View Poll Results: Should I delete the Eselschreck (donkey) from my mod?

Voters
435. You may not vote on this poll
  • Defenitely, it makes me sick and kills all my joy of playing CoH

    85 19.54%
  • yeah, it is completely unrealistic and useless

    105 24.14%
  • I don't care

    81 18.62%
  • no, it is a funny unit, completely crazy just like Powell.

    88 20.23%
  • NO! The Eselschreck is the best thing I have seen in all my life!

    76 17.47%
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NHCmod

  1. #951
    Member ab2531's Avatar
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    Quote Originally Posted by phineas View Post
    Hi,
    So the not being able to pick the Blitzkrieg Doctrine is fixed in the next version of the mod? You are on the ball, thanks ab2531.

    I'm not sure if this is old news to you, but when playing as the PE, I was not able to select the double panzerschreck upgrade from the Scorched Earth Tactic tree. However that upgrade works fine with the Tank Destroyer Tactic. note I am using the Combiner, your latest spoiler version of NHC and Eastern Front 1.4.

    I'm assuming your next version will have a combiner that allows for play with EF 1.5? thanks for reading this and keep up the stellar work, I am most appreciative of efforts.

    I will check that immediately. Thanks for reporting with enough details.
    Edit: Done. It was a stupid mistake in the names of the files.
    Last edited by ab2531; 5th Sep 11 at 1:19 PM.
    The NHCmod , a small mod that does a lot of things.

  2. #952
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    ab2531 thanks for your work!

    Damn dude your mod rocks kont.

    Cant wait to get my hands on your next release.
    Nothing in shops... Can be more interesting!

    Thanks again for great work.
    Cheers.

    Roog

  3. #953
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    Religion Thanks

    ...ab2531. So the Blitzkreig doctrine will be ready to go with the next fix then. I am using your latest Spoiler version + EF 1.4 (afraid to update the EF to 1.5).
    Like everyone else is saying, keep up the specatular work!

    I know you have been asked this too many times, but the newest v2.602 is ready to go soon then?

    Thanks so much!!!!!!

  4. #954
    Member ab2531's Avatar
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    Eer...the plan is for Christmas 2011 . If it is ready ready earlier then fine I can release it earlier but the problem is not about coding but skinning. As you may have noticed the Me-262 is completely grey and desperately need a decent skin. I am only in charge of coding and fixing bugs (caused by me most of the time...). There are also some icons missing and that need to be added but the computer that was used to make them died recently .

  5. #955
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    hi ab2531, X-mas then? Oh wow, that's a way's off. It would be great if you could release something earlier. To be honest with you, I don't even notice missing textures, just things like the Blitzkreig doctrine being unplayable, which is by far more pressing. The problem with your NHC mod is it's too great. It's impossible to go back to just play EF 1.4 (I assume that EF 1.5 will not function correctly with your spoiler version).
    Anyways keep up the good work as always and if you can't let me know how to get the Blitzkreig doctrine to work with your Spoiler version + EF 1.4, that would be an early X-mas gift!!!

  6. #956
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    You know what would be incredible? A sequel to the Spoiler version!
    All your hard work fixing bugs and gameplay tweaks that works with EF 1.5. I know I know, who am I to ask such a thing.... though everyone here would be more than delighted !

  7. #957
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    Ooh, a very good idea there Phineas, a sequel to the Spoiler version! Yes Yes!
    I would be one of the delighted!!

  8. #958
    Member ab2531's Avatar
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    I don't think I will release another spoiler version. I will need to ask what the other members of the team think. I have released the spoiler version only to show that the mod is not dead.

    Here are some addition to the v2.602:
    Oberst Tarlak
    The prize for Tarlak501 for making the videos promoting the mod.

    Thanks to Georider for the Skin and eliw00d for Animations of the Panzer IV with tank commander.

    New commando jeep

    Thanks to DMZ for the Model/Skin, Tankdestroyer for the Animations/Jeep Edits/Coding and Xalibur for the UI of the SAS jeep.

    Flakpanzer IV Mobelwagen
    The Flakpanzer IV Mobelwagen will replace the Ostwind for the PE Luftwaffe in NHCmod v2.602

    Thanks to DMz for the Custom Model and custom texture and eliw00d for Animations of the Flakpanzer IV Mobelwagen and 3,7cm FlaK 43.

    Tiger with top MG42
    Tigers from Whermacht Blitzkrieg doctrine will get a new skin and a top MG42.

