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Requiem War: HW1 to HW2 Total Conversion

  1. #1
    I am a sun God Ammon Ra's Avatar
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    Requiem War: HW1 to HW2 Total Conversion

    Since the first thread was getting too long, and wasn't replying, this thread will follow in its path...or something.


    original thread is located
    Here

    Please do NOt post on that thread even if you can. it has served it's purpose.

    and as for the contest, admiral, i'm up for the chalenge. the HW1 cruiser was 400 triangles. Also how heavy is yours as it seems to be quite heavy...

    Behold, 7 new renders:


    http://www.starfleetplatoon.com/~tyr...yCruiser09.jpg
    http://www.starfleetplatoon.com/~tyr...yCruiser10.jpg
    http://www.starfleetplatoon.com/~tyr...yCruiser11.jpg
    http://www.starfleetplatoon.com/~tyr...yCruiser12.jpg
    Last edited by Ammon Ra; 14th Nov 03 at 8:22 AM.
    *mildly disgusted with negative price discrimination*

  2. #2
    Admiral
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    well you tell me your number i'll tell you mine..

    Hounestly i dont know, sence right now it's proboby a total of a few mor then it will be when it's finiched sence i have not optomised it or cleaned ot at all... should end up somwhere around 3000

  3. #3
    Admiral
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    Let's see

    Still need to make alot more optomising on the model but so far it's arouns 1600P whit out the guns...

    Not sure realy how big the poligon count are all over on the models but i would guess somehting like 3400-4000 P on the higaran battle cruiser so i think i'm on target so far




  4. #4
    Atmospheric Entry Elephant The5thElephant's Avatar
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    Wow, both look damn good. Perhaps if you want to complicate things you could have both and have them be two different versions. But I can't really judge until Admiral's HC catches up to Ammon Ra's in terms of completedness.

    Can I see wireframes for both? I want to see how you went about making them.


  5. #5
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    Excellent work, so far Ammon Ra's is better, but he's been working on it for much longer.
    One question: Where is the bridge supposed to be on both your models? In the original it was either on the port frontal turret base, or in the structure that has been converted to a hangar.
    Also, has anyone heard from ZuiljiN lately?

  6. #6
    Bob McDob
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    Those are both very nice.

  7. #7
    TyrealMathias
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    the bridge is on one of the turret platforms, from what i can tell..

    and Z is alive and well...

  8. #8
    ZuiljiN
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    Also, has anyone heard from ZuiljiN lately? Magus?
    i didnt posted today but else im always there...anyway...still trying to get the models in the game...ill edit this post later with some update...a little busy for now
    btw im the only one who cant log on msn tonight?
    Last edited by ZuiljiN; 11th Nov 03 at 8:12 PM.

  9. #9
    Avatar Terminus
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    At the very least, make the front turrets on the Qwaar-Jet look different from it's little piddly side guns.

    And if we're sticking all the little bitty guns onto the P1 carrier from the concept art (Z was modelling this a while ago) you might consider some more "star destroyer" like little guns on the side...

  10. #10
    ZuiljiN
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    k here the reason why i was busy recently...i finally got a model in hw2...some ppl already saw a chocolate version of this ships but here its the textured one..i need to add goblins to the ships but the main ship is done so i began the mapping...i took the texture from hw1...its 256*256 like in hw2 for fighters...i made the mapping in like 5 mins so few thing to fix like the guns but its really late..around 5 am so ill post it like that







    so its time to sleep...the site will be online tomorrow..or later for you...in something like 10 hours
    :gnight:
    Last edited by ZuiljiN; 12th Nov 03 at 3:38 AM.

  11. #11
    Deimos
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    Just GREAT! And i was wondering why is the last thread so quiet lately

    Anyway here are some renders of the frig. tried to post them yesterday in previous thread but i couldn't, so here they are now:



    And here are some more:
    1
    2
    3

    I hope you like'em. This time i kept polycount low. If i still have some room for them after adding goblin objects, i'll make some parts more rounded (like engines.)

    I agree that altering ship sizes in this mod would be great idea. IMO strike craft are too big and super capships are too small. Soon i'll show you what i have in mind...

    I also have a proposal: Ammon, why don't you change name of this thread to something more like Requiem war: homeworld1 covversion? Requiem war alone doesn't say anything to someone who doesn't know about this project.

