That's a different type of team colour, which is randomly generated based on which number of player you are in the game. It's not random between Vehicles, it's random between players
That's a different type of team colour, which is randomly generated based on which number of player you are in the game. It's not random between Vehicles, it's random between players
Call me a noob, but I learned to avoid marders. There is simply no way to keep them alive. Nothing prevents a rushing ranger squad from running to the back of your marder and zook it, unless you have surrounded the thing with 300 MU worth of mines, and as soon as it is locked down, you can count down from five untill an arty barrage will be dropped on it. So I'd trade my Marders against StuGs any time just for their higher survivability. I do not doubt, that the Geschützwagen may deal a lot of damage, but if it is otherwise comparable to say a Hummel (maneuverbility, speed, armor...) it will be more of a bother to keep it out of harms way instead of having it fighting on the front line. So I hope we get some Arty unit.
I am wondering right now... There are just a few months left until release, and we basically do not know a single WH unit... will they announce anything interesting any time soon? this forum trolling becomes annoying without new facts to chew on.
@Kosake: Well there should be more developer diaries on the way, and i imagine that we might see some actual previews soon that get into detail with the new units.
But yeah, it's a bit hard to discuss anything without something solid to go on.
You just could be right about the Geschützwagen being that arty variant, and it would fit in as a StuH replacement anyway, so i guess we'll just have to wait and see just what they do with it.
I don't thing it would be that wise to replace doctrine specific units... Especially, the Geschützwagen would not fit into the Blitzkrieg role. The StuH was designed to be right in the middle of the assault, supporting the infantry on the spot - wich is pretty much what blitzkrieg is about for me. Whatever gun that thing uses, it is definitely not designed for frontline duty.
Besides: Why replace the Stuh? it is allready like a churchill (croc) CORRECTION: AVRE, except for the continuous, munition-free shots.
Last edited by Kosake; 15th Feb 09 at 12:19 PM.
Don't you mean AVRE ? Whatever the case, i think the Geschutzwagen with artillery would probably be more like a ligher version of the hummel, although that is just speculation on my behalf.
I'm happy to buy it if it means 2v2 is balanced and not just "press the i win button " (strafe) or the "build impenetrable sim city with overpowered tommies followed by overpowered commandos and arty spam" (brits).
But I seriously doubt that will happen as we are living in an age of lame arse nanny state political correctness.
But that means I have to buy it to find out. But what else is there that comes close to COH? Nothin.
is there any chance i can beta test it? or play the demo before its release?
There won't be a Beta that much i know, as to whether or not there will be a Demo.. Well i could imagine there might be :/ But i can't really say.
If you want a beta, get that patch-beta thingie. It's basically the same thing, just without new units. I do not see a point in a beta or demo for a second expansion of a game anyways, since you allready have two products of the basically same type out.
It feels like Relic is back to the dead-silence-policy, now that they have announced everything witty coders allready found out a week earlier. Whats the point in a Dev-diary, when there are barely two months left before the game hits the shelves and the diary is not actualized on a at least weakly basis??? Waste of time imho.
How about showing some patience when saying the developer diaries are not on a weekly basis ? As far as i know, there should be one up today.
Also the demo might have the purpose of showing off direct fire and other new features of one of the campaigns, or possiby a 10 minutes or so with operation stonewall, one can never know.
But to be honest, i don't think there is one planned.
Please stick to Tales of Valour. Nobody wants to be bothered by your patching woes, as I'm sure they already know well enough.
so let's see...
invasion - fight off waves of enemies with a few of ur units (or ur single tanks).
assault - assault with ur troops against some heavily defended computer held territory
so that's that. What about panzerkrieg? Does this mean panzerkrieg would be like each player on axis commanding a Tiger tank going up against allies played by humans commanding Pershings? I read somewehre wabout each teamm member using a single tank to hold off waves of enemies. that sounds a lot like invasion. so my hopes for panzerkrieg is that its all about tank vs tank warfare with micro, etc.
... and that wud totally make ToV worth hte buy in my eyes.
