with a slight color change these really look like T-MAT
with a slight color change these really look like T-MAT
I agree, those concepts are awesome!
I really hope to see something like that ingame.
Keep up the great work guys!
My blog
"Some men aren't looking for anything logical. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn." ~Alfred Pennyworth
#253
Be sure to ask first beforestealingusing his designs.
Native Taiidani
Author: Children of Kadesh, Children of Kadesh (book 2), The Taiidan Civil War, The Fire ,Tradition, Outcry (oneshot), Chronicles of the Nadiim-Basad,
and maker of the Map of the Homeworld universe, and the Homeworld 2 Grand Strategy Game. Responsible for Cataclysm 2nd. Also has a running short story collection.
Mothership looks like "pink Borg tube"
However Carrier looks nice.
Dont worry norsehoud, the develoment team are creators/designers themselves they always ask first if they want to use designs outside there own!
Sorry guys, i've been busy with some stuff, so haven't had the time to model or do anything at all. Its been a crawl in the last week, but will pick up again today.
Cloud age, can you get me artists name so i can ask permission for those.
@Norsehound, i will have your carrier started and completed today, most likely when im back from downtown.
Okay his name is Niklas Jansson, and his email is Diglett@gmail.com
he also has a few more ships which are quite nice![]()
And his website is here http://www.itchstudios.com/psg/index.htm
Anyways all the info is on his website he has many, many, more ships in all his random threads!![]()
So I have good/bad news.
Starting with the bad.
Homeworld 2 Sands of Time will be halted for a few days/weeks. WHy im doing this, well im not quite sure to be honest. But I know I will pick it up again later on.
The good news is, I have spoken with Beghins from COmplex, and we have decited I should join the team and work on complex aimed ships.
So what that means, is that any ships I have made so far, may be implemented into complex. Thats up to Beghins.
However I will release hw2 SoT(current progress in a few hours) All the ships in the mod, can be use/altered for any other mod, as long as permission is asked, credit is given and im notified on this thread.
Cheers
Interesting if you found a way to implement all your ideas with Complex that would be amazing! the main thing Complex needs though is a new race and if anyone Whisper you can give Complex that! by yeah if you can( i can assist with the forums) try and add ALL your amazing stuff man!! its blows me away! but aside from that there two different mods so im still looking forward to The sands of time! it would be amazing to have both!
Alright guys, so since hw2 SoT has ceased production for a few days/week, I am releasing an early WIP showcase. http://files.filefront.com/data232ra.../fileinfo.html remember thats what was done in 20days. =)
what do expect/look for.
Vaygr have a new super carrier-agamemnon
hiigaran-new mother ship-new battleship, new recon cruiser, new destroyer
Somtaw-new mother hsip, new carrier
There are some other ships im sure im missing to add in that list, but you get the idea.
also remember none of these ships are actually 100% complete, it was a rough run around before we got tings finalized, which we never did. I will do my best to keep the mod alive.
Best of luck to you Whisper. Thanks very much for releasing your ships to the public. I'm probably going to mess around in HardEd with them for a bit later today.Can't wait - you've made some really nice ships.
A Brave New Homeworld. (◔ ◡ ◔ )
Well best of luck man! Complex is pretty good but im still looking forward to Sands Of time! you had alot of amazing ideas going! that might not go well with complex! anyways il still keep this forum bookmarked thats for sure!
alright guys i just got my comp back from the shop and they blanked my HD so im gonna have to get all of my materials back but anyways the good news is that my 3d modeling software works now so im back in buisness hopfully whisper2me will still be willing to work on this mod
I guess so, I'm somewhat busy with work, etc, and my other project. but i have spare time on some occasions. My MSN is always on, so just leave a msg there
just log into your MSN, i should still be on there, did you ever finish Zeus btw?
i need a new copy of the model my hd was erased when i got my comp back XP
Cool, sands of time will b under way again, i guess your guys are taking it slow for awhile until you both have a lot of free time =P it would be cool if you could bring molemans idea for the Beast into SOT!
