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Homeworld 3 Sands of Time

  1. #1

    Homeworld 3 Sands of Time

    &*.%^
    78.56










    Story Line
    I know, a lot to read, but please do so=)

    Sands of Time

    Time; 50 years post HW: 2

    PHW2 50
    Mining vessel, Kun-Laan Ascendant approaches a deep space asteroid field. As they enter the field, their guidance and comm. array gets destroyed, fearing a collision from any of the oncoming asteroids, they make a blind hyperspace jump into the unknown. Once they emerge from hyperspace, they find them self surrounded once more. This time, by an ancient megalith. Deciding that this is as good a place as any to rest and get repairs, they settle in for the duration.

    While repairs are underway, the Fal-Mar research vessel is dispatched into the eye of the unknown. Within days, the mining kith realize what they have stumbled upon. They dock with the megalith, and begin further research while the communication crew tries to establish contact with any of the outside worlds, which is proving hard to do from within the megalith.

    Recent negations with the Hiigaran government has left a bad taste in the mining kiith, feeling more as the out casts, and receiving no praise for the glory of the beast days, they decide to keep the discovery to themselves, at least for now. Back on Hiigara, it is believed the Kun-Laan Ascendant has been lost in a mining accident. Pieces of the hull and guidance system are found in the asteroid field, rescue operations are called off, and they return to port.

    Aboard the Kun-Laan, much has changed. No longer having the guts of a mining vessel, her resource storage tanks have been striped and retrofitted into a advanced research station. After they came upon the realization that the Gate had the capability to open a hyperspace port to another galaxy, they focused all their attention to getting it up and running.

    With the possibility of endless resources to build their own empire on their mind, nothing would get in their way of powering up the giant Gate. During research, a second team discovers schematics for advanced propulsion, weapons and hull plating. With the rest of Somtaaw fleet gathering at the secret location, final preparation to start the gate are in progress.

    2 long years after the discovery, finally, the Gate is about to open. Before them, a hyperspace event, dwarfing anything in known existence. First to go through, is the research vessel, “Khar-Sellim II”. Approximately a week later, the hyperspace event is opened once more for the Khar-Selim II to pass back through for rendezvous and status report.

    She brought back hope for the Kiith-Somtaaw. For on the other side lay an imaginable galaxy. All sensory data indicate it was rich with resources, and even more layered with abandoned structures, each containing remnants of the ancients. Preliminary scans did not show any populated region which was generating any radio signals which would be detected. If this galaxy had any life, it would be primitive, or so they thought.




    PHW2 100
    It is well over 40 years since they first entered the “Eye of Aran”. All but few Kiith-Somtaaw remain in the home galaxy of Hiigara. The government stands baffled by the decline in the Kiith but refuses to help. They hope that their political problem will vanish. And so it did.

    The Pride of Hiigara is in port receiving retrofits and upgrades when a Taiidan carrier hyperspaces into unauthorized region. Fearing and attack, the Pride of Hiigara scrambles its fighters and locks an intercept course. However, the Taiidan carrier quickly establishes communications; “we wish to negotiate”.

    3years ago, a Taiidan recon group on the outskirts of the galaxy, looking for hospitable worlds found something intriguing. It was a beacon, a steady signal. Faint but steady. After analyzing its content, and deciphering it, they realize they are a hyperspace gate schematic, but not just like any gate. From the schematics, they can see it would dwarf and tower over Balcora. For the first time, they had knowledge on how the gates worked.

    The Taiidan came to the Hiigarans in hopes of working together and build the gate. For the Taiidan, or anybody else in the galaxy had the resources or the power to construct such an object. However, once the Hiigarans acquired all of the Taiidan research and all their schematics, they had no more use for them. The Taiidan were prohibited from further involvement and could no longer participate. Any attempt to do so, would result in use of deadly force. Filled with resentment and anger, they Taiidan had no choice but to abandon the project. Never burn your bridges.

    PHW2 120
    If you looked up from Hiigara, the skyline would be very different from the time of the Vaygr war. No longer did she have one moon, along side the Angel moon, a structure, hollow and unlike anything else seen before floated gently across the sky. Unbeknown to the Hiigaran people, they had constructer a bee hive, and they were the kid poking it with a stick.

    First galactic gate powered up, once more, first to go through was a small fleet of research ships. Composing of 2 sensor ships able to detect the faintest signal half a galaxy away, 2 research ships, and 1 large storage ship for artifacts they entered the new galaxy. They would spend 48hours on the other side before the gate was re-activated and they crossed back.