    Thanks to DMZ for the Custom Model and eliw00d for Animations of the PzKpfw Tiger Ausf. E Variants and Célestial for explaining me how to open the hatch.

    Me-109
    The Me-109 will be available to PE Luftwaffe

    Thanks to burtondrummerNY for his Me-109 model.


    I may however simply release an update for the combiner since EF is now at version 1.5.1. There are many changes since 1.4. Even if I don't like to have only 4 guards in one squad, it is worth updating you Eastern Front.

  9. #959
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    Wow! Awesome new units! If you release an update for the combiner for EF's 1.5.1, will the Blitzkreig doctrine bug be fixed (the bug I mean is not being able to pick the doctrine)?

    Love the MG-42 gunner on top of that Tiger!!!!

  10. #960
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    Wunderbar! you are a hard worker, ab2531. this will be worth the wait. always felt the Luftwaffe Tactics were light on air power, great to see the Messerschmitt make an appearance. wish i could buy you a beer.

  11. #961
    Member ab2531's Avatar
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    Thank you! Just by curiosity, how much is a beer in Toronto?

  12. #962
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    Ranges about 5-7 dollars per pint, however I have heard that modders for Company of Heroes drink for free!

  13. #963
    Member ab2531's Avatar
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    In Progress

    New progress:
    3,7 cm Flak 43 with correctly attached crew:

    Thanks to DMz for the Custom Model and custom texture and eliw00d for Animations of the 3,7cm FlaK 43.

    Skin for the Me-262:


    Thanks to evilSpike for the model and Tarlak501 for the skin of the Me-262.
    Last edited by ab2531; 13th Sep 11 at 1:20 AM.

  14. #964
    Member Tarlak501's Avatar
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    pics of the Me262, i hope you will like it

  15. #965
    AB,

    Are alll user/community created map compatible with the mod? Can you give me a quick tutorial on where to put them (so that I can use them in your mod)? Thanks in advance.

  16. #966
    Member ab2531's Avatar
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    All sgb maps can be placed in the folder THQ/Company of Heroes/WW2/Data/Scenarios/mp/
    All sga maps can be placed in the folder Documents and Settings/[User]/My Documents/My Games/Company of Heroes/WW2/Scenarios/

  17. #967
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    Those Me262s look pretty, pretty, pretty good!

  18. #968
    AB,

    Out of curiosity, what map are the pics in post #958 taken from? It looks pretty interesting.

  19. #969
    Member ab2531's Avatar
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    NHCmod v2.602a

    New version released!

    http://www.moddb.com/mods/nhcmod/dow.../nhcmod-v2602a
    http://www.gamepron.com/file/10862/N...ersion-2.602a/

    With an even more aggressive AI, new maps and units, combiner for EF 1.5.10, etc...

    NEW UNITS:
    - Daimler Armoured Car Mk. I available at the british HQ truck
    - Daimler Scout Car Mk. III available at the Field support truck
    - Panther Command Tank available to blitzkrieg doctrine
    - Panzerkampfwagen II available to blitzkrieg doctrine
    - Panzerkampfwagen VIII Maus available to propaganda doctrine
    - 75mm GMC M3 available in the US Motor Pool and the Royal Canadian Artillery
    - Allied Eselschreck added to US HQ
    - Zombies are spawned from the PE secret lab after mad scientists have gather enough corpses
    - M8 Scott added to Infantry company
    - Wespe added to PE Scorched earth Tactics.
    - Flakpanzer IV Mobelwagen added to PE Luftwaffe Tactics.
    - Me-109 added to PE Luftwaffe Tactics.
    - 21cm Nebelwerfer added to PE Scorched earth Tactics.

    ----------------------------------- Installation ----------------------------------
    1) Delete any previous version of the NHCmod
    2) Execute and follow the instruction of the installer
    3) Just Click on the shortcut created on your desktop to play the mod!
    4) Do not forget to chose what units you want to activate/deactivate in the reward menu
    Advice: It is recommended to defrag your Disk after installation for better performance.
    From time to time, it would be usefull to clear the folder
    C:\Documents and Settings\[user]\My documents\My Games\Company of Heroes\LogFiles
    uninstallation: just click on the uninstaller
    Last edited by ab2531; 23rd Sep 11 at 5:09 AM.

  20. #970
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    Its an Early XMAS!

    THANKS SO MUCH!!
    Can't wait to try all the new goodies!
    Woo-hoo!

    You rock ab2531!


