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rsp v6 new skin_attrib.sga

  1. #101
    Banned georider's Avatar
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    Oct 2007
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    Thessaloniki , Greece
    Finally I got it. you have right many models (ebps ) much more requirements for the graphics. I have test my work on an ATI 3870 and an 3850. With first accelerator I did not face so many problems but with the second I have to lower the effects and textures from ultra to high to have a no CTD game. Thank you and Luciferum with the solution about atrib.sga and ww2 art.sga files ,no I 'm capable to continue and my work are safe and probable when everything test out I will release it .

  2. #102
    Banned georider's Avatar
    Join Date
    Oct 2007
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    Thessaloniki , Greece
    Yes I have ,I must minimize those crew members but I don't want to because all of them are very good . I will make some test ,the campaign you see is playing in fantastic way DLC1 , DLC2 , but the problem is the skirmish. Another option is that I have create with skin installer a new ww2art.sga and I have replaced the original and I have add an extra line to ww2\atribearchives\ to call tghe extra ebps and the modified sbps. I know that on previous versions I did not face such problems. I think is the new ebps of the ubits with the extra #xxxxx first line (new abilities??) and the link of the game with the ops and DLC's . On or the other way I manage to played the game ,and I have notice that on win64xp the performance is better ( I think thats because of my 4MB RAM) .
    So I'm going to cut some crew units in order to have a better result! .

  3. #103
    hey men, You have made a good work , a grandiose work, I download it, and I´m play with and I think that this skinpack is amazing¡¡¡

    I only have a question:Why Don't appears the commandant of the tank tiger? as this appears in the picture of your post :http://www.img-hosting.de/show.htm?b...6relic00215jpg

    In my game the commandant of the tank tiger not appears, Why?

    Bye, and thank you

  4. #104
    the commander is only on the campaign...

    @georider
    ys make some tests... if you have another questions please write a pm to slayerknecht he is the ebps man because i dont have enough plan of these things

  5. #105
    Member SasiMuel's Avatar
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    Mar 2009
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    Republic of Korea, Daegu
    I could login the http://forum.hq-coh.com/index.php?ac....0;attach=4510 ??? It said login!

  6. #106
    oh sorry please wait a minute i will upload it on a other site


    edit: now it will work
    Last edited by denki_groove; 13th May 09 at 4:32 AM.

  7. #107
    Member SasiMuel's Avatar
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    Mar 2009
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    Republic of Korea, Daegu
    thank you

  8. #108
    SgtCalGore
    Guest
    @Denki Groove

    Hey man just wanted to say I have used this skin for about a week. It works fine and looks great; and being a history major I really like what it adds to the game and its realism. Thanks for the skins Good job!

  9. #109
    thx thx

  10. #110
    Member SasiMuel's Avatar
    Join Date
    Mar 2009
    Location
    Republic of Korea, Daegu
    I use this skin! Nice!
    It worked on normal COH very well.

    but this skin is not going on world builder and cheat mod.
    I see white winter clothes grenadier in worldbuilder

    I want see your skin in worldbuilder
    how to fix it?

  11. #111
    Banned georider's Avatar
    Join Date
    Oct 2007
    Location
    Thessaloniki , Greece
    denki My skinpack is been released thanks also to your help. I like to Thank you in public for this , and if you like any skin you are free to use it, with or without my decals ( a small favor post the vehicles that you change the decals , expl Tiger from Georider Decals by me etc etc)

    SasiMuel's Avatar Join Date: Mar 2009 Location: Korea I use this skin! Nice! It worked on normal COH very well. but this skin is not going on world builder and cheat mod. I see white winter clothes grenadier in worldbuilder I want see your skin in worldbuilder how to fix it
    The mod name must be started with a letter previous than R . In the case that the letter is after R you should add to the mod module the line ScenarioPackFolder = {MOD NAME}\Scenarios

  12. #112
    @geo thx thx thx
    will make a look on your pack next time...

  13. #113
    i´m using your skins, all are greats

    I only have a question: How I can put other skin of crew in the 88 canon or in the pack 38? this must be make with the archive ebps or sbps?

    I realesed this question because i can´t find the extension: "ebps/gamedata/crew" in these vehicles (the 88 and pack 38)

  14. #114
    look in the skinattrib.sga

  15. #115
    This skin pack is great, but I have no problem with it, the king tiger without the skirts. How do I change the skin of the king tiger in the pack?



