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Star Trek: Maelstrom

  1. #201
    ins3kt
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    so do i.
    what makes yours so special?

    to use the shipyard we do need permision

    If you would like to use this mod, please give me credit for my work and if you don't mind, please ask me as well. Thanks.

  2. #202
    Banned Phatboygeo's Avatar
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    no im just saying i have all of these ships. so surely it would be easier just to ask my permission!

    i dont mind you indulging after the first release but it would make it s much quicker now!

  3. #203
    ins3kt
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    you dont need permision for any of my models..

    just a reminder there's no 'I' in 'Team'

  4. #204
    Banned Phatboygeo's Avatar
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    same, i was saying that use mine its quicker then when we have the release then change them to better ones

  5. #205
    ins3kt
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    then go ahead and upload them already instead of working on my nerves

  6. #206
    Banned Phatboygeo's Avatar
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    it takes 20 min pership adding textures an stuff. i did some earlier and i'm playing a game.

  7. #207
    ins3kt
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    so your saying we should wait for you to finnish this mod?


  8. #208
    Banned Phatboygeo's Avatar
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    No, im sorry. i mean when we have released the first version wait and see then if the models arnet good enough then change them. im just the model man. nothing else (so r u). i'm sorry if ive annoyed you!

    try to get a release out ASAP

    Basically

  9. #209
    ins3kt
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    for a moment you did but lets forget it.

    my point is it could be 10 minutes per ship if we worked together.

  10. #210
    Banned Phatboygeo's Avatar
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    hey ive uploaded the hutet. give the link in a min. i know this is totally of subject but; what guns have u fired (ive fired quite a few myself, blanks of course and at targets)

    http://www.mediafire.com/?sharekey=a...4e75f6e8ebb871

    okay tomoorow i will put up 5 more ships, including that starbase that joe wanted and i will put all the earlier posted linked ships up aswell in the same post!

  11. #211
    ins3kt
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    i've fired the: Browning M2, GILL, and of course the Glock.
    but my current function at the army is corporal at the 11th (armored division) as a PzH2000 gunner/driver

  12. #212
    Banned Phatboygeo's Avatar
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    Bloody awesome!!!!('scuse my language). ive fired the .22, the cadet GP rifle(demodified SA80), and the LSW. i have to go in a minuet! so here is one last treat : the borg destroyer!http://www.mediafire.com/?sharekey=a...4e75f6e8ebb871 have u checked out the hutet. btw these hods are just for ease of storage! so dont put them ingame otherwise MEGA CRASH!

    Joe:

    Borg destroyer:
    http://www.mediafire.com/?sharekey=a...4e75f6e8ebb871

    hutet:
    http://www.mediafire.com/?sharekey=a...4e75f6e8ebb871

    A bunch of ships:
    http://www.mediafire.com/?sharekey=a...4e75f6e8ebb871

    The premonition:
    http://www.mediafire.com/?sharekey=a...4e75f6e8ebb871

    As u said all in one post

    Bye ins3kt! CYA 2morrow!

  13. #213
    Member Joe 2987's Avatar
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    Thanks! Oh, by the way, the Federation Shipyard HOD is done (or nearly done). I'm adding a small surprise, and I'll upload a preliminary release with the Shipyard, Sovvy, maybe Galaxy, and a couple others

    "I HAVE NO IDEA WHERE THOSE EXTRA 1,800 USERS WENT." - Moe
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  14. #214
    ive fired the .22, the cadet GP rifle(demodified SA80), and the LSW
    Nothing compares with the good old ak47. 7.62mm of raw power!

    Phatboy, what textures does that hutet have? They are the textures made by Zorg?

    here are some pics of the hutet dan sent me:

    http://i689.photobucket.com/albums/v...025/Hutet2.jpg
    http://i689.photobucket.com/albums/v...025/Hutet1.jpg
    http://i689.photobucket.com/albums/v...1025/Hutet.jpg

    If the textures are better, tell me and I'll upload them ASAP.

    And what about that Prometheus? Are we gonna stick to it or you have something better?

    Good news guys! I just got a mail form chiletrek and he said he'll give us permission to use his vorcha. Further more, he'll release a brand new vorcha model in the next few days(he says it's much better looking than the old one) so we can add one more model on our list

    Phatboy, I'd also like to ask you something. I'm currently working
    on a ST mod for Nexus the Jupiter Incident as well and I'm affraid I'm short of a few models. I'd need the following:
    - Hideki, Sabre, Norway, Prometheus, Griffin, Shrike, Hybrid kessok-cardassian battlecruiser, Scimitar, Dominion battleship. If you can give me at least some of these models in a format that can be opened with milkshape(not .HOD pls), I'd be most greatfull to you
    Last edited by Firewarrior1705; 11th Mar 09 at 12:40 AM.
    Inter arma enim silent leges

  15. #215
    ins3kt
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    that hutet looks like a box

  16. #216
    Banned Phatboygeo's Avatar
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    hey export the model from the hods!!!!!!!! and the reason they are in the hods is so you can see the textures.!!!!!!!!!!!!

