i'll most likely get ToV too but the video wasnt exactly promising as the Rangers seem extremly powerful. Armored Car, MG or Grenade did almost no damage i really hope that was the lowest difficulty...
i'll most likely get ToV too but the video wasnt exactly promising as the Rangers seem extremly powerful. Armored Car, MG or Grenade did almost no damage i really hope that was the lowest difficulty...
guys. the reason those airborne squads were very powerful is cos they are pretty much the equivalent of hero units, like the Tiger Ace is going to be in the upcoming Tiger Ace campaign.
its for single player campaign mode only. as the new campaigns are going to focus on just a couple of squads, they need to be powerful or u'll jus get bumraped easily by masses of enemy units.
@Thadius: It isn't a skin, it is an actual new unit.
@Mickey C: It wasn't a review, it was a preview :P There is a difference.
@Senseo: Actually they used cover a lot, and if they didn.t losses did soon follow as far as i could see. Yes they were tougher, but they weren't super heroes :P
And if you don't like it, don't buy it.
@Tastelikecrab: good question, would definately be a plus if it had that upgrade and would also give it a lategame purpose once the heavier stuff enters the field.
if it's anywhere close to DOW2 hard or elite mode will defenitly make you use cover all the time!Actually they used cover a lot, and if they didn.t losses did soon follow as far as i could see. Yes they were tougher, but they weren't super heroes :P
i guess/hope this was on normal...
We have to remember Relic is trying to get us new players not only pleasing the old COH crowd that has been using cover for the last 2 years!
In any case, this might have been easy for all we know. It's meant to show off the new things, it can't really do that by getting gunned down most of the time :P
Also i noted that the Hotchkiss did not have any MG on it, though i believe it had a Co-axial MG. But it certainly seems different from what the Panzer Elite otherwise has.
The idea is, like in Soldiers Heroes of WW2 and the recently released(as of today) Men of War, direct control is an option that gives you the ability to manually control an unit. In Men of War, this meant being able to move them around with your keyboard, with your mouse cursor basically becoming the targetting reticule of the unit's weapon. In Tales of Valor, which uses this principle as well at least in Tiger Ace and the new Panzerkrieg mode(though I don't know if you'll move units around via mouse clicks or by keyboard controls a-la men of war), this mean than rather than just targetting a general enemy squad, you could target the individual member. Or, say, if an enemy was hiding in an house you could target directly the window he is hiding in rather than the full building(at least, I think, assuming this gives the same amount of control on what is targeted than in Men of War.... sheiss, in that game I'd basically shoot the base of an house to cause it to crumble under the troops garisonned within, leading them to fall to their death... which gives an idea of Men of War's level of details, which I fear due to gameplay structure due to Tales of Valor being CoH's expansion won't be that possible in Tales of Valor).And the direct fire mode...what is its purpose? I mean when I play CoH now I can click on an enemy unit too, and it'll get attacked oO
Honestly, I hope that those videos were a joke, there was nothing that you could consider as exciting or innovative.
"The one who stop trying to better himself at something already stop being good at it at all".
Have you seen the videos? If it would be the way you explained I would totally love it, and I thought itll be like that...but you can acually see direct fire (for infantry and paks) in the video...and it is completely stupid.
We dont know how it is for tanks but for infantry and support-weapons it seems to be useless...
guys, i'd be the first person to have reservations about the expansion. Iv'e been critical of ToV and Relic's plans with it from the start.
but i have to say this bit is hardly unjustified.
note that these guys wield SMGs... imagine that same vid but isntead of the paratroopers, two upgraded mp44 toting panzer grenadiers. or two vet3 KCH (again, mp44s). the results wont be that far off the mark as long as u use em properly. they'll end up killing other infantry really fast if they get within close range.
these paratroopers are campaign only, and ur supposed to fight off whole armies with ur few squads in order to complete each mission. so if the squads werent special in any way ur just gonna get ripped a new one.
anyway that's my $0.02
I certaintly think that they cud've done a much better job of an expansion. atleast with russians/japs. but considering that ToV is available is cheap as £15, i'm gonna buy it anyway. I think the new game modes and even the handful of new units justify that price tag. the estimated price used to be some £25 which was ridiculous, in my opinion, for 8 new units and a couple of game modes.
The problem is that that style just doesent fit to Company of heroes.
Sure two normal squads wouldnt be able to kill more than 500 enemies...but they arent supposed to do so...
