Alot of people complain about the 4v4 maps and I think alot of is is missplaced. There are alot of reasons why people hate these maps and I think I know why and how we can change it. More of this later.
As example I´ve chosen the Hochwald Gap-map which I consider to be the best map on Coh ever. You need to consider some things before you throw yourself out there though. Heres a brief guide for those wanting to play this map. This is for Hochwald but you can apply it on every map just that the key points or "Schwere punkt" is different. If you guys like this one I can do one for Montargis and perhaps some more maps.
Chapter One - Playing pros with noobs.
I think most players having issues with this map is because they constantly play "pickup" games where you usually joins a game with a full size clan waiting and all the guys on your team is pretty noobish. The semi-pros usually know what to do and plays accordingly while the noobs or just a pro who hasnt played this map that much, dont know the key points for winning this map. Therefore, the game gets rather onesided and people say the map suck. For example, guard your small bridge or you will have a fast game. So, try to get a team of players you know are serious and perhaps even teamspeak or something, thats good way to improve your play.
Chapter Two - Richard Style
Now, everyone who atleast has some decency thinks that the allies should always start on the upper side since when they start on the lower side the brits can move their hq there a little bit to fast and seal off the entire island. Making the game a little bit too easy for the allies. I know there exists players who still doesnt know this unwritten rule about this map - "Axis down - Allies up". When playing allies in the south/axis in the north this is called playing the map "Richard-Style". Axis should always be south and allies north if you want a good game.
Chapter Three - The Island
Moving forward. The map seems to favour the brits a little bit since it is quite narrow but recently me and my clan had tried to find ways in winning as axis and I think it it still possible. One thing you do need is getting the island or atleast getting some ammo for the stukas. Stukas is what keeps this map open and clear of the enemy emplacements. That atleast for the long game, which is whenever you play some semi-pros atleast. As axis, you want and need the island unless you can get the two mid ammo points but still...know what this map is about - its about getting the island. Just look at the resources on it. One easy way is trying to tanktrap the small bridge to the island straight off the bat, this can succed but dont count on it. Usually position 7 (Wehr) goes directly to it and tried to block it but any good allied players know about this and play accordingly.
Chapter Four - The House
Kind of tied together with the island. I will explain why. Since the house is pretty important early in the game. Mg in the house will slow down your opponent and buy you some time to dig in. More time equals more troops unless you are brits where time = more emplacements. Nevertheless, whoever gets the house get a good start in the game. That doesnt mean that you will win the game just that you got a good start. In the long run, by securing the house, not dependant on the faction you play you can start cutting off or securing the island. Often as allies you tend to get sealed of the island and then you start pushing down to cut their fuel leading to the island so they cant get any resources. After you´ve accomplished that, keeping the house will usually help you as axis or allies to later in the game to push up and finally seal off the footbridge going to their main base. Thats when you are winning.
Chapter Five - The Road
As Axis, its important not to let the brit dig in in the area around the house and especially on the big road and the medium ammo point there. From there they can seal off any tanks going the the right side of the map with an at gun and also mgs covering the main road which effectively slows down the german players.. As allies you need watch the houses to the north. Dont let any axis get a mg in there or any squad there. From the left house they can tantrap the bridge and on the right they can tanktrap your small bridge to your home island. The road munition is the most important as allies. The one on the right can be lost. The road mun point is where the brits can really dig in and make it difficult for the axis to come out and play.
Chapter Six - Last stand
Once you have cut off their small bridge to the island you can focus on getting into their base. This you can do in two ways
1. Artillery. Stukas and Hummels will blow everything away given enough time.
2. Full assault until the enemy is gone.
Usually you do both at the same time...
Summary and Conclusion
So, if you know he keypoints on this map, (and every other) you gonna know what to do to win. When you are playing with some players against a good team which, everyone should strive for, the first focus is getting the island. Sealing it off somehow. Both teams fight hard. Next phase or perhaps combined with the first one is getting the house. After that go to block their bridge. And so on...
Knowing this you will fight hard and the enemy will fight hard. It will almost be like fighting one on one in terms of the first engagement. This is what makes the game fun. You now that every man counts, that every engagement can lead to you falling back and the enemy taking the house or getting the island or even cutting you off by tanktrapin your small bridge.
This is why its so fun, from the first second you need every guy to make a perfect attack, and keep the momentum. If you loose one squad, that can be the end of it so watch yourself and fight as it was your last man. You need to make every man count and always have some fallback point or they push you back to the river. If you want to excel on this map the key is being able to advance secure and safe. Not loosing more men than the enemy and work your way up, always having a secure "fallback mg" so the enemy doesnt tanktrap you out.
So if you take these things in to consideration before launching a game then I think you will enjoy this map alot.
Dont join a game with a full size clan on the other side when you dont know the players. I think my clan doesnt like it but sometimes you have no choice to play noobs. Even games is whats best. Try getting yourself a team and practise, practise and as we say when my clan plays this map: "Cya in the middle!"





