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[v3.1] Back to Basics for v2.602 - New version release! (2013-03-24)

  1. Modding Senior Member Company of Heroes Senior Member  #101
    Celéstial by heart Celution's Avatar
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    uhm, I never had problems with it. Remember: If everything in CoH changed to $9032472 No Range stuff, you didn't replace the .ucs file, but jut put it into the folder, that is incorrect! You need to replace the original .ucs file with the one from the mod. (it will work online).

  2. Company of Heroes Senior Member  #102
    Moderator Lethal Dosage's Avatar
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    Celestial, yeah, it's best if you don't distribute the .ucs locale file that'll overwrite the RelicCoH one, while people "in the know" will notice and backup their original locale file, newbies won't, as often i find they struggle with meerly unzipping and cut/pasting. It's best to create on named specifically to your mod, to which the easiest way is to copy the RelicCoH one, rename it to your mod (ie. bob.locale.ucs), then add the lines, etc to that one. It's what i did for mine from the start and a friend who beta tests for me over a LAN never has any problems. You might have some problems though doing it this late for your mod, but i highly recommend doing it anyway as otherwise i can see a lot of beginners overwriting their RelicCoH one without backing up the original, and thus not being able to patch without a complete reinstall (these are also the people most likely to not backup their patches, and thus have to re-download them all as well as re-install and re-patch), and thats never pleasant!

  3. Modding Senior Member Company of Heroes Senior Member  #103
    Celéstial by heart Celution's Avatar
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    No, i totally understand that! But the problem is, I'm using over 100 new .ucs names. And to copy them all is boring. Also when I make a total new one, all the original stuff will be gone.
    Or do you mean, copy the original and rename it to another name? Then make very clear to the new guys to copy their original file?

  4. #104
    WhoKnows
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    Great Mod i tried it, enjoyed it!

  5. Modding Senior Member Company of Heroes Senior Member  #105
    Celéstial by heart Celution's Avatar
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    Thanks for the nice replies guys!
    Do you people have all the problem with the .ucs?

  6. #106
    Member tyler4171's Avatar
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    Celestial ill copy them over for you. It wont take as long as you think

    Back To Basics Forum: http://www.btbmod.com/

  7. Modding Senior Member Company of Heroes Senior Member  #107
    Celéstial by heart Celution's Avatar
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    what do you mean?

  8. Company of Heroes Senior Member  #108
    Moderator Lethal Dosage's Avatar
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    No, i totally understand that! But the problem is, I'm using over 100 new .ucs names. And to copy them all is boring. Also when I make a total new one, all the original stuff will be gone.
    Or do you mean, copy the original and rename it to another name? Then make very clear to the new guys to copy their original file?
    The quick and easy way is just to rename the .ucs module to your mod, and of course replace the modified RelicCoH .ucs file with your backup as it won't be needed. Then whenever you add to the.ucs file just remember to use the one for your mod. If this works (5% chance it won't), then you can just issue the new .ucs file as a patch and instruct people not to install the .ucs file in the full release as it's harmful to the original game. If one the slight chance it doesn't work, PM me and i'll walk you through it.

  9. Modding Senior Member Company of Heroes Senior Member  #109
    Celéstial by heart Celution's Avatar
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    So, what I should do, is rename the one I'm using to BtB.english.ucs and upload it in the next patch? Then put it into the Improved/Locale/English folder from my mod, and it should work? I don't get why you guys get all the problem, it's not harming your online gameplay or patching...

  10. Company of Heroes Senior Member  #110
    Moderator Lethal Dosage's Avatar
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    By overwriting the RelicCoH.english.ucs file, IT IS HARMING YOUR PATCHING! Sorry bout that, but i had to say it. By overwriting or modifing it you won't be able to patch unless you made a backup of your original one. The big fuss is that most people don't examine the contents of the mods they download before installing, and i'm pretty sure even more people don't keep a backup of their current locale file on hand for such issues. In short what you've done isn't user friendly and a lot of people are going to get caught by it and have to reinstall when the next patch comes out.

