Buffs
-Increase the damage of TSM plasma to heavy infantry (almost no reason to use it over HB as of now)
Totally uneeded. Just buff the plasma damage against regular infantry a tad- the fact that plasma has no setup time and 30 range is not to be underestimated.
-Reduce cost of TSM ML by 10 req (most expensive HW in game, while average performance)
Again, uneeded. Being able to buy missles on the fly is hugely adventgous to typical AV units- you should be taxed for it.
-Reduce the squad cap cost of ASM to 2 (not worth 3)
I'm torn with this one- I'd like to see them 2 pop, but in T1 it makes them too spammy. At the same time, changing their popcap depending on your tier is weird to me. Probably the best option though.
-Increase Terminator flamer damage to same level of TSM flamers with both levels of target finders (weapon is never used due to vast inferiority to AC)
This is fine- Termie flamer could use a buff.
-Increase Terminator melee damage to same level of TSM and add knockback effect (too easy to tie up with cheap units)
Sure, make them as good as a tactical- but a knockback effect? Are you kidding?
-Increase Terminator FotM accuracy to 50% with the stormbolter (same reason as NW, combined with melee knockback so they have a chance to get rid of cheap CC units)
I actually wouldn't mind this either- storm bolters are supposed to be good at FoTM and most of the termies damage is their asscans anyways. The other 6 guys do OK with storm bolters, but theres only so much you can do with 25 range.
-Increase both Terminators and Assault Terminator teleports to 2.5 seconds a side (5 seconds makes it the slowest teleport in the game, the range isn't even very good)
Mabey 3 seconds, and if you did it for oblits too. Even then I don't see why a buff is needed- the ability to jump terrain is not to be underestimated.
-Reduce Whirlwind setup time to 3 seconds (5 second set up on an expensive T4 unit seems a bit much for it to be used effectively)
Totally uneeded. The WW is fruiting rediculous already, if anything it needs nerfing.
Nerfs
-Increase smite cooldown by 20 seconds (60 seconds way too short)
Sounds fine.