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Homeworld 3 Sands of Time

  1. #551
    Banned Phatboygeo's Avatar
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    "Whisper2Me, I'm wondering about the ship in post 527, you have it listed as a Tobari interceptor, is there any reference as to that...."

    That design is listed as an early design for a vaygr interceptor, i cannot remeber where, i followed some link on your site i think.

  2. #552
    I didn't like the old frigate chassis i was going to use, so i revised this old hw 1 concept, it came out pretty good, but it will be a pain in the a** to texture with all those cylinders and round surfaces.


  3. #553
    Member John Galt's Avatar
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    The service depot looked more like a resource drop-off to me, like the vaygr controller, but your idea could be really cool. I quick way to repair cap ships would add an interesting strategic element, but it would need to be stationary, otherwise it could be terribly over-powered (see HWC workers)
    WARNING: The above post may contain words, or traces of words.

  4. #554
    Looking over the concepts, and the titles they were given by their creator, that specific concept was called "Service Depot" and was pictured beside the "big red" concept, using it as a scale, the service depot would be able to partialy fit a battle cruiser for repair,


    Also, torpedo frigate is complete, Not sure if you can tell from these images, but the front of the frigate is animated, it will "slide" forward to open the torpedo bay, allowing the torpedo to launch outwards at a 45 degree angle.

    Same chassis as the ion Frigate



  5. #555
    That's pretty cool; has 'Naggaroky' (don't use that adjective every day) qualities when the panels are slid forward.

  6. #556
    Thanks, i just wrapped up the defense field frigate


  7. #557
    As many Frigates as the Vaygr in less than two hours...

  8. #558
    and now one more, last and final one

    Assault frigate


  9. #559
    Member Ringleader's Avatar
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    The guns look kind of out of place, the original concept guns where ball turrets with very large barrels, like here:

    http://www.homeworldshots.net/main.p...igate.jpg.html

    ...which I think is pretty cool.
    "Sorry, you can not add yourself to your own buddy list."

  10. #560
    So i was thinking while I was texturing the defense frigate, i never liked that fact that battle cruisers, or any ship for that matter could have a gravity well generator. I hated not knowing which ship had the module.. So im going to remove the function for ships to have to modules. Instead we're going to use this ship for that.

    It immobilizes fighters/corvettes just like in hw1, and prevents hyperspace.

    Hope you guys like the textures, they are still not 100%, a few corners don't align right, so i will have to remap those areas.


  11. #561
    I got bored of modding for the day, si was tweaking with the camera system in autodesk 3ds.

    Yes.. its is a holy 3 seconds... lol

    http://www.youtube.com/watch?v=x1ytzDXZ_rk

  12. #562
    Member Ringleader's Avatar
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    how do you texture darn it, its insane how good AND fast you can make these.

    Ill have to look into 3ds max.

  13. #563
    look into 3ds max for modeling, and into bodypaint 3d for texturing

    It will take a LONG while to get the gang of bodypaint 3d, also quite expensive, but if you can afford it it will make things simple. It literally allows you to draw on the 3d model, no unwrapping necessary, it does that for you. You can drag in a texture, position, save it and it will crop out that part of the texture and uv it for you. Its pretty quick, but somewhat messy if you don't know how to work it. If you have good photoshop experience you should get the hang of it.

    I'll work on texturing the remaining frigates, then need to work on a carrier class... if anybody has any ideas for a corvete chassis, let me know)

  14. #564
    Member MatthCoFreak's Avatar
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    For a corvette chassis, maybe this old HW1 concept :
    http://img107.imageshack.us/img107/1458/rcr1hvycorv.jpg
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  15. #565
    isnt that concept revised a little, and in hw 1?

    Torpedo Frigate near completion




  16. #566
    Member John Galt's Avatar
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    Talros's Taiidani heavy corvette is my personal favorite, but are you limiting yourself to strictly relic concepts?

  17. #567
    Member MatthCoFreak's Avatar
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    Yes, it's one of the derelict in HW1, and is close to the kushan corvettes. Actually I just looked in my concept art folder (nearly 1000 images) but I didn't see anything worth it. Most corvette concepts are very close to vanilla homeworld ones, it seems that corvettes don't inspire people (isn't it...).