  21. #971
    Member XAMOT's Avatar
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    Oh Krikey!, what can I say.... DL'ing now..... What a find, didn't expect new version for awhile. Many Thanks

    p.s. "Hope it has new maps from Tarlak....can't wait to find out!!!!"
    Well....! it was grape juice!!

  22. #972
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    What a gift on my day off from work!!!! Jihaaa
    Didint even need to get to a store. just a free download
    Thanks again AB!

    So looking forward to the Flakpanzer IV Mobelwagen! And the rest.
    Indeed like Lisa says: Early Xmass!

    Ps. Tarlak your maps rock.

    Regards, Roog

  23. #973
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    Just some early returns. Tried to play a new map (not one from TarlaK... I'm so ashamed now ) The mod rocks from what I could see and get too, which because of my map choice wasn't very far.

    1) The Panzer Grenadiers from the PE HQ's, when equipped with the G43 add on, It does not show up. They only have bare hands, unless you equip something else from the supply truck and then you get one guy with whatever you picked. When created they all have Rifles.
    2) Pink skin on the Daimler Scout Car Mk I, the other Daimler Mk III is fine except no death animation but this is not the mods fault i am guessing.
    3) The AI's (Allies) artillery is pounding me, especially the Catalope. Was it really this powerful, and did it have that many rockets at once.
    4) Allies also produce Pershings by the dozens and all within 10 minutes game time. First ally tanks to show up. Meanwhile my German AI partners use Stug's and Mk IV's a lot. This is really hard on German armor as you can imagine.

    Not criticism on the mods part by any means, just feedback for positive performance improving. Well Done (grade A-)

  24. #974
    Member ab2531's Avatar
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    Strange, I have never noticed 1) and 2) in my mod.
    3) and 4) are normal. AI has become evil.
    Last edited by ab2531; 20th Sep 11 at 11:12 AM.

  25. #975
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    This is most joyous news, ab2531.

    So the AI is even more aggressive than EF's ? hmm, i better make sure my Grenadiers have a hearty breakfast before battle commences.

    thanks for releasing a new version, can't wait to see the new units!

  26. #976
    Member bangalor44's Avatar
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    ab2531 when i use the combiner is the ai used from NHC or EF?

  27. #977
    niiice! those AA units really kick ass. now all that's missing is a brumbar for scorched earth!

  28. #978
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    Panzerkampfwagen VIII Maus available to propaganda doctrine after you active it in the rewards menu. Same as some other stuff since this patch....
    Last edited by Roog; 21st Sep 11 at 8:47 PM.

  29. #979
    could the commando tetrarch gilder get some extras firepower? second glider always been the weakest i'm sure most ppl don't use em maybe a mobile 57mm or 17 pounder would make em useful with heavy tank about


    or some maybe transport light transport


    Universal Carrier with 40mm Bofors

  30. #980
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    Americans can max out command tree in less than 5 mins with alternate barracks granting a m26 Pershing rush British flamers are un-attakable except with area attack and direct fire ability

    (could the be a disable tanks and a disable light armor option in the rewards tab)
    (and a extension to command trees like in the "Europe at war mod")
    (also perhaps a limit to call-in units mainly tanks but mostly to stop ai spamming stugs, Pershing, priest, Churchill, airborne A.T crew.ect manly to stop road blocks of them)

    epic mod btw
    Last edited by Squab66; 24th Sep 11 at 1:10 AM.
    I lost the game guys

  31. #981
    Member ab2531's Avatar
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    Quote Originally Posted by Squab66 View Post
    Americans can max out command tree in less than 5 mins with alternate barracks granting a m26 Pershing rush British flamers are un-attakable except with area attack and direct fire ability
    I have noticed that the AI can somehow build these "untargetable" sappers. I have fixed it for the next version. About the Pershing, it will require the 76mm upgrade.

  32. #982
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    it mainly they can call 2 in like in the first few mins with armor doct to rape youre early units. perhaps add camo to at crews? (find my self useing m18 hellcats to instead of at crews)

  33. #983
    Member ab2531's Avatar
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    @Squab66: (It is the first time I can use this smiley). Please write correctly.
    @wildcardTBC: All your suggestions are very nice but we don't have any 3D modeller here so we can't make them

  34. #984
    all the stuff already in the mod just change the us para AT gun to have a commando crew or the 17 pounder you can push again with the commando crew and normal bren gun Carrier and if you don't have the 3D model of them rolling out of the tank glider just make em apear next to it
    Last edited by wildcardTBC; 24th Sep 11 at 10:50 AM.