    48 hours later, ‘they’ came. As the hyperspace event stood open for 5minutes without activity, the expedition ships came back through. With them they brought back artifacts, and unusual organic materials fund within one of the structures. It had a composition never seen before. It seemed to be in a form of hibernation. Dormant perhaps, however, the Hiigaran government seemed more intrigued with the artifacts they brought back. The technological advancements for their fighter crafts are nearly unbelievable. Capable of traveling further with lower amounts of fuel, and capable of attaining higher speeds are just a few of the immediate advancements.



    Months since its initial activation, the Hiigaran government prepares its first wave of colonization of the Titan galaxy. 6 ships, filled with souls in temporary cryogen, jump into Titan. The nearest hospitable planet is Antioch, vast forest, huge oceans and ancients structures litter the landscape. Surely, an ideal place to settle. 600 thousand souls descend onto Antioch in just the first wave. By the 5th wave, nearly 3 million settlers call Antioch home.

    2years after initial colonization began, all contact between Antioch and Hiigara ceased. Immediately Hiigara goes into panic, a small feet comprising of a carrier filled with fighters and a destroyer leave for Antioch. Once in its orbit, the sight is unimaginable. No longer are the vast green forests visible; no longer is the ocean deep blue. The entire planet, covered in a dark red organic matter. Sky scrapers, with red veins along their entire height.

    The beast has awakened.

    From the depth of the planet, a squadron approaches transmitting proper landing codes. In the hopes of survivors, the carrier allows the dock procedure. Once onboard, there is no hope for the expedition, within seconds, the expedition is infected. Their crew is made into organic matter which now controls the ship, the Beast has awakened.

    It is now 72hours since the expedition left, due back any minute. The Hyperspace event is activated, through it passes the fleet. Unknown to fleet command, the enemy has just breached the gate. Immediately the carrier moves into low orbit around Hiigara. Its escort cruiser fires his entire armament and destroys the ship. Fleet command stands baffled as pieces of the beast rain down onto Hiigaran soil, streets littered with infectious organic matter, overhead burning wreckage slowly plunders from the sky.

    The escort cruiser approaches a group of battle cruisers and self destructs. The first few infections were sacrificial. The beast risked death for its survival. As bits and pieces hit the hull of the battle cruiser they too quickly became infected. With space superiority, and the beast quickly spreading through Hiigara there seems no hope in sight. The pride of Hiigara, fearing infection jumps away with its fleet out of range. On its way out, it places Inhibitor beacons surrounding Hiigara, preventing the beast from hyper spacing, a temporary solution at its best. The Pride arrives in the nearest Kith territory, notifying them of what has transpired.

    A large mining ship jumps in range to the Pride. It’s the Kiith-Somtaaw remnants. Baffled, the pride of Hiigara questions them. Once they learn where the Kiith-Somtaaw have gone. They leave for the Eye of Aran in pursuit. With the Entire Hiigaran Fleet remnants converging at the Eye of Aran, it’s bound to attract attention. In transit to the Eye of Aran, a fleet of battle cruisers is lost, some destroyed, some infected. At the rendezvous, bitter and enraged await the Taiidan. However, they are not here to fight, but rather to help, Feeling partially responsible. They sign a piece treaty with the Hiigarans for the duration of the beast plague.


    Outposts fell within minutes, without a effective weapon, the Hiigarans couldn’t defend themselves, let alone attack. Fearing total inhalation, they traverse into Titan.

    The Belly of the Beast


    As they exit the other side, they are greeted by Titan-Naam, No longer a mining Kith, the once Kiith-Somtaaw stand before the Hiigarans with a fleet rivaling that of the 15th. With many worlds colonized, and many more ready for colonization, the remaining Hiigarans settle for the time being.

    It would seem the Hiigarans entered what is called by the Titan-Naam, the Ragnarok Galaxy. The originating beast galaxy from the Cataclysm era. They lay dormant, in hibernation for millennia, until the Hiigarans woke them up. They gave them nourishment, they gave them their life.

    Within Titan, there are Two Hyperspace event gates. One leads to the Hiigaran Galaxy(Eye of Aran) and another leads to Ragnarok Galaxy. The Naam (Somtaaw) learned what the Ragnarok galaxy contained, and they quickly put they gate leading into it offline. Sealed, for what was hoped would be forever.