    To answer your question, essentially yes, but it doesn't necessarily have to be in your mods folder, matter of fact mine doesn't work when installed to either my Cross of Iron mod\Locale\ or Cross of Iron mod\Locale\English\. If it's left in the standard one next to the RelicCoH locale file it'll be fine and won't cause any issues unless people have another mod installed which uses a locale using the same ranges as yours.

    But i should put some emphasis on that you must test the game once you've renamed the locale file and/or moved it to make sure it all works. There's nothing worse than issueing a patch which doesn't fix anything, but i won't mention the example we're all thinking of.

  11. Modding Senior Member Company of Heroes Senior Member  #111
    Celéstial by heart Celution's Avatar
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    Ohh, strange, I patched a patch with a modified, adn still it chanegd the gameplay :o. Anyway, I'll rename the .ucs file and make clear that you have to move your original .ucs file somewher safe on your PC. I personally have a total untouched THQ file in my MyDocuments and even on my iPod. But not everybody does that.

    Thanks for explanation LD, and don't bother is was not "kind". What do you especially like from the patch v1.05?

  12. #112
    Member tyler4171's Avatar
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    alll i did was rename it and make the module direct itself to that .ucs, it was easy

  13. #113
    Henschel
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    Now I've played some hours and have some new questions:

    1. in the mortar bunker description stands "adn" maybe do you mean "and" and this is a mistake in writing, I don't know

    2. why changed the basic buildings and the defence button of the wehrmacht pioneer, is this normal?

    3. why is the commando sniper so cheap (45)?

    4. can anyone change the skin of the commando jeep cause the us army star don't fit to the british

    5. why costs the wehrmacht mg42 346 manpower (I think it was this number)? it's a strange number and not like the others x10 or x00

    6. is there a new skin for the brute force center in work?

    7. can anyone tell us a roughly date when the new version 1.5 comes? I'm really anxious

    8. I translated the english new lines in the .ucs file and include it into my german file. so it works and I have german names/descriptions but the opel blitz has still a english text cause this text doesn't stands in the .ucs file. maybe anyone know where I can find this to translate it for my own?

    9. and final question: is it even possible to play this mod online with friends who have the same mod version? what I mean is maybe there are some new configurations to make the mod the real game...I hope you understand what I mean

  14. Modding Senior Member Company of Heroes Senior Member  #114
    Celéstial by heart Celution's Avatar
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    1. Yes, spelling mistake will fix that.

    2. Dunno why that happend, but I fixed it.

    3. Didn't set cost for the unit, that's why it's cheap and fast buildable.

    4. We need skinners, and I can't find any skin for a british jeep.

    5. Didn't set new cost for the unit, so now instead of 3x86.5= 260 now it's 4x86.5=346 will change it to a normal cost.

    6. Not yet.

    7. No, I don't know when exactly, but won't take too long. I'm waiting for Tyler to send me some stuff. and Some things I've added don't work yet the way I want them to work.

    8. Uhm, I've copied the Opel Blitz and the Deuce and a Half from the BotB mod because mine don't work... (sorry BotB team) and they have their way to add new names that I don't understand and when I make a new .ucs for them, they don't appear into the game. Maby I'll make those vehicles my own.

    9. Yes it's possible to play with friends, but they need the exactly then same version. (changing .ucs file doesn't matter btw). And you don't have anything to do to play mods online.

    Thanks for the bugs. If you like, you can be a BETA tester, and when you play the mod (don't have to be all the time testing) look for bugs and things that don't work. PM me is you want to be.

  15. #115
    Henschel
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    Today, I noticed some other bugs.
    After I build two Deuce and a Half cckw Trucks, I command them to go forward and after this I can't select them together, only individual.
    But a bigger problem is that I played the US army vs the germans (both fractions) and one of them had a mortar squad who I can't attack.. they looked like the german "stoßtrupp". I could kill 4 of the 5people with grenates but one man stayed alive. Even artillery couldn't kill him too. But there were 4 or 5 of these invincible men. I can't say which unit it was cause I played both fractions, Panzer Elite and Wehrmacht.
    It isn't a individual case, I watched it in two battles (but only the mortar team with other skins).

  16. Modding Senior Member Company of Heroes Senior Member  #116
    Celéstial by heart Celution's Avatar
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    The german mortar team from panzer elite has yellow uniform and the whermachts has normal grey. I'll look at it, don't remember I had that problem.

