decreased.
- RAF added. They can do recon and perform targeted attacks. 'Call the RAF' upgrade required.
- 2 Support Trucks available.
- 2 Armor command Trucks available.
Changes of Panzer Elite
Panzer Elite Changes
====================
New units:
- the Supply truck, nearly the same as the one of the wehrmacht. It is also an half-track, so it can defend itself when there is troops inside.
It can also produce mortar and heavy MG42.
- Special Pioneers
They are the only unit in the PE that can detect mines. They can build defences, trenches lay mines, destroy bridges, repair vehicles and buildings.
They can also build PantherTurm and Mortar Bunker.
- Wilhelm Deinhard (Hero = only one available):
An officer equipped with an mp44. It can be upgraded with his Gewehr 43 sniper Rifle and become the probably best sniper of the game. He can be
produced in the Panzer-Jager Kommand
- SdKfz.161/2 Panzerkampfwagen IV Ausf. H
This Panzer IV is equipped with a Longer 7.5 cm KwK 40 L/48 gun, which has a better penetration against heavy armor. It can be produced in
the Panzer-Support Kommand.
- Nashorn
The Nashorn is a selfpropelled 88mm gun PaK 43 based on the modified chassis of a Panzer IV. It is fragile so protect it.
(PanzerJager tactic required)
- Elefant
Another terrific german tank destroyer. (PanzerJager tactic required)
- Flakpanzer38(t)
A medium armor equipped with a 2cm Flak 38 AA gun.
- Elite King Tiger
A King Tiger driven by elite crews. It can be called only once per game.
- pak38, panther and Volksgrenadiers
They are nearly identical to the Whermacht's ones.
Scorched Earth Tactics
- bobby trapp recharge time reduced
- Nebelwerfer available.
- SdKfZ 251 with Wurfrahmen 40 available
Luftwaffe Tactics
- paradropped Fallschirmjäger available
- Fallschirmjäger can build wooden bunker.
- Ostwind available
Tank Destroyer Tactics
- Supply truck produces improved panzerschreck instead of standard panzerschreck
- More than 1 Jagdpanther available
- Nashorn available
- Special pionneer can build bunkers with pak43.
other Changes:
- They can call one Tiger ace on the battlefield.
- New upgrade: Elite Tank
cost 600 manpower 140 fuel
It upgrades your tanks so that they start as Elite rank (so the Panzer Elite name make sense)
Some screenchots
Some video
Older versions:
Combiner for EF 1.6.0.1 (3 February 2012):
A patch for NHCmod v2.602b that allows you to use the combiner with EF 1.6.0.1
http://www.moddb.com/downloads/combiner-v1600
NHCmod v2.602b (21 December 2011) for patch 2.602 (stable version):
http://www.moddb.com/downloads/nhcmod-v2602b
with Combiner compatible with The Eastern Front Mod v1.5.1.0. You need to update EF after installing 1.5.01. It is incompatible with the Joint Ops mod but the basic NHCmod v2.602b is able to load the maps of of Joint Ops.
Do not forget to choose which features you want to activate/deactivate in the reward menu.
NHCmod v2.602a (19 September 2011) for patch 2.602 (stable version):
http://www.moddb.com/mods/nhcmod/dow.../nhcmod-v2602a
http://www.gamepron.com/file/10862/N...ersion-2.602a/
http://www.strategyinformer.com/pc/c...mod/39774.html
with Combiner compatible with The Eastern Front Mod v1.5.1.0.
NHCmod v2.602 WIP (spoiler version) (26 July 2011)
http://www.moddb.com/downloads/nhcmo...oiler-version/
with combiner for EF v1.4 +Beta map pack +Beta map pack2 to install the pack extract it in: THQ\Company of Heroes\NHCToV\Data\scenarios\mp put all in mp folder. (Create the folder if it does not exist)
Do not forget to choose which features you want to activate/deactivate in the reward menu.
NHCmod v2.601b Open beta (21 February 2011) (no installer)
http://www.gamefront.com/files/20027...v2.601Beta.rar
NHCmod v2.6 (26 January 2011) for patch 2.601 (stable version)
http://www.moddb.com/mods/nhcmod/downloads
http://companyofheroes.filefront.com/file/NHCmod;118251
http://www.gamepron.com/file/1606/NHCmod-version-2.6/
http://www.filefront.com/17866599/NHCToV_v2.6.zip/
with Combiner compatible with The Eastern Front Mod v1.3.0.2. It is incompatible with the Joint Ops mod but the basic NHCmod v2.6 is able to load the maps of of Joint Ops.
