No. You just played against a team that was much better then yours (if you lost since you didn't state whether you won or lost). You could have easily taken the left to compensate, locked that down, and then fought over the middle. If the brit player emplacement spammed the right, then the middle would not be difficult to take and left would be a breeze. Players who are good at the "real maps" can easily play the "newb maps" and dominate the players who only play the newb maps 24/7. I do it quite often when I spend 30 minutes looking for a good lobby map and get tired of searching and hop into one of the plentiful Scheldt/Hochwald maps.I think I just played a Hill game where the allies from the south pushed hard on the right and choked the entire right. If thats possible, isnt that also a map for noobs then if you keep the argument you have ? Then you would probaby say, hey, what did you do? allowing him to push up that far? Its the same principle on Hochwald.
On a map like Hill if a team takes one flank, you can take the other, because resources are spread out and a single side will not win you the game. On a map like Hochwald, if you take the island and OP the points on it, you will have more resource income then if they take the entire mainland. Whoever takes the island wins bottom line. There is a lack of strategy to that map. On Montargis if one team takes the middle, you can compensate by taking the fuels on the left flank outside their base and still have even fuel income. If they put too much strength into the middle fuel they may also lose the munitions, which can be game breaking. You have to carefully coordinate with your team and layout a plan for success. On Hochwald the plan is LOLZ RUSH BRIDGES BLOCK WITH TANK TRAP ATTACK ISLAND PROTECT STRAT POINT.



. BTW I can post an infinite amount of amazing replays on Hill or Montherme where you will see strategy and flanking. If you like I will post some. We rarely ever lose to Allied emplacement spam or a team locking down a single flank.