    P.S. As BETA tester PM me for the bugs, not on the thread next time kk?

  17. #117
    Member tyler4171's Avatar
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    actually add us if u have MSN messenger.....

  18. #118
    Henschel
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    No I haven't
    Okay, I will use the PM.

  19. #119
    Regarding back to basic and modelling;

    I'm going to have to be realistic here. I'm starting university on the 24th of September, which as you know is going to require a lot of studying. So getting the OE working in my spare time is going to take hours, and as much i too want to use these vehicles in game it may be to much for me, at least without a proper re-release of the OE with documentation.

    That said, i'll still look into it. As far as i know, the OE allows you to link custom models to custom animations. Which leads me to another problems, effects. I'm not sure what these come under, and whether it would be possible to do the models justice. I mean, i don't know how to animate smoke and fire, so if we where get a model in game it still wouldn't be done properly.

    I'm not leaving the team, and definately model for you if the OE is re-released, but i can't see it happening if it isn't
    wazzup wizard?

  20. Company of Heroes Senior Member  #120
    Moderator Lethal Dosage's Avatar
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    Well i was rather surprised when i downloaded this a few days ago at just how small it is, i would have thought it would have been bigger than just a few mb. Well either way i've done a spot of testing, and since you can't attack files to PM's, it's attached below.
    Attached Files

  21. Modding Senior Member Company of Heroes Senior Member  #121
    Celéstial by heart Celution's Avatar
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    Hi all, just yesterday in the morning, my harddisk crashed!
    Now I have an back-up but that is from June 2007. And I got all my MyDocuments on my iPod.
    So I lost all my Modding data. Of Course I have the v.104, and I can ask Tyler for the next version if he send me it. But I will buy a new Harddisk, and I will recover the mod. But for now It is pauzed. But the mod is not dead.

    -Cheers

  22. #122
    Member tyler4171's Avatar
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    Virus here i cant currently.

  23. Modding Senior Member Company of Heroes Senior Member  #123
    Celéstial by heart Celution's Avatar
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    Tyler, so you lost your stuff too?
    Well, I got the new harddisk, and I will install it this week with windows and all. I'll start modding at the end of the week, and I will recover all stuff I wanted to make in the v1.05. Also, in the next version I will fix all bugs. LD, thanks for the bug report.
    Also, The Jagdpanther skin from Tskross will be in this mod.

    Hope you people still like this mod.

    -Cheers

  24. #124
    Member SergeantPyle's Avatar
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    wow. i mean WOAH!! cool mod. I like how you did the portits. I still need help because it said what file to open the mod with!!
    Last edited by SergeantPyle; 30th Sep 08 at 10:18 AM. Reason: Need help!

  25. Modding Senior Member Company of Heroes Senior Member  #125
    Celéstial by heart Celution's Avatar
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    Uhm, got my computer back working, but will give you help tomorrow.
    My COmputer needs lots of updates, and maby I can recover old sutff from the old Harddisk, so maby all my mod stuff.

  26. Modding Senior Member Company of Heroes Senior Member  #126
    Celéstial by heart Celution's Avatar
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    Great news!!!

    Ok, got some good news, I got all my mod stuff back, and the v1.05 will be the same as before. Didn't loose anything!


    To get back on the question: Can't you run the mod at all?
    Well, if you don't put teh files here:

    - The "Improved" folder, in the main CoH folder (C:/ProgramFiles/THQ/CompanyofHeroes)
    - The "Improved.module" file also in the main CoH folder.
    - The "Readme.txt", can you put in teh main COH folder, but you won't need it to play the mod
    - The "Back to Basics.lnk" file also in the Main CoH folder, and copy it to your Desktop.
    - The "RelicCOH.english.ucs" in the Locale folder (C:/ProgramFiles/THQ/CompanyofHeroes/Engine/Locale/English)

    Make sure you put your original .ucs file, that's already in the C:/ProgramFiles/THQ/CompanyofHeroes/Engine/Locale/English is, somewhere else, safe on your computer, because you need the original one for Patching the game.