Relic wants the player to focus on only a few units but they are just going in the wrong direction: The player cant kill 100 squads with his two units? Lets just increase their HP amount and their damage...no relic, thats not tactical, thats plain stupid
The current campaigns are the same. Enemy gets hitpoint penalties, player gets hitpoint bonuses. Only difference is instead of 4 Riflesquads you now have 2.
Last edited by Panzer Jager; 27th Feb 09 at 9:50 AM.
I'll enjoy the change of pace. I for one am glad Relic's experimenting, especially since it's in the direction I personally enjoy. ToV seems to be mostly a "for fun" expansion, with SP content and co-op multiplayer modes.
- sincerely, the Sign Painter
@Senseo: Most of those that were slaughtered were up against Thompson armed paratroopers, and they were in no cover most of the time, usually a recipe for being cut down. And the Paratrooper squads several times lost someone in the videos, yes they are tougher, but not that much tougher, and for all we know, it could be on easy. We don't really know, it's for showing off as i mentioned, and when you do that, you don't want to see the player being constantly cut down :P
@lonewolf: don't forget the new units though, in fact they are something that really interests me, in part what they can do, but also what they might bring in the future if the first 8 do well.
It still looks odd when 4 soldiers are running around like idiots and wont die when a armored car a hotchkiss and enemy infantry shoots on them...and no they werent always in cover...
I know its campaign only but relic wanted the player to focus more and fewer units, but increasing their hp significantly isnt a good solution as far as I am concerned .
I guess we have to wait for the release before we judge about the quality of the expansion
They do die, in fact in that video the squad is down to 2 men ,yeah it does look a bit odd. Still a bit hard to judge when we don't know the difficulty :P It is meant for promotional purposes which means things will appear tougher than they are, and enemies weaker than they are.
Edit: And i have a sneaking suspicion that some sort of cheat might have been enabled as i couldn't help but notice that one of the squads hit a really low point in overall health, then never went below that .. Might just be me though.
Last edited by Imperial Dane; 27th Feb 09 at 12:06 PM.
After all its SP anyways, so don't buzz around so much. Or do you honestly believe, that you will recieve an AB unit able to throw nades, satchels, stickys, fire recoilless and having the rest of the squad equiped with Thompsons??? Ah, and if you look closely, they also have some sort of syringe device, probably same mechanics as british first aid supplys.
If they do that in MP, I want my Ratte with doubleschrecked Knights cross on top immediately.
Another disapointment: We see lots of abilities we know. I for one would like to see the extra mechanics behind the Geschützwagen and the Hotchkiss.
Also, look at the 57mm. It Instagibs anything in its way and the player did not trigger AP amo. So no, that will definitely not happen in MP...
I would believe that is because the focus is on the causeway campaign. that is why we aren't really told of them, so nothing to be really dissapointed about unless you expected them to begin talking about something completely different than they were talking about
I mean i've seen plenty of interesting things, including medical trucks, possibly an amulance of some sort ? Airborne engineers plus the upgrades for the two squads to look pretty interesting.
And i do get all sorts of ideas after watching that video where you have to hold that village with those few resources, in how many ways could you possibly do it ?
While it's not going to be an OF, it looks interesting, although i would rather see something on the Falais Pocket campaign
@kosake: Actually it takes two shots to blow them up :P though not much more i think.
Ok so now Tales of valour will have some new skins for existing units. But it will now have absolutely new units? with different stats, abilties, sounds, models and the rest? And they add into the unit pool and do not replace any exisiting unit? If thats the case then I am definitely more interested in TOV now simply for the Hotchkiss tank alone. Also regarding the Hotchkiss, would it be available in skimrish and MP me wonders.
The new units are supposed to be different, yes. According to the stuff in CoH:O, the Hotchkiss (for whatever it will replace) will work like a Stuart (it'll use the same main weapon, same armour type, same health) and will upgrade to Stuka Rockets.
I'm willing to believe the fellow controlling those AB had some godmode running.
All in all, he was a shit terrible player Satchel Charges are not the answer to 2 man LMG squids.
My Panther tank has Frostmoure! -Some fellow
Wot? No engines? -Kilroy, on Gliders
Too right. But he didn't have god mode was probably just playing on Easy. His squads did take damage in some of the other videos.
