On behalf of Relic, I want to extend our apologies to the Dawn of War: Soulstorm community for the first patch to the game being delayed for several months. During the creation of the patch a number of technical issues turned up related to the various digitally distributed versions of the game. We had not anticipated these issues, and are new in dealing with digital distribution, so solving these problems took much longer than we would have liked. In addition, we became aware of a number of new bugs as we worked on developing the patch that made it clear that more than a hotfix for a few key issues was necessary. We then made the decision to further delay the patch to address them. None of this was clearly communicated to the fans of the game. We will attempt to better communicate such delays and decisions in the future.
Right now we expect the patch to be released next week. I will be posting the full Soulstorm patch notes this week.
Update with Patch Notes 09/18/08 - (Release notes are not final)
changelog
Fixes
Fixed Sisters of Battle Holy Icon resource bug.
Fixed Dark Eldar Observer Soul Powers bug.
Fixed Eldar Harlequin's Dance of Death ability that reset the player's resources.
The Illusory Monolith will no longer become real if there are Flayed Ones inside.
MAJOR
Addressed an issue with trainers working in multiplayer games
The automatch matching range has been changed. Players will now only match up if they are within 200 points of each other
Observers can no longer use Dark Eldar soul powers
Harlequin dance of death no longer drains the player's resources
The Deceiver's illusionary monolith will now always despawn correctly when the ability duration is complete
Fixed Sisters of Battle holy icon resource exploit
Dias of Destruction Dark Scythe ability will no longer be fired multiple times in a single use of the ability
MINOR
Sisters of Battle Mine Fields no longer leave their flame effect if they are destroyed before being fully constructed
The Daemon Prince healing in combat modifier will no longer apply repeatedly as the player issues attack orders against enemy heroes
Sisters of Battle Thermal Plasma Generator armor type changed to building medium
Furious Charge will now properly affect Cultist Aspiring Champions
Warp Spiders will now properly prioritize infantry targets over vehicles when automatically attacking
Seraphim Veteran Superiors will now benefit from Zealot Charge
After Martyr's Gift is researched Celestian Veteran Superiors, Imagifiers, and Seraphim Veteran Superiors will now properly provide a faith bonus on death
Dark Reaper Exarchs now benefit from optics upgrades
Tau Listening Post Rail Guns now improve the weapons DPS against all target types
* The Hellion Squad Succubus's melee weapon will now properly increase in damage when Power Blades is researched
* The Tower of Carnage add-on will now give the same resource bonus as the other races listening post add-ons
* Torture Amp hotkey changed to M
* Righteous Fever on Repentia squads will no longer turn off when the squad "leader" dies
Missionary Lay of Hands hotkey changed to Y
Battle Sister squads with heavy bolters using an attack move command will now properly attack at their max range of 40 meters
smite can now target commander units
* Entangle will no longer be unavailable on Guardian squads when a Farseer is attached
Tankbusta rockets can no longer attack ground
Tactical Missile Launchers can no longer attack ground
The Celestian Veteran Superior now benefits from Blessed Armor research
Skyray Gunships now have a fire on the move penalty
Archon special attacks now do damage at the appropriate time during the animation
IG Heavily Fortified Listening post upgrade now properly increases the damage of the listening post
The Tortured Slave's thrown death animation no longer repeats
The Penitent Engine's Flamers fire on the move penalty has been increased to be in line with other walkers
The Daemon Prince now has additional audio lines
The Helm of Alpharius Wargear now properly grants detection to the Daemon Prince in campaign
The Warbanner wargear will now properly affect the daemon prince
Honor Guard Grey Knights no longer take up population cap
Honor Guard Possessed Marines and Horrors no longer take up population cap
Hellion, Scourge and Warp Beast honor guard units are no longer able to board transports
Honor Guard Harlequins no longer use squad cap
The Eldar AI will no longer build a Support Portal before the requirements are met
The Raven's Short Circuit can now target vehicle high
Immortals reassembly radius reduced to 20
Fixed a bug where multiple faith abilities used in quick succession would cause the player to only pay for one of them
Targeting Optics now properly increases the sight and weapon range of the Firewarrior squad leader
Targeting optics now properly increases the sight range of the Stealth Suit squad leader
The Honor Guard Kasrkin Sergeant now affected by Kasarkin Armor research
Abilities that disable combat on vehicles will now properly disable special attacks as well
The Ork forces in the campaign will now always use the proper color scheme
TRIVIAL
Hellion Honor Guard jump ability will now properly recharge
Tau Commander Marker Drone wargear now properly increase the Tau Commander's damage
Space Marine Storm Bolter accuracy on the move penalty reduced to be in line with other units.
