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Dark Allegiance

  1. #1

    Dark Allegiance

    Greetings...

    This mod at some point may expand to all races, in numerous variation and almost certainly not the same as the Chaos forces are in this - this is because diversity is the key to this mod.

    Dark Allegiance (working title) is about the introduction of factions into the armies of Chaos based upon allegiance to one of the Dark Gods or another.

    -->It should be mentioned now, if you know of a mod that is similar to this, trying to achieve something like this or may take umbridge with my mod please let me know and we can see what we can do - I just found out that my mod (never posted) for the Dark Eldar I spent a LONG time doing was IDENTICAL in its ideology and execution to a mod made by another group of modders! They worked with a full team and it looks excellent with new models and taskbars etc and so i've just tasted some bittersweet moddingness in this area - the search function can be poor for finding other mods and its annoying now because i'm not sure whether to just throw aside hours of work and not to complete it or to complete it and it be very very second fiddle to what looks an incredible mod. I really just want to generate interest in the DE originally and hoped it'd be taken higher later. So yes, if you read this and think 'hmm, thats sort of familiar' then please tell me. I think this idea is considerably more unique and so I doubt its been done before, my DE mod was very simple (make them like they should be).


    So here is what the mod will have, and hopefully in a day or two i'll have screenshots up and a working release should be expected soon. It'll be rough and so i'll need people to test it and give me feedback and even volunteer help if they so wish.


    -->I'm not a Chaos collector by the way and never have been, but this idea was too tempting not to try, so if there some errors please correct me.


    1. A unique idea (so I think) in factioning Chaos so that you must decide early on of which Chaos God you worship, fear and draw your influence/strength from.

    2. All four major Gods are there. Slaanesh (my favourite), Khorne, Tzeentch and Nurgle.

    3. New units, including the Gods themselves.

    4. Huge reskin project (most standards units built Lv2 and up will have unique skins compared to their heathen brethrin.)

    5. New abilites and powers, including 'PLAGUE SWARM'.

    6. Your chosen cult possesses unique abilities over other chaos armies who may have chosen another God: If you choose Khorne, your troops will be powerful but your base defences weak (yes positives and negatives); if you choose Tzeentch your units will have higher resistance to psychic abilities, wield more 'magic' themselves, sorcerer powers increased dramatically; if you choose Slaanesh, your units may not break easily (inward looking, self protecting), you'll have high base defences and conversion auras, but may have the unfortunate tendency to sacrifice themselves to Slaanesh's lustful greed and spontaneously explode!; if you pledge yourself to the Great Unclean One, your armies will move with pestilant plagues and disease, feeding swarms and be utterly resistent to poison but may suffer from the despair and grotesqueness and go mad and desert you.

    This are working ideas and tendencies, nothing is concrete. Slaanesh has been the biggest difficulty in decided her army traits.

    Other features are planned also, but won't be listed yet, as i'm not sure if they'll make the grade or gell too well. So those are the highlights I hope it sounds interesting.

    The general concept is as follows;
    You start the game, and can build a base structure like a barracks but nothing else. Units built in this time will be generic units. They'll keep your team colours and flags.
    However you must then quickly level up your HQ. Upon completion of this you may build anything you wish BUT no units nor upgrades will be available until you choose from your HQ which God your army will follow. These will simply be represented by 4 'upgrade' style buttons. If for example you choose Nurgle, your base will almost instantly now become an army of Nurgles. You may keep your individual chapter, but this is your underlying undying allegiance we are talking about. Don't worry, the choice of God won't take any time at all, it is just a choice. But make it carefully. (My problem has always been that certain races suit certain styles, its hard to be Dark Eldar for example and be closed and defensive, the idea of this is to change that, you may be of varying styles of gameplay for your race, currently only Chaos of course.) If you do choose say Nurgle, suddenly upgrades and units will become available to you. Nurglings are one specific unit in mind, they will be available at a higher tier for example. An upgrade like 'Sick Flesh' will grant a 50 percent reduction in poison damage for example (yes some abilities are simply granted but some must be researched) - and this ability will be for say your standard Chaos Marine and say Raptors. Tier 1 is still important but only as a 'becoming safe' stage to expand, because at this level you may train Chaos Marines of Nurgle, standard CM but they embody the traits of Nurgle. Much thought has been put into whether or not this should be applied retrospectively, and it probably should but its not certain. This as you may notice will mean the Chaos level up slower than most races. But they are going to be the most powerful race by far, just give them time. At tier 3 you gain access similarly as before to more advanced units of Chaos and one unique unit for your race (perhaps Nurglings at this point). New traits are also given (as you level up, new traits are awarded, so if nurgle grants a six traits, 3 positive, 3 negative, you will gain the first pair (good and bad) on your first tier up, then skip a tier and on tier 4 gain your next pair and then on tier six (oh yes...) you'll gain your final traits.