  16. #116
    Thanks for that impressive work. I just have one question.

    It's normal that you dont see any health status of enemy units? I think it is quite difficult now to find the weakest enemy unit. For example riflemen or ingi squads. Is there any way to make them visible again but keep the good skins?


    Regards

    Uly

    Edit: Im currently using RSP v0.6 and Better-Sound Mod v0.1

    Edit 2: Seems to be a bug. I tested in skirmish. In 1on1 the team colours and health bars are normal.

    In online 2on2 me playing the PE with one Wehr against one Brit and Ami the blue team colour of the Ami seemed to bug the health bar of all american units. The health bar is just empty.

    I'll test again without team colours....

    Ok. It definitly happens when the opposing player got the dark blue colour.
    Last edited by Ulyssis; 25th May 09 at 4:25 PM.

  17. #117
    @soviet comrade: you have to use corsix unpack the skins.sga, change the kingtiger (data/art/models/races/panzerelite/kingtiger) and repack it with corsix...

    @ulyssis heres a fix for the tc bug http://files.filefront.com/TCfixrar/.../fileinfo.html

  18. #118
    Member Waffen SS's Avatar
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    Mar 2008
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    Deutschland
    when i go to play the Tiger Ace Campaign it shows it locked with your pack, why is that? when i switch back to my sga files it works???
    War is the hardest on those with Morales.

  19. #119
    Banned georider's Avatar
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    Thessaloniki , Greece
    the module must be linked with the DLC contents .

  20. #120
    Hey there denki! Love your work, im using it as my main skin pack now. I have a question though.. Although the skins look amazing, I really like the panzer grenadiers of the wehrmacht faction to wear field grey uniforms and helmets.. Like the volks do now.. Is there anyway you could add this?

    Anyway, great work! Keep it up!
    Death solves all problems... No man, no problem

  21. #121
    no sorry... if you want this you have to change it by yourself

  22. #122
    Hmm I can't.. So that's a shame.. Thanks anyway!
    By the way.. I can't seem to install other skins anymore using the skin installer.. How can I implement my own skins? I'm no modding guru sorry!

  23. #123
    we dont use the ww2art.sga... thats the file where the skininstaller copy the skins in... u have to unpack the skins.sga with corsix, change you skins u want and repack it with corsix

  24. Technical Help Senior Member  #124
    Guys keep this on topic, I've deleted off-topic posts.

  25. #125
    hi!

    is there any update in next time????????our is it final???????
    there are so many new/good skins out..........

    mfg lupo!

  26. #126
    Member []inveigle[]'s Avatar
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    Oct 2004
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    Taking a walk down Heaven St.
    I agree, this is by far my favorite as well. The flags are sublime also.

  27. #127
    an update is not possible because there no chance to use the skin installer... i will ask my rsp maker mate what he says... ok?

  28. #128
    Nice skin pack!

    One question though:

    "Units from same type have a different skin, for example the sdkfz250 (halftrack from panzerelite) now have 4 different skins."

    What does this mean? Do new units have one out of several different unit skins chosen randomly after being produced?

  29. #129
    Member
    Join Date
    May 2008
    Location
    Germany
    No it means that Mortar Halftrack has another skin then the AT Halftrack or the Calliope looks differnet from Crocodile and the standard M4.

  30. #130
    AlCapone20
    Guest
    can anyone please help me? i cant figure out how to install it. when i downloaded, i saved it. no readme or nothing. the file is rsp_v6.1_fixed.rar where [I]exactly do i put this at? i need to know the folder name and everything. thanks

  31. #131
    you have to unpack the rar file... with winrar or 7zip... its a readme in there or in first post


    update first post with one new download link (4 mirrors)

  32. #132
    Denki, I just want to thank you for putting this comprehensive skin pack together. It has a good selection of unit skins, and the flag pack is great as well. I have already voiced my concern over the Wehrmacht sniper in a different thread quite some time ago, but I am glad to see that the newer one you posted in the first page looks incredible -- hopefully you will add it in for us soon into the main pack. I am really looking forward to it as the sniper is the only unit that I find pretty unrealistic -- (Even if German forces did use whatever they could find, there is very little photographical evidence showing this, skins are made realistic if they follow the rule of thumb, not the exception to the rule).

