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Company of Heroes: Tales of Valor

  1. Forum Subscriber  #151
    Member Supernaut's Avatar
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    OOOooOoOOoo, Colonel Temp brings up a good possibility. It could possibly be that indeed.
    I really doubt what Temp said is the case, as CoH: Online was specifically designed towards the asian market, we already have CoH - the changes they made just seem to include a hero character that levels, and unlockable abilities.
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  2. Modding Senior Member Company of Heroes Senior Member  #152
    Celéstial by heart Celution's Avatar
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    Not only unlockable abilities, they get new untis and vehicles in CoH Online. I want to too in Europe .

  3. #153
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    It would be a cool thing actually. Like maybe there could be a different version of the game that is similar to Europe In Ruins, but it never goes away.

    Like keeping veterancy and what not (but making it much harder to obtain). It would be a nice addition. British would have to be changed, and Wehrmacht would have to have earnable vet.

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  4. #154
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    It won't be CoH: Online because the Chinese publisher over there has exclusive rights to it for over a year, and this is coming in Feb...

  5. #155
    When exactly did coh:online come out?

  6. #156
    Luger
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    Plus, no one in NA wants COH online.

  7. #157
    Its not exlusive rights they have, its exsclusive rights in Asia.

  8. #158
    Not only unlockable abilities, they get new untis and vehicles in CoH Online. I want to too in Europe .
    There are only 2 factions planned for CoH Online at the moment: Allies (Americans) and Axis (Wehrmacht). No campagin, no AI for skirmish. Due to new abilities and units it also seems incompatible with vanilla CoH and OF so releasing it in Western countries would divide community.

    So:
    CoH Online = Asian vCoH - singleplayer component + "Pimp my Commander module"(TM).
    Last edited by Private; 24th Aug 08 at 12:26 AM.

  9. #159
    11 pages of nothingness. Came to this thread looking to get some info on a new CoH title and what I get is a bunch of history teachers explaining why the we shouldnt make perfectly funny jokes like the French having only the retreat button. *chuckles*

    The French surrendered in June 1940, ten months after the invasion of Poland. IMO, this reputation is justified, at least for the French that lived during this era.

    I vote Russians and Japs. I also wouldn`t mind another German faction, they`re intresting and have plenty of depth.
    Last edited by [TigerHunter]; 24th Aug 08 at 4:34 AM.

  10. #160
    Member Savage Noble's Avatar
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    TigerHunter I'm right there with you. The Eastern and Pacific fronts definately need representation in the essence engine. I was think of a 3rd German faction(one that would exclusively fight the soviets, since the German armies of the west and east were consderably different) The eastern army would have Panzer IIs, IIIs, IVs, Panthers, Tigers, KTs and an assortment of tank destroys(Elefant, jadgpanther, etc...) SS troops(finally?). Doctrines will be different aswell. One doctrine would be bombing/artillery doc, to basically level the enemy with Ju-87s and field guns. Another would be a main battle doc(similar to Blitz but different), a third could be perhaps a foreign support doc, where you can build german units but call-in cheap foreign infantry and armour for quick reinforcement.(romanians, italians, hungarians, w/e). I always had it in my mind that they will expand CoH to encompass more of WW2. Who knows.

  11. #161
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    would be interesting to know if coh online is a completely new built/code of the game
    comprehensive guide how to install the Zoom-Out-Mod

    this mod works online and in ranked games [2.602]

  12. #162
    Member Cobra5's Avatar
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    No. CoH online is just vCoH multiplayer with expanded command trees (resulting in new abilities for some units) and a customizable hero unit. Its free to play but there are microtransactions that make your dude stronger.

    At least as far as I can tell from the few english stories I've read and google translate + Chinese Forums.

  13. #163
    Member Dazz's Avatar
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    I would perfer the Easternfront conpaired to the Pacific due to the more verarity of units, The US only had 10% of their forces fighting there and are basic troops and tanks, Japan had also limited numbers of types, light tanks, artillery troops and ar cover. I would like to see more snow maps too, in the beta snow looked pretty awesome and the vast amounts of units, light, medium, heavy and super tanks for both Germans and Russians AT guns infantry. I don't want another OF addon with limited troop types again!

