Sorry, I realize this is a bit of a thread-dig, but can anyone give a vague build-order for the advanced frigs strat and/or the marine rush?
I can't seem to get that advanced research mod out fast enough![]()
Sorry, I realize this is a bit of a thread-dig, but can anyone give a vague build-order for the advanced frigs strat and/or the marine rush?
I can't seem to get that advanced research mod out fast enough![]()
Fast Frigs/Marine opening build order is as follows:
MS:
2xColls->Refinery->Extra refineries/Colls as needed (though you can go without any)
ResearchMod->AdvResearch->Frigate Mod
Carrier:
2xColls->X Interceptors as needed(i.e. if they go straight bombers)
FighterMod/[After research]>Gravwell:>Frigatemod:>Cloaking
You can get the cloaking before the frig mod if you want, it shouldn't take much out of your frig time, and it helps vs. early fighters.
awesome, thanks, i'll have to lab this a little bit.
I find early in game that if u hyper in a few pulsars and a support frig, u can hit-and-run the vaygr's far-flung collectors and resource controllers. they are fast enough to attack and destroy the vaygr collectors and evade the return fire from the controllers. plus they can go back to the frig to re-feul and repair. if your lucky the vaygr player will start to divert some of his ships to stop this harrassment to his income, and by that time, it should already have put you far enough ahead to destroy his main base utterly with a few mid game destroyers and frigs while he only has minor frigs, corvs and fighters. (providing he does not do the same to you of course)
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