    Thanks for that you like my mod! But for the Portraits, I didn't make them myself, I used stuff from my friends. (RGB, Kyranzor and KMOD team).
    Last edited by Celution; 1st Oct 08 at 10:56 AM.

  27. #127
    Celestial you don't have to modify the RelicCoH ucs files, someone will surely break his game. You can either create another ucs and place it in engine locale folder or even better - create one in your mods folder\locale\english folder

  28. Modding Senior Member Company of Heroes Senior Member  #128
    Celéstial by heart Celution's Avatar
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    Yeah, I was planning to do that in the next version, Lethal Dosage told me too.

  29. #129
    I would recommend Agameanx's second suggestion, creating the ucs in your mod's folder, it seems that having it in the Vanilla locale can cause conflicts with other mods ucs files...

  30. #130
    It seems the custom modelling scene might not be entirely dead, we might be able to get some new content game after all. i won't say exactly what it is just yet though

  31. Company of Heroes Senior Member  #131
    Moderator Lethal Dosage's Avatar
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    M3 Grant! Please, an unannounced mod project is desperately waiting for one!

  32. Modding Senior Member Company of Heroes Senior Member  #132
    Celéstial by heart Celution's Avatar
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    Yeah, iI think these would be the best to make without the OE:

    - M3 Grand
    - Jagdtiger
    - Bergepanther

    But the problem with the M3 Grand is, that you need to make that the upper turret can rotate, and without the OE we can't.

  33. Company of Heroes Senior Member  #133
    Moderator Lethal Dosage's Avatar
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    Well just as well people have gotten the OE to work, you just can't add visible crews, etc. to the model. So, so long as you don't want anyone poppingout of hatches, or sitting on the deck, it isn't a problem. I reckon the Bergepanther can be achieved my model mixing, and i should probably put it to Halftrack about trying it, the Jagdtiger would be harder as it needs a crane to load rounds through the roof, which means visible crews (unless you just want to settle without that so it's not totally realistic (every game did it this way).

  34. Modding Senior Member Company of Heroes Senior Member  #134
    Celéstial by heart Celution's Avatar
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    Well, why should we care about loading rounds in teh vehicle? I mean, no CoH vehicle has it...
    But I hope I will get time to spend learing the OE.

  35. #135
    I haven't researched the OE to much (i didnt think that much was possible with it)

    LD: do you know how effects work? I thought any muzzle flash/smoke effects would have to be custom...

  36. Company of Heroes Senior Member  #136
    Moderator Lethal Dosage's Avatar
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    Yeah, it seems that you need to use cutom effects, ect. as you can't use relics ones, but at this point, i think it would be an achievement if you could just get everything thats supposed to move animated and moving.

  37. #137
    Member tyler4171's Avatar
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    been a while since i posted here. So i thought why not. Im back at mapping for the mod.

  38. #138
    LD: I could learn to animate, but custom effects? :/

    Anyways, about the mod, i've been thinking about some AT for the brits. Its quite a common complaint that they don't have 'reliable AT', at least compared to their counterparts. So, I think we should give them the 6-pounder gun, more commonly known M1 57mm when the Americans adopted it

    An M1 with a british infantry crew should be fine, whddya think?

  39. #139
    Member tyler4171's Avatar
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    yup i think so.... its up to Celestial and not me though

  40. Company of Heroes Senior Member  #140
    Moderator Lethal Dosage's Avatar
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    IMO, while a 6pdr would be good, where to add it would be difficult to decide. The Soldiers HQ would be the place, but before or after the Captain? Before could be too early, after could be too late, and it's have to compete with the mobility and anti-inf capibilities of the Stuart. Plus didn't BtB add the 6pdr anyway to the Soldiers HQ and Tetrach glider (bugged in v1.04)?

    What i think would be a better idea would be the Gammon Grenade to either the Tommies (upgrade specific) or Sappers, cus face it, the PIAT sucks arse by design. You'd basically just have to copy the PE anti-tank nades, edit a few values and change the text.

  41. #141
    Member tyler4171's Avatar
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    PIAT sucks arse by design
    That has my Seal of Approval

  42. Modding Senior Member Company of Heroes Senior Member  #142
    Celéstial by heart Celution's Avatar
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    Yeah, I already added the 6 pdr. But I don't remove it because I like it. I'll make it cheaper though. I made it after the captain, because the British can build the 17pdr earlier.
    Also Raizan, U goona learn to animate?

