so do i.
what makes yours so special?
to use the shipyard we do need permision
If you would like to use this mod, please give me credit for my work and if you don't mind, please ask me as well. Thanks.
so do i.
what makes yours so special?
to use the shipyard we do need permision
If you would like to use this mod, please give me credit for my work and if you don't mind, please ask me as well. Thanks.
no im just saying i have all of these ships. so surely it would be easier just to ask my permission!
i dont mind you indulging after the first release but it would make it s much quicker now!
you dont need permision for any of my models..
just a reminder there's no 'I' in 'Team'
same, i was saying that use mine its quicker then when we have the release then change them to better ones
then go ahead and upload them already instead of working on my nerves
it takes 20 min pership adding textures an stuff. i did some earlier and i'm playing a game.
so your saying we should wait for you to finnish this mod?
![]()
No, im sorry. i mean when we have released the first version wait and see then if the models arnet good enough then change them. im just the model man. nothing else (so r u). i'm sorry if ive annoyed you!
try to get a release out ASAP
Basically
for a moment you did but lets forget it.
my point is it could be 10 minutes per ship if we worked together.
hey ive uploaded the hutet. give the link in a min. i know this is totally of subject but; what guns have u fired (ive fired quite a few myself, blanks of course and at targets)
http://www.mediafire.com/?sharekey=a...4e75f6e8ebb871
okay tomoorow i will put up 5 more ships, including that starbase that joe wanted and i will put all the earlier posted linked ships up aswell in the same post!
i've fired the: Browning M2, GILL, and of course the Glock.
but my current function at the army is corporal at the 11th (armored division) as a PzH2000 gunner/driver
Bloody awesome!!!!('scuse my language). ive fired the .22, the cadet GP rifle(demodified SA80), and the LSW. i have to go in a minuet! so here is one last treat : the borg destroyer!http://www.mediafire.com/?sharekey=a...4e75f6e8ebb871 have u checked out the hutet. btw these hods are just for ease of storage! so dont put them ingame otherwise MEGA CRASH!
Joe:
Borg destroyer:
http://www.mediafire.com/?sharekey=a...4e75f6e8ebb871
hutet:
http://www.mediafire.com/?sharekey=a...4e75f6e8ebb871
A bunch of ships:
http://www.mediafire.com/?sharekey=a...4e75f6e8ebb871
The premonition:
http://www.mediafire.com/?sharekey=a...4e75f6e8ebb871
As u said all in one post
Bye ins3kt! CYA 2morrow!
Thanks! Oh, by the way, the Federation Shipyard HOD is done (or nearly done). I'm adding a small surprise, and I'll upload a preliminary release with the Shipyard, Sovvy, maybe Galaxy, and a couple others
"I HAVE NO IDEA WHERE THOSE EXTRA 1,800 USERS WENT." - Moe
"To subdue the enemy without fighting is the acme of skill." - Sun Tzu
Nothing compares with the good old ak47. 7.62mm of raw power!ive fired the .22, the cadet GP rifle(demodified SA80), and the LSW
Phatboy, what textures does that hutet have? They are the textures made by Zorg?
here are some pics of the hutet dan sent me:
http://i689.photobucket.com/albums/v...025/Hutet2.jpg
http://i689.photobucket.com/albums/v...025/Hutet1.jpg
http://i689.photobucket.com/albums/v...1025/Hutet.jpg
If the textures are better, tell me and I'll upload them ASAP.
And what about that Prometheus? Are we gonna stick to it or you have something better?
Good news guys! I just got a mail form chiletrek and he said he'll give us permission to use his vorcha. Further more, he'll release a brand new vorcha model in the next few days(he says it's much better looking than the old one) so we can add one more model on our list
Phatboy, I'd also like to ask you something. I'm currently working
on a ST mod for Nexus the Jupiter Incident as well and I'm affraid I'm short of a few models. I'd need the following:
- Hideki, Sabre, Norway, Prometheus, Griffin, Shrike, Hybrid kessok-cardassian battlecruiser, Scimitar, Dominion battleship. If you can give me at least some of these models in a format that can be opened with milkshape(not .HOD pls), I'd be most greatfull to you![]()
Last edited by Firewarrior1705; 11th Mar 09 at 12:40 AM.
