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[SS 1.2] Dark Eldar Mod - Suuuuuuuuuurprise! @post #78

  1. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #1
    Retired Compliance Fairy Gorb's Avatar
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    [SS 1.2] Dark Eldar Mod - Suuuuuuuuuurprise! @post #78


    The Fall of the Eldar, millenia upon millenia ago, ended the supremacy of the Eldar race, and caused an irreparable schism within that ancient race. The proud Eldar who forsaw the birth of She Who Thirsts fled in their Craftworlds, always running to escape what they themselves brought into being. The Eldar who stayed behind were annihilated as Slaanesh woke from its slumber, its psychic birth-scream shattering the minds of billions of the psychically-sensitive aliens. Those that survived were driven mad and killed each other on the streets they lived, and the maiden worlds heaved with psychic pain. But the far-sighted seers of the Eldar race were not the only survivors. Amongst those who had indulged in the unspeakable depravities that led to downfall of their race, there were some who saw the signs, who fled the impending disaster. These dark cousins of the Craftworld Eldar fled into the depths of their age-old Webway network, hiding in its depths and making the shadows their own. Building their own Craftworld, the floating city of Commorragh, the first Kabals of the Fallen Eldar came into being. Known by the lesser races as the "Dark Eldar", these refugees seek no parley with their former brothers, indeed, they hate them for their self-righteousness and aloof dignity. Were they not responsible for the Fall? Did they not take part in the events that led to the creation of She Who Thirsts? Of course they did, and yet they believe themselves too important, too honourable to sully themselves with direct participation in destroying Her, the bane of all Eldar souls. In their darkness, the Fallen Kin have surrendered, at least in part, to Chaos, its ever-changing touch brushing over them, changing them in ways even they do not know. Cursed by a need to devour souls, partly hidden from the prying eyes of the Chaos God Slaanesh, the Dark Eldar will do whatever is necassary to survive. They do not care if they are denounced as callous, bitter, or evil. They kill so that they can live, and they enjoy killing because inflicting death and discord is the only way left to indulge their depraved senses. They are the Dark Eldar, the Kabals of Evil, and a scourge on all the races of the galaxy.

    The Kabal of Evil Mod adds the Kabals of Commorragh to Dawn of War - Dark Crusade, and Dawn of War - Soulstorm, for multiplayer Skirmish and online play. It features units not shown in Soulstorm, as well as drawing on a lot of the background information surrounding the Dark Eldar, their distinctive attack style, the importance of leaders to keep your bloodthirsty corsairs in line, and the many and varied abilities and creations at their disposal. They strike from the shadows, from the mists of the darkest battlefields they will pour out and indulge the basest pleasure of them all - taking the life of those who stand before them. Choose your Kabal, and ready your blades. Armies will stand before you, mere playthings to be toyed with before you take their life and drain their soul. The soul is the life, and life is there to be enjoyed!

    All who stand before these dark reavers, remember this. Your worth is determined by the taste of your soul. And they will judge you for it.

    Welcome to the new thread for the Kabal of Evil, the Dark Eldar Expansion for Dawn of War! We've been under management for some time, and it's getting close to the time when you can finally play these guys ingame! Created for Dawn of War - Soulstorm, this mod brings the Dark Eldar to life in a truly unique style of play.

    Mod Features:

    What's this? Dawn of War - Soulstorm has the Dark Eldar as a playable race, I hear your say? Very true, very observant of you to point that out. It must have slipped our minds. Anyhow, Soulstorm has Dark Eldar, so what? Do they act like the fast, fragile raiders you see in the tabletop game? No, they don't. Here's what our Dark Eldar offer in comparison to Relic's fallen Eldar:




    • A mobile base. Dark Eldar, traditionally, don't sit at the back of a base and sally forth, only to retreat when things look grim. Neither do our Dark Eldar. Don't expect the base to be where you saw it last. And no, we don't rely exlusively on Relocation.

    • A new tech tree, focussed on the powerful leaders and terrifying constructs the Dark Eldar can field in the fluff. Charisma and power is what keeps an Archon in power, and that power gives him great strength on the battlefield. Of course, without their leaders, the Dark Eldar are a lot easier to defeat, as they lose their tactical leadership and most of their devastating abilities.

