Since the old FAQ is out of date on a lot of things, here's a new one.
I merged all relevant posts from the original FAQ (thnx to Epidemik) in this post.
I'd be happy to add anything you can come up with that can contribute.
** Current bugs **
SGA's dont show up in the game menu.
I added a possible solution in the FAQ below.
Q: Help! I placed an emplacement/weapon/unit and I can not remove it.
A: This is apparently an old WorldBuilder bug. For now the workaround is hover the mouse above the unit, bring down the console by pressing the tilde('~') key and run the 'wb_orphan_nuke_entity' command.
** Stamptool does not work in 2.5xx and 2.600 **
Update jan 31, Copernicus made a fix for the stamp tool, see this thread
Most original tutorials do not work anymore, luckely there are also experienced users who put (a lot of) time and effort in creating tutorials;
- Getting started , a Flash tutorial about how to set up a map in Worldbuilder, made by Nobody.
- The Spline Tool , an interactive Flash tutorial about this important tool in Worldbuilder, made by Nobody.
- Trenches , a downloadable movie about how to make trenches, once again made by Nobody. (50MB)
Here is the thread about his tutorials, if you want to discuss his tools.
Frequently Asked Questions:
Q: What if I am making a new map and I want to share it and/or get feedback/advice about it?
A:To avoid the forum getting a mess there are some guidelines on creating a new thread for your map.
-If it is a work in progress, add [WIP] in front of the mapname, mapname, number of players (i.e. 2v2 = 4 players) and CoH version.
Example: [WIP] Angolangres Lowlands (4p) 2.301
-If it is a finished map, do the same but replace the [WIP] with [New map].
It is common to make a thread for a work in progress to gain feedback and when it is finished to make a separate thread ( [New map] )for sharing the finished map, so people who are looking for new maps can easily pick out the completed maps.
It's also optional to add your finished map to the Finished map list
Q: I Cant find the map editor (aka WorldBuilder)
A: Make sure you have updated Coh to current version. You can do this by logging on to relic online in COH. WorldBuilder is located in the COH installation root, same folder as the COH executable.
Q: When I play my custom map, the resolution is lower than normal.
A: Close WorldBuilder before playing COH.
Q: I cant get COH to work in -dev mode.
A: Make a shortcut to the COH executable. Right click on it, in the "Shortcut" tab, look at the "target" line. Add "-dev" without the quotations after whatever there is. F.ex: If it currently says "C:\Games\COH\RelicCoh.exe", you should change it to "C:\Games\COH\RelicCoh.exe" -dev. Remember to add a space between the quotation mark and the dash.
Q: When I use WorldBuilder and zoom out, theres fog that obstructs vision, how can I get rid of it?
A: Versions up to 1.71: Goto Scenario->Atmosphere properties and untick "Fog".
Versions above 1.71 up to current: There is a Fog button on the toolbar.
Q: How can I add constant fire's to my map?
A: Two variables are found in: ebps\visuals\environement\fx
Q: Where to put my downloaded maps? (SGA format, single file)
1. Navigate to your My Documents\My Games\Company of Heroes\WW2\Scenarios folder.
2. "Scenarios" and "WW2" folders MAY have to be created.
3. Copy the .sga file into the folder. (thanks corsix)
Q: Why doesnt the map show up in the game menu? (SGA format, single file)
A: This is a known issue and so far there's no fix for it (and it appears to be random).
In my own experience, unpacking the SGA to SGB files and then repacking it again can solve this problem (although sometimes it takes 2-3 tries).
Unpacking and repacking SGA's:
Needed: Corsix Mod Studio
Open Corsix Mod Studio
Select "Load single SGA archive"
Now you see 'data' in the left tab
Right-click on data and select 'extract all files in this folder', click "Go!" in the pop up and select the next path:
...\My documents\My Games\Company of Heroes\WW2\Data\Scenarios\MP
Now it will extract the SGA to SGB
Close Corsix and open Worldbuilder, then browse to the path you extracted the SGA in and open the map
Once loaded,click "File" and there "export package", now it will rebuild the SGB to SGA
Run CoH and see if it is there
This fixed it most of the times for me, if anyone knows a better way, please let me know.
Q: Where to put my downloaded maps? (SGB,multiple files, test version)
1. Navigate to your My games\Company of Heroes\WW2\Data\Scenarios\MP folder (note,this is a different path than for SGA)
2. Create a new folder named mp if one does not already exist.
3. Copy all files from the .zip into the mp folder. (thanks gremlin)
note: SGB is mainly used for opening maps in Worldbuilder - most mapreleases are .sga -files.
Q: How do I add a loadingscreen to the SGA file?
A: After patch 2.5xx, place the loading screen in the same folder as the sgb files.
Pre-patch 2.5xx: Create a folder called 'Loading" in the ..scenarios/mp directory (if there is none yet). Your image has to be in .tga format. Place it in the Loading folder and make sure it has the same name as the mapfiles. Then create the SGA in Worldbuilder (export package) and it will add the loadingscreen to the map.
Q: How do I make it show my maps minimap in the map select screen?
A: You need to make 3 .tga picture files. Which are placed in the scenarios/mp folder.
So examples. Map is name 2p_wake island. So you have;
2p_wake island_map_base.tga (dots to show where the player start points are)
2p_wake island_map_slots.tga (same as above but have numbers by the dots to show where each player is)
2p_wake island_ss.tga (The ss pic needs to be a retangle shape. Or the pic will go all distorted. This appears when you go to the Saved games/Replay select screen.) (Thanks MadCatChicken)
Q: When I Play my custom map, after few seconds, it declares victory.
A: Go to TER tab, and first click on "Calculate Voronoi" and then "Add territory under new points". Then save and play map. (thanks Revolucion09)
Q: Where does it store screenshots that are taken ingame?
A: In documents\My games\company of heroes\screenshots
Q: How can I disable DX10 in Worldbuilder?
A: Open spDevices.lua and move dx9 to first (thnx Mannerheim)
Q: How can I add a longer map description under the minimap in the game lobby?
A: Worldbuilder truncates the text in the *.info file when it saves a map.
To add a longer description; Open the info file in a plain text editor like notepad, edit the text (max 255 characters) and save the info file, then open the map in worldbuilder and export the the map (Do not save it untill you have exported it! ). (thnx Nobody)
Q: How do I convert all the SGB files to a single SGA file?
A: Use "export package" under File in the Wordlbuilder.
Q: How many resource points do I need for a map, and what kind?
A: It depends on the size amongst other things. Here's a good example of the sectors from the original CoH maps.
Q: How do I turn on the light on light poles?
A: In version 1.71 you were able to do so by "Edit state". In 2.301 it is more complicated.
Save your presets how you want it with the 'time of day' to night, then put the time of day back on 'day'. Then go down to the bottom to transitions, and click add, and add the new night .aps you just created. Put the transition at 0 and you are done. It wont show up in Worldbuilder, but in game all of your lights will be on. (thnx Steve6972)
Q: Help, I placed a bridge and it is bugged, what did I do?
A: You probably used a campaign bridge (i.e. oosterbeek_railway_bridge_00), these bridges look really awesome but are pretty useless and dont work properly (can not be repaired when destroyed). It's recommended to use the default bridges, unless it is for show.
Q: How can I change a single player campaign map into a multiplayer map?
A: Here's a description about how to do that. (Thnx Nobody)
More info coming up. If you have any QA that you think should be on here, please reply! (or send me a pm) Happy mapping!