Inter arma enim silent leges
that hutet looks like a box
hey export the model from the hods!!!!!!!! and the reason they are in the hods is so you can see the textures.!!!!!!!!!!!!
milkshape 3d can't import .hods unfortunatelyWhat program are you using?
GRRRRRRRR! EXPORT THE ROOT MESH LOD 1. IT EXPORTS IT AS A OBJ. OPEN THE OBJ IN MS!!!!!! OR ALTERNITIVELY FOR A TEXTUREDED VIEW, GOTO THE GEOMETRERY TAB AND CLICK ROOTMESH THEN TRANSFORM. DUH!! THATS Y I USE THEM SO U CAN SEE IT TEXTURED!!!!!! ARGGGHHHHHHH!
THE HODS ARE FOR STAROAGE SO ALL THE TEXTURES ARE IN THE RIGHT PLACE ON THE SHIP
excelent looking modelsI might use them for my Nexus mod as well
What models for the dominion battlecruiser and battleship do you have?![]()
thats what i was intending for u to use them for your mod, u asked me to get them so u could use them for your mod!.
i have both!!
okay dominion bc:
Dominion BC
well then it looks like I owe you some thanksthanks alot! I'll credit you when I'll release it on moddb(soon I hope). Nice looking battlecruiser btw. Looks even better than the one I have in my mod
![]()
i have the battle ship aswell im jus uploading it now!
sorry the model is broke and the texture is awful! soz. do you need any more??
I'd need the kideki, prometheus, sabre and negh'var(the one with the disruptors under the wings, I have the model without the disruptors, the voodieh)
okay!
sabre!
Update: Federation Shipyard is ingame, current weapons, however, are the MS Hull Defense Guns. I'm working on getting the parts that need to be transparent, transparent. However, the Matte shader (the one needed for transparency) is making the Shipyard look.... odd. Cool, but odd. And very reflective....
Just a moment, right now, I'm redoing the texture on the Sabre. It needs to be sharpened and lightened a little.
[EDIT]: Sabre (mostly) complete. It still needs a texture overhaul, and the Shipyard still needs the transparency (if anyone knows how to do that with CFHodEd and CnLPepper's shaders, please please, please tell me!), but here are some pics:
Last edited by Joe 2987; 14th Mar 09 at 12:27 PM.
in my opinion that shipyard doesnt look very detailed. i have one somewhere with alot of eyecandy and a texture in dds format
Joe 2987 are you talking about having parts of the texture be transparent? I don't know much about the new shaders but using matte.st was how I got the Junkyard HQ from HW1 to have the transparent portions. Hope that helps, but the problem with matte.st is that it uses an auto $glow to shade the object which then prevents having any glowing portions as it only uses the $diffuse texture.
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i want to point out as well to both of you, joe2987 and chris80502a that the transparent part that chris80502a is talking about doesnt seem to work bery well, it leaves massive holes in the ship and allows the entire ship to be see through
Well, a lot of what you see is supposed to be transparent, so... yeah. Go ahead and upload it and send it to me.in my opinion that shipyard doesnt look very detailed. i have one somewhere with alot of eyecandy and a texture in dds format
Chris: I know that I have to use the matte.st shader, and I know that it looks weird on the Shipyard, so I'm hoping that Ins3kt will send me his so that I can get a decent shipyard.
Now, I have a couple of things to say. First of all, I have an announcement. After finishing work on this portion of the mod, I will be creating a TOS version to please all you TOS fans out there (Norsehound).
Second, I have some good news. I've gotten the FX tool to finally work, so I can now create some quality effects, rather than the horrible, pixelated effects of my modding past. So, instead of having to use Photoshop to change colors, I'll be able to use the FX tool.