* Grey Knights now take up only slot in a transport
Space Marine research, Wargear: Power Fists can now be researched in the single player campaign
* Honor Guard Cultist Squads now benefit from Unholy Sight research
Guardian Plasma Grenades will now damage Monster armor types
Techpriests now start on stand ground stance
Imperial Guard wargear now properly applies bonuses
* Honor Guard Heavy Weapons Teams no longer use population cap
* Macharian Cross now properly boosts the speed of all Command Squad members
* The Hammerhead holographic clone armor type changed to vehicle medium
* Honor Guard Broadside Battlesuits no longer use population cap
* The Tortured Slave's morale will now properly recover when it reaches its maximum
Honor Guard Reaver Jetbikes can now decapture points.
Sluggaboyz ranged_attack_range affecting their AI behavior adjusted.
Ogryns, Ogryn Bone'eads, Kasrkin Sergeants, the General, all Psykers and Priests now do morale damage.
Guardsmen Sergeants morale damage increased.
Hellhound's Let It Burn ability now does morale damage.
Added death explosions to Imperial Guard vehicles.
The Broadside Railgun now has a piercing value against infantry low.
Corrected tooltips on the Tau Commander stating that he didn't have a melee attack.
The Shas'Vre Fusion Blaster damage against infantry heavy high increased to match the other damage values.
Drone Squad unburrowing now does morale damage.
Kroot Shaper now has Feral Leap like other Kroot infantry.
Fixed a bug with Tau's Iridium Armor wargear not working properly.
Tau vehicles now have death explosions.
Barracuda's Missile Pods now fire simultaneously.
Barracuda's Ion Cannon morale damage increased slightly.
Crisis Suit Missile Pods can no longer attack ground.
The Krootox now uses their own sound set instead of the Carnivores'.
Fixed a bug with Or'es'Ka's Multi-Tracker not working properly.
Enabled the Snare Trap's sounds.
Fixed an incorrect fire on the move penalty on Haemonculus' Destructor and Splinter Cannons.
Soul essence spawned by the Slave Chambers with Torture Pit Add-on can no longer spawn in inaccessible locations.
Dark Eldar generators death explosions now have proper morale and damage values.
Tahril no longer takes up population cap.
Adjusted the min damage value of the Ravager's right side Disintegrator.
Archon Tahril now benefits from the Poisoned Blades upgrade.
Fixed a bug with the Trophy Rack wargear not affecting Tahril's melee weapons.
Psyocculum now increases the range of Veteran Superior's pistols to match the ranges of her squad members' weapons.
Adjusted the damage of the twin Penitent Engine melee weapon to match the main melee weapon.
Added morale and physical damage to Sisters of Battle generator death explosions.
Fixed a bug with the Sisters of Battle Emperor's Blessing wargear that was causing infinite health degeneration.
Added a death explosion to the Exorcist.
Added hotkeys for the different Field Logistics upgrades and Mechanized Production Efficiency.
Enabled the Living Saint's sync kills.
Fixed Ecclesiarchal Servitor's get up animation.
Fixed Death-Cult Assassin's get up animation.
Fixed Missionary's get up animation.