  17. #217
    milkshape 3d can't import .hods unfortunately What program are you using?

  18. #218
    Banned Phatboygeo's Avatar
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    GRRRRRRRR! EXPORT THE ROOT MESH LOD 1. IT EXPORTS IT AS A OBJ. OPEN THE OBJ IN MS!!!!!! OR ALTERNITIVELY FOR A TEXTUREDED VIEW, GOTO THE GEOMETRERY TAB AND CLICK ROOTMESH THEN TRANSFORM. DUH!! THATS Y I USE THEM SO U CAN SEE IT TEXTURED!!!!!! ARGGGHHHHHHH!

    THE HODS ARE FOR STAROAGE SO ALL THE TEXTURES ARE IN THE RIGHT PLACE ON THE SHIP

  19. #219
    thanks but there was no need to shout really

  20. #220
    Banned Phatboygeo's Avatar
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    Firewariior:: ive got the shrike ready! :P and the griffin

    Shrike

    Griffin
    Last edited by Phatboygeo; 11th Mar 09 at 12:45 PM.

  21. #221
    ins3kt
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  22. #222
    Banned Phatboygeo's Avatar
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    oh okay!

  23. #223
    excelent looking models I might use them for my Nexus mod as well

    What models for the dominion battlecruiser and battleship do you have?

  24. #224
    Banned Phatboygeo's Avatar
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    thats what i was intending for u to use them for your mod, u asked me to get them so u could use them for your mod!.

    i have both!!

    okay dominion bc:

    Dominion BC

  25. #225
    well then it looks like I owe you some thanks thanks alot! I'll credit you when I'll release it on moddb(soon I hope). Nice looking battlecruiser btw. Looks even better than the one I have in my mod

  26. #226
    Banned Phatboygeo's Avatar
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    i have the battle ship aswell im jus uploading it now!

    sorry the model is broke and the texture is awful! soz. do you need any more??

  27. #227
    I'd need the kideki, prometheus, sabre and negh'var(the one with the disruptors under the wings, I have the model without the disruptors, the voodieh)

  28. #228
    Banned Phatboygeo's Avatar
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    okay!

    sabre!

  29. #229
    Member Joe 2987's Avatar
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    Update: Federation Shipyard is ingame, current weapons, however, are the MS Hull Defense Guns. I'm working on getting the parts that need to be transparent, transparent. However, the Matte shader (the one needed for transparency) is making the Shipyard look.... odd. Cool, but odd. And very reflective....

  30. #230
    can you post some pics for us noobs to see?

  31. #231
    Member Joe 2987's Avatar
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    Just a moment, right now, I'm redoing the texture on the Sabre. It needs to be sharpened and lightened a little.

    [EDIT]: Sabre (mostly) complete. It still needs a texture overhaul, and the Shipyard still needs the transparency (if anyone knows how to do that with CFHodEd and CnLPepper's shaders, please please, please tell me!), but here are some pics:

    Image Heavy

    Last edited by Joe 2987; 14th Mar 09 at 12:27 PM.

  32. #232
    ins3kt
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    in my opinion that shipyard doesnt look very detailed. i have one somewhere with alot of eyecandy and a texture in dds format

  33. #233
    Member chris80502's Avatar
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    Joe 2987 are you talking about having parts of the texture be transparent? I don't know much about the new shaders but using matte.st was how I got the Junkyard HQ from HW1 to have the transparent portions. Hope that helps, but the problem with matte.st is that it uses an auto $glow to shade the object which then prevents having any glowing portions as it only uses the $diffuse texture.
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  34. #234
    Member Moleman's Avatar
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    i want to point out as well to both of you, joe2987 and chris80502a that the transparent part that chris80502a is talking about doesnt seem to work bery well, it leaves massive holes in the ship and allows the entire ship to be see through

  35. #235
    Member Joe 2987's Avatar
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    in my opinion that shipyard doesnt look very detailed. i have one somewhere with alot of eyecandy and a texture in dds format
    Well, a lot of what you see is supposed to be transparent, so... yeah. Go ahead and upload it and send it to me.

    Chris: I know that I have to use the matte.st shader, and I know that it looks weird on the Shipyard, so I'm hoping that Ins3kt will send me his so that I can get a decent shipyard.

    Now, I have a couple of things to say. First of all, I have an announcement. After finishing work on this portion of the mod, I will be creating a TOS version to please all you TOS fans out there (Norsehound).

    Second, I have some good news. I've gotten the FX tool to finally work, so I can now create some quality effects, rather than the horrible, pixelated effects of my modding past. So, instead of having to use Photoshop to change colors, I'll be able to use the FX tool.