    (light) T26, (Med) T34, (heavy) KV-2 (Super heavy) JS-122 so my vote is for Eastern front.
    Last edited by Dazz; 25th Aug 08 at 10:11 AM.

  14. #164
    Member Savage Noble's Avatar
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    KV-2 would be more like the AVRE in playabilty, not really a heavy tank. Maybe a KV-1 with option to upgrade to KV-85?

  15. #165
    Gouka
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    Bah, no actual news anywhere on this it seems. Oh well, judging by the price point, my vote is for another two factions being added with one or two more campaigns and more maps. Considering what's left and popular, Jap / Marine, or German / Soviet would seem to be the favorites. For the Japanese, yeah they don't have as much equipment as other factions, but there's enough there to fill in. A pacific game would be alot more of an infantry game though. Eastern front is sort of the opposite and is more like what should we leave out. But just think of the fun we could all have with all that armor...

    Italians / Soviets would be cool too as it would then add in both the Eastern and North Africa fronts. But the Italians...heh. Anyway, it's fun to guess and read others opinions, but I wish Relic would just throw us a bone of some kind.

  16. #166
    Nimrod
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    And it may be cool to develop the unit of each factions like the A-34 comet, which are the first heavy tank for the British and are more original to play than 3 Churchill ...
    They could create also some new type of infantry with new weapons. And new abilities such as fortified a house and make this structure more resistant to the tank shell and artillery shot. For the Russian, new type of experience. With the experience, the infantry and vehicle could have some abilities and new button to upgrade armor or weapons.

  17. #167
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    Well, not really related of a reply, but in the case of the churchills it "easily" explains itself in the fact the doctrine using them is the Royal Engineers. And historically, the royal engineers actually did make uses of their own Churchill variant, the Churchill AVRE, if I recalls well.

  18. #168
    Cabsav
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    It would be hard to integrate Russia with the current races, its not just about historical accuracy its about believability. Italians and Russians fighting in Normandy is simply not believable let alone historical. In games realism and historical accuracy take a back seat but believability is one of the developers main concerns and some aspects of history and realism help create it. The reason why they added the Panzer Elite and British to the game was because both sides were in vCoH's theatre and could be easily integrated in multi player. Despite the fact the Panzer Elites being historical or not didn't matter as long as believability was achieved.

    If the Russians did fight in Africa, Holland or Normandy then im pretty sure Relic would have added them in opposing fronts.

    IMO having Russia fight alongside the British in multiplayer would kinda kill it, i want a good tactical game but on top of that i also want one that is believable. Although the Italians IMO wouldnt seem too out of place.

    What i could see is say, a different variant of Commonwealth forces like the Desert Rats or something, similar to what Relic did with Panzer Elite and German forces.

  19. #169
    Member Carl's Avatar
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    @Cabsav: Again read Relics statemnts about their intent for the direction of CoH. They can't very well achive that if Russia and Japan get left out.

    It's not a question of IF Russia and Japan will be in CoH a some point, it's a question of WHEN.
    I don't know what i'm talking about, ignore me.

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  20. #170
    BatAttack
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    @Cabsav: "It would be hard to integrate Russia with the current races"

    Races? Wehrmacht is a race? : /
    Armies, or Factions methinks.


    "its not just about historical accuracy its about believability."

    As someone who plays primarily multi-player, I couldn't care less. They look pretty and historical, but they are just arenas. I want to be able to fight whoever against whoever.

    3... 2... 1... fight!

  21. #171
    Cabsav
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    Haha sorry yea armies my bad.

    You have a fair point but not one that i can agree with. I only play multi payer as well but i think trying to get rid of the whole Arena feel is a pretty emphasized part of the game design. The fact is there are only 2 possible teams to be on and that brit vs America or Wehrmacht vs PE isn't possible. If it was like an Arena such as Age of Empires or Total Annihilation where you can set up the game to whatever you want then yea it would work, but CoH isn't designed like that and consistency is pretty important.

  22. #172
    Thadius
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    The whole will Russia fit with this background conversation has been had alot since OF and really the only thing that comes from it is that there are people who cling to the idea of a more realistic setting for the armies to fight in. And those who don't really care so long as the army is there and it has lots of new units to play around with.