    Finally it starts to work! COOL! Congratulations, Z, it's good to see progress.
    Last edited by Deimos; 12th Nov 03 at 4:14 AM.

  12. #12
    TyrealMathias
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    i like the chocolate versions of the inties better j/k

    good job on the frigate, too..

    love em.. just want to eat em all up
    Last edited by TyrealMathias; 12th Nov 03 at 6:09 AM.

  13. #13
    I am a sun God Ammon Ra's Avatar
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    erm, well, mine is 2638 triangles and the turrets are place holders the base mesh is around 1000 triangles, so i can definitly add more detail to the ship. aslo the 6 turrests to gether are 544 triangles. and yes avatar, i' will diversify the turrets, but as i really suck doing them, i'm leaving them till last


    @ deimos, yeah i wanted to but tyreal Et. Co wanted the title to be exactly "requiem war" but i'll make it more universaly understandable

    edit: ok name has been changes. also lovly frigate diemos..

    chocolate fighter??...Hrm...how about adding a large ati fighter mouth ship! jk

    anyways, nice to see you got the ship ingame GJ z :thumb:
    Last edited by Ammon Ra; 12th Nov 03 at 10:33 AM.

  14. #14
    Member silver falcon's Avatar
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    ammon ra goto the gallery and look!!!!!!

    someone made a cruiser that OWNS YOURS!!!!!!!! (no offense, yours is good but this is fucking insane!!!!)

    go check it out!!!

    <>silver falcon

  15. #15
    Fang
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    Silver Falcon that Heavy crusier does not own Ammons in the least. That heavy crusier is clearly not tiidani it has to much detail on the surface the heavy crusier should be mouch smoother like Ammons is to go with the other homeworld desgins. Im not saying its bad but it does not look homeworld ish it looks more like it would belong in freespace, freelancer or maybe start trek depending and is not at all like other homeworld designs.

  16. #16
    Atmospheric Entry Elephant The5thElephant's Avatar
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    Also it is a very high poly one that wouldn't work in a game like HW2. It is nice yes, but not what is needed for Requiem War. Ammon's is still awesome.


  17. #17
    TyrealMathias
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    indeeeeeed....

  18. #18
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    Next thing we'll be seeing is a Cata conversion.

    Which, IMHO I would love.

  19. #19
    Joreit Amirald
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    you guys rock !!!! ... thats all i want to say... tou kno wat in fact were are your Noble Prizes for the best port ever !!!

  20. #20
    Deimos
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    Okay, when i was talking about ship sizes, i said i'll soon show you what i had in mind. and here it is:
    All R1 craft and the same scene, this time focused on strike craft

    On these renders fighters are blue, corvettes orange, frigs green, destroyers red, super capships dark blue and non-combat craft purple, and the yellow ones are resource ships (that wasn't too hard to guess, was it ? )

    What i based this scalling on is a fighter. We can determine average human height by the size of the cockpit, so how can the frig's bridge be smaller than an interceptor (wich is made for only one pilot, sitting). Corvettes have to be bigger, because their crew consists of 3-4 people and they have heavier armour. I resized the frigate so its bridge is 3-4 times higher than a fighter, same thing with resuurce collector (it has a bridge simmiliar to frig). Resource controller has been scalled with the collector, so their aspect ratio is the same.
    Then i resized carrier (and heavy cruiser along with it)so a frig can easily fit in its main hangar, and so it can theoretically house some strike craft (it should be bigger or strike craft should be smaller so it could house 20 crv's and 50 fighters, but hten strike craft would be just to hard to spot). I made destroyers bigger than frigs and smaller than cruiser, and finally i resized the MS, so a carrier can fit in its hangar. Maybe sensors array should be smaller, because it comes back to hangar for hyperspace jump... The cryo tray has been scalled so six of them could be (theoretically) put in MS. The fact that it houses 100,000 people, gives us another evidence that strike craft should be even smaller than i made them, but what fun wuuld if you couldn't see them.
    If someone won't like the sizes, he will always be able to turn on geometry scalling. And if you Have trouble spotting your fighters, what do you have a tactical overlay for?

