I've been playing this mod for few months (COH + OF 2.600) against my brother (All versions including TOV 2.600) and on campaign. I was wondering if the inclusion of TOV AI support fixed the British behaviors. I really liked the above suggestions of an expandable drop menu (you could make one for machineguns one for rifles and one for heavy weapons), the addition of a pickup springfield/gewher 43, and the fixing of the tread breaker for use on all tanks (the allies should have a unit with tread breaker). I would also suggest that the Priest is fixed and that the aces be recallable after a long period of time (30 minutes?). If you expand the command tree you should make the allied off-map support equal to the brits version, make all SS tigers black and only the aces have the Reich eagle emblem, give the howitzers a sandbag style emplacement with an auto fire ability (add auto fire to the 25 pounder as well), give the officer a sturmpistole if you could find a way to add it (ever played the outfit?), give Wilhelm Deinhard the Stormtrooper's bundled grenade, add counter battery to almost all artillery (at least one unit for every faction), make all Panzer elite tigers 205's, could you add a tank version off fire up that increases rate of fire and movement, make all incendiary grenades more powerful and anti tank grenades more effective with a faster recharge (it's like 5 minutes), could you make the soldiers inside the 88 bunker more resilient (you can strafe them right out of the bunker).


, a small mod that does a lot of things.
NHC mod 
That's the best news I've heard in a while! Keep up the good work! I have about 20 friends that are waiting for this mod to get TOV compatibility!!!!
I've been playing DDO and SC2 to pass the time but nothing beats good old axis vs allies! Keep up the good work and hints of release!