    After the Naggarok experimental ship never came back, its people didn’t give up. They continued working on a hyper drive system. With their final attempt, they succeeded. They jumped into Titan, and jumped back. They brought their own demise. An entire galaxy, billions, upon billions of lives lost in the war that followed. With no adequate defenses, the galaxy fell swiftly.


    To be Revealed- Rest will be played out through Single player. Total of 15 missions.



    Playable Race selection (Each race is fully balanced with the other one)
    1)-Hiigaran
    2)-Titan-Naam
    3)-Beast

    Races which make an appearance (Only select ships will be made for these races)
    1)-Progenitor (Automated remnants)
    2)-Taiidan
    3)-Vaygr
    4)-Rogues(Raiders, steal cargo, pirates etc.)

    15 missions, each playable through the eyes of the Hiigaran, Titan-Naam and the beast. Each race has its own path; however, the Hiigaran and Titan-Naam are quite similar.

    Beast Campaign begins 6months prior to the Hiigaran and Titan-Naam Campaign. It also begins in the Ragnarok universe.


















    Homeworld 3: Sands of Time

    Single Player Campaign Scenario (Hiigaran)

    Mission 1: Acquaint yourself with the Sajuk-Ka, get familiar with resource, energy production, ship production, and combat.

    Mission 2: Jump to Asteroid field, Pick up resource pods and resource fleet while fending off a Raider attack.

    Mission 3: Jump to 1st location. (similar to karos graveyard) use scavenger to search for any useful tech. Find advanced propulsion drives for fighters, wait for Titan-Naan to arrive and join forces. While waiting, second wave or rogues arrives and attacks. Defend until Titan-Naan arrives.

    Mission 4: Jump to Gate leading to Ragnarok; Reactivate the gate, Hyperspace into Ragnarok galaxy. You encounter a small defensive group. You quickly destroy them. Objective to capture a sample is complete. Wait for Taiidan carrier to jump into Ragnarok. You give the Taiidan the sample to take back for research. Titan-Naan leaves behind a frigate to await research result.

    Mission 5: Arrive in a nebula, close to a beast harvesting ship. Observe and gather data using drones. While gathering telemetry, harvest resources but avoid detection. Send in an infiltrator frigate while using a cloak frigate to avoid detection. Gather vital co-ordinates.

    Mission 6: Go deeper into the nebula, Find a harvest colony. Realize the “Harvest” ships are filled with bio-organic matter, presumably other life forms, i.e. Hiigarans. Destroy the colony ship 2 options to proceed. 1- Stay and harvest the leave, risk an attack. 2-Leave without harvesting, wasting resources.

    Mission 7: jump into orbit around a small inhospitable planet. Huge resources in orbit, you detect a small out post on the other side, you jump to it, while the Titan-Naan harvests the resource pockets. Once on the other side, you find a battered outpost, seemingly uninfected. You send a marine frigate, as the frigate enters, the outpost sends out a signal and the beast arrives. Battle ensues. Protect the frigate as it’s made a crucial discovery.

    Mission 8: Rendezvous back with Titan-Naan, Transfer some resources from their ships. Go over the schematics, unlocks cruiser chassis and heavy carrier chassis. Wile transferring resources, beast arrives once again. You battle, soon more of the beast come, you are outnumbered. You leave behind a small resource group, suffer small losses.






    Mission 9: The frigate from mission 4 rendezvous at trinity towers (towers representing the 3 galaxies) gather Intel and new research unlocks. Unlock of Missile destroyer, Hull improvement, Advanced shielding and anti weapon (virus). Spend 15-20minutes building up a small fleet. Titan-Naan jumps away to wastelands. As soon as they leave, beast gravity well frigate jumps in. Your trapped. You fight it out. Taiidan and Vaygr forces arrive for support. Enemy is defeated with the allied help. Taiidan and Vaygr forces leave to scout areas of interest

    Mission 10: Jump into orbit around another planet. Mostly empty of life, small beast pockets litter the surface. Build the new weapon, and test it on the surface. Success, however, the attack could be noticed from the corner of the solar system. You know they are coming. You can stay and mine resources, or leave without them.

    Mission 11: Jump to well of souls, travel deep into it, and find a abandoned ship. You find a recording, find out what happened in this galaxy. Shows the onslaught, the death etc. Titan-Naan jumps in for rendezvous, they suffered losses. You stay and help with repairs while harvesting. Build up your fleet up,

    Mission 12: Jump into Antioch orbit, heavy resistance follows. Huge battle. Huge losses. Large resource pockets. Defeat the beast, once more use the weapon on the surface. Success.