I'd really like to download this mod however I'm having trouble downloading it from filefront. Could you please put a mirror somewhere, if possible. Thank you.
EDIT: Managed to get it to download. No mirror necessary, although it's always welcome in case someone else is having the same problem
Last edited by Komo'val; 22nd Sep 08 at 9:23 AM.
So do you guys still have all that amazing concept art!
i belive so and we are possibly going to be compining my beast mod with the Sands of time mod
Sweet the beast would be a very unique race to add!! would they be replacing the aforementioned Pirate race? well here is another ship to add to your concept art collection!
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I guess il be on the lookout again for cool ships!
Edit: All the avatars for this forum contain some pretty unique concept art! well the Homewolrd avatars! if you haven't already check those out!
Last edited by CloudAge; 24th Sep 08 at 12:24 PM.
I thought id jump to this forum since you asked me about the Beast in your mod. just give me an idea of what you want out of that concept hell if you want my Systema class was canceled so i have an extra 2 hours to spend writing so ill come up with something for the Beast mod and give you and Mole an example by tomorrow night.
Oh, Death was never enemy of ours!
We laughed, knowing that better men would come,
And greater wars: when each proud fighter brags
He wars on Death, for lives; not men, for flags.
i posted the story in the beast mod forum right now but i can move it to the sands of time forum if you want.
anyway heres a link to it for now:
http://forums.relicnews.com/showthre...98#post3197698
Hey the B5 Mod developer has made some amazing shaders for the game check out his planet shaders near the last post! http://forums.relicnews.com/showthre...48#post3199548 if you guys are going for style and if your already using the Homeworld 2.0 community shaders mod and the new trails mod this would be worth a glance! author is Cnlpepper!
So you guys work on anything new lately?
whisper might be working on something but as for me my part of the contibution to the project is the beast mod its going to be combined with the sands of time mod
Hey Mole in in class right now but ill try to upload what iv finished for the 1st part of the newly re-written Sands of Time/Beast Wars Mods. probably later tonight depending on my workload from this class. should not be too much i hope.
Okay, cool the beast mod looks like it is coming together pretty good im psyched for them and whispers taiidan!! Once, again soime more concept art i have foundPictures
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Last edited by CloudAge; 30th Sep 08 at 8:04 PM.
Whisper2me, I dont know if you received my PM, but I would like to say that I might be able to do some concepts for you and possibly some models, I have a Tiidan Ion Cannon Frigate Model that I showed to moleman.
Whipser! hows life man! haven't seen you on either forums in awhile!
yea and we still need to get in tough if were gonna be combining the beast mod wiht this or not
new homepage just went up it combines the Sands of time mod and the Beast evolution Mod which are being combined however te beast evolution mod will still also be available as a stand alone mod heres the new home page
http://sotmod.007sites.com/
Forums are now up! visit http://sotmod.007sites.com/forums/index.php and new info will be posed here first!! and can be talked about here! by the way we could use a banner for the website and forums if you could help us out it would be greatly appreciated! it would need to include Sands of Time and The Beast Evolution Mod!
Last edited by CloudAge; 18th Oct 08 at 11:46 AM.
#286
I'll make one in +-6 hours, then I'll be back from shoppin' ^^.
Fuckin' gansta.
Sweet thanks Rusty!
#288
Done.
Clicky.
Ok Moleman (and others working on both Projects for Sands of Time and Beast Evolution) here is your story finished finaly after a week from hell. (after relationship trouble
and school
) well i hope you fella's enjoy I'v posted this in both Forum topics since it has to with both so give me feedback on what you think.
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Homeworld 2 Beast Mod
Basic Story: Pitch 1
TRANSMISSION: HIG-RECOURCE-285.783
Day 243
Expedition Title: Outer Rim
Location: Karos Graveyard
Mission- Salvage and Advancement Research;
- Transmission From Command ship to Recon Team Gamma/Salvage Teams Alpha and Echo;
- Command: “This is Recourse command do you copy?”
