The Fall of the Eldar, millenia upon millenia ago, ended the supremacy of the Eldar race, and caused an irreparable schism within that ancient race. The proud Eldar who forsaw the birth of She Who Thirsts fled in their Craftworlds, always running to escape what they themselves brought into being. The Eldar who stayed behind were annihilated as Slaanesh woke from its slumber, its psychic birth-scream shattering the minds of billions of the psychically-sensitive aliens. Those that survived were driven mad and killed each other on the streets they lived, and the maiden worlds heaved with psychic pain. But the far-sighted seers of the Eldar race were not the only survivors. Amongst those who had indulged in the unspeakable depravities that led to downfall of their race, there were some who saw the signs, who fled the impending disaster. These dark cousins of the Craftworld Eldar fled into the depths of their age-old Webway network, hiding in its depths and making the shadows their own. Building their own Craftworld, the floating city of Commorragh, the first Kabals of the Fallen Eldar came into being. Known by the lesser races as the "Dark Eldar", these refugees seek no parley with their former brothers, indeed, they hate them for their self-righteousness and aloof dignity. Were they not responsible for the Fall? Did they not take part in the events that led to the creation of She Who Thirsts? Of course they did, and yet they believe themselves too important, too honourable to sully themselves with direct participation in destroying Her, the bane of all Eldar souls. In their darkness, the Fallen Kin have surrendered, at least in part, to Chaos, its ever-changing touch brushing over them, changing them in ways even they do not know. Cursed by a need to devour souls, partly hidden from the prying eyes of the Chaos God Slaanesh, the Dark Eldar will do whatever is necassary to survive. They do not care if they are denounced as callous, bitter, or evil. They kill so that they can live, and they enjoy killing because inflicting death and discord is the only way left to indulge their depraved senses. They are the Dark Eldar, the Kabals of Evil, and a scourge on all the races of the galaxy.
The Kabal of Evil Mod adds the Kabals of Commorragh to Dawn of War - Dark Crusade, and Dawn of War - Soulstorm, for multiplayer Skirmish and online play. It features units not shown in Soulstorm, as well as drawing on a lot of the background information surrounding the Dark Eldar, their distinctive attack style, the importance of leaders to keep your bloodthirsty corsairs in line, and the many and varied abilities and creations at their disposal. They strike from the shadows, from the mists of the darkest battlefields they will pour out and indulge the basest pleasure of them all - taking the life of those who stand before them. Choose your Kabal, and ready your blades. Armies will stand before you, mere playthings to be toyed with before you take their life and drain their soul. The soul is the life, and life is there to be enjoyed!
All who stand before these dark reavers, remember this. Your worth is determined by the taste of your soul. And they will judge you for it.
Welcome to the new thread for the Kabal of Evil, the Dark Eldar Expansion for Dawn of War! We've been under management for some time, and it's getting close to the time when you can finally play these guys ingame! Created for Dawn of War - Soulstorm, this mod brings the Dark Eldar to life in a truly unique style of play.
What's this? Dawn of War - Soulstorm has the Dark Eldar as a playable race, I hear your say? Very true, very observant of you to point that out. It must have slipped our minds. Anyhow, Soulstorm has Dark Eldar, so what? Do they act like the fast, fragile raiders you see in the tabletop game? No, they don't. Here's what our Dark Eldar offer in comparison to Relic's fallen Eldar:
- A mobile base. Dark Eldar, traditionally, don't sit at the back of a base and sally forth, only to retreat when things look grim. Neither do our Dark Eldar. Don't expect the base to be where you saw it last. And no, we don't rely exlusively on Relocation.
- A new tech tree, focussed on the powerful leaders and terrifying constructs the Dark Eldar can field in the fluff. Charisma and power is what keeps an Archon in power, and that power gives him great strength on the battlefield. Of course, without their leaders, the Dark Eldar are a lot easier to defeat, as they lose their tactical leadership and most of their devastating abilities.
- Soul Power. Not used to manifest strange powers on the battlefield (that's the remit of the followers of Chaos, no?), but used to summon the most powerful units the Dark Eldar army can field, and upgrade the commanders with fell auras and powerful abilities. Harvest souls from the bodies of the fallen, and use your newfound power to destroy anything foolish enough to stand in your way!
- The mod utilises an advanced taskbar created by the talented Ombrephenix, and modified by myself for a bit of additional functionality.
Now, for some eye candy (all of these screenshots exist in our old thread, located here), which I'm sure the rabid masses would appreciate. Click on the thumbnails for larger versions.
Our new taskbar (WIP, all thanks go to PogS for this wonderful piece of work):
These guys mean business:
The Kabal of the Shattered Spine (an old screenshot, I will have new ones for you . . . . soon ):
Thanks to everyone who's supported this mod up until now, I hope you continue to do so! Special thanks go to Tyconius, ALF and the original Dark Eldar team, for putting so much time into the mod and getting it to where it is now. Extra thanks go to PogS for creating the new taskbar for us, and coming up with the new mod logo
Also, our forums are up (and updated!). There isn't much in the public section yet, but as the internal build becomes more polished, you'll start seeing things. Spiky things.