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[SS 1.2] Dark Eldar Mod - Suuuuuuuuuurprise! @post #78

  1. #51
    Noobi... Did you join just to make the utterly helpful post?
    Soul Storm Legions Mod, 0.95, 05 April, 2013

  2. #52
    Member Chaplain261's Avatar
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    May 2008
    Cobb County, Georgia
    Yeah noobi its not that the game has one or doesn't have one, most of the mods on here including this one work to actually improve the race to what it should be according to the 40k table top.
    Uraahh SemperFi Marines!!! For the God Emperor of the Imperium

  3. #53
    Member potemkis's Avatar
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    Apr 2005
    Syracuse, NY
    And usually end up looking better than the ones Relic did!

  4. #54
    Looks great. loving the buildings guys!
    'I think a painful death is something everyone should experience'
    Lucius the Eternal

    Add Blasphear in Xfire.

  5. #55
    Senior Member horusheretic's Avatar
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    May 2006
    United Kingdom
    A necron wraith
    highly unlikely any necron tech would be captured since it just phases out
    Tutorials_And_Helpful_Sites_Here <-link
    Want a 3d model commissioned? I may do so. Pm me! Join up for updates and view other members.

  6. #56
    I like the idea of the prisoners having been captured by deldar having diff paints and the like, though it would probably be inhibiting pain inducing armor then the regular (wraithbone?) armor.

    Funny though I was just reading the other day on warseer about new dark eldar 5th edition codex rumors. One was that they would get a meatshield unit of slaves from different races and the like. I could see then prodding em forward on foot to outflank the enemy a bit more then the flying slave spewer though :P
    Colder than a wych's tit

  7. Modding Senior Member Tabletop Senior Member Boardwars Senior Member  #57
    So, yeah, porting to Soulstorm went fine and dandy . . except I can't handle trawling through large Corsix-created files and I wanted to reduce them to nice simple inheriting file i.e. ones created by Relic's AE.

    Now, as much as I dislike the AE, thanks to Octo's amazing instructions, I got it working in SS and it actually loads relatively quickly. Only it doesn't like loading LUA files that lack the metadata tags.

    tl'dr - I'm redoing the code base for Soulstorm from scratch. overmind has some new sounds for me, and there are some other models and such in the works that I don't think I've shown off yet.

    Just a minor progress update to show all's not dead
    I am an Iron Warrior. Iron Within, Iron Without.

  8. #58
    yay! I remember some talk of you all converging with the FOK team on this one, is this still true? whether it was just a mere few model trade offs or full collaboration of helping bring the modders DE into fok I don't recall...

  9. Modding Senior Member Tabletop Senior Member Boardwars Senior Member  #59
    "I can't say."

  10. #60
    As for the Necrons' being held and captured, it's easy enough to capture with a Stasis Field, which stops time.

    Gorb, if you need some help with Textures, shout up

  11. #61
    Member King_Malekith's Avatar
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    Naggarond, Naggarythe
    Gorb, you know that if you need anything from me you just have to ask right?

    BFG Mod: Forum provider and co-lead - Forums

  12. #62
    Member overmind's Avatar
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    Jul 2006
    Somewhere dull.....
    I am so glad I got off my lazy behind or I have a funny feeling I would have just lost a job right there....

    Also sound update(small, pathetic, but something):
    Last edited by overmind; 11th Jul 09 at 8:45 AM.
    Dark Eldar/Harlequin Voice Actor

    "I will make a chorus from thier screams!"
    "We sing the song that never ends."

  13. #63
    I wish that these DE are better than SS´. Knowing our community, i think that this mod will rock. Haemonculus as builder is just feels weird, oh well, i must have played SS too much.
    But the good thing is that warp beasts are relic unit, not Vect, i have always hated using named characters too much.

  14. #64
    Member overmind's Avatar
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    Jul 2006
    Somewhere dull.....
    Well judging from our internal releases you have your wish there my freind.

  15. Modding Senior Member Tabletop Senior Member Boardwars Senior Member  #65
    Quote Originally Posted by Gorb
    and there are some other models and such in the works that I don't think I've shown off yet.
    From this:

    To this:

    A very early WIP render, but I'm hoping it'll turn out well in the end. I've only had to scrap the model twice now

  16. #66
    Member Richter's Avatar
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    Dec 2008
    That's gunna look interesting...
    There we were, ready to charge the loyalist scum, and then suddenly we were under fire from our west flank. Batshit mental. We turn to return fire, and somehow they sneaked a bunker in, right next to us! We didn't have any meltas so we got the hell out of there. CREEEEED!

