OK, thank you mate! How could you ever doubt I would not give you credit?
#501
OK, thank you mate! How could you ever doubt I would not give you credit?
Just as every modder says: "But please give me Credit"
I have also noticed, that the Rangers are really tough fighters. Sometimes really hard enemys.
As I see, you took Xaliburs Damage System, but he mad some vital changes to it.
SMG ranges are shorter,...
So, are you also attend these changes?
I have noticed, that one enemys Troops are grey which is a little bit annoying. I know it should prevent from seeing the Health and so on...
EDIT 1:
I have made a some changes to the UCS file, I updated the original link!
I have never seen the ability to lay a minefield with a Drache Helicopter.
EDIT 2:
I have improved the file again.
http://www.filefront.com/14462405/Ba...ics.German.ucs
The Panther "Cuckoo" can not dig in.
Last edited by huetti07; 4th Sep 09 at 4:56 AM.
#503
- I will update the weapon penetrations.
- The Panther 'Cuckoo' was never intend to hull-down.
- I did not make any other Drache ability (yet).
But in the UCS File is a description for a minefield layed by a drache helicopter, so i was wondering...
#505
Can I post your Mod here to make the Mod more popular?
http://forum.hq-coh.com/index.php/board,38.0.html
I would the Stuff from your first post here.
#507
@huetti07: Sure go ahead, as long as you don't credit yourself, but credit the guys I credit. (also not for the new Improved.module and .ucs file, since I did not officially released them yet).
#509
So, done, Slayerknecht helped me a little bit ;-)
http://forum.hq-coh.com/index.php/to...59040.html#new
#511
Nice, but you forgot to add a "Historical Skin Mod" logo at the credits for luciferum.
also done, but i wasn't able to link the logo, so I put a link underneath of it.
Ok first off I read the mega how to thread and got nowhere I cantget this to run in2.600 I unrAr to my coh folder run shortcut nothing I then renamed all the btb files to what the coh files are named this works but when I try to play with friend online who did same as me it crashes when hosting game any help is appreciated I'm sick of playing regular old coh
Why you renamed the files, i works pretty well if you leave it?
#515
Mate, you just screwed up your CoH I think. You will have to reinstall the game and patch to v2.600. All you have to do is put all the containing files from the .rar archive in C:\Program Files\THQ\Company of Heroes. Then launch the game with the shortcut I attached. (but you have to change the target line, since I forgot to update it).
Add -mod Improved -dev to the target line (by removing the -dev -modname Improved).
I backed up all my modules before I did it! Thanks alot I didn't even notice the target in shortcut as wrong
#517
Lucky you. I will update the shortcut in the next version.
@Celéstial:hi there,what could we expect for the next release??? are you waiting for the new models to be released???
#519
- Jagdtiger
- Aufklarungspanzer 38t, 37mm Pak 36 and the 105mm lefH18. (Maby I wait for them, if I don't find more major bugs like the messed shortcut)
- Some weapon changes.
- Some more Commander Tree changes (this might go to the final version... and not v1.09).
the sounds don't work in this mod its missing the sound_low files can someone help me? Its in the archives file.
#521
I don't have any problems with the sounds? Which sounds do you mean? Which version of CoH do you have and do you own ToV?
Sorry my Fault i didn't turn it up to High. yes i have TOV.
two questions: the skin on the tigertank tiki is black is that normal? or WIP? and also the commander button for the buildable tiger to pop up the commander the doesn't work.
Thanks for your reply.
#523
Nope, I never had that problem with the Tiki... The Commander is a bug, and I fixed it already.
can't wait for the Final version,or if any other update will be released,point is,can't wait for next release. hehe..![]()
Last edited by Gamerisin; 10th Sep 09 at 2:57 PM.
R.I.P.(Requiescat in pacem) loran korn & MrScruff
Normandy 44:European Theater Team Member (s0uNds t3sTeR,fOrUmS Ass!stAnt,c0d¡ng c0nsUltaNt)
#525
i don't,don't like it,I...hate to love it hehe..seriously I love it,can't wait,damn I'm so impatient.
#527
I might release v1.09, which has alot of stupid bugs and stuff fixed/updated. It also includes:
- Jagdtiger
- Panzer Elite HQ is now the Panzerkrieg Mortar Bunker
- Removed buildable Pantherturm And Mortar Bunker
- Updated ui icons for several units like the Luftwaffe Ground Forces and Fallschirmjägers.
- Tiger Commander upgrade fixed.
Does this mod do anything for the AI, or is the AI Relics 2.6 version which is quite fine :-)
thanking you
#529
Nope it won't do anything to the AI, but I am planning to add some buildings I made (88mm Flak 36 Emplacement etc.) to the AI's build menu.