    Mission 13: Jump to the gate. Heavy resistance once more. Infiltrate the gate via frigates. Defend the frigates while they establish a connection. Once the beast is defeated you realize the gate doesn’t have adequate power. Research NP tech to power the gate.

    Mission 14: Pass to the other side, to your surprise the gate has been re-routed to another gate in the Hiigaran Galaxy. You defend the gate while you re-route it to the gate over Hiigara

    Mission 15: Jump over Hiigara. Battle over Hiigara ensues. During this the Titan-Naan realizes the beast has located the Eye of Aran and that the Titan Galaxy is in risk of an invasion. Titan-Naan leaves to defend the Eye of Aran, and you find yourself alone. Launch the weapon, first gets destroyed. Launch 2 more, defend them. More beast arrive through the Gate. Defeated the beast and destroy the gate. Taiidan arrive, they help you succeed. Nuclear blast destroys the gate, but also destroys some of your ships.
    Last edited by Whisper2Me; 1st Aug 09 at 7:17 AM.

  2. #2
    Member P.G.C's Avatar
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    It - the problem big to search for artists of structure ?!

    But your ships are good

  3. #3
    Member Moleman's Avatar
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    my texturer would like a crack at it please send to MrDragon03 thats our texturer

  4. #4
    I have sent a few people the 'shipyard' in .3ds format.

    Under no cirumstance are you to share the model with anybody.


    as well, some fo the models are becoming too high poly.

    any body have a poly count per ship type?

  5. #5
    Member Joe 2987's Avatar
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    I believe that the max acceptable poly count for a capital ship is about 10k polys. Frigates are 5k, corvettes and fighters are about 500. These are just recommended, you don't have to stick to them, but if you're running a low end system (like me), you won't be able to go over these.

    Also, these are just estimates, and it could be higher or lower.

    "I HAVE NO IDEA WHERE THOSE EXTRA 1,800 USERS WENT." - Moe
    "To subdue the enemy without fighting is the acme of skill." - Sun Tzu

  6. #6
    Well this are the SHip Yards stats

    OBJ Entities

    Faces: 4656
    -------------------------------
    3DS Entities

    Triangles: 19216
    Edges: 5811


    These can easily be reduced by removing the top protrusions, and bottom/side ones. The same effect can be achieved with a good texture shader.

  7. #7
    Member Joe 2987's Avatar
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    ...Whoah... Sorry about that. That's a pretty complex ship.

  8. #8
    After 20 minutes of optimizing

    3DS Entities

    Triangles: 13426
    Edges: 4078


    30minutes optimizing


    3DS Entities

    Triangles: 11940
    Edges: 3632
    Last edited by Whisper2Me; 10th Aug 08 at 8:41 PM.

  9. #9
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    if you can make them less than 5000 triangles~I think I can help=.=
    but with the poly count you have now it's a terrible work to UV map them=.=

  10. #10
    Throw me the shipyard and I'll see if it's the same problem I was getting with your models that was making them ridiculously high poly.

    Anyways, 10k is pretty small. The game can easily handle much larger as demonstrated by vapant spam of my Undead ships loaded with shaders ect causing much less impact performance than spam of low poly ships without shaders using lots of subsystems.
    Washed away is the blood of the Old Gods,
    Washed by the tides of fresh offerings,
    For treachery keeps the wits sharp,
    For hatred keeps the heart burning,
    Remember the blood of our Father.
    Remember the Jordan.
    The Black Sun shines eternally.

  11. #11
    Ill send you the destroyer class. Its been optimized right now, from a high 24k to a mid 11k, check your inbox in a minute or two

  12. #12
    As I suspected. I'll use images to convey what it is I am seeing in 3ds max.

    http://img367.imageshack.us/img367/6245/38134434hl6.jpg

    http://img503.imageshack.us/img503/81/47840074zq2.jpg

    http://img509.imageshack.us/img509/108/48566927ai5.jpg

    I highly recommend using maya from the ground up for your models or simply using another application to check for the existence of these strange black lines which seem to be the result of either an export issue or an issue with your modeler itself.

    In any case it's an easy fix and literally 1/3's your polycount.

  13. #13
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    10163 polygons....