    Personally I wouldn't mind if they added Russia, and in MP you can use them on any map since its only Multiplayer and not the campaign. One solution although not without flaws is to make it so Russia can only be used on maps they are set for so people can have that realistic feel, but then you limit the players options for the game and just frustrate some for the sake of others. Another option could be to make it a setting for the host to allow all armies to be selected regardless of map. The main thing is that if you don't like seeing say Japan fighting in Normandy, you don't have to play it but also doesn't mean you can try and tell others to not have the choice to play that army.

    I am sure Relic will come up with some means to keep things within their own guidelines for the game, assuming that this tales of valour will be a new expansion or just a collection of DLC on a DVD,who knows it might not even come out for all we know.

    Also why not kill 2 birds with 1 stone and add Russia along with Italy as MP only army like the Wehrmacht in VCOH. Italy did send around 200,000 troops to Russia so its not unbelieveable in that respect.

  23. #173
    SuicideCow
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    Seriously it's kinda stupid if people got angry because you can play as the Russians on Vire River valley ( for example ).
    If they want the true experience they should join the army and go to either Iraq or any other country that's currently in war.

    It's a game and you have to make a balance between realism and fun.
    A game might be very very realistic, but it could also ruin the fun of it at the same time ( because of it being so realistic ).
    Adding the option to deny users from playing certain armies would be rather stupid, i can already see the games in which the host blocked the British army simply because they can't handle it.

    Expect to see players blocking armies not because they are overpowered, but simply because they can't win of them because of the lack of their skill or maybe because they got "OMG l337 UB3R T4NKS".

  24. #174
    Most of the time "realism" will nor ruin fun, although a term "belivable game realism" should fit better.

    If they add Russians i would have no problem seeing them on a bocage map.
    Balance of units based on "realism" is the only thing that matters in a WW2 RTS, "terrain beliveability" is secondary at best.

    The only thing Im worried is the possibility of makeing Soviets a uber mob/swarm type of faction(if its possible considering the situation right now).

    I dont want to see a Soviet mob rushing frontally a tank without takeing no, or minimal casualties.(we have that allready in COH ,and no thanks)

  25. #175
    Thadius
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    @suicidecow
    Yeah as I said the idea of blocking armies was flawed since people could block allied or axis armies they thought to be overpowered, although not all players would be like that. And yeah I agree it is a game that should be enjoyed regardless of the map you are playing with whatever army you want just enjoy it for what COH is, which is fun.

    The campaign for any new expansion should be the only part with the believeable maps and setting since that is a story driven aspect and needs to be more realistic. MP is just for competitive gaming and a laugh with friends online, where the immersion should be for the SP.

  26. #176
    Member BoDyBaG2224's Avatar
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    I also agree with not caring if the historical accuracy isn't there. But it would be fun playing as russians with a US player vs some italians or something. Last time I checked this wasn't a realism sim. Just add in new factions and balance, rinse and repeat.

  27. #177
    Quote Originally Posted by Cabsav
    What i could see is say, a different variant of Commonwealth forces like the Desert Rats or something
    Would need to include the Second Australian Imperial Force too then

  28. #178
    I also agree with not caring if the historical accuracy isn't there. But it would be fun playing as russians with a US player vs some italians or something. Last time I checked this wasn't a realism sim. Just add in new factions and balance, rinse and repeat.
    Actually it would be pretty neat to see a communist as a seperate "alliance." So basically you would have communist,axis, and allies.

  29. #179
    BatAttack
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    "Actually it would be pretty neat to see a communist as a seperate "alliance"."

    I don't see any reason to do that.
    They may have had conflicting interests (which played out when they started to slice the pie after the war), but they fought against the Wehrmacht, and they converged on Berlin.
    The Soviets were definitely on the Allied side.

    Maybe for a nice 50's/60's mod though. :P


    - Regarding Army blocking options, my only question would be: which options apply to auto-match? I would assume no blocking in auto-match.


    - Regarding realism, this game does nicely with the map environments, but overall it is far far from realism already. What on earth are Knights Cross Holder squads? If you can have made up infantry units, you can have the Japanese fight the Soviets, etc.

  30. #180
    Member Carl's Avatar
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    If you can have made up infantry units, you can have the Japanese fight the Soviets, etc.
    Actually the russians and Japannesse did fight each other in WW2, in fact up until at least 1990, (last source I can find on the issue), the two countries STILL hadn't signed a peae treaty over WW2, they're officiolly still at war, making WW2 one of the longest running wars in history xD.

