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[OF/ToV] ZombieMod - First Alpha Footage

  1. #2801
    Member burtondrummerNY's Avatar
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    We'll discuss it amongst the team. We want the survivors to be a viable unit throughout the match, so these two upgrades have them serve different roles (recon+harassment vs assault+main combat unit). We can redistribute the weapons though.

    Zombies are pretty much as they have been for a while. We're going to finish the survivors then focus on the zombies.

  2. #2802
    Member ChickenNuggets's Avatar
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    Even zombies need to feel loved every now and then...

  3. #2803
    Member Niftyeye's Avatar
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    As long as they swarm, swarm swarm Im happy

    So, the general idea is to hold the line until your end game abilities, and then you can push the zombies back with heavy Armor and win?

    Seems like a good plan to me.

  4. #2804
    I agree with them. The 240 is a little too much for civilians to use. I think the 249 is more appropriate. The 240 is barely portable.

  5. #2805
    Member LloydyBoy's Avatar
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    Wasnt the M240B the Machine Gun which was in the Hulls of tanks... so why would civilians be using MGs which were issued to tanks?

    wouldn't pistols and shotguns be their weapon of choice?

  6. #2806
    Member Niftyeye's Avatar
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    An M240 is a medium machine gun, used by infantry teams to suppress enemy positions, it certainly packs a punch but is very heavy.

    I don't know what machine gun equivalent civilians could use... maybe an RPK? (Basically an AK-47 with a drum magazine and Bi-pod)

    You could give them the SAW though, its America after all, say the remaining Military are giving them out to civillians with minimal training, because they simply don't have enough soldiers to wield them.




    Up to you guys, I just struggle to picture a group of survivors using heavy machine guns.
    Shotguns and pistols, and maybe the odd assault rifle if they are lucky, but a machine gun? Leave the heavy toys to the army boys/SWAT Teams in my opinion.

    Should at least encourage the player to use Military Units and SWAT instead of just spamming survivors.

  7. Child's Play Donor Technical Help Senior Member General Discussions Senior Member Company of Heroes Senior Member Forum Subscriber  #2807
    Hydra's Super Marshal GeoffS's Avatar
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    @LloydyBoy, (and anybody else who may not know...) if you get duplicate posts you can delete the duplicates yourself. Just "Edit Post", then "Go Advanced" and you get the delete option.


    Edit: Or even just "Edit Post" and you get the delete option.


    The most exciting phrase to hear in science, the one that
    heralds new discoveries, is not 'Eureka!' but 'That's funny...'
    Isaac Asimov

  8. #2808
    I notice that some of the pictures on moddb show vehicles and the blackhawk with different textures. Are you planning to make three different textures for every unit?

    Isn't that a hell of a lot of work for you guys?

  9. #2809
    Member burtondrummerNY's Avatar
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    Some of the vehicles have or will have (not added yet) random textures. It's a simple RGO edit, so no, its actually quite simple.

  10. #2810
    but doesn't someone need to make all those textures? Don't get me wrong, I'm not complaining. Just really impressed with your super dedication.

  11. #2811
    Member LloydyBoy's Avatar
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    Thanks for the tip Geoffs, didnt know about that

    @Burtondrummer will there be enhancements to the old Relic maps to make them look more modern? it would save alot of work instead of making lots of maps

  12. #2812
    Member burtondrummerNY's Avatar
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    @noway - yes, those textures do have to be created. As of right now, most of the civilian cars have random textures. The Humvee, stryker, and abrams all have skins that they can use randomly but are not set up to do so.

    @lloydy - for most. We are only keeping the maps that feel right

  13. #2813
    Sorry, I just had to ask this, what about having a choice to choose a federal doctrine (not technically a doctrine really)?

    So, currently you can choose police, national guard and something else right? Perhaps the third option could be a federal one.

    Although, then you don't get to see federal officers mingling with local law enforcement (unless your ally choose to go local police).

    You guys have done such an awesome job, and put tons of work into this. So it is certainly understandable that you might not want to add even more.

    Another way to easily include something federal would be to make SWAT units randomly spawn as local SWAT, or an FBI/Marshal SWAT team. All you'd need to do is change the writing on the uniform to "FBI SWAT" or "US Marshal SWAT" or "ATF SWAT".

    This would take minimal effort and allow you to give the federal government a role in the game.

  14. #2814
    Member burtondrummerNY's Avatar
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    Doctrines are settled, we're working on some other systems now. The doctrines are Protectors of the Homeland (Army), International Crisis and a police based one whose name escapes me right now. We are probably going to rework part of the Police doctrine due to a design change in the survivors, so I'll take your ideas into consideration

  15. #2815
    You rock! Sounds exciting. If you do decide to follow through with my ideas: US Marshal SWAT would be cool. Or US Marshal anything really...