    The reason for the greater number of tiers is to slow Chaos down a bit and balance things up. Specialization in each tier is the key.

    I'm very tired as I write this, and so I hope it is making sense.

    At tier six you may finally summon your actual God. And by summon I mean ask very kindly. Now I know some of you will be thinking 'Whoa! That's a bit overkill'. And yes, it would appear that way. HOWEVER summoning your God is a major risk and a sign of either desperation, a cunning tactic or outright madness or skill. This is because the penalties can be SEVERE for summoning them. For example (and none of htis is finalized yet) if your God is actually brought down (yeah.. right) then you may lose the game (without a leader, who do you follow?) or for example you may have no control on your God, you may have to sacrifice all currently living units, if you do not destroy the enemy in the alloted time your God givse you then they may destroy you instead etc. There will of course be limited time they are alive for, this must be kept balanced but look bloody incredible and shocking.

    Some info on the Gods:

    Slaanesh's visuals will be made from the Living Soul of the SOB. She will be retextured, enlarged and hopefully have new FX for her abilities etc. Another aim is to add custom sounds (I can imagine a sort of orgasmic cry of twisted pleasure from Slaanesh after a good kill for example... [anyone else watch Goldeneye btw? lol] and sounds will be very important in adding to the fact and covering my arse in not having the ability to model in 3dsmax, good FX , textures, supersizing and new sounds should be well enough.

    Khorne, well Khorne will be the bloodthirster remoddelled, enough said really.

    Tzeentch, now he is tough. The problem is they have different interpretations and looks, I know the GW people released some official ones but still they've had varying ones of those, some with wings, some without, some with certain weapons some without. And thus i've settled to lose Tzeentch's wings and use the Essence of the Deciever model isntead. I think he'll look great, the alternative was Avenging Angel, but I ruled that the deciever just looked better really for him.

    The Great Unclean One AKA Nurgle, will well, this caused the biggest concern (yes, i've been doing skinning etc before AEing..), he is an Ork Big Mek........................................................ waiting for paned look of contempt. I simply can't make one from scratch and Nurgle is just hideously hard to make, theres nothing too like him in DoW BUT if you check the big mek out and then check images of him online, it is not a bad match, a Mega-Armoured Nob was also up for consideration but ultimately ruled out. Nurg however will probably end up looking the best of all since i'm trying so hard to compensate..... for the model mishap. He'll have some smokey effects hopefully for sort of toxic fumes, he'll have a swarm around him (very cool) of pestilence, hopefully some form of dripping oozing effects, and new squishy sound effects. We'll see.

    So that is it! That is the summary of this new mod i'm embarking on. I've never published anything i've done before so I hope this threat gets some interest and I can eventually post pictures soon and then the final 'first version'.

    Let me know what you think.

    Cheers
    "Stupid people are generally Conservative. I believe that is so obviously and universally admitted a principle that I hardly think any gentleman will deny it." - John Stuart Mill

    "Obscurity is the refuge of incompetence." - Robert Heinlein

    ""A philosopher," said the theologian, "is like a blind man in a darkened room looking for a black cat that isn't there." "That's right," the philosopher replied, "but if he were a theologian, he'd find it." - Julian Huxley

  2. #2
    Resident AI guy thudmeizer's Avatar
    Join Date
    Sep 2004
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    North Toronto, Canada
    Good luck, brotha! I know we already have 5+ mods with Chaos multi-mark branching already but all the more power to you. You do, btw, have a massive amount of work ahead of you especially in the 3d side of things UNLESS you heavily-borrow from the other teams. Almost all daemons and units from the various Chaos Marks are done except for a few Tzeentch pieces.

  3. #3
    wolf
    Guest
    first up as thud said,your goin to have competition,alot of it.however this mod has unique ideas.when you choose your mark your negatives and positives are well though out and the ability to summon your chosen god is brilliant,normally it would be overkill but the idea's you had are well thought out,as it makes summoning them a big decision where you have to wiegh up the pro's and cons,so all in all i think this is a fantastic idea!! count me as a loyal supporter.

  4. Forum Subscriber  #4
    Greymane pack-father Lleman's Avatar
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    On my way back to my cubs, eternally.
    This as you may notice will mean the Chaos level up slower than most races. But they are going to be the most powerful race by far, just give them time.
    The reason for the greater number of tiers is to slow Chaos down a bit and balance things up.
    At tier six you may finally summon your actual God.
    Seriously, this is highly unrealistic in game terms... You'll get creamed everytime before you manage to reach the highest tier; other races would 1) tech up faster and 2) need less tiers to reach their full damage potential. This would result in your continuous demise whatever you do (well, except playing against a blind noob probably).