- Gamma: “This is Gamma we read you loud and clear command go ahead.”
- Command: “Gamma we are picking up a slight bio signature in zone 24, change course and investigate immediately”
- Gamma: “Yes command on our way… Command do you read, we have the object in on our sensors its within a superstructure of some sort of large vessel …initial scans indicate that the object to be the remains of a life pod or large beacon of some sort… it is hard to tell from this angle… permission for to flyby sir”
- Command: “...Permission granted Gamma... Identify, the salvage team is inbound”
- Gamma: “Command we have entered the superstructure... its like the ships been hollowed out from the inside out, some sort of reactor meltdown... it seems that it’s going to take more than one squad to retrieve the object…advise calling in Echo team… we may have to cut the object out from the superstructure.”
- Command “Alpha and Echo teams are on their way… eta momentarily… they should be coming into view Gamma, guide them in.
- Salvage Team: “This is Alpha and Echo flight lead us in boys 5 by 5.”
Part 1 Discovery
Aboard the command ship Plymuth, Commander Warne turned from the front viewport to the Com’s officer. “What’s the ETA on the Salvage Team?” The officer keyed in several commands, looking over his shoulder at the commander “ETA is about five minutes sir.” Turning from the front command post Warne looked over the current status of the ship along with transmissions from the nearby vessels safeguarding the Plymuth. Warne paused for a moment then turned to his second in command. “Vallerd, your in command. I’ll be in the docking bay to inspect the object.”
In the cockpit of the small recon Corvette Flight Commander Piper watched as the salvage team cut away at the superstructure of the derelict. “Alpha here, the object is free of the superstructure Echo will lead it out advise you make some room Gamma.” Piper turned looked over at his co-pilot. “Well you heard the lady get us moving.” Piper then keyed the corvette’s internal flight headset. Gunnery crews keep alert we still don’t know if there are any Junkers lurking about.” Piper got a double click from the 2 other flight crews acknowledging his order. With that the gunship eased out of the hold in the massive superstructure of the once battle cruiser. From outside the ship it seemed breathtaking. What was once an elaborate deadly weapon was now a hollowed out ghostly pile of space debris.
Commander Warne walked along the deck behind the transparent blast shield watching the Research team prep for the object currently sulking its way to the bay doors of the Plymuth led by Gamma flight. As the 3 sets of escorts set down at the far end of the bay the 2 salvage teams led the object into a small containment area that had been hastily set up by the technicians. As alpha team set down however the object lurched as if latching onto Echo teams craft sending it crashing to the flight deck. Commander Warne yanked the Com-Headset off the wall. “Crash-teams to the landing bay on the double.” Warne sighed as he finished putting on his Flight suit and keyed the elevator to enter the secure area of the bay.
As Warne entered the bay Several Marines Flanked armed to the teeth joined Warne walking about the crash zone debris thrown about as the Crash Teams continued to put out the fires and assess the damage to the salvage shuttle. The 2 Pilots from Echo flight walked cautiously out of the shuttles hold unharmed and gave Warne and the marines a thumbs up as a medical officer lead them from the hold.
Technicians walked about scanning the object from all sides. As Warne walked up to the hull a piercing sound emitted from what was left of the aft of the ship. Several spooked marines turned about guns at ready. “At east men, your not scared of a derelict now are you?” Warne said walking next to the craft chuckling. The marine ignored his remark and kept ready for anything that might threaten the ships commander. One of the technicians came up to Warne with a handheld diagnostics tool, ”As of our initial scans the object seems to not be from this sector. It might be said that it latched onto the large derelict it was found in and somehow survived the initial meltdown that ship endured.” Warne look at the tech with a puzzled look, “You mean to tell me that this thing survived a catastrophic meltdown of a battle cruisers main core?” The tech looked back at his information for a moment. “Indeed sir, it is as if the ship was washed in a radiation bath.” Warne gave the tech a look of concern. “Don’t worry sir the readings are not deadly but it seems that the outer shell protecting whatever is inside may have dispersed most of the radiation originally thrown at it.”