  17. Modding Senior Member Tabletop Senior Member Boardwars Senior Member  #67
    Well, I'll have a newer version of the Jumpgate available soon . . . not at my PC right now due to my wonderful lovely ISP who I love so much.

    Anyhow, a brief overview of the structures and the gameplay of the Kabal of Evil (approaching public beta):

    Shadowhawk Vassal:
    - A modified Raven fighter craft used by the Dark Eldar for large-scale planetary raids.
    - HQ structure.
    - Produces: Haemonculi, Mandrakes and the Master of Blades or the Decapitator.
    - Contains researches and addons that allow it to activate dormant weapons systems and take flight.

    Cult / Lesser Portal:
    - A psionic gate that allows access to the darkest corners of the Eldar Webway.
    - Basic troop-producing structure.
    - Produces: Archon/Archite, Warriors, Grotesques, Wyches, Incubi Retinue/Wych Bodyguard, Scourges.
    - Contains researches to unlock unit upgrades and addons that allow the Portal to move across the battlefield.

    Raiding / Greater Portal:
    - A psionic gate that allows access to the darkest corners of the Eldar Webway.
    - Advanced vehicle-producing structure.
    - Produces: Talos, Reaver Jetbikes, Hellions, Ravagers, Raiders and Rampages.
    - Contains researches to unlock unit upgrades and addons that allow the Portal to move across the battlefield.

    - A psionic gate that acts as an intermediary between the material plane and the Eldar Webway.
    - Structure for the holding and transportation of units.
    - Produces: Drachon/Drachite, Warp Beast Predator.
    - Shrouded by whispering shadows and capable of limited teleportation, this arcane structure has a hard cap of three.

    Warp Generator:
    - A simple device that converts Empyreal energy into a format that the Dark Eldar can use to power their army.
    - Stationary structure that produces the Power resource and is capable of Relocation.
    - Can be upgraded with an addon that cloaks the Generator at a cost of its structural integrity.
    - Contains global Power upgrades.

    Psychic Resonator:
    - An arcane device with a Haemonculus trapped in its core. Cackling madly, the Haemonculus tests out new equipment for use on the battlefield.
    - Primary research structure.
    - Contains researches to unlock unit upgrades and addons that allow the Resonator to move across the battlefield.

    • You have a strong Tier 1 force, however they lack upgrades and as such are weak through Tier 2 and into Tier 3.
    • Your commanders and squad leaders are what shape your army - the wargear and upgrades you give them will give you the edge in Tier 3/Tier 4.
    • Tactics include a Tier 1 rush, or harrassing the enemy until you can amass an upgraded late-game force.
    • Your base has the option to be mobile for a reason. Use the mobility. Generators can be built anywhere, so establish farms all over the map to help you survive to the end-game.
    • You can choose between a standard Dark Eldar force . . . or you can try out the all new Wych Cult branch, designed as a counter to melee-heavy/anti-ranged blob race builds.
    Wargear and unit upgrades coming soon . . .
    Last edited by Gorbles; 7th Apr 10 at 3:42 AM.

  18. #68
    Member overmind's Avatar
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    Jul 2006
    Somewhere dull.....
    Yay! Updates!

    I thought we died....

  19. #69
    hows this mod going guys I havent been on these forums for ages!

  20. #70
    Otaku ~ Mönch mdcertainty's Avatar
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    Jun 2007
    Mount & Blade
    Hmm sounds good Gorb

  21. Modding Senior Member Tabletop Senior Member Boardwars Senior Member  #71
    Dark Eldar Commanders: the Archon and the Archite

    As the mod is fast approaching it's first public release woah what public release no wai, I've decided to publish several news updates featuring the squads you are likely to use in the Kabal of Evil™ modification which will give a bit of an overview about the squad and will also define their role(s) ingame. First up is the most powerful, feared and respected individual in the Kabal - the Archon, or Archite.


    Commander and lord of an entire Kabal, the Archon has access to a wealth of upgrades that complement his intended role - that of a combat powerhouse. He (or she, in the case of the Archite), takes great pleasure in hand to hand combat; the more skilled or dangerous the opponent, the more the Lord or Lady revels in spilling its blood and drinking its soul where applicable. The feeling of pride, that taste of victory that comes from defeating and humiliating a worthy adversary? Simply exquisite. Lesser enemies are deemed as being unworthy of a decent death, and to that end the Archon will simply spill their guts or slash their tendons with simple, elegant, yet blindingly fast motions that will cause them to linger on the battlefield, painfully wounded but unable to fight or escape. A fitting end for such an unworthy combatant.