Do not forget to choose which features you want to activate/deactivate in the reward menu.
Open beta NHCmod ToV v2.5b (4 January 2011)
(Closed)
NHCmod ToV v2.4a (15 December 2010) for the patch 2.601 (stable version)
http://www.moddb.com/mods/nhcmod/dow...hcmod-tov-v24a
http://companyofheroes.filefront.com...mod_ToV;117778
(with installer and combiner mod to play with Eastern Front!)
NHCmod ToV v2.4 (6 December 2010)
http://www.filefront.com/17612849/NHCToV_v2.4.zip/
(without installer)
Link for NHCmod Open Beta 2.2 pre-release:
http://www.filefront.com/17585249/NHCToVBeta2.2.zip
Extract everything in your Company of Heroes folder
Links for NHCmod ToV v1.0 Beta (outdated don't download):
http://www.moddb.com/mods/nhcmod/dow...d-tov-v10-beta
link to the NHCmod OF v1.4d (11 April 2009) for the patch 2.501
http://www.moddb.com/mods/nhcmod/dow...nhcmod-of-v14d
http://companyofheroes.filefront.com...HCmod_OF;98983
link to the NHCmod OF v1.4c (5 April 2009) for the patch 2.400
http://www.moddb.com/mods/nhcmod/dow...nhcmod-of-v14c
link to the NHCmod OF v1.4b (4 April 2009)
http://www.moddb.com/mods/nhcmod/dow...nhcmod-of-v14b
http://companyofheroes.filefront.com...HCmod_OF;98859
link to the NHCmod OF v1.4 (8 March 2009)
http://www.moddb.com/mods/nhcmod/dow.../nhcmod-of-v14
link to the NHCmod OF v1.3b Hotfix (9 February 2009)
http://www.moddb.com/mods/nhcmod/dow...of-v13b-hotfix
http://companyofheroes.filefront.com...b_Hotfix;97769
link to the NHCmod OF v1.3 (7 february 2009)
http://www.moddb.com/mods/nhcmod/dow.../nhcmod-of-v13
http://companyofheroes.filefront.com...97708x#1725939
link to the NHCmod OF v1.2 (21 december 2008)
http://companyofheroes.filefront.com...HCmod_OF;96568
http://www.moddb.com/games/company-o...nhcmod-of-v-12
link to the NHCmod OF 1.1 (25 october 2008)
http://files.filefront.com/NHCOF+v11.../fileinfo.html
http://companyofheroes.filefront.com...HCmod_OF;95726
Link to the NHCmod OF v1.0
http://files.filefront.com/NHCOFv10z.../fileinfo.html
http://companyofheroes.filefront.com...HCmod_OF;92938
Link to the NHCmod 1.71 (playable with CoH before the 2.100)
http://companyofheroes.filefront.com/file/NHCmod;83641
------------------------------ CREDITS ------------------------------------------
Thanks to Corsix for his wonderful Corsix's Mod Studio
Thanks a million to THQ and Relic, for making such kick-ass games!
Thanks to the developers of War Leaders: Clash of Nation because I love this game.
Thanks to the developers of Worms™ because a lot of my inspiration comes from this game.
Thanks to DMZ for the Custom Model and Tank Destroyer for Animations of the model of the M15A1.
Thanks to DMZ for the Custom Model and eliw00d for Animations of the model of the Sturmpanzer IV.
Thanks to Adiya for the custom model and eliw00d for the Animations and Attributes of the 21cm NW42
Thanks to evilSpike for the model and Tarlak501 for the skin of the Me-262.
Thanks to DMZ for the Model/Skin, Tankdestroyer for the Animations/Jeep Edits/Coding and Xalibur for the UI of the SAS jeep.
Thanks to burtondrummerNY for his Me-109 model.
Thanks to CohModderSolo for his Stolen HQ skin.
Thanks to Georider for the Skin and eliw00d for Animations of the Panzer IV with tank commander.
Thanks to DMz for the Custom Model and custom texture and eliw00d for Animations of the Flakpanzer IV Mobelwagen and 3,7cm FlaK 43.
Thanks to DMz for the Custom Model and custom texture and eliw00d for Animations of the GMC CCKW with M2HB.