  18. #568
    no, anything goes, as long as its quality, and not a sketch/concept of a box=)
    I need it to fit in well with hw universe

  19. #569
    Member John Galt's Avatar
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    Cool, in that case, I recommend you check out his work, he's a really good artist:
    http://talros.deviantart.com/art/Tai...ette-116658836

    Also, if you need it, I found this gallery linked on the PDS mod's site, lots of original homeworld concepts hosted there if you need ideas:
    http://www.homeworldshots.net/main.php

  20. #570
    Member Moleman's Avatar
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    ill have to ask Talros for his permission to use his concepts to model, but i dont think he will mind,give me a day to get a hold of him, then you will have a lot more models to do whisper2me

  21. #571
    thanks moleman,

    also just wrapped up the ion frigate.

    In 2 days, i finished the entire frigate section, hopefully now i can tackle the rest.


  22. #572
    began working on a destroyer, had no concept to go off of, so pulled this out of my head. Let me know what you think and how i can improve it.

    It has the same roots as hw1 miss destroyer, it has 4 pods that launch missiles in all directions, you can see it sitting in the corner for a size comparison. On its left is the battlecruiser.


  23. #573
    Member Moleman's Avatar
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    hey my friend, ive got some good news, first off i have aquired permission for you from Talros to use his concept art to model and use in the SoT on the condition that when they are finished that they may be used in MoH, as well i've gotten you a HODer to work with, be nice to him hes a good guy, the only thing he can't do are turrets. Demonslayer will be the new HODer.

  24. #574
    Member Wintermute's Avatar
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    Whisper2me, you cannot be human! :O

    Excellent work all around - I wish I could model ships like you.
    A Brave New Homeworld. (◔ ◡ ◔ )

  25. #575
    Haha thanks, sadly texturing is a pain, taking forever to align the cruiser.. Also, a little update, talros has agreed to draw up a few concepts, and we now have a hodder, moleman will help hod too once he fixes his pc I hope. Anybody looking to join the mod team, just let me know via pm's

    edit, finished the temporary textures for the cruiser. they are not the textures that will be final for the cruiser. expect changes on them. They are just there in preparation for the first release and to not have a bare model in game.


  26. #576
    With the revision of new models, and this new progress. It seemed best to revise the story too.

    Since this is post HW 2, call it HW 3 if you will.



    --------------------


    Story Line


    Sands of Time

    Time; 50 years post HW: 2

    PHW2 50
    Mining vessel, Kun-Laan Ascendant approaches a deep space asteroid field. As they enter the field, their guidance and comm. array gets destroyed, fearing a collision from any of the oncoming asteroids, they make a blind hyperspace jump into the unknown. Once they emerge from hyperspace, they find them self surrounded once more. This time, by an ancient megalith. Deciding that this is as good a place as any to rest and get repairs, they settle in for the duration.

    While repairs are underway, the Fal-Mar research vessel is dispatched into the eye of the unknown. Within days, the mining kith realize what they have stumbled upon. They dock with the megalith, and begin further research while the communication crew tries to establish contact with any of the outside worlds, which is proving hard to do from within the megalith.

    Recent negations with the Hiigaran government has left a bad taste in the mining kiith, feeling more as the out casts, and receiving no praise for the glory of the beast days, they decide to keep the discovery to themselves, at least for now. Back on Hiigara, it is believed the Kun-Laan Ascendant has been lost in a mining accident. Pieces of the hull and guidance system are found in the asteroid field, rescue operations are called off, and they return to port.

    Aboard the Kun-Laan, much has changed. No longer having the guts of a mining vessel, her resource storage tanks have been striped and retrofitted into a advanced research station. After they came upon the realization that the Gate had the capability to open a hyperspace port to another galaxy, they focused all their attention to getting it up and running.

    With the possibility of endless resources to build their own empire on their mind, nothing would get in their way of powering up the giant Gate. During research, a second team discovers schematics for advanced propulsion, weapons and hull plating. With the rest of Somtaaw fleet gathering at the secret location, final preparation to start the gate are in progress.