  21. #21
    ZuiljiN
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    Deimos about the ships size...when you disable NLIPS its doesnt already do that? i think its near what you want

    k i fixed the mapping and added gobblins to the Raiders fighter
    here some pics
    ill make some modification to the texture but even now i think its looks good



  22. #22
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    Those fighters look great Z, I can't wait to see what your textures on the other models will look like.

    Keep up the good work.

  23. #23
    Deimos
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    Cool looking fighters, Z. I can't wait to see a kadeshi MS in game.

    And for ship sizing, ithey are far from what i posted. For example, scout is as big as firg's bridge, and a frig fits very tightly in carrier's hangar, resourcer is half frig's size (and its bridge is maybe defender's size). Oh, and a crorvette wasn't much bigger than a fighter (with much larger mass, armor and crew. And all this wit disabled geometry scalling. Play HW1 and take a closer look at it. Doesn't it look strange when 25 crv's enter carrier hangar, where would they fit?
    But it's a problem to be solved later, so let's concentrate on models and textures for now...

    And i had an idea where a kadeshi HC might be used: we could divide the cathedral of Kadesh mission in two parts: mission one would be accomplished when two of three motherships are destroyed and the third is heavily damaged. It would then activate its hyperdrive, and all remaining units would escape along with it. Then you a player should be able to activate hyperdrive to follow the damaged hyperspace inhibitor - its destruction is the only way to leave the nebula. The Kadeshi would make their last stand at Khar-Toba wreckage, with a HC defending the crippled MS. The objective would be to destroy both MS and HC to avoid pursuit (since they're so fanatic, we can be sure they would do this. Of course the wreckage should be removed from the previous map.

  24. #24
    TyrealMathias
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    Z, thats sheer beauty...

  25. #25
    Avatar of Set
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    Hi everybody.

    Yeah.. sorry about posting on the old thread, I didn't see the new one.

    Now that were all "Buddy-Buddy" again, I was wondering if there wouldn't be some way to work my avatar (or a ship similar to it) into your mod?

  26. #26
    thesamonthemoon
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    ZuiljuN - I got your PM. I am already working on a mod now (the Underwater Mod), so I wouldn't really have time to write many scripts for this mod. However, if you want me, I can write a few scripts for Requiem War, and do some specific research into weather it is possible to give ships certain abilities (you mentioned fuel in your PM).

  27. #27
    Atmospheric Entry Elephant The5thElephant's Avatar
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    Woah I am so amazed at seeing HW fighters in HW2, it just brings tears to my eyes and a hunger for more in my brain.

    Last edited by The5thElephant; 13th Nov 03 at 5:49 PM.

  28. #28
    Hi all I'm your newest member (I guess lol)
    Well I have a model for ya all Taiidan Standard Frigate



    and one without goblins


    Polies:
    Main Hull : 1116
    Goblins : 2042
    Total : 3158
    Last edited by Supernova; 13th Nov 03 at 6:46 PM.

  29. #29
    Atmospheric Entry Elephant The5thElephant's Avatar
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    Nice but those turrets need to be redone.


  30. #30
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    Nice nova, but it seems like it should be longer, it looks too stubby.
    Deimos, about the Kadesh cruiser, I actually put one in the cathedral in my mission proposal a while before ammon started, it helps defend the Prison ship, and has some drone guns to assist it. I was thinking it wouldnt have a hangar, and would have something like 5 Double Ion batteries
    Another thought about the Kadeshi: If ships come in squads, wouldn't that make them gods?

  31. #31
    i've been meaning to learn max, maya, lightwave, softimage, but it appears i just don't have the time... lol.

    damn i cant wait to play homeworld1 on homeworld2! these models (and textures for the turanic inty) are great!!

    --pimpster

  32. #32
    I am a sun God Ammon Ra's Avatar
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    gr8 model super although i have to agree that the base model is to short. the same goes for your frigate deimos. otherwise its a great model :thumb:

    Hrm...5 double ion cannons. now thekadeshi didn't have turrets , they just have fixed forward ion cannons, and lots of gimble weapons. so how would i hake the KHC? the images i posted on the other thread that was just a test design, highly based on the MBF. and using my early Taiidani cruiser model doesn't quite fit the kadeshi...i guess b/c of the engines it has and the thinness of it...

    anything similar to the needle ship? or completly different? or a giant MBF...?

