@ejg3855: I'll upload a add-on for you.
thank you.
@ejg3855: I'll upload a add-on for you.
thank you.
#302
I'll upload a add-on this weekend. I'm sorry I was very busy last week.
----------------------------------------------------------
Welcome
----------------------------------------------------------
I present another team member to BtB: Orphan
He will make new models for ingame, and he also will learn how to use the OE (I may do that too).
SWEET, Canadian and Scottish troops![]()
#304
Not sure if Canada will be in the next release, I keep getting problems and fatal errors.
------------------------------------------------------
Some more updates:
------------------------------------------------------
- Henschel Bombing Run.
- Schwimmwagen for Panzer Elite, can cap points, luftwaffe tree required.
- Sd.Kfz. 250 Vampire can now cap points.
- All Sd.Kfz. 250's have a new skin.
- Again, alot of bugs have been fixed.
- More skins with ranks.
- Redone ALL doctrines.
#305
--------------------------------------------------------
Preview
--------------------------------------------------------
Here's a preview of the new 88mm Howitzer Nest.
It shoots a 10 round barrage, which costs 20 munitions (all artillery barrages cost 20 munitions).
88mm Flak36 Howtizer
#306
#307
The shield edges can only be seen at some angle, as you mgith know.
O my god, I didn't even notice they were floating in the emplacement. I'll try to fix that.
Can you play this mod with version 2.400 ?
#309
Well if you download it now it won't work, because the .module file is not working with 2.400. I will update a new version (v1.07!!!) tonight, so be patient.
Will this still work with the new patch?
Never mind you have already answered. lol![]()
#311
Yes, v1.07 is just a update that will update the mod so it works with the patch.
It has some new changes (still BETA, and will be completed in v1.08).
- Typhoon Airstrike (replaces ultra dycription from Commando Tree).
- RAF Airstrike (replaces the decoy artillery and off map artillery from the commando tree).
The RAF Airstrike works as it should, but I still got some bugs with the Typhoon one, the Ultra Dycription is still showing up and some small things.
Of course some bugs removed, and all custom sounds have been removed, because they won't work with the patch.![]()
im too curious, how did you managed to get the commander on the tiger?!?!?
#313
With some help from Lethal Dosage. You need files from the patch (they were first in the BETA).
You need to use the Villers Bocage Tiger skin files (you can change the textures of course with custom ones, add crew_ext in the ebps and add a animator_set_state action in the ebps start_target_action.
just look around in the villers bocage tiger. Sorry I'm very busy atm, and I can't be more clear right now...
well its sunday and no update......
#315
When I say sunday I got the whole day, so I will upload in this night (from sunday-monday), so I can work all day on the last things.
#316
God Celestial, all your updates are making me look bad!
Granted i'm doing some major work, and CoI's next release will be a major one, but still... Come to think of it, i should probably try for a release before ToV releases in 3 days, just in case it totally destroys mods.
On the ToV subject, i can't figure out wether i'm excited for it or dreading it, i'm excited both as a offline gamer and a modder at the new content, but i'm dreading what it will probably do to mods, the conversion work for v2.400 is bad enough!
#317
Indeed my friend, but this update is not a planned one, it just fixes so you can play mods. And next release (which is planned) will change all doctrines.
After that you can just expect some small updates for balance and maby some cool new stuff. When I get ToV friday, and if it's modable I'm gonna add those new vehicles of course. (making them buildable without a replacement for other units).
But for most I could call it after v1.08 "finished", because I will start coding for Balkanfeldzug after ToV is released.
I'm sorry that I didn't release the Hotfix sunday, I totally forgot to upload. I'll try to upload it this week.
please be patient.
What happened to 1.06 celestial?![]()
Are you going to make it work with 2.501?
#319
Well, as mods won't work with 2.501 (yet), I will keep playing on both 2.301/2.400 and 2.501, so Back to Basics will be 2.301 and 2.400 compatible untill we find a solution...
On the NHCOF thread i think euan1993 found a solution, he altered the NHCOF module and managed to get it working for 2.501 with minimal problems, i know because ive played it already![]()
Last edited by Althalus; 12th Apr 09 at 2:09 AM.
ok hoping this can be used with this mod cause i a realy keen to try it...
um is there any way u can downgrade COH? or install it a second time?
#322
Yes, but you have to de-install it first:
1. Install CoH and OF and patch to v2.301.
2. Then copy the Company of Heroes folder to somewhere (best to use a external drive).
3. Then patch further to v2.501 and install ToV.
4. Then move the copied company of heroes back to the THQ folder and rename it (for example instead of Company of Heroes make it CoH).
5. Change the relicCOH.exe so it refers to the correct folder.
hey how close are u to trying to fix the module file so it can be used with 2.501
sorry i am kinda lazy and it is 10pm and kinda not motivated yet lol... and 2ndly i am pritty sure it went a little confusing for me when i got TOV of steam (rest is retail lol) and it kinda downloaded COH OF as well i am not sure lol.
#324
I got it working right now (thank you Lethal Dosage via msn). I have to get the .ucs to work too, and then I will upload the fix. v1.08 will have the new units/doctrines.
wat happened to v1.07 i never saw a download for that...
will i need v1.07 to use v1.08? lol anyway that sounds good.
#326
That's because v1.07 is never released and I will upload it soon, when I fix the .ucs problem. I said that in v1.08 there will be alot new things.