    2 long years after the discovery, finally, the Gate is about to open. Before them, a hyperspace event, dwarfing anything in known existence. First to go through, is the research vessel, “Khar-Sellim II”. Approximately a week later, the hyperspace event is opened once more for the Khar-Selim II to pass back through for rendezvous and status report.

    She brought back hope for the Kiith-Somtaaw. For on the other side lay an imaginable galaxy. All sensory data indicate it was rich with resources, and even more layered with abandoned structures, each containing remnants of the ancients. Preliminary scans did not show any populated region which was generating any radio signals which would be detected. If this galaxy had any life, it would be primitive, or so they thought.




    PHW2 100
    It is well over 40 years since they first entered the “Eye of Aran”. All but few Kiith-Somtaaw remain in the home galaxy of Hiigara. The government stands baffled by the decline in the Kiith but refuses to help. They hope that their political problem will vanish. And so it did.

    The Pride of Hiigara is in port receiving retrofits and upgrades when a Taiidan carrier hyperspaces into unauthorized region. Fearing and attack, the Pride of Hiigara scrambles its fighters and locks an intercept course. However, the Taiidan carrier quickly establishes communications; “we wish to negotiate”.

    3years ago, a Taiidan recon group on the outskirts of the galaxy, looking for hospitable worlds found something intriguing. It was a beacon, a steady signal. Faint but steady. After analyzing its content, and deciphering it, they realize they are a hyperspace gate schematic, but not just like any gate. From the schematics, they can see it would dwarf and tower over Balcora. For the first time, they had knowledge on how the gates worked.

    The Taiidan came to the Hiigarans in hopes of working together and build the gate. For the Taiidan, or anybody else in the galaxy had the resources or the power to construct such an object. However, once the Hiigarans acquired all of the Taiidan research and all their schematics, they had no more use for them. The Taiidan were prohibited from further involvement and could no longer participate. Any attempt to do so, would result in use of deadly force. Filled with resentment and anger, they Taiidan had no choice but to abandon the project. Never burn your bridges.

    PHW2 120
    If you looked up from Hiigara, the skyline would be very different from the time of the Vaygr war. No longer did she have one moon, along side the Angel moon, a structure, hollow and unlike anything else seen before floated gently across the sky. Unbeknown to the Hiigaran people, they had constructer a bee hive, and they were the kid poking it with a stick.

    First galactic gate powered up, once more, first to go through was a small fleet of research ships. Composing of 2 sensor ships able to detect the faintest signal half a galaxy away, 2 research ships, and 1 large storage ship for artifacts they entered the new galaxy. They would spend 48hours on the other side before the gate was re-activated and they crossed back.

    48 hours later, ‘they’ came. As the hyperspace event stood open for 5minutes without activity, the expedition ships came back through. With them they brought back artifacts, and unusual organic materials fund within one of the structures. It had a composition never seen before. It seemed to be in a form of hibernation. Dormant perhaps, however, the Hiigaran government seemed more intrigued with the artifacts they brought back. The technological advancements for their fighter crafts are nearly unbelievable. Capable of traveling further with lower amounts of fuel, and capable of attaining higher speeds are just a few of the immediate advancements.



    Months since its initial activation, the Hiigaran government prepares its first wave of colonization of the Titan galaxy. 6 ships, filled with souls in temporary cryogen, jump into Titan. The nearest hospitable planet is Antioch, vast forest, huge oceans and ancients structures litter the landscape. Surely, an ideal place to settle. 600 thousand souls descend onto Antioch in just the first wave. By the 5th wave, nearly 3 million settlers call Antioch home.

    2years after initial colonization began, all contact between Antioch and Hiigara ceased. Immediately Hiigara goes into panic, a small feet comprising of a carrier filled with fighters and a destroyer leave for Antioch. Once in its orbit, the sight is unimaginable. No longer are the vast green forests visible; no longer is the ocean deep blue. The entire planet, covered in a dark red organic matter. Sky scrapers, with red veins along their entire height.

    The beast has awakened.

    From the depth of the planet, a squadron approaches transmitting proper landing codes. In the hopes of survivors, the carrier allows the dock procedure. Once onboard, there is no hope for the expedition, within seconds, the expedition is infected. Their crew is made into organic matter which now controls the ship, the Beast has awakened.