  35. #985
    Member HerrVoss's Avatar
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    Played the new version for the first time today on several included maps and I loved it. My only pet peeve is the secret lap, I would love to see a model. My favorite map was la route which I played on the combiner against 4 soviet armies. In the epic 3 hour battle that ensued, every building I on my side of the river was destroyed by the time I broke through the soviet front line. Most fun mod for the game available.
    Last edited by HerrVoss; 25th Sep 11 at 4:57 PM.

  36. #986
    Member ab2531's Avatar
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    I don't understand what's the problem with the secret lab?

  37. #987
    Member HerrVoss's Avatar
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    I would like to see the secrete lab in a creepy farm house or some kind of bunker.

  38. #988
    Member ab2531's Avatar
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    It is already a creepy bunker.

  39. #989
    Member Squab66's Avatar
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    will you be adding British & Wehrmacht infantry heroes? (like Dienhard and Powell) also could Russian MG squads be made? and the at crews cant be built after armory upgrade it says "requires Red army mustering ten" when i already have three
    (unless changes to the Eastern front mod are not allowed because of copyright stuff)

  40. #990
    Member ab2531's Avatar
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    Quote Originally Posted by Squab66 View Post
    will you be adding British & Wehrmacht infantry heroes? (like Dienhard and Powell)
    Are you kidding? The SAS squad is already the most versatile hero squad of the game. The german officer is a support hero that can effectively defend himself when he gets veterancy levels and its mp44.

    Quote Originally Posted by Squab66 View Post
    also could Russian MG squads be made? and the at crews cant be built after armory upgrade it says "requires Red army mustering ten" when i already have three
    (unless changes to the Eastern front mod are not allowed because of copyright stuff)
    There will be NO CHANGE to the soviet army. Any complaint or bug should be reported in the Eastern Front forum.

  41. #991
    Member Pajeu's Avatar
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    Hi, AB!
    I'm not able to found the pretty Panzerkampfwagen II?
    Is there no more panzer II in the new version?
    Thank you,
    P.

  42. #992
    Member ab2531's Avatar
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    3rd Whermacht building (the same building for the stug) when playing Blitzkrieg doctrine.

  43. #993
    Member Pajeu's Avatar
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    OK, just in Blitzkrieg doctrine!
    Ei, AB, this PzII is the more nice unit made in the last years for CoH!
    I love the light & medium armor vehicles... the WWII doesn't start in 1944, and before that
    there was a lot of pretty units in the battlefields...
    If you want a suggestion for the next upgrade, what do you think about the Pz 35 (t)?
    Thank you man,
    You have a nice mod...
    P.

  44. #994
    Member HerrVoss's Avatar
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    There must be a problem them because I just get the pink model. Can someone post what theirs looks like?

  45. #995
    Member ab2531's Avatar
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    Panzer II at 00:20


    Secret bunker at 02:12

    You must have done something wrong with my mod or what version of CoH are you playing?

  46. #996
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    Damn dude, loosing so many games now. Vs. Russians...
    No tactic works anymore.
    Sometimes it even looks if there shooting terain..
    To make a path for there Heavy tanks.
    There arti is so shocking I can only play as Brits/Arti against them.
    To fense some of it.... Many dreadfull long games after your last update.
    Give ups like hours of play... Just because there is no end of them sending stuff...
    Moral of the CPU has never been this high in any mod before lol... Ab thanks =)
    This update is hell for turlte players.
    Its a trick to get the Maus before i get stamped.
    Only way i can win these days is to be shit fast.

    Cant wait till xmass

  47. #997

    Hello Miladies and Milords...

    Sorry to bother you with my own problems...I'm unable to play with the 2.602a mod...The game stop after two /three minutes...i uninstalled it, uninstalled the game....installed everything again..I use no other mods, nothing...My game is updated, so...If someone could help me to fix it, that would be nice, it's very frustating

    Thanks for the hard works of modders on it, I still don't see the Brumbar or the sturmtiger, a bit suprise as you said that you will add one of them and the models of the brumbar was amazing

    the last lines:

    04:06:22.01 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:192.168.1.10:6112; (ping=0ms) 100.00%, pending=0, dead=0
    04:06:22.01 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
    04:06:33.00 Transport - median kBPS [hi/cur] sent = 0.4/0.0, recvd = 0.2/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
    04:07:23.01 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:192.168.1.10:6112; (ping=0ms) 100.00%, pending=0, dead=0
    04:07:23.01 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
    04:07:34.01 Transport - median kBPS [hi/cur] sent = 0.4/0.0, recvd = 0.2/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
    04:08:18.10 SimulationController::GenerateSyncCmd - couldn't send all commands, 5 binned.
    04:08:24.00 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:192.168.1.10:6112; (ping=0ms) 100.00%, pending=0, dead=0
    04:08:24.00 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
    04:08:35.00 Transport - median kBPS [hi/cur] sent = 0.4/0.0, recvd = 0.2/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
    04:09:25.00 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:192.168.1.10:6112; (ping=0ms) 100.00%, pending=0, dead=0
    04:09:25.00 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
    04:09:36.00 Transport - median kBPS [hi/cur] sent = 0.4/0.0, recvd = 0.2/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
    04:10:26.01 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:192.168.1.10:6112; (ping=0ms) 100.00%, pending=0, dead=0
    04:10:26.01 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
    04:10:37.00 Transport - median kBPS [hi/cur] sent = 0.4/0.0, recvd = 0.2/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
    04:11:27.00 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:192.168.1.10:6112; (ping=0ms) 100.00%, pending=0, dead=0
    04:11:27.00 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
    04:11:37.66 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:11:38.00 Transport - median kBPS [hi/cur] sent = 0.4/0.0, recvd = 0.2/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
    04:11:38.65 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:11:39.68 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:11:41.01 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:11:43.19 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:11:47.18 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:11:48.31 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:11:49.59 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:11:50.71 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:11:51.98 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:11:53.17 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:11:54.44 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:11:55.56 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:11:56.93 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:11:58.11 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:11:59.23 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:12:00.52 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:12:01.73 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:12:03.25 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:12:05.16 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:12:09.02 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:12:10.92 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:12:12.29 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:12:13.60 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:12:15.00 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:12:17.89 An ability failed to cast because target validation failed: abilities\ally_paradrop_ability
    04:12:28.01 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:192.168.1.10:6112; (ping=0ms) 100.00%, pending=0, dead=0
    04:12:28.01 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
    04:12:39.00 Transport - median kBPS [hi/cur] sent = 0.4/0.0, recvd = 0.2/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
    04:13:29.00 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:192.168.1.10:6112; (ping=0ms) 100.00%, pending=0, dead=0
    04:13:29.00 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
    04:13:40.01 Transport - median kBPS [hi/cur] sent = 0.4/0.0, recvd = 0.2/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
    04:14:30.00 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:192.168.1.10:6112; (ping=0ms) 100.00%, pending=0, dead=0
    04:14:30.00 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
    04:14:34.47 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned.
    04:14:41.00 Transport - median kBPS [hi/cur] sent = 0.4/0.0, recvd = 0.2/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
    04:15:31.01 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:192.168.1.10:6112; (ping=0ms) 100.00%, pending=0, dead=0
    04:15:31.01 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
    04:15:42.01 Transport - median kBPS [hi/cur] sent = 0.4/0.0, recvd = 0.2/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0

    I Tried again tonight and that is the result, sorry to be such a noob.
    Last edited by LUi11; 14th Oct 11 at 7:20 PM. Reason: added code tags

  48. #998
    Member ab2531's Avatar
    Join Date
    Aug 2008
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    Münster, Germany
    Can you show me the last lines of the most recent warning.[date].txt located in C:\Documents and Settings\[user]\My documents\My Games\Company of Heroes\LogFiles ?
    Last edited by ab2531; 7th Oct 11 at 2:51 AM.

  49. #999
    been playing alot games with 2 friends vs the german and had 1 where the germans had 4 Maus at same time and they could out range every tank we had, 2 shot knocked out my friends firefly ace before it even could run and that best tank the brits and yanks have shouldn't it have abit less range? or maybe give the brit and yanks cheap tank squadron 3 tank you can buy at once

  50. #1000
    Member ab2531's Avatar
    Join Date
    Aug 2008
    Location
    Münster, Germany
    LUi11, that's not the correct file. I am not interested in the files beginning with "artmessages", "datacrc", "designmessages", "localizer", "physicmessages", "scarlog" or "soundmessage". Only the files beginning with "warning" in their name are relevant.

    Edit: It is better the right type of file but I need a log of a game that has crashed.
    Last edited by ab2531; 14th Oct 11 at 1:54 PM. Reason: right type now

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