GameData["area_effect"]["area_effect_information"]["radius"] = 10.00000
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_01"] = Reference([[type_armour\tp_building_low.lua]])
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_02"] = Reference([[type_armour\tp_building_med.lua]])
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_03"] = Reference([[type_armour\tp_building_high.lua]])
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_04"] = Reference([[type_armour\tp_infantry_heavy_high.lua]])
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_05"] = Reference([[type_armour\tp_infantry_heavy_med.lua]])
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_06"] = Reference([[type_armour\tp_infantry_high.lua]])
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_07"] = Reference([[type_armour\tp_infantry_med.lua]])
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_08"] = Reference([[type_armour\tp_infantry_low.lua]])
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_09"] = Reference([[type_armour\tp_monster_high.lua]])
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_10"] = Reference([[type_armour\tp_monster_med.lua]])
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_11"] = Reference([[type_armour\tp_vehicle_high.lua]])
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_12"] = Reference([[type_armour\tp_vehicle_med.lua]])
GameData["area_effect"]["area_effect_information"]["target_filter"]["entry_13"] = Reference([[type_armour\tp_vehicle_low.lua]])
GameData["area_effect"]["sweeping_information"]["sweep_duration"] = 2.00000