@Thadius: There are 8 new vehicles (2 per faction) that will be available for swapping in multiplayer. As mentioned several times before, you have the choice of swapping between an "old" unit and the "new" unit that fills the same role, but have some differences.
The new infantry units will NOT be in multiplayer (ex. Tiger Ace Crew, special versions of Airborne, etc.)
Looks like they still got the same voice actors (not a bad thing, because their voices are pretty good for CoH). But yeah, as everyone else said, waiting for additional info on these new units. We're more likely to get these at the last few weeks while the single player info comes out earlier.
They don't sound like the same actors, they sound different. They had different ones for CoH:OF, why wouldn't these be different? Then again, good actors can change their voice.
@Thadius: yes, it has been mentioned time and time again in several previews and interviews. It is not exactly news. Hell even in the vidoe you see the Hotchkiss, and that acts rather differently from the armoured car or any other PE vehicle.
About voice actors: Some of them sound familiar, like one sounds like a ranger for example. Though i can't place the other one in any context.
Also the music is actually noticable.. Found that to be a nice surprise actually.
@Panzer Jager: yeah they took damage, in several cases they were close to wipeout, and i think they might have had a cheat that prevented total destruction.
Hmm, all these things about the release of ToV in april....
In the Netherlands it's available on the 13th of March.
I feel reminded of that 17lbs from the first british mission
It fired more closely resemling an 88, damage of at least a 300mm naval gun and oneshotkilled every axis vehicle aproaching.
So why mulling over and over that campaign stuff. Since it is 3 missions per "campaign", I wont need more than the first afternoon I have the game (If I really going to buy it, that is). So what about the more lasting parts? New maps, new vehicles... what does that hotchkiss actually do? What can you do with the Schwimmwagen??? Thats what I want to see. Not some lame sequences from the campaign.
@celestial: Well we shall see, i have a release date saying the 11th of march
@Kosake: You are aware that other people might find that interesting and that some people actually enjoy singleplayer ?
yeah i would also like to know more about the vehicles, but already now we can pretty much guess that the Hotchkiss is a tank of sorts, probably a light tank And i still wonder where the schwimmwagen might go.. And i think it might do most with the panzer elite actually..
Edit: looking at release dates a lot are actually saying early march, march the 13th to be specific.. Which is very odd to be honest.
Last edited by Imperial Dane; 27th Feb 09 at 2:40 PM.
Too bad we won't be seeing those Paras with SMGs in MP, I almost got my hopes up.
Because that would be insane.. Recoiless rifles AND smgs ?.. No thank you.. airborne are dangerous as they are..
Yea, it was the British faction's musicAlso the music is actually noticable.. Found that to be a nice surprise actually.
Btter tha no Music at all :P Which seems to have been the norm for some time...
Well the Rangers already have the Bazooka and upgradeable SMGs, while the Airborne has only the RR... Now if you could choose EITHER the SMGs or RRs, now that would be better, you couldn't have both at the same time. I just think it's kind of lame that the Thompson is barely seen or used in the game when it was a real good SMG and it was widely used by the Americans, not just with Rangers.Because that would be insane.. Recoiless rifles AND smgs ?.. No thank you.. airborne are dangerous as they are..
It's a matter of balance, and i wouldn't want airborne that could be dropped with SMGs.. not in a lifetime, commandos can be a big enough pain in the arse as it is, don't want ones that can fireup too and have satchel charges.
Well, I guess I'm just saying that because I only play as Americans...
Ok then. Back to what ToV does have please, especially considering we now have alot to talk about.
At 1:50 if the Island Fight video, you can clearly see a Geschutzwagen crew member firing an MG42 out of the side. The other 2 are not armed.
Last edited by Panzer Jager; 27th Feb 09 at 4:44 PM.
How about the Command Point circle thing? I saw it flashing the whole time and was wondering, maybe there's command trees specially designed for the campaigns?
Actually those that follow also posses an MG of sorts as one can see MG fire coming from them as they approach, yet none are firing once they enter the screen.
Maybe the MG's arent co-ax, but rather, have limited arcs of fire? Like straight ahead and just off to the left and right.
Which breeches the question of if the MGs would actually been effective somehow.
I'd assume they're not unlike the Vet2 MGs for other Wehrmacht tanks.
Yea, there's new command trees designed specifically for each campaign. They give upgrades to your units. There should be a screenshot on the same site (gamespy) showing some of the upgrades to the Paratroopers.How about the Command Point circle thing? I saw it flashing the whole time and was wondering, maybe there's command trees specially designed for the campaigns?