    It is now 72hours since the expedition left, due back any minute. The Hyperspace event is activated, through it passes the fleet. Unknown to fleet command, the enemy has just breached the gate. Immediately the carrier moves into low orbit around Hiigara. Its escort cruiser fires his entire armament and destroys the ship. Fleet command stands baffled as pieces of the beast rain down onto Hiigaran soil, streets littered with infectious organic matter, overhead burning wreckage slowly plunders from the sky.

    The escort cruiser approaches a group of battle cruisers and self destructs. The first few infections were sacrificial. The beast risked death for its survival. As bits and pieces hit the hull of the battle cruiser they too quickly became infected. With space superiority, and the beast quickly spreading through Hiigara there seems no hope in sight. The pride of Hiigara, fearing infection jumps away with its fleet out of range. On its way out, it places Inhibitor beacons surrounding Hiigara, preventing the beast from hyper spacing, a temporary solution at its best. The Pride arrives in the nearest Kith territory, notifying them of what has transpired.

    A large mining ship jumps in range to the Pride. It’s the Kiith-Somtaaw remnants. Baffled, the pride of Hiigara questions them. Once they learn where the Kiith-Somtaaw have gone. They leave for the Eye of Aran in pursuit. With the Entire Hiigaran Fleet remnants converging at the Eye of Aran, it’s bound to attract attention. In transit to the Eye of Aran, a fleet of battle cruisers is lost, some destroyed, some infected. At the rendezvous, bitter and enraged await the Taiidan. However, they are not here to fight, but rather to help, Feeling partially responsible. They sign a piece treaty with the Hiigarans for the duration of the beast plague.


    Outposts fell within minutes, without a effective weapon, the Hiigarans couldn’t defend themselves, let alone attack. Fearing total inhalation, they traverse into Titan.

    The Belly of the Beast


    As they exit the other side, they are greeted by Titan-Naam, No longer a mining Kith, the once Kiith-Somtaaw stand before the Hiigarans with a fleet rivaling that of the 15th. With many worlds colonized, and many more ready for colonization, the remaining Hiigarans settle for the time being.

    It would seem the Hiigarans entered what is called by the Titan-Naam, the Ragnarok Galaxy. The originating beast galaxy from the Cataclysm era. They lay dormant, in hibernation for millennia, until the Hiigarans woke them up. They gave them nourishment, they gave them their life.

    Within Titan, there are Two Hyperspace event gates. One leads to the Hiigaran Galaxy(Eye of Aran) and another leads to Ragnarok Galaxy. The Naam (Somtaaw) learned what the Ragnarok galaxy contained, and they quickly put they gate leading into it offline. Sealed, for what was hoped would be forever.

    After the Naggarok experimental ship never came back, its people didn’t give up. They continued working on a hyper drive system. With their final attempt, they succeeded. They jumped into Titan, and jumped back. They brought their own demise. An entire galaxy, billions, upon billions of lives lost in the war that followed. With no adequate defenses, the galaxy fell swiftly.


    To be Revealed- Rest will be played out through Single player. Total of 15 missions.



    Playable Race selection (Each race is fully balanced with the other one)
    1)-Hiigaran
    2)-Titan-Naam
    3)-Beast

    Races which make an appearance (Only select ships will be made for these races)
    1)-Progenitor (Automated remnants)
    2)-Taiidan
    3)-Vaygr
    4)-Rogues(Raiders, steal cargo, pirates etc.)

    15 missions, each playable through the eyes of the Hiigaran, Titan-Naam and the beast. Each race has its own path; however, the Hiigaran and Titan-Naam are quite similar.

    Beast Campaign begins 6months prior to the Hiigaran and Titan-Naam Campaign. It also begins in the Ragnarok universe.


















    Homeworld 3: Sands of Time

    Single Player Campaign Scenario (Hiigaran)

    Mission 1: Acquaint yourself with the Sajuk-Ka, get familiar with resource, energy production, ship production, and combat.

    Mission 2: Jump to Asteroid field, Pick up resource pods and resource fleet while fending off a Raider attack.