... but pure comp stomp modes would get boring fast for competitive players. from what i understand assault and invasion are comp stomp modes.
Invasion is very funny, I enjoyed it very much in CoH Online. It was quite a mess, but with teamwork it is great for relaxing after a hard ranked match.
I pre bought ToV
If you could balance brits in 2v2 you can start balance the pe in 1v1!Originally Posted by DrChengele
Pretty sure this is 3v3 human. Don't quote me thoughassault - assault with ur troops against some heavily defended computer held territory
@TastelikeCrab: You got it a bit wrong.
Invasion is a defence game. You and a bunch of other players co-operatively defend something by surviving through (presumably) endless waves of increasingly difficult enemies. They haven't given us much info on this, though I would not be surprised if it had the same concepts as any other defence type of game (Ex. gain experience or resources for kills and surviving waves, spend it to get better stuff). If you've ever played a Tower Defence kind of game, this will be familiar territory.
Assault is something similar AoS-style games, or if you prefer more popular terms, "DotA", a popular map from Warcraft 3. AoS was a custom map concept (Aeon of Strife I believe) made way back in Starcraft that launched into complete stardom, with many other custom maps of Blizzard's games using the same concept/template as it once did. If you're unfamiliar with AoS games, basically, each player gets a special individual, usually a "Hero" unit. The ultimate goal is to advance through an enemy's base and destroy something. During the game, AI controlled units called "Creeps" are periodically spawned, and follow a simple path towards the enemy base. The "Heroes" fight alongside their creeps, destroying the enemy's creeps while leveling up and dealing as much damage to enemy defences (like towers/turrets/whatever), until eventually it is destroyed and they can proceed further down the enemy's territory. Players usually play safe until they gain enough levels, then proceed to "gank" (gang kill) enemy heroes by preparing ambushes along these linear paths and such. It's a simple, addictive gameplay style that has been working for almost a decade.
Generally these kinds of games take a long time to complete, and there are other factors for the player's heroes, such as items and such. Again, not much info has been given to us on this, but I would not be surprised if call-in's and other special abilities made an appearance. And since it's CoH, it should be interesting, as CoH's engine allow for a lot of different things than Warcraft and such. Note that AoS games are human team vs human team with AI controlled "creeps" and bases for both sides.
Panzerkrieg is the only MP mode that uses direct fire. Not much info has been given on this as well, besides that fact that you choose a tank and hunt down your enemies. Direct fire should make things interesting, and call-in's/special abilities/victory points may be in this mode. It's human team vs human team as well.
Yeah... and with much more difficulties in adding it, distributing it and overall, last but not least by far less options to work with. Assault will be utter Crap, since DotA for example is at version 6.59 or so right now. Without a fluent stream of updates to the map, it will just suck : imbalanced heroes / abilities, map exploits, all you can immagine, since it is kind of a game on its own and requires apropriate balancing. Bet my lunch money on it that it will be an epic fail.And since it's CoH, it should be interesting, as CoH's engine allow for a lot of different things than Warcraft and such.
I think relic will use the same Invasion right from the CoH Online Beta.
Up to 4 persons fight against waves of increasing difficulty. I played with a friend. You start with a pio squad and a building. In this building you could tech an infantry or a vehicle tree. You don't need fuel, but only manpower.
We fought as axis and the best: Our men get vet while fighting. Last wave included 6 pershings several m10s, rangers (some with mg42... ), Airborne and support.
It was very entertaining. I hope the other modes work this way.
so in tank assault we can control every tank we want in direct fire?
would also be cool to direct control a jeep or something but i dont think that will be in the game
Not every tank. Just a specific few. There's more than 1 option per team, but I'm not sure how many, however I do know it's limited.
I imagine we will know once we either get a preview that talks about it or a developer diary.
Or release, whichever comes first.