    And another piece of good news. I've mostly finished the phaser effect! That's about half the weapons for the Federation done right there. All I need to do to get the Sabre armed is finish the Photons and severely nerf the phasers. The stats Firewarrior gave me are, ah.... a little overpowered. Let's just say it takes about 12 seconds to wipe out a Vaygr carrier with multiple strikecraft squadron escorts and a resourcing op.

  36. #236
    well, we shouldn't make it HW2 balanced, but star trek balanced those stats were for star trek ships only

  37. #237
    Member Joe 2987's Avatar
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    Yeah, I know, but by my calculations, if that ship were to fight another ship of its class, the battle would last 4.5 seconds. I've raised the time the beam is active to 3 seconds, and the recharge time to 6 seconds to compensate. There are still 2 other phasers on the ship, so it won't be totally defenseless during recharge, but I think it should have some kind of balance, don't you?

    And, ah.... it could cut through the B'rel in 3 seconds. Can anyone say "One-shot KO"? Now, I've nerfed the accuracy and firing time. Let's see how long it takes to kill the Vaygr flagship now (it should take more than a couple seconds, just so you know).

    [EDIT]: Added the Dynamic Fighters mod's Dogfight.lua, set the Sabre to use it, and set the Sabre to act more like a fighter when battling. Now it will look and act like a smaller ship, even though it's Frigate sized. All ships in Trek tend to use Dogfight maneuvers. So, now the Sabre will not just look like a Trek ship, it'll act like one, too.
    Last edited by Joe 2987; 14th Mar 09 at 1:09 PM.

  38. #238
    Banned Phatboygeo's Avatar
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    do you want anymore ships, or any borg. i have the borg unimatrix thingy!

  39. #239
    ins3kt
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    heres a picture of my drycock
    want me to add anything else? like a control tower or something similiar, engines perhaps.


  40. #240
    well, you should nerf the damage then but not the fire rate. After all, a type 10 phaser fires very fast in the show, about 1 shot per second. Nerf the damage inflicted and maybe the accuracy but keep the fire rate up in order to maintain the Trek feeling.

    Phatboy, I'd like to take a look at your breen cruiser, hideki, kvort, neghvar, scimitar, prometheus and achilles(if you have them), my Nexus mod has picked up speed

    And if you have the 2 sona ships(destroyer and battleship) that's even better

  41. #241
    ins3kt
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    okay added a engine and a control tower to the dock. this way its easier to add hardpoints and such

    Last edited by ins3kt; 14th Mar 09 at 2:43 PM.

  42. #242
    Member Joe 2987's Avatar
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    Well, when I nerfed the fire rate, it looked more Trekky. A lot of times, the phasers kept firing for 3 or more seconds. Now..... how do I make variable firing times.....? I'm hoping that depending on some random things, I can get the phaser to change the duration of the shot.

    I'm also hoping I can get the effect to, ah.... last longer than 0.5 seconds.

    And, Ins3kt, can you model the drydock from Nemesis? That's basically the one we have now, but we do need a better model. The drydock you've modeled doesn't really fit the Star Trek Drydock style. In general, the two scaffolds on the sides are connected at the top, with a small control area there, and that's about it.

  43. #243
    ins3kt
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    if you got some concept art for me then yes i can.

    also: is the drydock supposed to be stationary?

  44. #244
    Member Joe 2987's Avatar
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    Yup. I got a few drawings. I think you can download them from the first post. If the link is broken after all this time, I'll upload them again.

  45. #245
    ins3kt
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    as in: no engines at all

  46. #246
    Member Joe 2987's Avatar
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    No. No engines at all. It's a stationary drydock. I'm thinking about adding the ability for resource collectors (Worker Bees) to dock and allow it to move.

  47. #247
    ins3kt
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    something like this?

  48. #248
    Member Joe 2987's Avatar
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    Yeah, but can you extend the lower half so that it's the same length as the top half? If it still doesn't look right, I may try my hand at modeling it, since the diagram wasn't really what I wanted, anyway.

    If I send you a completed model, can you texture it for me? I'm truly no good at that.

  49. #249
    ins3kt
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    sure thing
    Last edited by ins3kt; 14th Mar 09 at 4:58 PM.

  50. #250
    Member Joe 2987's Avatar
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    OK.... I'm about done with what I think of as the Nemesis-class Drydock. It's the one that appears at the end of Star Trek: Nemesis. Ins3kt, have you ever seen Nemesis? If you can base your textures off of the ones in the Drydock Phatboy supplied, that would be good, since those are fairly accurate.

    I'll edit my post with a download location once I convert it to .obj.

    http://files.filefront.com/Nemesis+S.../fileinfo.html
    ^
    |----That's it.
    Last edited by Joe 2987; 14th Mar 09 at 10:51 PM.

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