  14. #14
    Oh god, i can't wait to see these in game. I'd love to help but I'm really busy with other game mod projects. Not only that But I never could really texture HW2 styled art well.
    Hath anyone verily existed a stones throw unwavering quite assured to employ thee venture yonder desireth to become appear vastly similar?

  15. #15
    Member Moleman's Avatar
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    very nice shipyard whisper, i opened it up and found that it wasnt scaled to size though, it was the size of a fighter so i scaled it up a bit to fit the size of a ship yard should have preveiws of it in game in a bout an hour or so

    edit: auumurs right i just noticed this as well like he said its an easy fix

    edit2: Ok heres the shipyard in game no texture yet so i just thr3ew on a temporary text, btw the uv's are a mess, but anyways heres the shipyard

    Last edited by Moleman2009; 11th Aug 08 at 8:01 AM.

  16. #16
    @Auumar, those black lines have been frustrating me as well. When I export to Maya, its fine, when I export to wings its fine as well. Seems only 3ds max is picking them up, so im downloading it now, should be loaded in 30minutes or so.

    as well, if you don't mind linking me to the 'clean' version of the ship,



    on another note. a race has a selection of what? 20-30 different ship types?


    @Moleman2009, you can hold off on the ship yard until we clean it up, the uv's need to be re-adjusted


    /edit Moleman, ship yard has been re-adjusted, pm me once your online
    Last edited by Whisper2Me; 11th Aug 08 at 9:13 AM.

  17. #17
    Member mr. WHO's Avatar
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    Finally some new Taiidan stuff, I hope that someone will make a full Taiidan mod.

  18. #18


    2 frigates are complete. I decided to stray from the original ion beam frigate design, this is since im using the design, for a larger ship.

    Missile destroyer is complete as well. A Interceptor is in the works right now.



    The reason all ships are getting a revamp from the old hw1 is since hw2 is a new universe, so all the ships will remain same in style and design, but with upgraded sleeker styles.


    Last edited by Whisper2Me; 11th Aug 08 at 12:22 PM.

  19. #19
    Member mr. WHO's Avatar
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    You should try to make this assault frigate:
    http://home.comcast.net/~norsehound/TaiidanXFF.jpg

  20. #20
    I most likely will. As soon as the time rolls around. Right now I'm trying to get the original taiidan ships.

    If anybody has them, please send them my way

  21. #21
    They're in the FX Mod, so if nothing else, you can get them with that mod.
    Babylon 5: War Without End Official Site.

    "I keep telling you people that it's only a build animation, NOT a hyperspace animation." - Me, about the Babylon 5 mod hyperspace build animation.

  22. #22


    Look inside the ship yard, you will see a familiar ship



    Process Is slow... but its going..

  23. #23
    hundeswehr
    Guest
    pretty consistent, however the ship that looks like a lobster looks more vagyr than taidan

  24. #24
    Member Khar Makaan's Avatar
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    Oh...
    Seems it's the famous concept Vaygr Supercarrier that we only see in the form of a derelict, notably near the Dreadnoaugh Berth in the Karos Graveyard

    Also seems you added some stock Taiidan ships
    Even the mighty Qwaar-Jet (holy be her ) though it looks shorter than your model of Norse's XBC ^^

    Anyway, keep up that good work...
    I too would really like to see such a Taiidan mod come to life...
    All of this has happened before...
    All of this will happen again...
    Time is but an eternal cycle.


    Chrome's "Homeworld: Legacies" Fan/Reader

  25. #25
    While Taking a slight pause on the Taiidan fleet, I cam up with a Mother Ship for the Progenitor. Its 2.5 time the length of the Vaygr flag ship.

    The 'super carrier' lies in the middle, and detaches. There are no 'mid' class carriers(Normal carrier) for the progenitor race. Instead all cap ships are produced by the mother ship. The super carrier produces ships from the size of fighters to ships 2 to 3 times bigger then a standard frigate.

    Mother Ship has 5 "bays" 1 is for fighters/corvettes, 1 is for frigates, 1 is for mid class cruisers.(New ship concept) and one is for capital ships.

    the fifth bay is where the super carrier rests on its side.



    As well note, that the mother ship is under 4.5k polys, same with the super carrier. A battle cruiser ship is also in the works. not sure when I will complete it.

    let me know your thoughts and suggestions for the new progenitor ship concepts.

  26. #26
    Banned Silver_Wolf#'s Avatar
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    I really don't like that Destroyer design... it just doesn't look Taiidani to me , the rest are cool but that one destroyer ruins the deal for me.