I imagine they would release the info before tales of valour is released
Well right now they are pretty busy with DoW 2 :P But they haven't forgotten. And in any case, previews are the domain of THQ i believe
I just hope they remember to give it full steam once DoW 2 is out.
if panzerkrieg is human vs human like u say it is, then i'm buying CoH even if they stiff us on the units.Panzerkrieg is the only MP mode that uses direct fire. Not much info has been given on this as well, besides that fact that you choose a tank and hunt down your enemies. Direct fire should make things interesting, and call-in's/special abilities/victory points may be in this mode. It's human team vs human team as well.
@Dane, and the "so pessimistic even the marketing is going downhill" Kosake:
No, they won't "forget" to advertise and promote Tales of Valor. It wouldn't make sense business-wise to make a game and then not bother selling it.
Now, about patch support...this is definitely going to be interesting. I really hope, as Dane probably meant, that their support keeps up with CoH.
However, a more realistic expectation is "meh" support until a new CoH game. DoW 2 right now is more important.
@TasteLikeCrab: You know, you can just do a quick search if you want to know about these kind of things.
Anyways, to bring the talk back about Tales of Valor - I'm actually liking these "fun" modes. It can get pretty boring when all you can do are skirmishes against the same enemies in the same mode. These modes should provide variety, and I don't care if they're not skirmish games or if they're too "casual". Besides, I think they'll be a relative hit, and overall these game modes may bring more single-player-only (Remember, there are a lot more singler-player-only players than we think - Just look at DoW 2 beta's statistics and CoH's statistics) players to join in on multiplayer. After all, there's less pressure and the modes will be easier to learn and play.
And yes, what people have been saying before. Even if one were to be disappointed by all of this, it's good stuff for modders. The new modes, new units, and direct fire especially should provide additional tools or content to keep CoH's community going.
Oh i am sure they will begin once DoW 2 is out and in full steam.. but sometimes i do wonder..
And patch support ? Well once the balance Patch is out i think things will begin to move more smoothly again than before.
And the new modes do seem interesting with the Panzerkrieg being on the top of my list
Have you any idea why it should be that way? I'm not talking about confirmed infromation, not even guesswork based on obscure statistics. Just a simple idea, why it should improve? Just any dumb reason, no matter how far fetched???And patch support ? Well once the balance Patch is out i think things will begin to move more smoothly again than before.
@Yurdle: Actually, it seems to me that they are forgetting about marketting. My pal is totally into coh but he would not even have known about ToV if not for me, since he's not active in forums and the like. And I would not have known, iff I hadn't come here for - and if you think about it, its deeply ironic - some tech-support with that crappy network system. I have not seem any TV spots about ToV. Neither posters at game-stores or anything else.
So if they want to reach their apparent target of drawing fresh customers to the game, they are doing something HORRIBLY wrong. How's ToV supposed to attract anyone new if only the hardcore-community knows about it?
@Kosake: Well, something must be going on, because game sites like Gamespot, IGN, etc. have media, interviews, and preview information on Tales of Valor. Yes, it's still for the "hardcore" community because information is on dedicated gaming websites, but hey, RTS's are too niche to make it onto TV commercials.
But you are right in that little has been revealed besides what has been shown to us on these media outlets. However, THQ (They're in charge of marketing right?) tends to do this for many games - Just look at DoW 2. Tyranids took a long time to be revealed, the campaign was spread out rather largely, and the "big multiplayer reveal" took forever - coming just a bit before the beta.
So I wouldn't knock of marketing support just yet - companies always hide things 'till the last minute. But, I do agree with you that Tales of Valor won't have the same kind of advertisement DoW 2 did, simply because DoW 2 is an entirely new game and all.
interesting tidbit here: http://www.thq-games.com/uk/game/sho...s%20of%20Valor
I wonder what new infantry they'll have.New infantry and vehicles such as the Schwimmwagen and Staghound will be available.
I certainly hope its not SMG wielding US paratroopers in multiplayer cos airborne is sick enough. even with the strafe nerf.
......TasteLikeCrab you have not been reading anything at all have you (and I don't mean previews - I mean just this thread in general)? Well whatever, I'll fill you in.
There are 8 new vehicle units for skirmish/multiplayer...new infantry units are going to be campaign-only (EX. the Tiger Ace crew, special versions of Airborne Paratroopers, etc.)