    Availability: Tier 2

    Built from: Cult Portal (dormant or active)

    Cost: 300 Requisition, 40 Power

    Default loadout: Chainsabre and splinter pistol

    Effective against: Commanders, Monsters and Daemons. Can be upgraded to Jump Infantry and with weapons that make him effective against Vehicles and/or Buildings.

    Example wargear and abilities:

    Agoniser: a somewhat popular weapon amongst Dark Eldar, this weapon upgrade increases the Archon's base DPS by a fair amount and increases AP values across the board. Has a substantial AP values against monster_medium, monster_high and daemon armour types (to account for the TT ruling that allows units with an Agoniser to wound tough targets easily). Replaces the Archon's Chainsabre.

    Darkling Pistol: a miniaturised, compacted version of the infamous Dark Lance, this weapon is very short ranged, but packs a rather wicked punch. Nowhere near as strong as its larger cousin, but its AP values are undiminished. Effective against most unit types, though it lacks the punch to deal serious damage to reinforced vehicles and structures. Replaces the Archon's Splinter Pistol.

    Scourge Wings: literally what the wargear's name states. A jump pack that enables the Archon to utilise the Jump ability. The ability has enough charge for three continual jumps.

    Shadowfield: a rare but much-valued artefact, this piece of equipment generates a field of near-darkness around the bearer, confusing the enemy's gaze as well as providing an incredibly substantial personal force field. However, the field is subject to overloading upon activation in rare cases - the ancient technology is not always incredibly reliant, even in the skilled hands of a Kabalite commander. Provides the Shadowfield ability which reduces all incoming melee and ranged damage for a time.

    Bladed Armour: Combining the protective flexibility of Warrior Mesh Armour, this armour is designed with armour-piercing blades great for turning aside enemy blows, and in addition makes for a handy impromptu weapon when the opportunity presents itself. Provides a slight reduction to incoming melee damage, and also inflicts damage upon every model in combat with the Archon (or Archite).

    Summary: At first glance, the Archon (and moreso in the case of the Archite) is a decent melee commander, albeit with low health (his initial health is the same as an unupgraded Chaos Sorceror - 800). His high Morale (800) is comparable to other Kabal commanders, however it is in stark contrast to the generally low Morale of the Kabal footsoldiers (with a few notable exceptions). Highly-ranked Dark Eldar revel in their superiority (sometimes to the point of delusional self-grandeur) and as such rarely flee from a fight when there is blood to be spilled and pain to be caused.

    Addendum: You should notice that I've mentioned the Archite several times in this news post. Tabletop veterans and fluff experts will know that the Archite is the Archon's equivalent in a Wych Cult raiding force.

    Well, all I'm going to say is that the namedropping was intentional

  22. #72
    Holy's alive!

  23. #73
    Member Richter's Avatar
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    Dec 2008
    Wow wow wow.

    Damned awesome.

  24. #74
    This is the way DE were meant to be. Give CornCob permission to combine your mods!
    Destroy to create. All for the hunt to dominate!

  25. #75
    Member yhtomi's Avatar
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    Dec 2009
    The warp. Turn left at the cadian gate, you cant miss it
    Agree with DoMiNaNt_HuNtEr :P. Looks like this is going to be fun. How do you become a 'Wytch Raiding Force'?
    Archite is the Archon's equivalent in a Wych Cult raiding force.
    Yon Jester joins the Masque of Death - I'll dance upon their graves!
    - Death Jester.
    Harlequin mod
    Harlequin mod forums

  26. Modding Senior Member Tabletop Senior Member Boardwars Senior Member  #76
    @ yhtomi: It'll be one of the first choices you make when you start any game

    Dark Eldar Commanders: the Master of Blades

    ** no image available in archives **

    Time for a new preview! A powerful secondary commander, the mysterious Master of Blades. Not the only secondary Commander available to the Dark Eldar, as there is the obvious Drachon and also the Master of Blade's equivalent in the Wych Cult Raiding Force. Drazhar was the first of this enigmatic order; his actions across the Webway and beyond have inspired a select few Incubi Masters to hone their skills in the way that only one of the Eldar could - to the point of perfection. Aloof and unusually reserved for one of the so-called "depraved" Dark Eldar, this small cadre of Incubi Masters sell their services to powerful and wealthy Kabals.

