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Axis defenses! (Featuring flak 88 bunker!) Now FIXED!

  1. #1
    Member newBAUS's Avatar
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    Axis defenses! (Featuring flak 88 bunker!) Now FIXED!

    Hey guys.

    Attached file updated, all completed things are present in it. Extract to your mod directory.
    Completed:
    Bunker - same old but with more men at windows.
    Sandbag pit - mortar pit changed to hold infantry
    Flak 88 bunker - bunker with an 88 in it :O
    Nebelwerfer pit - mortar pit with nebelwerfer in it
    Flak38 emplacement - bofors pit but with a flakverling inside
    !Note: new things dont have proper text displays. Try making your own :P

    Some other things i'm doing:
    pak emplacement

    Try it out and tell me what you think!
    (semi experienced modders)

    PS ignore the craptastic graphics ^_^'
    Attached Images
    Attached Files
    Last edited by newBAUS; 18th Oct 08 at 10:35 PM.
    LoL

  2. #2
    hi newbaus!
    screens???????and where i but the file???
    sorry for my bad english!

    mfg lupo!

  3. #3
    Member newBAUS's Avatar
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    If you're going to use this, i suggest you make your own mod, then copy this file into the ebps folder. Requires corsix mod studio,
    Editing original game = not a good idea

  4. #4
    boar 88 in bunker thats great.... the 88 fire only out of the window or fire throu the walls?

  5. #5
    Member newBAUS's Avatar
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    only out of the fire port

  6. #6
    thats a very good work

  7. Company of Heroes Senior Member  #7
    Moderator Lethal Dosage's Avatar
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    I remember taking a look at the MG bunker a while ago, and i got to say i'm very impressed with the '88 Bunker and the sandbag pit.

    Can an MG team for example set up on any of the faces of the pit, and what about mortars? I'm also curious about the '88 Bunker, does it behave the same as the commonwealth emplacements, ie. no damage to either the gun or crew until the building is either severely damaged or destroyed?

  8. #8
    Member newBAUS's Avatar
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    The sandbag pit has 9 spots total, facing all directions, but no mortar, as that would need a mortar which can usually garrison buildings (none can do that). The 88 bunker is similar to brit emplacements, but the crew can more easily be decrewed, but can be re-garrisoned again (more realistic than god mode crews lol). Same goes for my completed nebel pit (no screens yet, uses same mortar pit).

  9. #9
    Johloo2007
    Guest
    how to install the mod...it look great

  10. #10
    Neokiller
    Guest
    hey man!
    can you make me a rar-file from the 88 bunker with 88 in it?
    i want to get it in my mod when it is ok for you

  11. #11
    Fascinating work I must say. Please do continue to utilize these models that Relic should have.

  12. #12
    Member newBAUS's Avatar
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    Attached file now updated with nebel werfer, 88 bunker, sandbag pit, and the good old bunker.
    To use, extract to your mod directory and yes to overwrite.
    May cause 88 crew to be unarmed (whatever difference that makes).

  13. #13
    Neokiller
    Guest
    ok thank you

  14. #14
    Awesome! But can the 88 crew also get killed?
    "Not a day goes by, that I don't think of the men I served with, who never got to enjoy the world without war." Major Richard Dick Winters.

  15. #15
    UTIL -- Failed to Load BinaryConfig file: 'Attrib:Attrib\ebps\races\axis\buildings\axis_bunker_new.rgd', error: 'Not a valid chunky file!'
    PBGM -- Group 'ebps\races\axis\buildings\axis_bunker_new', was requested to load, but load fialed. Corrupted file?

    This is what I get in my warnings.log when I try to run a mod with your changes. Also the file above can't be opened in Modstudio.

  16. #16
    Quote Originally Posted by ”Sturmhaubitze”
    UTIL -- Failed to Load BinaryConfig file: 'Attrib:Attrib\ebps\races\axis\buildings\axis_bunk er_new.rgd', error: 'Not a valid chunky file!'
    PBGM -- Group 'ebps\races\axis\buildings\axis_bunker_new', was requested to load, but load fialed. Corrupted file?

    This is what I get in my warnings.log when I try to run a mod with your changes. Also the file above can't be opened in Modstudio.
    Now I'm kinda scared to load this in my mod. Does it work properly?

  17. #17
    Neokiller
    Guest
    yes right....that is come at my corix to

  18. #18
    Quote Originally Posted by CrazyAce
    Now I'm kinda scared to load this in my mod. Does it work properly?
    CoH won't even load your mod if you add this in. That ebps file is corrupt and needs to be replaced if this mini-mod is to work.

  19. #19
    Member newBAUS's Avatar
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    Ok, thats kinda weird... I've updated the zip file on the original post, which no longer has the bunker file. Someone care to try it now? I'm in no position to try it as of now, plz understand.
    I will try to fix the bunker file in the next few days.

  20. Company of Heroes Senior Member  #20
    Moderator Lethal Dosage's Avatar
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    I downloaded and tried this iand i quite like the sandbag shelter, but i've noticed an issue with the Flak36 bunker. Once built the crew won't man the gun, and the gun won't fire either, which is a pretty nasty bug. I installed all the files related to the Flak bunker, including the weapon_crew_88, so i'm puzzled.

  21. #21
    it seems only to me or the nebel isn't working?

  22. #22
    Johloo2007
    Guest
    I tryed this mod but the mod cant work the nebel and 88s cant shoot..........