    Believe me i'm not patronizing you, but you need to work out much more how the other races 'work' and even without following the same tiereing/teching mechanisms you'll need to stay in marginaly identical limits.
    Also, if you want to gather round help and skills, don't work with 'probablies' and uncertainties. People rarely want to lend a hand for non solid projects.

    Good luck learning all the tricks and skills to mod in the mentioned fields.
    We look to the heavens so that one day our children may look back towards home.

  5. #5
    Interesting feedback,

    I simply wrote this up because often I fail to write anything on a mod and I find it already doing well somewhere else. I've noticed there is another mod out there which looks near completion and looks stunning, the Visions of Chaos mod. It seems to have some similar ideas.

    The altering of tiers was just an idea, I still think 1 extra tier at the very least is required for the summoning of your demons. I doubt you'd get creamed for one key reason, upon choosing your God your race gets EXTRA abilities, army wide on top of their normal skill set. So to begin with Chaos would already have an advantage on level two. My point was that by level 3 you'd have what you normally have (something similar), the difference is that to progress to some of the more awesome powers and creatures you'd need to level up more than just a simple research. I think competition is a good point, having noticed the Visions of Chaos mod, i'm dubious about doing this. As I stated, i'm not a Chaos fan per se, and never collected them, and that mod seems to feed the canon lovers no end. I had no idea anything even remotely similar was out there, so my plan was to create something quite simple. I was going to reskin the models for the various God worshipping armies - not make new models like the afore mentioned mod is doing. So yes, obviously, if I were to simply ask for their models (which they may not give me) after its completion mine would just look like some cheap knock off. However the concepts are different. Mine does appears slightly simpler, and appeals to a more standard way of playing (less distraction with favour etc) which could suit the style of a lot of players (strategy over complexity). Your God you are dedicated too, so no backing out as well.

    I wasn't planning on adding a whole host of new units. Just a few unique to those Gods, they would just be normal models taken and reskinned. However I don't think this is a totally 'noobish' idea, not many people out there can model well or screw around heavily with the OE (i'm learning that currently) and so most mods are lacking in nwe models - look at the tyranids mod. For an astonishing amount of time it featured copies of standard units and a couple of new ones (i've no idea if its changed) and that was all, so in visuals it lacked.

    A lot of mods are like this. I hoped to create a fairly good looking mod with imaginative reskins to compensate, I hoped to add some FX. I've learnt to do basic FX now but still need work in the OE. I'm a reasonable skinner and had much practice in other games and the code doesn't bother me overly. Yes it'd be a lot of work but as I stated I did almost as much for a DE mod. I doubt I could recruit anyone to model for this as there is little point since the models are being so well made for other mods, I would just have to request them and deal with it if not.


    At the end of the day it was an idea, that I knew at least crudely could be implemented by myself, I didn't know of other projects (my fault always being I seach for the mods instead of trauling through the forums page by page). So it was meant to represent mods like the tyranid or original DE mod which featured the idea and just required modellers if they thought it necessary. Plus this is a more focused less ambitious mod in comparison to Visions of Chaos I think (and was thought of independently by the way!).

    Anyway, i'll do some finalizing of my idea, write up the code stuff and see where we go from there. Oh, and as was pointed out briefly before, one other potential of this mod was to adapt it to other races (kabals for DE, craftworld(?) for eldar, chapters of SM, legions for IG, covents(?) for Sisters, and so on and on.) i guess the name would just be allegiance at that point lol. So this was you'd double or triple army type and style count without adding new races. You'd just have two or three bold factions for each race. In this case i'd have to request the work of those who feel strongly about a race in particular so that they can project that species. So I guess that is a difference and way out of my ability, so I would need hlep for that, but lets just see how this goes.

  6. #6
    wolf
    Guest
    well personaly i think your mod has alot of potential,your idea,while similiar to a few other mods still have a unique feel,ecspeccialy the extra tech level.i think it would add a good tactical decision,do i stay at the normal tech level or do i go all out and try to get to the next level to summon the god unit.it has its risks and its rewards which would keep people intrested.all in all i believe yourmod/idea has potential,although it may be hard to stand out from the others i think that your mod would have enough idea's to atteact plenty of people who would enjoy this mod,me included!

  7. #7
    Member Chaplain261's Avatar
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    May 2008
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    Cobb County, Georgia
    Yes a very unique mod indeed you can also count me in as a supporter. good luck man
    Uraahh SemperFi Marines!!! For the God Emperor of the Imperium


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