Chaos
Reduced the maximum heavy weapons capacity of cultists to 2
Chaos Heavy Weapons research now increases Cultist max heavy weapons by 2
Hell Talon damage against vehicles and buildings reduced by 10%
Dark Eldar
Haemonculus Lab requisition cost increased to 200 requisition/50 power
Reaver Jetbike build time increased to 2seconds
Hall of Blood cost reduced to 225 requisition
Gruesome Display addon now grants a small detection radius to the Slave Chamber
Cruicible of Malediction duration reduced to 6 seconds
Scourages minimum broken time reduced to 5 seconds
Raiders damage against vehicles increased by 10%
Eldar
Call to War research time reduced to 45 seconds
Webway Gates now require the Webway Assembly
Ranger damage reduced by 10%
Farseer cost reduced to 220 requisition/80 power
IG
Hellhound fire on the move penalty increased to 0.4
IG Listening Post addon cost increased to 100 requisition/60 power
Kasrkin Grenade cooldown increased to 60 seconds
Necrons
Necron global power upgrade cost reduced to 350 power
Necron global power upgrade 2 cost reduced to 550 power
Orks
Stormboy squad cost increased to 180 requisition
Grot infiltration cost increased to 50 requisition/20 power
Big Mek teleport cooldown time increased by 10 seconds
Nob squad building damage reduced by 10%
Trukk buildtime increased by 5 seconds
Sisters of Battle
Inferno Pistol research cost increased to 50 requisition/30 power
Cannoness faith generation rate increased
Space Marines
Smite cooldown increased by 15 seconds
Tau
Firewarrior commander damage decreased by 10%
Kroot shaper buildtime reduced to 20 seconds
Vespid jump starts half charged
Barracuda damage decreased by 10%
EMP grenade duration time reduced by 5 seconds
Update on September 24th: The Soulstorm patch has been undergoing testing on all language versions and digitally distributed versions of the game. We are now up to release candidate 3 for the patch. Bugs were found during testing that needed to be fixed and the patch is being rebuilt into the new release candidate. The latest bugs were generally isolated to the installation for the patch, which is the part of the patching process that has undergone the most change as we support the digitally distributed versions of the game.
What does this all mean? Not too much, I’m just trying to keep you all updated as to what’s going on. Our goal is still to ship the patch this week and we’re working on it.
Update on September 30th: We wanted to post another update to keep Soulstorm fans informed of what's going on with the patch that we are working on. Here is the current situation:
We are making progress on the outstanding installation issues for the digitally distributed versions of Soulstorm. Currently there are five outstanding versions of the game that we are dealing with. We are hoping to have fixes for these versions of the game implemented by the end of the day today so that we can build a new patch tomorrow. The quality assurance team has verified our bug and balance fixes that are applied to the game itself, so that part of the patch has been finalized.
If the outstanding fixes are made today and a patch is built tomorrow, we would still require two to three days for the quality assurance team to test the patch and verify that it’s installing correctly on all versions of the game and there aren't any new bugs. Unfortunately this means that we won’t be ready before the weekend, so the patch will not be released this week.
We’d like to thank all of you for your continued patience as we climb these last hurdles to get the patch out.
Update on October 7th: We have some progress to report on the Soulstorm Patch. We have just one remaining bug with the patch and we are waiting on some information to arrive today so we can fix it. If the information arrives we’ll put in a fix, if it doesn’t, it's not a major issue that we'll hold up the patch for at this point. We’ll move ahead with the full quality assurance test pass that is required to release the patch. Testing will take about three days, and barring the discovery of any new bugs, the patch will then be ready to ship.
Our thanks to the Soulstorm community for bearing with us as we work through these bugs and get this patch out the door.
Update on October 10th: As we mentioned earlier this week, we had a final Soulstorm patch going through quality assurance testing this week. Testing was completed yesterday and turned up a bug in the record games system that installing the patch introduced. We have made the decision to fix the bug and build a new patch, which will be release candidate 8. RC8 is being built and sent off for the same full test pass today, with the hopes of shipping the patch once testing has been completed in about three days. We’ll post another update next week when testing has been completed.
Update on October 21st
Patch released.
changelog
We must extend our apologies to the Dawn of War: Soulstorm community for this patch being delayed as long as it has been.
A number of unexpected technical issues were uncovered during the testing phase of the patch, and these had to be addressed before the patch could be released.
We'd like to thank you for your patience as we worked to sort out these issues and hope that you continue to enjoy the expansion.
Fixes
- Fixed Sisters of Battle Holy Icon resource bug.
- Fixed Dark Eldar Observer Soul Powers bug.
- Fixed Eldar Harlequin's Dance of Death ability that reset the player's resources.
- The Illusory Monolith will no longer become real if there are Flayed Ones inside.
- Addressed an issue with trainers working in multiplayer games.
- The automatch matching range has been changed. Players will now only match up if they are within 200 points of each other.
- Observers can no longer use Dark Eldar soul powers.
- Harlequin dance of death no longer drains the player's resources.
- The Deceiver's illusionary monolith will now always despawn correctly when the ability duration is complete.
- Fixed Sisters of Battle holy icon resource exploit.
- Dias of Destruction Dark Scythe ability will no longer be fired multiple times in a single use of the ability.
- Sisters of Battle Mine Fields no longer leave their flame effect if they are destroyed before being fully constructed.