    • Soul Power. Not used to manifest strange powers on the battlefield (that's the remit of the followers of Chaos, no?), but used to summon the most powerful units the Dark Eldar army can field, and upgrade the commanders with fell auras and powerful abilities. Harvest souls from the bodies of the fallen, and use your newfound power to destroy anything foolish enough to stand in your way!

    • The mod utilises an advanced taskbar created by the talented Ombrephenix, and modified by myself for a bit of additional functionality.
    Showcase:

    Now, for some eye candy (all of these screenshots exist in our old thread, located here), which I'm sure the rabid masses would appreciate. Click on the thumbnails for larger versions.

    Our new taskbar (WIP, all thanks go to PogS for this wonderful piece of work):



    These guys mean business:



    Ooh, spiky:



    The Kabal of the Shattered Spine (an old screenshot, I will have new ones for you . . . . soon ):



    Thanks to everyone who's supported this mod up until now, I hope you continue to do so! Special thanks go to Tyconius, ALF and the original Dark Eldar team, for putting so much time into the mod and getting it to where it is now. Extra thanks go to PogS for creating the new taskbar for us, and coming up with the new mod logo

    Also, our forums are up (and updated!). There isn't much in the public section yet, but as the internal build becomes more polished, you'll start seeing things. Spiky things.
    Last edited by Gorb; 30th Jun 10 at 4:37 AM. Reason: Update!
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  2. #2
    Member Chaplain261's Avatar
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    Wow can't wait to down load this and use the immense dark power of the dark eldar.
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  3. #3
    slay2rr
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    Is this only for soulstorm?

    I really hope there will be DC release as well.

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    Greymane pack-father Lleman's Avatar
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  5. #5
    I don't know whether to rejoice or cry...

    I spent, in some considerable solitude making a similar mod for my beloved childhood race. I pretty much edited every attribute, made them fast, brittle and ludicrously powerful. They really did play like I thought they would. I even had the flying units on strange flypaths so that they would almost never stop, constantly circling and swooping around. I made new skins for a lot of models, (never got around to reflective textures, only started this recently) and I added albeit not with new models all the major hero units, Urien, Lileth, Decapitator, Drazhar and Kruellagh. Lileth and Kruellagh looked great with just new sexy textures but the others were almost so inadequate I left them out. I had a 'Heroes of Cammoragh' building from whence they were brought forth, I changed the soul harvesting rates and costs to better match them. Etc, etc etc. I even added the mighty grotesques, but again without new models, just bastardized haemonculae models with the appropriate attributes.


    And you guys had already done it... and better. WELL actually I haven't seen the final product lol but i'm assuming its better by far, a large team and I assume some very good modders etc. What I never get about the search functions is kept searching for Dark Eldar mods so as to make sure I wasn't wasting my time or could offer any help.

    Lol, can't believe it, alas it appears 'Shadows of the Night' may never see the light... of, night(?)..

    Well for me, my inspiration was Grotesques. Are they in this? I really hope they are, and damn, I don't have a nice shiny new toolbar either. Looks like i'm going to have to stick to my 'Chaos: Allegiance' mod instead, though I bet some bastard beat me to that too just as I complete it lol.

    Anyways great work guys, I hope to download it soon. Seriously though... damn. I spent hours on this! I had lots of time to go, but hell I might do it anyway - satisfaction of doing something with ones own keyboard and mouse. If I gave proper credit also, if you do indeed have grotesque models or hero models (like drazhar) would I be able to use them in my mod? Its fine if not.

    Anyways nice work!
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  6. #6
    Member skaredy_81's Avatar
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    Im looking fwd to new taskbar...we will see how it improves SS gaming
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  7. #7
    Cyb3r
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    Gorb nice work on the models and the idea i can't wait to fight with those guys (can't say the SS Dark Eldar are like the DA should be and play like in TT)

    And nice work on the new taskbar ^^

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    Greymane pack-father Lleman's Avatar
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    And you guys had already done it
    Meh! Just a few years of work...
    Quote Originally Posted by TheManFromMars
    What I never get about the search functions is kept searching for Dark Eldar mods so as to make sure I wasn't wasting my time or could offer any help
    I'm sure the DE lads would be pleased to get all the extra help they can. Ain't it so Gorb?