  27. #27
    I know what you mean. I felt the same way, but i ran it off a concept, its how it came out. Perhaps over the next coming days I can further work on it. So far im running with this new progenitor concept while its still fresh in my head

  28. #28
    Ah, Progenitor ships. I was going to try to model some Progenitor-ish designs, as I am going to base the Asthurr style on those. Yours are turning out very nicely.

  29. #29
    Member Moleman's Avatar
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    ive got some ide like to contribute to this growing trend if you wante'm whisper2me

  30. #30





    Both ships are complete. The Battle Cruiser has its basic lay out formed, but im off to bed right now so i will work on it tomorrow.






    @Moleman sorry, i didn't quite get your question, rephrase?

  31. #31
    O_O that is HUGE!

  32. #32
    Im slowly learning how to texture. So far so good.



    Perhaps a few more days and all three will be complete/

  33. #33
    Member mr. WHO's Avatar
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    Nooooooooo... we already have a shi***ad of Progenitor ship and mods, please, stick to Taiidan, they need some love

  34. #34
    @mr.who Im working on the taiidan and progenitor fleet in unison, both at the same time. as soon as they are complete, ill start on the turanic raiders.

    The reason Im working more on the Prog ships is because of the textures I have already. I have no textures for the Taiidan, so ill get them soon and start on them.



    I have sent the done ships to a friend, hopefully he can have it in game soon

    there are still a few to finish.
    Last edited by Whisper2Me; 13th Aug 08 at 4:37 PM.

  35. #35
    Banned Dot's Avatar
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    Black lines are caused by the exportin process, it has "cloned" the model, it happened to me when exporting to .3ds from sketchup pro, you just have to delete the "clone".

  36. #36
    Yea, we figured how to solve it a while ago
    And if that's what causing it for you, then export it as a .fbx and open with Max, export from max a .3ds and it wont have been 'cloned'

  37. #37
    Member Moleman's Avatar
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    honestly i think the whispers models will surpass most progenator and taiidan models

  38. #38


    So far so good,

    Id like to take this time to thank Moleman2009 for all his help with the project,

    Moleman, look in your inbox
    Last edited by Whisper2Me; 13th Aug 08 at 4:47 PM.

  39. #39
    CloudAge
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    Very well done! amazing you've gone much farther in such a short time!

  40. #40
    Looks good. Definitely need a higher res screenshot, though. :P

  41. #41
    The Screen Shot is by Moleman2009, so its his res.

    Yea, your teams estimate of 80% of time spent on texturing is way off. perhaps 40% to 50%

    Ill try my best to create a textured Taiidan fleet. Anyone wishing to help, let me know

    SO far it would seem I only need a scripter, nothing else

  42. #42
    Member Moleman's Avatar
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    i would also sucggest the beast be brought into this mod it would be an interesting tidbit to see ships with organs on them combined with metal and circtry would be rather complex, a third race maybe once the taiidan and the keepers are out of the way?

  43. #43
    Perhaps later on, Right now we should focus on the Progenitor, Taiidan, The Different Kiths, and the T-Mat. A possibility of a new race might just pop up as we go along. There is definitely no shortage of ships/models, so we can always design a whole new concept

    Dreadnought is in game, just need some texture tweaking.


  44. #44
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    keep up the good work=.=

  45. #45
    Thanks, we finally got a person with quality texture knowledge, has past experience with UV mapping as well. So its going smoothly so far.

    he is re-texturing the ships, and at the same time teaching me how to texture so that we can speed the process up.

  46. #46
    CloudAge
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    Lol, well you have far surpassed Beghins expectations!

  47. #47
    Sithicus
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    So what about Progenitor MS?

  48. #48
    Banned Silver_Wolf#'s Avatar
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    Keep up the good work *cracks whip* now get to designing neo-taiidani ships and releasing them for public consumption .

  49. #49
    All three progenitor megaliths are in game. Retexturing is completed on the carrier so the textures fit the way they are supposed to fit . Mother ship and heavy battlecruiser (Dreadnaught) just need retexturing whic shouldnt take too long, but I work today so not sure when they will be finished.


    @Silver Wolf, do you know who did the concept thats in your avatar?

  50. #50
    Sithicus
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    Whisper2ME - are you talking about THE Progenitor Mothership:

    http://shipyards.relicnews.com/hw2/i...S_assembly.jpg

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