Thanks to DMZ for the Custom Model and eliw00d for Animations of the PzKpfw Tiger Ausf. E Variants and Célestial for explaining me how to open the hatch.
Thanks to Broomstickll, Jagdpanther and blackbishop for showing me how to clone factions.
Thanks to burtondrummerNY for allowing to use some zombie skins of the ZombieMod.
Thanks to 130th Panzer, tankdestroyer & DMz for the Custom Model, inukshuk for the custom Textures and eliw00d for Animations and Attributes of the Daimler Armoured Car Mk. I
Thanks to MrScruff & DMz for the Custom Model, inukshuk for the Custom Textures and eliw00d for the Animations and Attributes of the Daimler Scout Car Mk. III
Thanks to MrScruff for his Jagdtiger and JU87 Stuka models, may he rest in peace.
Thanks to Loran Korn, Halftrack and Georider for the Grille and Nashorn and thanks to Célestial for explaining me how to fix their weapon.
Thanks to DemoSS' for his modern skins that are not in this mod but in my private mod.
Thanks to Slayerknecht for the random skins of Typhoon and P-47.
Thanks to Skins by Sig21_surgeon who made the P-47 skins.
Thanks to Aidas2, Pojarsma, Reichsbahn, Slayerknecht, Georider, Tankdestroyer for their Comet, .50 cal Jeep, recoilless jeep, Panther with tank commander and Achiles
Thanks to Aidas2 for allowing to use his ability_allied_halifax icon.
Thanks to the Eastern Front Development Team for the Eastern Front mod because it is awesome.
Thanks to Mannerheim and Henry for their Joint Ops mod, their fa223 Drache and because their maps are too cool.
Thanks to Aidas2 for allowing to use his ability_allied_halifax icon.
Thanks to tiger205 for his Elefant.
Thanks to wufang (model and texture) and Tiger205(animation) for the Panzerkampfwagen VIII Maus.
Thanks to eliw00d, DMZ, medes for their M8 Scott, maxson m55, Flakpanzer38(t), Opel Blitz with flak38 and 90mm GMC M36B1.
Thanks to Halftrack for his M5 3inch AT gun and improved Jagdpanther with tank commander, Wespe and panther skin.
Thanks to Ryan (Rygoat) for allowing me to use his Logistics Officer from his RC_Realism mod.
Thanks to Crasius for allowing me to use his Voss Tiger Ace.
Thanks to Kamino, for allowing me to use his radio operator.
Thanks to Lethal Dosage, Speedy, IRGC, djdouge AKA Douglas, flyboy132 for helping me to improve my mod.
Thanks to Tim McCurdy who allowed me to use his Bloody British Buff mod.
Thanks to Kyle243 who allowed me to use his icons.
Thanks to Lethal Dosage for allowing me to use his pantherturm and mortar bunker icon.
Thanks to Lethal Dosage again for allowing me to use his Sniper Hides v1.10 add-on and Wounded Volks Add-on.
Thanks to georider for his Western Front Skins.
Thanks to newBAUS for his Axis defenses! (Featuring flak 88 bunker!)
Thanks to the Blitzkrieg mod because I like it.
Thanks to people who played my previous mod and left some comments.
Special thanks to Paul Binocle for checking some spelling errors.
Thanks to El_Coyoto and his team for the ToV compatibility and his superb icons.
Thanks to Tarlak501 for all his tremendous maps and the skin of the Me262.
Thanks to the anonymous guy who translated my mod in japanese. Please contact me so I can give you proper credits.
A ma bien aimée Billie, t'es toujours aussi adorable et trop mignonne, quel dommage qu'on ne puisse pas se supporter l'un l'autre.
Members of the team:
AB2531
El_Coyoto
Dapz
Majorcamo
Tarlak501
Forum francophone:
http://forum.jeux-strategie.com/inde...ntry1052576847
Recruitment propaganda
Any help is welcome.

























, a small mod that does a lot of things.
.
for the supply truck if u find the RGM include the sten for the british and/or the silenced sten and if u can include some maps lets face it ppl are tired of the classic COH MP and skirmish maps
and if u can again include panther buildable for the PE and firefly for the US ohh and the wehr should also get the Ostwind a upgrade to a Wirblewind hoped i helpped in some sort of way
thx
. again its a suggetion . 
I know how to fix it.
I don't know what can cause that, it is maybe the camera. Does this ALSO happen when you put the graphics on max?