    Anyways, I wish everyone put their skins together in such an easy to use format as you have provided. I find it pretty complicated installing skins individually, and these packs are a God-send. Thanks again!

  33. #133


    this sniper? he is in v6 most units from v5 are in v6....

  34. #134
    No no, that's the skin I don't like since splinter is mixed with oakA. I was wondering if you could switch it to the more historically accurate tan+water/splinterA skin you posted on the first page:

    Pretty please??

  35. #135
    great pack! using all of it, except for the tanks, which i use gnigruh pack for.

    could it be possible to make a vet thingy in next version?

    if so please use the iron cross ones :P they just look so fuckin wicked

  36. #136
    Is it possible to use this pack WITH the skin variation, but with other vehicle skins installed with SKININSTALLER? Like DJ said, a lot of nice infantry, but I have other preferances with the vehicles. (All of them are excellent off course, but taste differs And oh: Not in a mod, it need to work for online play.

    Thanks in advance!
    Last edited by marthalouise; 26th Sep 09 at 7:09 AM.

  37. #137
    Any updates with putting in the more historically accurate sniper skin?

  38. #138
    @spyther i dont want to change the sniper...

    @soundwave with tov relic changed the vet system and the iron cross etc dosnt work now... sorry i know the iron cross looks better...

    @marthalouise no, use skins with installer OR rspv6 ... both dosnt work but you can put the vehicle skins you want in there... open the rsp skin folder and search for the tank name you want to change the skin and overwrite the files with the ones you want...

  39. #139
    Is there any way to get these to work with eastern front mod? even after applying them after installation of EF, the default skins are used. I've heard others have custom skins working fine, but maybe those are only skin packs through SkinInstaller. I hope there's a way to get this pack to work with it, I love how the flags and what not are changed in this pack.

    Please help!

  40. #140
    *Bump* Has anyone found any luck doing so? I'd really like to use this great skinpack against Ivan.

    I love how easy and complete this pack is, I don't think there's anything quite like it in terms of ease of installation, and completeness.

  41. #141
    Does this mod work with Vanilla COH with no expansions?

  42. #142
    @spyther RSP 6.1 for Eastern Front:
    http://www.megaupload.com/?d=Q7YETUR1
    made by rizz from ef team, its a installer version but without the variations...
    http://easternfront.org/forums/index.php?topic=2107.0

    @c0wcommander if you have patch 2.601 it will work

  43. #143

    US Barracks, buildings and MG Nest

    Sorry for bumping this, but I really like the compilation of skins in this pack. I loaded the Skins.sga in Corsix Mod tool but I can't seem to find the files that are responsible for giving the US buildings the camo look. See attached image. If anyone can help that would be appreciated.

    BarracksMgNest30.jpg

  44. #144
    Member Jes's Avatar
    Join Date
    Apr 2008
    Location
    The Phalanx.
    In after crazy megabump.


    Answer: data/art/models/races/allies/structures/shared_textures/tex_al_structures_dif.rgt

    Not only did that only take me three seconds to find in the DL'ed file, but it was my suspicion from the very second I read this post.
    My suggestion to you? Explore more on your own. You might find a lot of things that you wanna fiddle with down the line.

  45. #145
    Jes - Congratulations on being able to find the file in 3 seconds, but there's absolutely no need to get snippy on the guy. He loaded the skinpack and tried to find it on his own first, but couldn't and asked for help.

    Give him some credit for at least trying to do it himself.

  46. #146
    Thanks. Funny, I did actually find the file and wanted to post that I did, but I was getting a gateway error on the Relic forums all day!! Thanks again.

  47. #147
    Member WangTangManPro's Avatar
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    Dec 2009
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    Deutschland
    are these HD infantryskins?
    In einer dunklen Ecke still und heimlich einen Mod am basteln... oO

    My Icon-Packs http://forums.relicnews.com/showthre...ate-19.06.2011

  48. #148
    no, the pack is 2 years old... there are no hd skins at this time but i think it looks good without hd skins

  49. #149
    1 Question Denki, bitte reply mal für mich

  50. #150
    Member Zupadupadude's Avatar
    Join Date
    Apr 2011
    Location
    Holland
    Can't you just ask what you want to ask in English so we can help too?

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