Hi there,I have a little suggestion if you don't mind,the PE,the PGrenadiers are a little weak,and they also could use a starting normal grenade and you could made the incendiary grenade an upgrade for the standard grenade making more damge against infantry and to buildings,I finished playing with them and the four factions could have a bigger Commander Tree.![]()
And a little increased resource income wouldn't be bad.
Once again,can't wait for release.
#531
@Gamerisin: Although I know how to make such Commander Trees, I have no idea what to put in them. So if you could come with some cool ideas, please PM me. I want to give the PG's normal soldier armour, to make them stronger.
mmm...let me play it a little more and maybe I'll come with ideas.
Love your mod. Is there any way you could increase the pop cap in a later version?
#534
Celestial, does that mean you fixed the ~5% invincibility health bug then? It's a nasty bug i came across long ago when doing the same thing, for some unknown reason it was impossible to destroy such a HQ, even bombarding it constantly with every type of weapon ingame.•Panzer Elite HQ is now the Panzerkrieg Mortar Bunker
#535
Nope I did not fix it and I was waiting for you to come on msn if you knew a solution. I already removed it atm. But I think I have some ideas, but we will discuss that on msn.
#536
I need some ideas for doctrine upgrades/abilities. What I need is:
Commonwealth
Americans
- 2 new for the Royal Canadian Artillery.
- 1 new for the Royal Commandos.
- 3 new for the Royal Scottish Engineers.
Wehrmacht
- 2 new for the Infantry Company.
- 2 new for the Airborne Company.
- 3 new for the Armor Company.
Panzer Elite
- 2 new for the Schwere SS PanzerAbteilung 102 Doctrine.
- 3 new for the Waffen SS doctrine.
You guys would really help me if you came with some good ideas that fit in BtB:BotH.
- 3 new for the Scorched Earth Doctrine.
- 2 new for the Luftwaffe Doctrine.
- 3 new for the Tank Destroyer Doctrine.
Last edited by Celution; 18th Sep 09 at 6:41 AM.
for Commando, maybe a bombing run of Typhoon as the American one.
for Artillery an AT Shell, the Priest will shoot at the Tank direct with high penetration
for the Engineers, lowering the Price and the Buildtime of their Buildings
My ideas for now
#538
The first one is already there mate, the Tyhpoon Airstrike and the RAF Airstrike. But I only need 1 more for Commandos now. The Typhoon Airstrike is much cooler now btw.
I really like the Royal Engineers one, and the Royal Canadian Artillery is cool aswell.
I was playing the mod yesterday before I sent you the message,I was US but I honestly didn't used much the Commander tree,let me play it today and come with some ideas.
BTW:thx for the help with the flak.![]()
#540
np mate. Here is the new list (I did some coding today).
Commonwealth
Americans
- 1 new for the Royal Commandos.
- 2 new for the Royal Scottish Engineers.
Wehrmacht
- 2 new for Airborne Company.
- 2 new for Armor Company.
Waffen SS
- 1 new for the Schwere SS PanzerAbteilung 102.
- 2 new for the Waffen SS.
- 2 new for the Scorched Earth.
- 1 new for the Luftwaffe.
- 2 new for the Tank Destroyers.
ok,I will start checking the US Airborne ASAP.![]()
and then the Armor Company.
EDIT:@Celéstial: I have another question,the flak desn't have an ABP. do I need to create one?? if I create one how it you look like,I mean,what do I need to write in it???
EDIT 2:ahhh...thx Celéstial.![]()
Last edited by Gamerisin; 18th Sep 09 at 11:08 AM.
I just played your mod the first time and I got to say that you have the best infantry combat of all mods out there.
I think your mod will find it's place on my mod list beside Blitz and N44. If I want good Infantry battles it's yours mod turn.![]()
#543
@Gamerisin: You won't need an .abp for the 88.
@Freewar: Thanks. That was something what I intented to make. It is more Infantry Focused, since Tanks are very vunarable (like they were in WWII). Tanks do make a importent role though, but Infantry are needed to protect Tanks.
sorry i have been a little inactive on here, my Earth Space Science Honors class is trying to make me fail.
#545
Wehrmacht doctrines are finished. This is what I need now:
Commonwealth
American
- 2 new upgrade for the Royal Scottish Engineers.
Panzer Elite
- 2 new upgrades for Armor Company.
- 2 new upgrades for Tank Destroyer Tactics.
Last edited by Celution; 18th Sep 09 at 3:28 PM.
One thing I would love to be able to do is have brit LT and Capt be able to call in artillery from garrison, trench or kangaroo. I loose so many LTs trying to jump out, call strike and get back.
#547
I already made that possible. It will be available in v1.09.
for the brit engy tree why not add an ability that allows sappers to go inside an enemy building, lay demo inside run away press bid red button and make building go byebyez (mhahahaha) and one that allows you to call in a piper who has no weapons but gives everybody near him massive offensive and defensive bonuses
6th Elysian Airborne "red devils" - who dares wins
#549
nah, they don't really fit in BtB, and the first one is not even possible.
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