  31. #181
    Thadius
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    I think the Russo Japanese battles where named something (and this will probably be spelt wrong) the Nomohan incident. Basically the Russians outmatched the Japanese everytime and ended up with Russia deploying many units to guard that area in case of future attacks.

    @Batattack
    I don't really play auto match but if it had something to do with the relic server settings then I guess it would be upto them really. The army blocking option would really only be there to make it more realistic battlefield wise for those players who would have a large disturbance in their pants if they saw russians fighting in Normandy, for everyone else it wouldn't matter.

  32. #182
    There were two conflicts between the Soviets and Japanese:

    The Russians fought the Japanese early in the war (38, or 39 I think). Which I believe would include what you are referring to. This included the Decisive Battle of Khalkin Gol (Sp?), which was one of the most important battles of the entire war (directing the Japanese southwards and freeing up Soviet armies to move to the West). But this was too early to fit in the game. There was no declaration of war here.

    The other was Operation August Storm in August of '45 (After Hiroshima, before Nagasaki). Where the Soviets declared war and invaded Manchuria. This is later than Normandy, but would be close enough to fit the game. But I doubt they would make a game about it. Maybe a few maps if we get both the Japs and Soviets in the game at some point.

  33. #183
    Thadius
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    The conflict in 1945 between the Japan and Russia would be an interesting campaign setting, although maybe a little too unfamiliar for some. Still as means to an end for getting them both into COH that would be different at least and give you all of the late war tech of both sides to have in game.

  34. #184
    Member A7X's Avatar
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    back on topic, why not have russia as its own side, i.e Allies, Axis and Russia.

    This was you could have russia vs axis fine. might be then good to block off allies vs Russia.

    I think its very conclusive that everyone loves Russia and everyone wants to throw hundreds of men up that riverbank in Stalingrad so somehow, realistic or not, relic need to meet the demand.

    and when was the last time Relic let anyone down?

  35. #185
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    communist alliance replacing allies on some maps would be pretty damned awesome. maybe even a serbian insurgency on the soviet side.

  36. #186
    Member BoDyBaG2224's Avatar
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    back on topic, why not have russia as its own side, i.e Allies, Axis and Russia.
    I think that would be a very cool idea.

  37. #187
    Member drChengele's Avatar
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    A Yugoslav insurgency would be more likely, but still, the question remains, what would they fight with? At least with Italians and Romanians you can have some semblance of military hardware, and even those ideas I find laughable for a game of CoH's setting - not that I have anything against Italians and Romanians, it's just that I can't possibly see them as a full-fledged faction that would be able to stand up to US/Brits/Russians without eleven thousand ways of overstretching the facts.

    As for the "Axis, Allies, and Russia" approach... Russia was technically part of the Allied forces. How about in team games there is a team penalty for Russian + Allied teams? Like a penalty on LOS sharing, penalty to shared resources, something like that. That would go a long way towards displaying the dissociation of Russia and other Allied powers.
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  38. #188
    drChengele, I like the penalty sharing idea .

    About having Italians and Romanians and all smaller powers helping the bigger ones, how about them being call-ins as command tree abilities? Sort of like the Canadian Artillery. Will this make sense?

  39. #189
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    To ammend drChengele's comment, don't anyone recall those meeting of the allied countries' leader? There was one thing about them, and it was who were present.

    Roosevelt. Churchill.

    AND Staline. So yeah, officially, Russia was part of the allies.

    Heck, if I recalls well, when canadian premier McKenzie King played host to one such allied leaders meeting in Quebec, though Staline wasn't present, he lauded Churchill and Roosevelt for deciding the date of a very important operation that ended up being called D-Day if memory serves me well.

  40. #190
    there is alot of speculating we can do, but so far there is no mention to leave the western front.
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  41. #191
    kenty900
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    As for the "Axis, Allies, and Russia" approach... Russia was technically part of the Allied forces. How about in team games there is a team penalty for Russian + Allied teams? Like a penalty on LOS sharing, penalty to shared resources, something like that. That would go a long way towards displaying the dissociation of Russia and other Allied powers.
    Bloody good idea tbh, take note of that one relic. I think it's going to be very 'interesting' to say the least the allies and russians in games. *looks at bbc news, looks at end war* Rofl. Back on topic i'll be stunned if it's not russians in next expansion 'IF' tales of valour is the next expansion. So much so i'd not only eat my hat i would walk around in high heels and a tu-tu...... and not at a weekend for a change ;p

  42. #192
    Member Cobra5's Avatar
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    Honestly I strongly, strongly doubt we'll see any other front before CoH2- if we even see new factions at all.