Think I forgot to say, this was fun when I played and the new stuff you are putting in will make it even better so keep up the good work!
And regarding your question on my mod thread, I think you can mod ToV because I now have the files and things and there is that thread on how to make it work, so yes it is possible![]()
#328
Yes I got it working, including the .ucs file, so I can upload it soon.
------------------------------------------------------------
Preview for v1.07:
------------------------------------------------------------
-Tiger Aces have the accessoires from the Tiger Ace campaign.
Tigers
Last edited by Celution; 15th Apr 09 at 8:27 AM.
Celestial soz i aint posted in a while busy in RL but will you add direct fier in skirmish in a later update?
that would be cool.. but problematic, as direct fire currently has 100% accuracy, and it has no way to tell if your shooting at infantry, AT guns, buildings, tanks etc. (so an AT gun could snipe other AT guns for example)
#332
Nah, Direct Fire is just overpowered for Skirmish. If I would add it to for example the Tiger 812 "Tiki", you can steamroll through the map like in the missions.
If I may say something, Putting out a different version WITH Direct Fire for skirmish and then having a version without would give people the choice to choose whichever they wanted. Thus no one would really be left out.
http://forums.relicnews.com/showthre...SE-STILL-ALIVE!)
Check out my stream!: http://www.twitch.tv/myriax
"Torch Bearer" AKA Leader of European Theater: 1944 Modification (NEW THREAD)
#334
True, I'll try to get it working, but if it's too much effort for something I won't use myself I won't do it. I'll still try though.
Can you guys please give me a list on which units you want Direct Fire?
ill try to see if it i can get the damned thing to work as now one i think has successfully implemented it if so pm me plz!
#336
Direct Fire on all units would be way too much work, especially making a copy of each and every weapon and setting the copy up for direct fire, and as Celestial said, it'd also be way overpowered for Skirmish. The only unit i could accept having it in skirmish would be the Snipers, as they already have around a 90% accuracy rating, and they one-hit kill anyway. Matter of fact, direct fire might reduce their chances of scoring kills against some units like AT guns, as if your not careful an target the crew specfically, the sniper'll just hit the gun.
Also, there is quite an issue with splitting the mod between direct fire and a non-direct fire version. It'll split the fans of this mod and significantly reduce the chance of finding an online match. It's also a lot more work for the developer, as whatever changes he does to one version he also has to do to another, or at the very least make a copy of the mod and convert it prior to release, still a lot of work.
#337
I understand it is a lot of work and i dont mean to split fans im making just a seperate minimod for it as i do prefer direct fire(only cause i play men of war and use it all the time) and for any one else who does. Sorry if u misunderstood me as taking this mod and making a diff version.Direct Fire on all units would be way too much work, especially making a copy of each and every weapon and setting
#339
Tyler, let's make this a internal discussion via msn oke?
Don't put direct fire in, tbh its not really needed, the ai are capeable of shooting themselves. Plus it saves you work!
Hi,
i got problems with the mod to work..
i got the german version of coh with tov 2.502 working...
I just installed everything as told but theres allways the normal tov and no mod at all.
Does anybody know what to do with the ucs file in case theres no english folder and no english ucs file?
Do i have to put it into the german folder rename it to:
RelicCOH.German.ucs or anything else?
#342
Back to Basics v1.06 is not ToV compatible. v1.07 will be.
---------------------------------------------------------
I will release v1.07 coming sunday!!!
---------------------------------------------------------
Including:
- AGameAnx's lefH18 (new model animated and skinned by Kamikaza22 and brought ingame by myself)
- ToV units
- New doctrines
- New squads/abilities
- Tiger Tank accessoires
And alot more...
---------------------------------------------------------
Eyecandy
---------------------------------------------------------
Here's the eyecandy from v1.07 (not everything is included...).
infantry skins
![]()
vehicle skins
![]()
building skins
aircraft skins
![]()
tiger aces
![]()
Last edited by Celution; 30th Apr 09 at 10:47 AM.
Very nice work!![]()
wazzup wizard?
#344
So you got AGameAnx's lefH18 animated and ingame??? Screenies? I'm curious to see how it looks!
#345
Saturday my friend, saturday... (that means we're still working on it, Kamikaza22 didn't animate it yet). I get it back saturday, then I can move it ingame and sunday I'll release v1.07!
#346
Ah, hope you don't get any bugs with it while implementing it then, cus you haven't allowed much time for last minute bug fixing. But then many of us do, even i rush some releases.
*Then there's the ghost in my computer who loves to mess things up*
Sorry guys, but I have to disappoint you all. LeFH 18 won't be finished until tomorrow or even today(because, I lack skin and UWV map for it).
@Celéstial, you will must release v1.07 without LeFH18.
BUT, for this disappointment, I want to correct that, I will do something more for next patch of BtB mod. But until next patch, it will be secret.
#348
Well, that's interesting...
Ooooooh! Would this secret "something" be another previously unfinished/unanimated unit?
*oh right, it's a secret, no point in me asking then*
#350
I'm sorry guys, my internet was gone for last two nights on my own computer so I couldn't finish v1.07 and I also couldn't upload it. I hope I have some spare time left tonight or tomorrow to finish the last things. I decided the doctrines were good as they were, but I added/removed some things. With the new secrets for v1.08 I'll probably make all new doctrines.
There are currently 1 users browsing this thread. (0 members and 1 guests)