- The Daemon Prince healing in combat modifier will no longer apply repeatedly as the player issues attack orders against enemy heroes.
- Sisters of Battle Thermal Plasma Generator armor type changed to building medium.
- Furious Charge will now properly affect Cultist Aspiring Champions.
- Warp Spiders will now properly prioritize infantry targets over vehicles when automatically attacking.
- Seraphim Veteran Superiors will now benefit from Zealot Charge.
- After Martyr's Gift is researched Celestian Veteran Superiors, Imagifiers, and Seraphim Veteran Superiors will now properly provide a faith bonus on death.
- Dark Reaper Exarchs now benefit from optics upgrades.
- Tau Listening Post Rail Guns now improve the weapons DPS against all target types.
- Tau Broadside Battlesuits will now animate properly.
- The Hellion Squad Succubus's melee weapon will now properly increase in damage when Power Blades is researched.
- The Tower of Carnage add-on will now give the same resource bonus as the other races listening post add-ons.
- Torture Amp hotkey changed to M.
- Righteous Fever on Repentia squads will no longer turn off when the squad "leader" dies.
- Missionary Lay of Hands hotkey changed to Y.
- Battle Sister squads with heavy bolters using an attack move command will now properly attack at their max range of 40 meters.
- Smite can now target commander units.
- Entangle will no longer be unavailable on Guardian squads when a Farseer is attached.
- Tankbusta rockets can no longer attack ground.
- Tactical Missile Launchers can no longer attack ground.
- The Celestian Veteran Superior now benefits from Blessed Armor research.
- Skyray Gunships now have a fire on the move penalty.
- Archon special attacks now do damage at the appropriate time during the animation.
- IG Heavily Fortified Listening post upgrade now properly increases the damage of the listening post.
- The Tortured Slave's thrown death animation no longer repeats.
- The Penitent Engine's Flamers fire on the move penalty has been increased to be in line with other walkers.
- The Daemon Prince now has additional audio lines.
- The Helm of Alpharius Wargear now properly grants detection to the Daemon Prince in campaign.
- The Warbanner wargear will now properly affect the daemon prince.
- Honor Guard Grey Knights no longer take up population cap.
- Honor Guard Possessed Marines and Horrors no longer take up population cap.
- Hellion, Scourge and Warp Beast honor guard units are no longer able to board transports.
- Honor Guard Harlequins no longer use squad cap.
- The Eldar AI will no longer build a Support Portal before the requirements are met.
- The Raven's Short Circuit can now target vehicle high.
- Immortals reassembly radius reduced to 20.
- Fixed a bug where multiple faith abilities used in quick succession would cause the player to only pay for one of them.
- Targeting Optics now properly increases the sight and weapon range of the Firewarrior squad leader.
- Targeting optics now properly increases the sight range of the Stealth Suit squad leader.
- The Honor Guard Kasrkin Sergeant now affected by Kasarkin Armor research.
- Abilities that disable combat on vehicles will now properly disable special attacks as well.
- The Ork forces in the campaign will now always use the proper colour scheme.
- Hellion Honor Guard jump ability will now properly recharge.
- Tau Commander Marker Drone wargear now properly increase the Tau Commander's damage.
- Space Marine Storm Bolter accuracy on the move penalty reduced to be in line with other units.
- Grey Knights now take up only slot in a transport.
- Space Marine research, Wargear: Power Fists can now be researched in the single player campaign.
- Honor Guard Cultist Squads now benefit from Unholy Sight research.
- Guardian Plasma Grenades will now damage Monster armor types.
- Techpriests now start on stand ground stance.
- Imperial Guard wargear now properly applies bonuses.
- Honor Guard Heavy Weapons Teams no longer use population cap.
- Macharian Cross now properly boosts the speed of all Command Squad members.
- The Hammerhead holographic clone armor type changed to vehicle medium.
- Honor Guard Broadside Battlesuits no longer use population cap.
- The Tortured Slave's morale will now properly recover when it reaches its maximum.
- Honor Guard Reaver Jetbikes can now decapture points.
- Sluggaboyz ranged_attack_range affecting their AI behavior adjusted.
- Ogryns, Ogryn Bone'eads, Kasrkin Sergeants, the General, all Psykers and Priests now do morale damage.
- Guardsmen Sergeants morale damage increased.
- Hellhound's Let It Burn ability now does morale damage.