    Personally... as 'awesome' as the russians are, after OF, I really think I don't want any more factions added anymore... :/

  43. #193
    Thadius
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    What exactly would you call in for the other axis powers? Italy has enough hardware to be a single faction on its own albeit an early war one. Would each axis nation on the doctrine tree be its own seperate one? or part of a single tree? And if so how many units from each would be in? I would like to see:

    Italy - At least a Semovente da 75 or some infantry
    Romania - R2 Tacam tanks or again infantry
    Hungary - Zyrini assault gun or Toldi/Turan tanks

    Anyone add any other nations or units that would be different from tanks and infantry that would make them more individual.

  44. #194
    Quote Originally Posted by Thadius
    What exactly would you call in for the other axis powers? Italy has enough hardware to be a single faction on its own albeit an early war one
    And that's the problem. CoH isn't early war, CoH is from Normandy 1944, not North Africa/ Italy 1942-1943. I agree with Cobra5. I don't think we need another 2 extra factions.
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  45. #195
    Member Carl's Avatar
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    CoH is from Normandy 1944
    You do realise theirs a 90% chance that if they ever do russians the battles will be set around Stalingrad or Leningrad. Those where 42-3 AFAIK, so Italy/Northarn Africa in that time period is tottally pluasible, CoH isn't an ultra realism game, the dev's probabl;y won't blink twice at piting a 1942 army vs. a 1944 army.

    p.s. for those wondering where to find the statments regarding relics desires for the CoH franchise, it was in one of the video interviews Buggo did during the runup to OF.

  46. #196
    This topic is still going strong, it seems. The cries of "We want the Eastern Front!" continue to echo throughout the fandom.

    Quote Originally Posted by Carl
    You do realise theirs a 90% chance that if they ever do russians the battles will be set around Stalingrad or Leningrad. Those where 42-3 AFAIK, so Italy/Northarn Africa in that time period is tottally pluasible, CoH isn't an ultra realism game, the dev's probabl;y won't blink twice at piting a 1942 army vs. a 1944 army.
    I disagree that they would do this, if they did do the other front; there's no need to go back in time. Do a wikipedia search for Operation Bagration.

  47. #197
    Member Carl's Avatar
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    Do a wikipedia search for Operation Bagration
    Which is allmost tottally unknown to most people.

    If they do Russians they are 90% certian to do somthing people are semi familiar with, that means Stalingrad or Leningrad.

  48. #198
    kenty900
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    Woaw coh =/= realism! end of. New faction/'s that may come in as they certainly will at some point.
    the dev's probably won't blink twice at piting a 1942 army vs. a 1944 army.
    AGREED! And i hope not either. Even then it would probably be the breakout around and encirclement of stalingrad. Followed by battles pushing back west. I really wouldnt care if the devs stuck say IS2 1944 tank in a battle ending early 1943. If someone does then i ought to slap you silly. It's not that difficult to accept.

    Anyway blow up the tracks and derail the argument of timeline 'realism'. I for one as long as it's ww2 and i get me some new content preferably in the shape of some new factions. Will be a happy man.

  49. Forum Subscriber  #199
    Member Supernaut's Avatar
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    Just because CoH is set in 1944 Normandy, does not stop the developers making expansions that.. well are not set in 1944 Normandy, pretty naive to suggest they can't add an army because it doesn't fit the timeline.

    Also in MP it doesn't make a shred of difference where you army fights it's all about balance That and the arguement could lead to realism vs believability, well in an MP game it is believable for me for any armies out of the allies & axis to fight together as it's just a game.

    If I saw Americans running around with Russians in the Campaign though I'd have something to argue about.

  50. #200
    Member IndigoSpyder's Avatar
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    Historical accuracy...



    Copy my image code if you want Japan in a CoH expansion!

    BTW, fuck balancing. Give us the Japanese, Russians, Italians and French in CoH, pls awesome Relic team.

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