I may as well elaborate since you probably did not read up on this either. The new units are going to be alternative options - before game starts, you can choose to swap out a unit that fills the same role with the new one. For example, British Stuart and T17 Staghound.
The new units are going to be alternative options that are different, but not superior to the older units. They'll still fill the same general role but may have different stats, mechanics, and abilities.
All of this, and plenty of other information, was announced quite a while ago.
@yurdle.. I have been reading this thread for quite some time. -<snip - GeoffS>-
i dont give a crap about new campaign units. but the developers said there will be several new units (probably 2 for each faction) and officially they have only confirmed three of these ~(schwimmwage, t17 and kangaroo). So what i'm wondering is if they'll actually have unlockable multiplayer units that are 'new infantry' rather than 'new vehicles'.
ultimately this entire thread is 90% conjecture. very little has been actually confirmed by the devs, though there has been evidence for various hypotheses and theories -<snip - GeoffS>-. furthermore, the product isn't nearly 'gold' yet, so even what is 'official' may be subject to change.
Last edited by GeoffS; 20th Feb 09 at 8:36 PM. Reason: Removed flames
With a release date in about a month, they should not be coding but making lots of DVDs and cd-cases right now. If they are going to keep that promised release date, they simply must be in 0.9.9.9.9.9.9 right now, fixing the last bugs.
Is there a promised release date? I have not seen Relic or THQ give a date, only games sites.
I thought the M18 Hellcat was confirmed?Originally Posted by TasteLikeCrab
It has been confirmed yes....I think they've made some infantry changes too....I've seen on screen shots 3 man Thompson squad and rangers without bazookas....so who knows what they've modified...
R.I.P MrScruff-A very talented and valued friend who is sorely missed
I simply don't see there being a CoH/OF patch ahead of ToV. I'm convinced the retail patch that will eventually materialise (from the longest beta in history) will be incorporated into ToV.Originally Posted by Imperial Dane
@TasteLikeCrab: I apologize if I sounded offensive or anything - I never intended to be insulting, just thought you didn't see a lot of the past news. Sorry mate.
@say1988: No release dates have been confirmed officially yet.
@OpelFalcon: Yep. 4 units so far, 4 more to go...
@DribbleSack: I hope Relic proves us wrong by sticking to their promise of getting the patch out before Tales of Valor's release. To be honest though, I think they will, simply because the patch is in its final stage while ToV still has 2 or so months to go.
@Tastelikecrab: There won't be any new infantry in MP, i recall them saying that in one interview or the other. A bit too tired to go run after it right now though.
@Dribblesack: It won't. Not unless something goes terribly wrong. It's simply pretty dumb to do so as releasing the patch before Tales of Valor will allow them to add any new balance changes in between plus with all the work they've added and all the changes they have made, what will come with Tales of Valor won't make it any easier. So it would be a better move to just get the patch out.
I hope they release OE whit Tales of Valor..
I really hope that it will not require Steam or Games for Windows account to play, like DoW 2 does...
@torenico: OE? What do you mean by that? Do you mean the other CoH games, like a 3-for-1 package? That might happen, depending on what the marketing team over at THQ decide on.
@Private: Probably won't. Something that big would have been announced ages ago. In addition it would take too much work to move CoH to GFWL, especially since 2 of the games uses Relic Online.
@ Yurdle: What do you mean? No official release date???? That THQ page showing 9.th of April is what I call an official release date. If not the publisher, who the hell shall know better?!?
@private: Why should it ? would be an odd thing to do either now.
Yeah, see the last link. Great. THQ can not even keep the info on their pages coherent. How are they suppose to manage or supervise anything more complex? epic fail.
Anyways. It's the last link.
9 missons , 2 German Campains ,1 USA airborne Campain , the other german campaing is about falise Gap
Out of curiosity, but who were you answering there Justin ?
But yeah, 9 missions does seem to be it. Had hoped for a little more to be honest.
There are currently 1 users browsing this thread. (0 members and 1 guests)