    Mission 3: Jump to 1st location. (similar to karos graveyard) use scavenger to search for any useful tech. Find advanced propulsion drives for fighters, wait for Titan-Naan to arrive and join forces. While waiting, second wave or rogues arrives and attacks. Defend until Titan-Naan arrives.

    Mission 4: Jump to Gate leading to Ragnarok; Reactivate the gate, Hyperspace into Ragnarok galaxy. You encounter a small defensive group. You quickly destroy them. Objective to capture a sample is complete. Wait for Taiidan carrier to jump into Ragnarok. You give the Taiidan the sample to take back for research. Titan-Naan leaves behind a frigate to await research result.

    Mission 5: Arrive in a nebula, close to a beast harvesting ship. Observe and gather data using drones. While gathering telemetry, harvest resources but avoid detection. Send in an infiltrator frigate while using a cloak frigate to avoid detection. Gather vital co-ordinates.

    Mission 6: Go deeper into the nebula, Find a harvest colony. Realize the “Harvest” ships are filled with bio-organic matter, presumably other life forms, i.e. Hiigarans. Destroy the colony ship 2 options to proceed. 1- Stay and harvest the leave, risk an attack. 2-Leave without harvesting, wasting resources.

    Mission 7: jump into orbit around a small inhospitable planet. Huge resources in orbit, you detect a small out post on the other side, you jump to it, while the Titan-Naan harvests the resource pockets. Once on the other side, you find a battered outpost, seemingly uninfected. You send a marine frigate, as the frigate enters, the outpost sends out a signal and the beast arrives. Battle ensues. Protect the frigate as it’s made a crucial discovery.

    Mission 8: Rendezvous back with Titan-Naan, Transfer some resources from their ships. Go over the schematics, unlocks cruiser chassis and heavy carrier chassis. Wile transferring resources, beast arrives once again. You battle, soon more of the beast come, you are outnumbered. You leave behind a small resource group, suffer small losses.






    Mission 9: The frigate from mission 4 rendezvous at trinity towers (towers representing the 3 galaxies) gather Intel and new research unlocks. Unlock of Missile destroyer, Hull improvement, Advanced shielding and anti weapon (virus). Spend 15-20minutes building up a small fleet. Titan-Naan jumps away to wastelands. As soon as they leave, beast gravity well frigate jumps in. Your trapped. You fight it out. Taiidan and Vaygr forces arrive for support. Enemy is defeated with the allied help. Taiidan and Vaygr forces leave to scout areas of interest

    Mission 10: Jump into orbit around another planet. Mostly empty of life, small beast pockets litter the surface. Build the new weapon, and test it on the surface. Success, however, the attack could be noticed from the corner of the solar system. You know they are coming. You can stay and mine resources, or leave without them.

    Mission 11: Jump to well of souls, travel deep into it, and find a abandoned ship. You find a recording, find out what happened in this galaxy. Shows the onslaught, the death etc. Titan-Naan jumps in for rendezvous, they suffered losses. You stay and help with repairs while harvesting. Build up your fleet up,

    Mission 12: Jump into Antioch orbit, heavy resistance follows. Huge battle. Huge losses. Large resource pockets. Defeat the beast, once more use the weapon on the surface. Success.

    Mission 13: Jump to the gate. Heavy resistance once more. Infiltrate the gate via frigates. Defend the frigates while they establish a connection. Once the beast is defeated you realize the gate doesn’t have adequate power. Research NP tech to power the gate.

    Mission 14: Pass to the other side, to your surprise the gate has been re-routed to another gate in the Hiigaran Galaxy. You defend the gate while you re-route it to the gate over Hiigara

    Mission 15: Jump over Hiigara. Battle over Hiigara ensues. During this the Titan-Naan realizes the beast has located the Eye of Aran and that the Titan Galaxy is in risk of an invasion. Titan-Naan leaves to defend the Eye of Aran, and you find yourself alone. Launch the weapon, first gets destroyed. Launch 2 more, defend them. More beast arrive through the Gate. Defeated the beast and destroy the gate. Taiidan arrive, they help you succeed. Nuclear blast destroys the gate, but also destroys some of your ships.
    Last edited by Whisper2Me; 9th Jul 09 at 4:38 PM.