Warne gave the object another look. “Make sure this thing is secure. We are moving out of this sector to the outskirts to send word of our findings back to the flotilla.” With that Warne turned and headed back toward the bridge.
As the Plymuth engines came to life Gamma team scrambled out with several flights of fighters and 2 frigates on patrol duty. “Is it just me or are we always going out on patrol these days?” asked Pipers wingman. “Hey if you want to take your chances on board with that thing go ahead id rather be out here where it’s safe.” His wingman chuckled and tipped his wings towards him as he took up position along side the one of the frigate analogs. Piper took up flight with his assigned 2 sets of fighters as they dodged debris and started to lead the Plymuth toward the outskirts of the graveyard.
Part 2: Infection
As the fighters weaved elegant lines out of the asteroid field the Command ship eased its way along the path blasted by the 2 frigates up ahead. Since being relieved from the bridge Vallard had been assigned to the lead frigate. Since that time he had taken a liking to the cramped bridge along with its 30 other crewmembers. On the outrigger bridge however only six other command staff sat at a number of consoles. From fire control to deep scan analysis. A small ping announced from a console behind the command Vallard. “Captain… we have a faint contact up ahead, it may be floating debris but we cant tell at this distance.” Vallard sighed keying the channel to the command ship. “Vallard to Command.” A few moments passed before a static filled response filled his headset. “This is command go ahead”. “Command my radar officer is reporting a minor unknown contact about 400 meters ahead… advise sending a scout team.” Chatter could be heard over the command ships internal Com system and Vallerd could have sworn he heard Marines on the command deck then Warne’s voice when thought the Com. “Command acknowledges the request...re routing support up ahead… fighters inbound.”
With that the 2 flights of fighters flying patrol with Gamma took off up ahead towards the frigates static filled Pipers headset. “Gamma…this is command…your other flight escorts are scouting up ahead…it looks like your own your own for now.” Piper sighed then keyed his mic, “Roger that command”. Piper turned to his co-pilot and gunner.” Looks like were on our own again boys.” The 2 other men gave him sympathetic looks then went back to the task at hand as Piper dodged a few small asteroids moving his corvette closer to the Plymuth.
From a distance it seemed like it was just another derelict. But a closer observation revealed several Junkyard attack drones hidden inside what appeared to be several ship hulls patched together to for a small docking bay. The 2 flights of fighter’s dodged asteroids 150 meters out unnoticed by the Junkers older model scanners. “Command this is Scout group Beta we have a small Junker base up ahead… advises altering course to avoid confrontation.” Static danced over the Com channel for several seconds until the female Com’s officer aboard the Plymuth responded. “Acknowledged Beta flight… but that is not possible this is the quickest route to the hyperspace lane to the flotilla.” Beta flights commander waited a few seconds before an explosion rocked his fighter sending him flying into a swarm of Attack Drones.
Aboard the Plymuth collation sirens blared as the command deck rocked from multiple explosions, The Weapons officer lay on the ground unconscious as another explosion rocked the ship. “Medical crew to the bridge”, Warne yelled into the Com as he slammed it against the wall and walked over to the weapons console and started up the auto targeting systems again. “What happened to our escort?” the Com’s officer franticly went across the console, “Sir we have lost Lieutenant Vallard’s frigate and its sister ship is taking heavy ion fire, half our fighters are off the grid as well as our corvette escorts sir!” Warne walked back over to the command post. “I want all hatches sealed immediately, lock everything down…Marines pre-pair for on board combat.” With that the bridge doors slammed shut sealing the crew inside the outrigger command post amongst a raging battle.
Piper flung the controls of the small corvette in a double spiral over another asteroid when he saw the first of several ion shots blow apart the last frigate in half sending the tail end over end smashing into a flight of Junkers. Piper’s gunner keyed the internal Com; “We ‘re going to get blasted… get us out of here!” Piper ignored his gunner’s comment pulling hard on the controls bringing his ship back towards the Plymuth’s docking bay.