And another piece of good news. I've mostly finished the phaser effect! That's about half the weapons for the Federation done right there. All I need to do to get the Sabre armed is finish the Photons and severely nerf the phasers. The stats Firewarrior gave me are, ah.... a little overpowered. Let's just say it takes about 12 seconds to wipe out a Vaygr carrier with multiple strikecraft squadron escorts and a resourcing op.
well, we shouldn't make it HW2 balanced, but star trek balancedthose stats were for star trek ships only
![]()
Yeah, I know, but by my calculations, if that ship were to fight another ship of its class, the battle would last 4.5 seconds. I've raised the time the beam is active to 3 seconds, and the recharge time to 6 seconds to compensate. There are still 2 other phasers on the ship, so it won't be totally defenseless during recharge, but I think it should have some kind of balance, don't you?
And, ah.... it could cut through the B'rel in 3 seconds. Can anyone say "One-shot KO"? Now, I've nerfed the accuracy and firing time. Let's see how long it takes to kill the Vaygr flagship now (it should take more than a couple seconds, just so you know).
[EDIT]: Added the Dynamic Fighters mod's Dogfight.lua, set the Sabre to use it, and set the Sabre to act more like a fighter when battling. Now it will look and act like a smaller ship, even though it's Frigate sized. All ships in Trek tend to use Dogfight maneuvers. So, now the Sabre will not just look like a Trek ship, it'll act like one, too.
Last edited by Joe 2987; 14th Mar 09 at 1:09 PM.
do you want anymore ships, or any borg. i have the borg unimatrix thingy!
heres a picture of my drycock
want me to add anything else? like a control tower or something similiar, engines perhaps.
![]()
well, you should nerf the damage then but not the fire rate. After all, a type 10 phaser fires very fast in the show, about 1 shot per second. Nerf the damage inflicted and maybe the accuracy but keep the fire rate up in order to maintain the Trek feeling.
Phatboy, I'd like to take a look at your breen cruiser, hideki, kvort, neghvar, scimitar, prometheus and achilles(if you have them), my Nexus mod has picked up speed
And if you have the 2 sona ships(destroyer and battleship) that's even better![]()
okay added a engine and a control tower to the dock. this way its easier to add hardpoints and such
![]()
Last edited by ins3kt; 14th Mar 09 at 2:43 PM.
Well, when I nerfed the fire rate, it looked more Trekky. A lot of times, the phasers kept firing for 3 or more seconds. Now..... how do I make variable firing times.....? I'm hoping that depending on some random things, I can get the phaser to change the duration of the shot.
I'm also hoping I can get the effect to, ah.... last longer than 0.5 seconds.
And, Ins3kt, can you model the drydock from Nemesis? That's basically the one we have now, but we do need a better model. The drydock you've modeled doesn't really fit the Star Trek Drydock style. In general, the two scaffolds on the sides are connected at the top, with a small control area there, and that's about it.
if you got some concept art for me then yes i can.
also: is the drydock supposed to be stationary?
Yup. I got a few drawings. I think you can download them from the first post. If the link is broken after all this time, I'll upload them again.
as in: no engines at all
No. No engines at all. It's a stationary drydock. I'm thinking about adding the ability for resource collectors (Worker Bees) to dock and allow it to move.
something like this?
![]()
Yeah, but can you extend the lower half so that it's the same length as the top half? If it still doesn't look right, I may try my hand at modeling it, since the diagram wasn't really what I wanted, anyway.
If I send you a completed model, can you texture it for me? I'm truly no good at that.
sure thing
Last edited by ins3kt; 14th Mar 09 at 4:58 PM.
OK.... I'm about done with what I think of as the Nemesis-class Drydock. It's the one that appears at the end of Star Trek: Nemesis. Ins3kt, have you ever seen Nemesis? If you can base your textures off of the ones in the Drydock Phatboy supplied, that would be good, since those are fairly accurate.
I'll edit my post with a download location once I convert it to .obj.
http://files.filefront.com/Nemesis+S.../fileinfo.html
^
|----That's it.
Last edited by Joe 2987; 14th Mar 09 at 10:51 PM.
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