  27. #577
    Member Talros's Avatar
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    So, quick carrier concept is done ! I hope the design is ok. ;D


  28. #578
    It looks pretty good. I get the general shape of what u had in mind. Ill work on it later once the story line, and campaign is finished.


    Titan-Naan Ion Beam Frigate

    Finally starting to integrate ships in game, fins aren't the yellow you see in this image. Courtesy of molemans hodding, thanks once again


  29. #579
    Member Moleman's Avatar
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    yea i was testing out and trying to fix a problem with a texture, its all fixed now though.

    Edit: as well team colors are being implimented as we go so those are the team colors on there, i managed to trick whisper2me into learning how to do team coloring

  30. #580
    Banned Silver_Wolf#'s Avatar
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    Personally... I'd really like for the Taiidan to be MP playable at least .

    EDIT: Oh and the Beast coming back... makes me so happy .
    Last edited by Silver_Wolf#; 10th Jul 09 at 1:28 AM.

  31. #581
    Rephrase that bro, I can do turrets, It's just I don't know quite how yet, however I think I had an idea. Pretty sure for each turret you set the root of the turret to the center, assign the barrel position and muzzle to the appropriate locations that way it moves properly. Pretty sure I know how to do it.
    Hath anyone verily existed a stones throw unwavering quite assured to employ thee venture yonder desireth to become appear vastly similar?

  32. #582
    Member Moleman's Avatar
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    alright sorry about that, i guess i misunderstood what you were saying to me earlier but thanks fro correcting me.

  33. #583
    Will Hig and Vaygr use the old models, or are you guys planning to modify their build tree?
    Nice ships, those designed for Titan-Naam! (and the others too) xD

    (I'm sure they could be some kind of rebels, after this chapter =p )

  34. #584
    Member John Galt's Avatar
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    I don't mean to rain on the parade or anything, but are beast-infection mechanics (specifically the infection beams) possible on HW2's engine?

    I thought the Titan-Naam were originally going to be the antagonists.

  35. #585
    we're planning on updating the Hiigaran race, we will add a few new ships, different classes etc. We already have a new mothership for the hiigarans. A few other ships are in the works, such as, support frigate, advanced cruiser etc.

    at the moment i don't believe we can use the infection beam, however i have been thinking about this, and i believe the best way to approach this is how moleman planned it, "burrow drones" or perhaps add the function to board through the ion beam. perhaps give it a quick capture time and allow greater distance. We will work on that as muhc as possible.

    If you have read the storyline and mission out line you would get some of the feel we're going for.

    There will be 3 selections for single player at the end, The Titan-Naam and Hiigarans will share a very similar path, with only a few missions being different, while the beast will have their own specific mission outline.

    The taiidan are on the back burner for the moment, we will produce a few ships for their race, however im not sure about producing an entire fleet for them. However that might change depending on how many people join the mod team, and how much production power we have.

  36. #586
    Member John Galt's Avatar
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    I was thinking about the capture ability too. The only problem is there would be no way to capture strike craft, or multiple frigates. Also, because of the Naar Directive, post HWC capital ships are "immune" to infection, and the beam simply did normal damage to them in the game, however, a capture ability would make capital ships vulnerable again.

  37. #587
    AS i did in the story which i drafted, the initial few ships vere infected when the beast self distructed in their range and their remain hit the hull of the the hiigarn ships and infected them.

    Perhaps upon self destruction we can set - spawn burrow drone, with a life time of 15 seconds, and a capture time of 10, so if doesn't find a ship to infect in the first 5 seconds it will die(self destruct)

  38. #588
    Member John Galt's Avatar
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    Oh sorry, I wasn't refering to that specifically, I just ment in general gameplay. It could get really messy if a wall of ion frigates can capture my battlecruiser in a few seconds.

  39. #589
    more than likely, in single player, if your playing the beast, you can build a limited amount of ships that can infect, same in multi player as to not abuse the game with 30 ion frigates and infecting everything.

    More like a limit of 5 ships that are build able and can infect. While your enemy still having strong defenses. We will try to do what hw:cata did, make it more about building your race, rather then infecting your enemies.

  40. #590
    Member John Galt's Avatar
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    Ah ok, would an "infection module" that has a fleetwide cap buildable on beast battlecruisers/motherships/carriers be possible?