  33. #33
    Swiftiee
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    Originally posted by Deimos
    Okay, when i was talking about ship sizes, i said i'll soon show you what i had in mind. and here it is:
    All R1 craft and the same scene, this time focused on strike craft

    On these renders fighters are blue, corvettes orange, frigs green, destroyers red, super capships dark blue and non-combat craft purple, and the yellow ones are resource ships (that wasn't too hard to guess, was it ? )

    What i based this scalling on is a fighter. We can determine average human height by the size of the cockpit, so how can the frig's bridge be smaller than an interceptor (wich is made for only one pilot, sitting). Corvettes have to be bigger, because their crew consists of 3-4 people and they have heavier armour. I resized the frigate so its bridge is 3-4 times higher than a fighter, same thing with resuurce collector (it has a bridge simmiliar to frig). Resource controller has been scalled with the collector, so their aspect ratio is the same.
    Then i resized carrier (and heavy cruiser along with it)so a frig can easily fit in its main hangar, and so it can theoretically house some strike craft (it should be bigger or strike craft should be smaller so it could house 20 crv's and 50 fighters, but hten strike craft would be just to hard to spot). I made destroyers bigger than frigs and smaller than cruiser, and finally i resized the MS, so a carrier can fit in its hangar. Maybe sensors array should be smaller, because it comes back to hangar for hyperspace jump... The cryo tray has been scalled so six of them could be (theoretically) put in MS. The fact that it houses 100,000 people, gives us another evidence that strike craft should be even smaller than i made them, but what fun wuuld if you couldn't see them.
    If someone won't like the sizes, he will always be able to turn on geometry scalling. And if you Have trouble spotting your fighters, what do you have a tactical overlay for?
    Please don't force people to not use NLIPs. I prefer it on mainly for ship identification and tactical awareness.

    If people want tiny realistic fighter sizes, let them have them. If people want humongous fighters 1/10th the size of a heavy crusier, I say let them have it. The choice is theirs with the NLIPs option.

  34. #34
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    Ammon, maybe you could do something completely different, say they built it off a captured bulk frieghter, that would also explain why they only have one. And although the Kadeshi dont have turrets, these Ion batteries turn rates could be slower than their frigates, and about half as big.

  35. #35
    I am a sun God Ammon Ra's Avatar
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    Hrm, a modified freighter....yeah that could work...yeah i know about lack of turrets...so bassicly it should be a massivly overpowered Cruiser with big build capabilities....

    *thinks*

  36. #36
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    no, I was saying that they basicaly bolted on halves of MBFs as turrets, even if they didnt develop turrets, they could do that, I think

  37. #37
    FluxX
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    For scale check this image...

    I think the scale is correct, as the fighers are bigger... but that doesnt mean the people are :P
    The corvett on the Higaran side in HW2 is ok in scale, as it seems to only ave a large figher cocpit.

    But the Yygra corvettes seem to be a little out of scale...

    In HW1 the scale also seems ok...

    I don't get your point... the fighters in HW2 are massive... I would expect them to be somewhere inbetween a real life figter and the NASA shuttle.

  38. #38
    I am a sun God Ammon Ra's Avatar
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    thereis no image

  39. #39
    ZuiljiN
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    first thx for your comments guys
    k the old thread has been archived so ppl will stop to reply on it...i also began the raiders missile corvette yesterday ill finish it today and begin the texture this weekend...about the site i got some shit at the hosting yesterdeay but they sent me an email this morning and its will be fixed today then the forums(temp adresse still working) and the site will be online ...

    Magus like i said earlier we can choose the size of each squad...so we can make kadesh in "squad" of 1 else like you said they will be too powerfull...anyway im still not sure about

    thesamonthemoon sure your help can be usefull even if your busy on the underwater mod..ill send you a pm later today

    Avatar of Set i want a battle station too..but its really big so we will see what can be done and where to place it

    Swiftiee dont worry Deimos scaling will be only available if the NLIPS is off..else than that the scale size will be something like hw2

    FluXX its will help if you put an image

  40. #40
    MissingSea
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    For the Kadeshi cruiser perhaps you could base it on some of the ships that you see in the cut scenes (the ones that get destroyed). Or if we are to assume that the ships in the Karos Graveyard are ancient Hiigaran, then perhaps you could base it off the Carrier or HC model that is there, but with a few minor adjustments. I know it's a fictional long shot, but it could show a greater connection between the Kushan and Kadesh. Sorry these may be random babblings, but maybe you could pick some sense out of them.