  9. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #9
    Retired Compliance Fairy Gorb's Avatar
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    Quote Originally Posted by TheManFromMars
    WELL actually I haven't seen the final product lol but i'm assuming its better by far, a large team and I assume some very good modders etc.
    Better by far? Probably, I have no idea what you did. A large team? Eheh . . . we had a large team, now . . . we don't. As for very good modders, of course we are. Anything less would be disgrace, don't you think (j/k, we're not that elitist ).

    Anyhow, as far as team news goes, overmind (if and when you see this thread), check our own forums. And I'll be announcing something sometime soon which I think people will be interested in . . .

    EDIT: And yes, we have Grotesques.
    Last edited by Gorb; 24th Oct 08 at 6:49 AM.

  10. #10
    Resident AI guy thudmeizer's Avatar
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    More cruel ways to torture your enemies! Adding Grotesques is a huge boon as why IL never did for the vanilla DE is really unfortunate. They are pretty much demanded to be added! Well done DE team -- looking sooo forward to updating the DE AI.

  11. #11
    Member mdcertainty's Avatar
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    Very interesting work and mod, thanks for the detailed update Gorb. Dark Eldar mod team, you rock hard.

  12. #12
    WarpObscura
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    Wait... Mobile base... So all ebps will count as "troops" then, with no "structures" except for LPs?

  13. #13
    wolf
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    dammit another soulstorm mod i dont have it cos i heard it was rubbish,but i want dark eldar right,internet shops here i come!!
    lol anyway the mod is looking great guys keep up the good work

  14. #14
    Member Chaplain261's Avatar
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    Wolf its new its not rubish, they already have many mods out for soulstorm at dawnofwar.filefront.com or something like that. Plus you get aircraft two new races and more maps. Plus everyone online is there and much more. You should really get it. Can't wait to play the real DE the ones on the game don't do them justice.

  15. #15
    wolf
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    the main reason i didnt was i heard everyone complaining about its balance,and to be honest when i played the demo i though aircraft didnt really work in dawn of war.but im going to buy it as soon as i can due to there bieng alot of mods for it,that and they finnaly released the patch

  16. #16
    EDIT: And yes, we have Grotesques.
    ans an INCUBUS BLADEMASTER I hope.......


    congrats for not abbandoning this project for so many years

    and PLEASE, if you will not be able to finish it release at least what has been made .....

  17. #17
    O.o this'll be good, cant wait to see it in action =D
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  18. #18
    Ahh wow,
    Grotesques! Just what I want! I think I saw them in the pictures section actually, they look awesome, I'll be curious to see how you did their stats (with some of their more strange and unique abilities) i thought long and hard about how to transfer that into the game. I think it'll be amazing, however - did I spot an Eldar commander unit in place of what looked like it should have been Drazhar?? Is there a drazhar model? I'm just being nosey, looks great guys, can't wait to see it, and mobile bases is a top idea, I mean it was harsh enough the DE had to have one, but to not give them stealth... to not give them relocate.. and to no even give them BASE DEFENCES(!!!) was just stupid. I'm sorry it was horribly unbalanced (this mod looks like it'll finally settle the score) because every time someone found your base, you were toast!

    Looking forward to it.

    EDIT: Oh and have you thought about giving new animations to the raider, ravager, Vect and the Talos (Maybe even hellions) to make them look more 'Reaver-esque' from that firefly series? A mate of mine suggseted it once, it is probably a great idea, explosive juddering black plooms of smoke blasting forth for many metres behind the vehicles, might make them look a bit more edgy. They look very static like Eldar vehics right now - just a thought

  19. #19
    Certifiably insane Kresjah's Avatar
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    Ok, guys, many of you are completely missing the point here.

    ---

    First of all, before I go on, let me just state that this is indeed a Soulstorm only mod, and will most likely stay that way. As far as I know, it intends to use new modding features only available to Soulstorm, thus the game will be a requirement.

    ---

    Now, this mod shares the race name, background and game it will be made for... and the similarities stop there.

    The Kabal of Evil mod will not use any Iron Lore (SS Dark Eldar) models. All models will be new ones. The only exceptions would be using some as placeholders until the new ones are done. So, changing this and that animation is a moot point. Also, extreme smoke running 200 meters behind Dark Eldar stuff would be a disadvantage as it would be easier to spot and track down where their units went.