Brit's music? Maybe listen to the music in the Baracade video, when Able looks for Baker. The music sounds new to me.
It'd be nice if the Americans and Wehrmacht could have much more noticeable and melodic music like what the Brits and PE have.
I really how Direct Fire works. Does it make it turn into an FPS? What if you're bad at aiming?
Originally Posted by chelovek_veliki
@Crazy Ivan: As far as i can see, the MGs are not co-axial but mounted otherwise. Though i might be wrong.
@riotlung: It's british music that is playing in the vids for some reason :P and yeah, would be nice if american and wehrmacht music could be heard..
And direct fire ? Not like an FPS, that much i can say.
~Grrr~Originally Posted by Imperial Dane
You're right, ToV is about heroic actions of small groups of soldiers that accomplished alot of things on their own, without having a steamroller of support or massive artillery ~kuch~ British ~kuch~...Originally Posted by TasteLikeCrab
Ohh I will love those campaigns! Because I like such campaigns as the American second mission, small group of soldiers and a medium sized map, with limited firepower against alot of firepower. I love such campaigns.
Not campaigns like the british ones where the Caen map is just so big it takes alot of time, and you have to make alot of firepower to finish it.
Last edited by Celution; 28th Feb 09 at 7:47 AM.
That was one of the first things they said about Tales of Valor actuallyYou're right, ToV is about heroic actions of small groups of soldiers that accomplished alot of things on their own, without having a steamroller of support or massive artillery
As long as it proves to be fun, then that is all that really matters to me.
I know that was the first thing that they said, but I wanted to make it clear to everyone.
@Riotlung: Direct Fire for tanks allow you to control the turret and when it fires. For infantry, we don't really know, but judging by the videos I'm pretty sure it just makes them shoot at a specific target. As they've said many times before, it's not some FPS mode or whatever. It's seriously just a little thing that gives you additional control.
It's also available in the Panzerkrieg MP mode.
Indeed. It won't be for regular multiplayer, at least not right away, although i would be more interested in seeing what Panzerkrieg offers, that is tank customization, brought over into Multiplayer.
But returning to the gamespy preview, one thing i noticed is.. Those Geschutzwagen seem faster compared to the StuG.
If it's balanced off of the Marder III, which I assume it is, it will be. Faster, slower turning, more damage, more range, can't fire on the move, less health. If it replaces the StuG, I can see the MG gunner, but I wonder if there's Skirts.
Depends on how they view it, historically it was meant as a StuG, though a less armoured one :/ But i do wonder how veterancy will affect it, perhaps it will gain something else instead of skirts perhaps ?
I mean seeing as it is most likely going to replace the StuG, one would imagine the StuG would be the point of entry to compare it to and not the Marder.
It's files in CoH:O hint it will be balanced as if it were a Marder, much alike how the H35 will be balanced as if it were a Stuart. For whatever they will replace, Relic stated they want these units to work differently than their replacement. Can't go too wrong with balancing it as if it were a unit that's already in the game, but of a different faction.
However the CoHO files are very limited in their completion, so while we have an idea on what Relic wanted them to work like initially, it may have changed.
@ Dane: I honestly doubt, that an open top vehicle was designed for hardcore frontline duty, like the StuG was. The comparisson to the Marder seems to be more accurate. To be honest, a tank hunter is not exactly what I'd wish for Wehrmacht. Rather field artillery... smaler range and damage than the Priest, but enough to take out 17lbs without much trouble.
And regarding your last answer to me: Yes, I do enjoy the campaign. Especially, when I do not know what will happen in advace, so showing SP-stuff is nothing I like to see, though I played the SP of every game I got so far.
@Panzer Jager: Hmm okay, just trying to get an idea of the thing, and so far it looks like it will replace the StuG :/ Permanently :P
@Kosake: In WW2, it was meant to work as a replacement for StuGs, not a superior one mind you, but one out of necesesity since the 21st Panzer Division had no StuGs at all. Also, the StuG was quite a capable Tank hunter as well.. though here it does not seem capable at much at all...
And field artillery ? That is more what the Panzer Elite lack. What the Wehrmacht needs is a unit that can serve as a anchor in the lines until Tier 4 and the tanks there can arrive.. Perhaps something that comes before the Panzer IV ?
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