Sirens blared on throughout the ship as several Junkers lathed onto the hull. “What in hell is drawing these Junkers to us?” Warne shouted over the sound of the boarding alarms. The Com set on the command console squelched as Warne paced back and forth. “Sir… ion cannons within range in 5 seconds!” Warne keyed the ships internal Com system. “All hands brace for impact!” As the Plymuth came round towards the wreckage of the frigates twin beams of light from the Junker Base raced across the void splitting small asteroids in its deadly path. The first shot hit the Plymuth in the nose sending the ship rearing upward. The second shot hit right above the docking structure and along with the ships momentum tore a massive hole right through almost splitting the deck from stem to stern. “Damage assessment!” Warne bellowed as he braced as the ship glazed another asteroid slowing its upward draft. The officer behind him franticly tried to remain in his seat. “…The First shot glanced our nose and knocked out our sensors array… the second… hit the docking bay.” As damage reports kept coming in the marine squad in the Derelict’s hold cried out over the Com. “Sir… the Raiders have entered the hold… I’m not sure how much longer we can hold out in this state… wait… something is happening… it’s…it’s ali…” static and gunfire continued to filled the Com before it finally went dead. A large rupture below shook the ship sending Warne and a few other officers crashing into their consoles and over the command deck. “What in the hell was that?” Warne said glancing over the console he landed in front of as he got up securing himself at the ships internal sensors. The Damage assessment officer cried out. “Sir! Major biological fluctuations detected in decks 3-7… I’m not sure what they hit us with but it’s taking over the ship!”
TRANSMISSION: HIG-RECOURCE-285.783
Day 246
Expedition Title: NONE
Location: Outskirts Karos Graveyard
Mission- Unknown
Gamma Escort Flight;
---Data file broadcast---
–INFINITE LOOP—DISTRESS PROTOCOL--
-“This is Gamma Escort Flight calling for any rescue…(static)… I repeat we are under (static) by an (static) …ogical source! Stand clear of Infec…(Static) Area….Static….”
END RADIO TRANSMISSION
---Databank Access; --Audio--
-:- "It has been 3 days since the ambush. Whatever took over the ship has infected everything else in the immediate area…(static). The entire scavenging fleet has been lost…(static)… infected by some sort of biological agent. At this time it is clear that it is some sort of lost remnant of the original Beast Virus. Advise clearing area with Subspace Nuc….(static) a..ack…(static)…ahh ehhhh ttt.iiimmmeee….(static)…"
…………. FILE CURRUPTED
--Transmission cut off by unknown source—
-New broadcast access-
(Distorted Voice Garbles the current transmission)
---------------------------------------------------------
“This is whereeee lifffeee onceee againnn begins for vengeanceeee against those who oppressed ussss….. weee arreee Finnnallyy Reborn….”
END TRANSMISSION
------------
THE END…
------------
i just finished readying over it its really good dood thanks again also rusty can you make a mainmeue screen out of the left half of the banner you made kinda like the beast mod's one?
#291
How do you mean? The beast's one is exactly like it (that's the left one), just with the text positioned somewhere else. Do you mean the Sands of Time one (or the right)?
#293
That is one sweet rendering...
Did you do that in Photoshop, or did you use 3D rendering software?
alright thankies so much man, rusty you have been a super help
rusty, could you raise the somtaw symbol? it is blocking or being blocked by the text, other then that, it looks really nice!!!
Moleman, do you want me to send you some of my model files?
ummm sure ill havew a look at them and then forward them to whisper2me once he gets on
lol, so when is that banner reaching the forums!! that's pretty much all we need to top up the opening of the forums!
soon i just need to figure out how to put them up there XP
#300
Wintermute, I just took that render (The Kuun-Lan II) from one of the screens in this thread. The background, planet & logo was all done in photoshop, Kuun lan & beast logo were separated from the beastslayer logo and then retracted.
EDIT: Moved logo as requested. Anything else that needs to be done like that?
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Last edited by Rusty; 21st Oct 08 at 7:03 AM.
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