    As for this "ILE did a bad job because they didn't include Grotesques", "SS DE wasn't how they should be" and "SS DE is unbalanced" debacles doesn't really belong here. This thread is not about bashing ILE and Relic's work. If you want to go complaining about how they didn't get this or that right, go make a thread in DoW GD forum.

    We are all visionaries, ILE had their vision of the Dark Eldar, where it made the most sense to make bases and balance the way it was made. Grotesques not being in there is probably because it didn't fit their visions, or it would end up with overlapping roles. Bottom line is, that was their vision.

    The Kabal of Evil mod is this teams vision of how the Dark Eldar should be. Grotesques make sense in their vision, not in ILE's. That's it. This is not a replacement for SS Dark Eldar, but an alternative race/play style. Space Marines have different chapters, Eldar have different Craftworlds... these chapters and Craftworlds are not replacements, but alternatives. This mod was started long before SS and their Dark Eldar came into fruitition, and never has and never will be about making ILE/Relic ashamed or whatever.

    This also means that you probably won't find the same units in Kabal of Evil DE as in Soulstorm DE... there might even be units in SS DE that aren't in Kabal of Evil at all.

    And to you wolf, if you're interested in mods, then I'd recommend getting Soulstorm. Regardless of what other people think of it, it has a plethora of new modding features which allow new stuff to be done with mods... and most mods made at this point will be made for Soulstorm.

    ---

    Also, as far as I know, base mobility will be done through relocation (but I might be wrong there), in which case they still count as your standard buildings.
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    Member Chaplain261's Avatar
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    Thx for clearing it up Kresjah.

  21. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #21
    Retired Compliance Fairy Gorb's Avatar
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    *ka-bump*

    Also, as far as I know, base mobility will be done through relocation (but I might be wrong there), in which case they still count as your standard buildings.
    Muahahahahahaaaaaaa!

    I shall reveal nothing! Well, okay a little bit. The Guardman has returned, and may be able to help in the icons department. Good stuff there. Even better, we found one of our missing modellers. Say hello to the new Raiding Portal (the vehicle production building):





    EDIT: It has now been smoothed:



    All comments and especially criticism are welcome. And yes, it is similar to a Stargate node. We just wanted a look that way different to "Eldar with spikes".
    Last edited by Gorb; 6th Nov 08 at 12:03 PM.

  22. #22
    Member Jaguar-Lord's Avatar
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    very good looking building even for a wip. a suspended in mid air with a rotating animation for the vehicule creation process would be a must.

  23. #23
    i may just marry that model....

    if this mod continues with such amazing quality the DE will be the best looking race by far =)

  24. #24
    Member mdcertainty's Avatar
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    It's cool . Awesome work.

  25. #25
    Member overmind's Avatar
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    Ai Ya!

    I'm gone for a few eeks and we have progress and a new thread?

    Sorry net was off, I'm back.

    To the forums!
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  26. #26
    Member The_Guardman's Avatar
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    Should't be floating around? btw, the concept is good Just add impaled bodies.
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  27. #27
    that building looks awesome.

  28. #28
    wow I love the concept of actually sticking to the deldar fluff!!! (i wont point any fingers) its just beautiful!
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  29. #29
    Member Praylak's Avatar
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    Holy whore, that gate is just frigg'n amazing! Just look at it, damn.
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  30. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #30
    Retired Compliance Fairy Gorb's Avatar
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    Large update:

    Finalised Raiding Portal model (the top is cut off, but that hasn't been changed):



    Finalised Cult Portal model:



    And last but not least, a description of the structures, units and researches available in this mod:

    A long list


    That's all for now, folks

  31. #31
    Member Praylak's Avatar
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    Most impressive. This is going to rock!

  32. #32
    Member mdcertainty's Avatar
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    Very nice spiky work

  33. #33
    Isy
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    This is cool.

    Request:
    Can you add that lizardy monstor Malus darkblade rides?
    Can you add Malus Darkblade?
    Can you reduce the amount of researches available or maybe combine them?

  34. Forum Subscriber  #34
    Greymane pack-father Lleman's Avatar
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    This is the Dard Eldar mod, not dark elves.

    The researches allow for a balanced progression in the tiers and correspond to the specific DE needs. Too little and you'll be left underpowered while your opponents gain in capacity/strength/resilience and combined researches would make no sense or grant you too much at once.