    Or maybe limit it to a ship, something similar to the beast cruise missile.

    EDIT: Just saw the ion frigate pic (wouldn't load for me before, silly computer :P) Dude that texture job looks awsome! It just has "warship" painted on it. I'm assuming the white & red is where the teamcolor will go? What do you use for your modeling, 3D max?

    And Talros, great concept art as always, I was staring at that for like 20 minutes just going "whoa."
    Last edited by John Galt; 10th Jul 09 at 8:59 AM.

  41. #591
    I don't think we will use an "infection module" i still think moleman would be the guy you need to inquire about this, as hes in charge of the beast. I will just help model their ships, etc.

  42. #592
    Member Moleman's Avatar
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    hey guys, several ships are up on moddb already, the ones that ive completed in the past 48 hours were just for starters, so far they are the Ion cannon frigate, the defense feild frigate, and the interceptor drone, im hoping to get in a few production ships as well as a couple of re-hods's of the old models

  43. #593
    Just uploaded a new video with the current progress (progress which only took 48 hours)

    http://www.youtube.com/watch?v=RmzX-Y6UjUw

    Video may take a while to get approved. Its nearly 3am, and im going to head off to bed... Cheers, expect some more ships tomorrow.

  44. #594
    I feel compelled to offer some commentary here. I could say a lot of things, but fundamentally it boils down to this: It's great to produce so many ships so fast, and I'd be lying if I said I wasn't a bit envious of that. It's certainly been a kick in the pants for me when it comes to my own modeling output. But on the other hand, I can't help but feel that the rate has negatively impacted the product. There are several obvious instances of places where textures don't match up around the corners of an object, or large expanses of rather dull texturing, or areas where the model deviates, to it's detriment, from the concept art it's based on, or places were the geometry just plain looks like it could use some polish. I feel like if you made a ship a day over five days instead of five ships in one day, you'd have a much better product, and in the scheme of HW2 modding you'd still be blazing fast.



    And to highlight one particular issue, there is little that bugs me more than cylinders with hard faceted sides. Is it possible to fix that in your modeling package?
    Co-founder of Homeworld:@
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  45. #595
    I've mentioned it before, and admitted it as well, yes there are texturing issues with the models, but remember that i have near 0 experience to texturing prior to this mod, and all has been self thought and am still learning as much as I can. I plan to learn more and get better at it rather then spending months practicing to get a perfect texture, etc. textures are simple to place in game, so as I learn i'll re-texture and replace along the way. Don't expect all the models to be perfect right off the line, as they wont be.

    Some of the model designs deviate from their original concepts due to the fact that the old concepts simply didn't fulfill the role i wanted. If you take a look at the Frigate concepts, you will notice that they are almost squished, etc. I re-made it, into a longer and sleeker ship to fit my mod, and the image we're chasing.

    As for the hard faces, it was an issue exporting, the ion barrel for example, you can tell the face count, etc. Originally it had smoothing, in the process of exporting, hoding it got removed.

  46. #596
    Hm. whoever is hodding should try unchecking the recalculate normals option when they're importing the mesh. That may solve the smoothing issue.

    As to everything else, your attitude is perfectly reasonable, and reassuring.

  47. #597
    Thanks, I appreciate the criticism, and rather then trying to argue or disprove it, id rather try to work towards addressing those area's. Right now we're focusing on inserting a full fleet supplement. When that is done, you can rest assured texturing will be worked on. Hopefully by that time I wont be doing all the modeling and texturing by myself.

  48. #598
    Quote Originally Posted by Whisper2Me

    Thank you Whisper. I think the moving doors idea is nothing short of brilliant. I was agonizing for the past three days about how to design a torpedo destroyer for the race i'm working on. Seeing this idea really inspired me. Thank you.

  49. #599
    No problem, glad to have been a inspiration.=)
    lol

  50. #600
    Member John Galt's Avatar
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    Jun 2009
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    My cubicle
    Just saw the video, those ion frigates are downright sexy, great job!

    What's your plan for the defense field/Gravity Well frigates? Are they simply going to work like the standard Hiigaran defense field frigate?

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