  41. #41
    Avatar Terminus
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    You know what's funny?
    About the whole kadeshi heavy cruiser... that brings back memories of the first time I played Homeworld. I was watching over someone else's shoulder, and to make a long story short, all I knew about a heavy cruiser was that it had 4 ion cannons. I also didn't realize about the fading. So, when I first saw the multibeam frigate amid the chaos, I thought it was really a heavy cruiser REALLY FAR away, firing over a huge range.

    I think it would be interesting to see the Kadeshi HC as a long range strategic weapon, with huge super-beams. But then again, I'm a fan of huge super beams, huge ranges... One thing that was really cool was that right before HW2 was released, the DYRL folks made a mod for HW1's engine that allowed something like 3x zoomout, and incidentally about 3x max range for just about everything.

    Lemme tell you. It was SO AWESOME to have enough zoomout ability to see your mothership be tiny-fied. Of course NLIPS had to be off or else it would look ludicrous, interceptor the size of a destroyer or larger.

    If there ever is a Realism Mod for Homeworld, with or without unit redesigns, there should be an extending of the range and zoomouts to take advantage of the coolness of the system. I can imagine a kadeshi heavy cruiser blasting away... *stares off into space, drooling into keyboard*

    $0.02, corvette concept art coming.

  42. #42
    Deimos
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    Originally posted by Ammon Ra
    gr8 model super although i have to agree that the base model is to short. the same goes for your frigate deimos. otherwise its a great model :thumb:
    Hmmm. Make the firg longer, you say? Well, sure i can do this, it's a matter of few mouse clicks, but the question is: do you realy want me to do this? My model was based on the original mesh and has its dimensions, identical to those on concept sketch (Same thing with supernova's, i think - great model BTW.), so just tell me: shall i cange it or leave it just the way it is? I propose a vote. I say leave it, i liked these hw2 long, flat designs, but this is different, this is classic it's HW1 design...

    Oh, and No1, if you are still working on Kushan vettes, what do you think about making the minelayer look like the one in Karos graveyard (there's a pic in hw shipyards, but at the angle it was taken at, it's worthless). If you don't know what i mean, try exctracting the minelayer from debirs directory in homeworld.big.
    Last edited by Deimos; 15th Nov 03 at 3:32 AM.

  43. #43
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    Hmm, diemos, i dunno about that corvette... it doesnt realy look like the other corvettes we have.... (maybe a corvette hull on its side)...

    And since all the corvettes are based upon the Corvette chassis.. they should look the same for that part... Imo.

  44. #44
    I am a sun God Ammon Ra's Avatar
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    well deimos, you can make both, and place them side by side for comparison. after being exposed to hw2, hw1 frigates, even in realistic sizes, look way to small...but then again, the shorter the frigates, the higher their turning speed

  45. #45
    ZuiljiN
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    k a little update
    i know its got few bug on texture...its just a test...goblins are even not added but ill post few pics




    k as you can see its the texture from hw1...some parts of the texture are really too small but else than that i think its just perfect

    ill post new screens with missiles weap and goblins soon...later today or tomorrow

  46. #46
    TheOrder
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    ...bitchin'

    btw, when are the forums on the Requiem War site gonna be up?

  47. #47
    ZuiljiN
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    Tonight TheOrder..i need to fix few things and up the new site then its done :P

  48. #48
    thesamonthemoon
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    thesamonthemoon sure your help can be usefull even if your busy on the underwater mod..ill send you a pm later today
    No need to PM me, just post it and I'll get to it.

    ...when are the forums on the Requiem War site gonna be up?
    There's a site?

  49. #49
    ZuiljiN
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    yep we got a site...few sections will be uploaded tomorrow...my brother made it and im not sure if everything is ready so ill wait for him but the forums are up
    and if you want to see few pics click on the randoms one at the top
    Requiem War

    thesamonthemoonthe things i really need to figure out for now are the fuel...salvage corvettes(like hw1) and capturing over the buildlimit so if you got any idea its will be appreciated
    Last edited by ZuiljiN; 16th Nov 03 at 1:22 AM.

  50. #50
    thesamonthemoon
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    Those sound pretty tricky, but that's alright. I'll get to right on it.

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