  35. #35
    Isy
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    Yep, your right;

    I've just got into warhammer so don't know much.
    Still looking out for this though.

    Cheers

  36. #36
    Isy
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    Hey Gorb,

    Are you using any of the relic units or are you re-designing all?
    I think some of the relic units look really great (maybe just require adjusting to fit into your plans).
    Are you going to replace the existing dark eldar for the campaign?
    Also, good luck with the mobile base. You can use a style similar to the way how the monolith works.
    Those big beast in your first mail look dominating. Can you provide more pics.

    Thanks

  37. #37
    The flying one corncobman's Avatar
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    Mmmmmmm pointy!

    Nice models, look pretty appropriate for Dark Eldar.
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  38. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #38
    Retired Compliance Fairy Gorb's Avatar
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    @Isy: We are redesigning everything, from the ground up. We're using none of Relic's DE models (I'm still using Eldar models as placeholders in some cases. Actually, scratch that, in no cases anymore. No more placeholders \o/). The Relic Unit is that big beastie you mentioned in your post; the Warp Beast Predator. More information will be forthcoming when I have actual stuff to show off.

    We don't have any plans to alter the campaign at this time; I don't have the time to fiddle with the metamap just to replace Relic's DE. The mobile building code has been in place for some time now; in fact, the code base has been stable for some time now.

    As for more pics, well, stay tuned

  39. #39
    Member Chaplain261's Avatar
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    Good work and good luck to you man.

  40. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #40
    Retired Compliance Fairy Gorb's Avatar
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    Whispers in the Webway . . .

    Soooooooooo, a little question for people. What happens when you mount a rather large gun like this:



    On top of a fast skimmer? And then what would happen if you, say . . . . added spikes?

    a small taste . . .



  41. #41
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    The already spikey ship will become even more spikey?
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  42. Forum Subscriber  #42
    Greymane pack-father Lleman's Avatar
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    Ooooh, i know i know i know, it becomes even more lethal for my Kriegers... uhh, wait, aaagh RUNAWAY!!!

    Melikes the delicate yet evil blades/spikes on that one.

  43. #43
    Resident AI guy thudmeizer's Avatar
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    Spike me, shard boy! Wonderful progress there, G-man!

  44. #44
    PEDER
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    WOW COOL GOOD WORK

  45. #45
    Member mdcertainty's Avatar
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    Good one

  46. #46
    An idea for a new DE unti I had some years ago - might be useful to you.

    The Crageship (Cage + Rage), a Witch vehicle, and basically a floating zoo full of beasts for the Arenas, that can be released into battle. It also has useful retro-boosters, that means it can release the beasts in its hull then get back rapidly. 'Beasts' are held in stasis in the hull, and are fitted with combat drugs inducers that means that they attack anything, including each allies, DE, and each other.

    So on each release a Crageship could release@
    An Ogryn,
    A Tyranid Warrior,
    A SM (in DE arena armour/ paint)
    A warp beast
    An Ork Nob
    A howling banshee (in DEE arena armour/ paint)
    A necron wraith
    A Tau kroot hound
    A SW Fenrisian wolf (we'll loan u!)
    - did I miss a race?

    The Crageship is also armed with a harpoon. If it's useful then go ahead. Otherwise maybe I'll make it one day when SW is finished...

  47. Forum Subscriber  #47
    Greymane pack-father Lleman's Avatar
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    Basically a floating carnival of "subject to stupidity/frenzy" single-element units... i... have trouble envisioning that and its point in this DE mod. But well, Gorb is master on board...

  48. #48
    There are already Dark Eldars in SS so its bit pointless...oh well, soon somebody converts it to DC

  49. #49
    Member mdcertainty's Avatar
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    noobi666 you can be sure that the gameplay of this mod is different from the SS DE not to mention all the custom models and cutting edge beauty this mod will deploy. So this project will totally rock I'm sure

  50. Forum Subscriber  #50
    Greymane pack-father Lleman's Avatar
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    noobi666, why don't you read the OP to know the whys of this mod, when it was started and how it differs from the SS DE to bring REAL 40K DE to the game?
    (Besides, if i follow your reasoning, there's already an IG faction, so IG mods are pointless, same for all the SM mods etc etc)

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