  23. #23
    Member newBAUS's Avatar
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    hmm, perhaps i missed some files... these work perfectly fine for me, i'll look into it now.

  24. #24
    Member newBAUS's Avatar
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    Ok guys, I've just changed the file at the OP again. This time it will work for sure, as i have tested it myself Also, the flakvierling emplacement has been added in there as well.

  25. #25
    OK I'll give it a try and report back.

  26. #26
    axis_bunker_new is still corrupt, can you export this file to LUA, and copy+paste it from notepad into a code block here? That way I can reproduce it on my end. Otherwise the mod loaded when I deleted this file and re-ran the SGA packer.

    The nebelwerfer in the emplacement sometimes disappears, leaving two men holding the carriage legs of an invisible nebelwerfer. Once it disappears, the Nebelwerfer will usually stop firing and ignore all barrage orders. The FlaK38 and FlaK36 emplacements work fine.

  27. #27
    Member newBAUS's Avatar
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    thanks for the reports sturm, oddly enough those things never happened whenever i used them :\ Do you know what causes the nebelwerfer to disappear?
    Wait, i already deleted the bunker file when i updated it... didn't i?
    All it is is just some playing around with markers, I'll just say what to do later (can be done easily in corsix mod studio by doing this http://forums.relicnews.com/showthread.php?t=202244 )

  28. #28
    I managed to get one to disappear right away by canceling the bombardment during the middle. Another one disappeared after it bombarded a few times. Another one disappeared after the crew turned the launcher around. I think it's random, but also it looks odd to cram that gun into such a small emplacement. Considered using the bofors or artillery pit instead?

  29. #29
    Member newBAUS's Avatar
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    Good point, I'll try putting it in a different one

  30. #30
    Scrub
    Guest
    You could do that or maybe you could design something different?

  31. #31
    Member ab2531's Avatar
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    I love the 88mm in the bunker.
    The NHCmod , a small mod that does a lot of things.

  32. #32
    Member Gossamer's Avatar
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    Does anybody get a fatal AI execution error, or is that me screwing something up.

  33. #33
    Member IndigoSpyder's Avatar
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    It'll look weird if it still turns 360 degrees even if the opening of the bunker is only at front.



    Copy my image code if you want Japan in a CoH expansion!

    BTW, fuck balancing. Give us the Japanese, Russians, Italians and French in CoH, pls awesome Relic team.

  34. Modding Senior Member Company of Heroes Senior Member  #34
    Celéstial by heart Celution's Avatar
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    @newBAUS: Does the Mortar pit only has the visual slots for the MG42 team (3 men) or for more?

  35. #35
    Member GzaDrunkGenius's Avatar
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    i've got a little problem with the 88 Bunker. When i build it everything's fine, the gun shows up, the crew even mans the gun (!) and the gun fires like it's supposed to... but after a while, suddenly the gun disappears with most of it's crew. it's not just the animations that disappear, the bunker won't shoot no more.. solutions anyone?
    "If everyone smoked a blunt, relieve the mind, the world could be a better place."

  36. #36
    Where do I place the DataAttrib?

  37. Modding Senior Member Company of Heroes Senior Member  #37
    Celéstial by heart Celution's Avatar
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    In your modfolder.

  38. #38
    Forgive me but I am new to mods,do I have to make a mod folder in the directory?Or is "Mod Folder" simply another name for a folder thats already there?

  39. Modding Senior Member Company of Heroes Senior Member  #39
    Celéstial by heart Celution's Avatar
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    no, you need to make a new mod for this.

  40. Company of Heroes Senior Member  #40
    Moderator Lethal Dosage's Avatar
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    This stuff is pretty much for modders to use in their projects, your not going to find much use for it if you just want to play it as a mod.

  41. #41
    The current file doesn't look like it has the new bunker. Don't see anything related to it in the zip. But otherwise the mod works great love the flak bunker

  42. #42
    Member ab2531's Avatar
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    Problem with 2.601

    The 88 in bunker used to work fine in 2.301 but now with 2.601 it is misplaced.

    Does someone know how to fix this?

    Edit: I found how. The markers have to be changed directly in the muax.
    Last edited by ab2531; 9th Jan 11 at 12:59 PM. Reason: Fixed

  43. #43
    <3 Philadelphia mandead's Avatar
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    Sorry to necro this thread somewhat, but how exactly does the FlaK 88 bunker work? Could someone walk me through how to add it as an upgrade for the bunker, like the MG42?

    I'd like to have it for the Defensive Doctrine instead of a normal FlaK 88, which can be unique for the Luftwaffe.

    I guess I'd need an upgrade icon too, but I'm assuming a mod somewhere will have one.
    "Pink Floyd and Keith Floyd made me who I am today."

  44. #44
    you should remove the flak 88 shields for when it is inside the the bunker it would suit it a bit more then but other than that nice to to see some bunkers and defenses for other races apart from the brits

  45. #45
    Member ab2531's Avatar
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    You cannot make it as an upgrade of the bunker because it is not the same model as the axis bunker but a completely different building.

  46. Company of Heroes Senior Member  #46
    Moderator Lethal Dosage's Avatar
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    ab2531 is right, the upgrades for the Axis bunker are parts of the bunker model that are just made visible, where as the FLak36 bunker is actually setup the same as the Commonwealth emplacements, in that it is a vehicle squad garrisoned inside the building.

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