    Availability: Tier 2

    Built from: Shadowhawk Vassal (dormant or active)

    Cost: 185 Requisition, 50 Power

    Default loadout: Dual chainsabres, Incubi Helm (unidentified variant, possibly more similar to the Scorpion helmets and less 'corrupted' (with regards to what regular "Dark" Eldar normally do to Eldar wargear spoils - see Terrorfex and Horrorfex grenade entries)).

    Effective against: Most single-entity squads (Commanders, Monsters and Daemons) barring Vehicles. Lacks any ranged weaponry and has no options to upgrade beyond his melee capabilities.

    Example wargear and abilities:

    Dual Power Weapons: Typical Eldar blades with an inbuilt energy field that disrupts organic and non-organic matter alike, power weapons are the bane of infantry units. While quite an ordinary weapon in the upper echelons of Commorragh, in the hands of a Master of Blades these weapons become something quite extraordinary. Replaces the dual chainsabres.

    Dual Shredding Blades: A weapon first invented by Drazhar, the first Master of Blades, these weapons are fashioned by an Incubi Master upon his ascension to a Master of the Blade. Unique to every Master of Blades, these weapons can take many horrific forms, however they are all designed to maim and cripple their target in the most elegant way possible. Replaces the dual chainsabres or dual power weapons.

    Summary: A dedicated hand-to-hand specialist, the Master of Blades can excel even the Archon in terms of pure killing power, however his comparative frailty means that his role is of a secondary commander; you can't just throw him at the toughest enemy unit and expect him to survive. He excels at fighting single enemies - his abilities and upgrades make him extremely effective at weakening, disrupting and even killing other secondary commanders, as well as Monster and Daemon-type units, outright.

  27. #77
    I like.

    So whats happening to the soul harvesting? NO MORE!? Or more? Or some?

  28. Modding Senior Member Tabletop Senior Member Boardwars Senior Member  #78
    Did I mention that old mods never die, they merely fade away?

    Well, this one is appearing briefly from the shadows with a minor update.

    I've been working on my modelling skills. As for what it is, you'll have to wait a little while to find out
    Last edited by Gorbles; 5th Jul 10 at 3:07 PM.

  29. #79
    Member ulriktheslayer1's Avatar
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    Sydney, Australia
    WOOT. That's all I can say.

  30. #80
    Member Whiteshield's Avatar
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    Mar 2009
    In an abandoned Imperial Stronghold
    Will you guys release this someday for dark crusade also?...

  31. Modding Senior Member Dawn of War Senior Member  #81
    I Will Be Bees Croaxleigh's Avatar
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    A forgettable little corner of southwestern Kentucky
    Woo! 8-bit Dark Eldar!
    I has a Blurb. And one of those Tweeter things.
    Quote Originally Posted by roflmao
    I'd run with a shotgun to go hijack a private airplane and fly to Belgium. Nothing interesting ever happens in Belgium, so there's definitely no zombie apocalypse there.

  32. #82
    Greymane pack-father Lleman's Avatar
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    Dec 2005
    On my way back to my cubs, eternally.
    @Whiteshield: check the OP again and the explanation given in post#19.
    We look to the heavens so that one day our children may look back towards home.

  33. #83
    Member Whiteshield's Avatar
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    In an abandoned Imperial Stronghold

  34. #84
    Now the mod has a proper url =) redirects

  35. #85
    Member potemkis's Avatar
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    Apr 2005
    Syracuse, NY
    Woo! 8-bit Dark Eldar!
    lol @ Croax!

    Looks good guys! Keep it up!

  36. #86
    As a thought you could rewrite the annihilation win condition to check for a unit instead of a building and then have the Eldark having no buildings, but a large mobile spawning unit instead.

  37. #87
    Greymane pack-father Lleman's Avatar
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    Dec 2005
    On my way back to my cubs, eternally.
    [alzheimer]Isn't it what's already in? I seem to remember playing a test-build with such a mobile base as befits the DE...[/alzheimer]

  38. Modding Senior Member Tabletop Senior Member Boardwars Senior Member  #88
    Mobile bases are in, but quite in the manner fuggles suggests above

    Static vehicles half-summoned from the Webway, these structures require a significant infusion of resources to bring them fully into the material world and repair the damage they suffered whilst travelling.
    Last edited by Gorbles; 7th Mar 11 at 9:19 AM.

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