    PIAT sucks arse by design
    Yeah the only good thing about PIATS are they shoot through hedges, and can't rip unprotected Marders to pieces if they engage them from close. Otherwise I hate them

  43. #143
    Member Mr.Mind's Avatar
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    Any news about those Tortoise and Jagdtiger?
    There are roads which must not be followed, armies which must not be attacked, towns which must not be besieged positions which must not be contested.

  44. Modding Senior Member Company of Heroes Senior Member  #144
    Celéstial by heart Celution's Avatar
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    Uhh, no new updates. Because you ask:

    - We maby continue with the Jagdtiger and M3
    - Instead of making new vehicles (yes we want them really bad too), we'll focus on new sorts of buildings, like bunkers, foxholes, bigger slit trenches etc. because they don't need any animation.
    - Also we'll maby make some new vehicle models to put into maps, like German Howitzers.


    Then I got a Q: I put the .ucs file under name "Improved.English.ucs" in the Improved/locale folder or in the Improved/Locale/English? Because I can't get it work because when I put the original .ucs in the Engine/Locale/English and my mod's .ucs in the Improved/Locale/English folder it won't work and when I put the mod's into the Improved/Locale/English it won't work either. The "Improved.English.ucs" is just a copy of the RelicCOH.English.ucs, is that wrong? How do I get it working?

  45. Company of Heroes Senior Member  #145
    Moderator Lethal Dosage's Avatar
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    Glad to hear your doing additional buildings!

    You got me stumped on the locale, i've had that same issue for months, no matter where i put it, or the fields i edit in the .module, it only wants to work in the default location.

  46. Modding Senior Member Company of Heroes Senior Member  #146
    Celéstial by heart Celution's Avatar
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    Yeah, I found that out too. So, waht I can do, is copy the original RelicCOH.English.ucs and rename it to: BacktoBasics.English.ucs and then tell in the readme.txt that you have to replace it with the original, and bring the original in a safe place on your computer.
    I think that's the best option.

  47. Company of Heroes Senior Member  #147
    Moderator Lethal Dosage's Avatar
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    Well so long as the mod's .ucs file is named differently from the the RelicCOH one, they can both share the same folder, just all mods installed will look to the BacktoBasics.English.ucs file first instead of the RelicCOH one, so if you changed some of the default entries, they'll also show up in other mods too.

    If anyone has a solution to getting the .ucs file working when placed in the mod's directory, let us know.

  48. Modding Senior Member Company of Heroes Senior Member  #148
    Celéstial by heart Celution's Avatar
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    Announcement

    Uhh, the next update is not far away, but the problem is that yesterday, when Tyler4171 sent me some files via msn, he also sent me the whole attrib file, and I was so stupid to put the whole attrib file in the mod file, so it overwrote alot of stuff I've changed after I send the v1.05 BETA to him and Henschel.
    So I got to make all the changes again, and I still have trouble with the new Veterancy Akranadas sent me.
    But he will look at it.
    To say something more about the Veterancy, the Axis (PE and Wehrmacht) recieve the same way veterancy as the US, but with other icons, and those icons are still bugged. The Allies (Commonwealth and American) recieve also the same way veterancy as they always did.
    But, instead of having just 3 levels of veterancy, I gave the Allies 5 levels, and the Axis 4. (don't worry about balance, because the 5th lvl of veterancy is hard to get).
    But I still got alotof things to do before I can release the v1.05.
    And the file will be alot bigger too, the v1.04 was just a few mb, but the next version wil be over 70 mb I think.
    Last edited by Celution; 22nd Oct 08 at 3:06 PM.

  49. #149
    Member tyler4171's Avatar
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    nope i still have the v1.05 zip file

  50. Modding Senior Member Company of Heroes Senior Member  #150
    Celéstial by heart Celution's Avatar
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    I know you got the v1.05, but after I sent it to you, I made several new things and fixed alot of bugs, so when you sent me the files yesterday, I overwrote my new files with the old ones.

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