- Added death explosions to Imperial Guard vehicles.
- The Broadside Railgun now has a piercing value against infantry low.
- Corrected tooltips on the Tau Commander stating that he didn't have a melee attack.
- The Shas'Vre Fusion Blaster damage against infantry heavy high increased to match the other damage values.
- Drone Squad unburrowing now does morale damage.
- Kroot Shaper now has Feral Leap like other Kroot infantry.
- Fixed a bug with Tau's Iridium Armor wargear not working properly.
- Tau vehicles now have death explosions.
- Barracuda's Missile Pods now fire simultaneously.
- Barracuda's Ion Cannon morale damage increased slightly.
- Crisis Suit Missile Pods can no longer attack ground.
- The Krootox now uses their own sound set instead of the Carnivores'.
- Fixed a bug with Or'es'Ka's Multi-Tracker not working properly.
- Enabled the Snare Trap's sounds.
- Fixed an incorrect fire on the move penalty on Haemonculus' Destructor and Splinter Cannons.
- Soul essence spawned by the Slave Chambers with Torture Pit Add-on can no longer spawn in inaccessible locations.
- Dark Eldar generators death explosions now have proper morale and damage values.
- Tahril no longer takes up population cap.
- Adjusted the min damage value of the Ravager's right side Disintegrator.
- Fixed the Tortured Slave's death and get up animations.
- Archon Tahril now benefits from the Poisoned Blades upgrade.
- Fixed a bug with the Trophy Rack wargear not affecting Tahril's melee weapons.
- Psyocculum now increases the range of Veteran Superior's pistols to match the ranges of her squad members' weapons.
- Adjusted the damage of the twin Penitent Engine melee weapon to match the main melee weapon.
- Added morale and physical damage to Sisters of Battle generator death explosions.
- Added Lightning Fighters to the tooltip list of units affected by the Reinforced Hull Plating wargear.
- Fixed a bug with the Sisters of Battle Emperor's Blessing wargear that was causing infinite health degeneration.
- Added a death explosion to the Excorcist.
- Added hotkeys for the different Field Logistics upgrades and Mechanized Production Efficiency. >> Add the actual hotkeys.
- Enabled the Living Saint's sync kills.
- Fixed Ecclesiarchal Servitor's get up animation.
- Fixed Death-Cult Assasin's get up animation.
- Fixed Missionary's get up animation.
Chaos
- Reduced the maximium heavy weapons capacity of cultists to 2.
- Chaos Heavy Weapons research now increases Cultist max heavy weapons by 2.
- Hell Talon damage against vehicles and buildings reduced by 10%.
Dark Eldar
- Haemonculus Lab requisition cost increased to 200 requisition/50 power.
- Reaver Jetbike build time increased to 2seconds.
- Hall of Blood cost reduced to 225 requisition.
- Gruesome Display addon now grants a small detection radius to the Slave Chamber.
- Cruicible of Malediction duration reduced to 6 seconds.
- Scourages minimum broken time reduced to 5 seconds.
- Raiders damage against vehicles increased by 10%.
Eldar
- Call to War research time reduced to 45 seconds.
- Webway Gates now require the Webway Assembly.
- Ranger damage reduced by 10%.
- Farseer cost reduced to 220 requisition/80 power.
IG
- Hellhound fire on the move penalty increased to 0.4.
- IG Listening Post addon cost increased to 100 requisition/60 power.
- Kasrkin Grenade cooldown increased to 60 seconds.
Necrons
- Necron global power upgrade cost reduced to 350 power.
- Necron global power upgrade 2 cost reduced to 550 power.
Orks
- Stormboy squad cost increased to 180 requisition.
- Grot infiltration cost increased to 50 requisition/20 power.
- Big Mek teleport cooldown time increased by 10 seconds.
- Nob squad building damage reduced by 10%.
- Trukk buildtime increased by 5 seconds.
Sisters of Battle
- Inferno Pistol research cost increased to 50 requisition/30 power.
- Cannoness faith generation rate increased.
Space Marines
- Smite cooldown increased by 15 seconds.
Tau
- Firewarrior commander damage decreased by 10%.
- Kroot shaper buildtime reduced to 20 seconds.
- Vespid jump starts half charged.
- Barracuda damage decreased by 10%.
- EMP grenade duration time reduced by 5 seconds.



thx 4 info.