  16. #2816
    Member Niftyeye's Avatar
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    Still watching and waiting patiently, its gonna be awesome, a zombie RTS

  17. #2817
    Haha this Mod is still in the works?!?! Been so long since I first stumbled on this mod years ago... Good luck guys!

    -cheers from a patient fan!

  18. #2818
    Member TheVole's Avatar
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    Yeah I hate it when people say this mod is dead (pun intended, lol)

  19. #2819
    Member burtondrummerNY's Avatar
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    This mod has not been put into its grave yet, it's just been temporarily stalled since my hard drive, which had the latest few revisions on it, has crashed. There will be a news update on moddb probably tomorrow explaining more.

  20. #2820
    Member TheVole's Avatar
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    when you say explaining more, I am assuming that does not mean the latest sneak peaks.

  21. #2821
    Member Niftyeye's Avatar
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    The ball is still rolling Gentlemen, just very slowly at the moment due to technical issues.

  22. #2822
    Member burtondrummerNY's Avatar
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    Halloween Update!

    Happy (belated) Halloween Fans!

    As you can imagine, this is the perfect time of year for zombie fans; it's dark, cold, the leaves are starting to fall from the trees, and of course, October 31st is Halloween. For those of you who do not celebrate Halloween, it is a celebration where children dress up in costumes and ask for candy, while adults watch horror films and hand out said candy. Zombies are also quite popular this time of year, with the most notable example being the return of AMC's the Walking Dead, an adaptation of the comic book series by the same name.

    So, as you can imagine, we on the ZM team love October! We want to take this time to share a little bit of that excitement with you, our fans, who stand by us through thick and thin! To do this, we have assembled this little update to show you what we've been up to behind the closed doors of the ZM dev team's lair. Shall we?

    Firstly, we'd love to introduce two new 3d modellers to the team, wildstar54 and Marv3lF4n. They will be working to help tackle the immense amount of 3d assets we will need to create the perfect zombie apocalypse atmosphere. I'd also like to mention that we are very grateful to nachocheese, who has agreed to help with the implementation of these models ingame.

    Spoiler



    Next, we'd like to show off some new skins that we have been working on for the most beloved part of our mod, the undead. JesusofCalgary has been working to create some new skins and set up randomizing skins for them so that every squad of zombies will be truly unique. When we are done, we hope to have quite a vast array of random zombie skins so that no two squads are the same.

    Spoiler



    We've also been doing some conceptual stuff, such as reworking the supply system. As it stands, the resource system is still a work in progress, but here's a brief overview. There will no longer be any resource points with flags on the map, but there will be manpower points still. At the beginning of the match, these will all belong to the zombies, allowing them to build up a powerful army quickly. The survivors can build supply dumps in order to receive fuel and munitions, but if these are destroyed they lose their income.

    Spoiler



    Another new idea is our base defenses for the survivors. In order to keep this fair, we have replaced the MG bunkers from vCoH with guard towers (thanks to Modern Combat). If you wish to defend your base, you have to garrison the towers, meaning you have to choose between making progress with your squads or holding them back.

    Spoiler



    Lastly, we are beginning to rework the survivor doctrines. This is for two reasons, namely to increase the appeal of the two non-military doctrines and to make it more balanced for both factions. As of right now, we are looking two replace a few of the abilities, but this is how the doctrines stand now.

    And that's about it. It may not be much, but it's a little taste of what's going on behind the scenes. We hope you have enjoyed this update, and look forwards to sharing some more with you in November! Check out more on ModDB

    The ZM Dev Team

  23. #2823
    Member VanAdrian's Avatar
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    Good job guys

    Nicely done and very nice gameplay concept, i like the guard tower and resources ideas Keep it up !

  24. #2824
    Member burtondrummerNY's Avatar
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    Thank you, your praise means a lot! We hope to keep bringing fresh ideas to our mod.

  25. #2825
    Member Niftyeye's Avatar
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    Nice to hear the mod is still going strong

  26. #2826
    Member burtondrummerNY's Avatar
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    Happy 4th Birthday ZM!


    Today is ZombieMod's fourth birthday! On December 3rd, 2008, ZombieMod was begun as a simple idea; survivors vs zombies in Company of Heroes. Today, it is one of Company of Heroes' largest mods, the second modern era mod, and one of the few to employ numerous custom assets. ZombieMod is a unique mod in that it is one of the very first rts games to feature a zombie apocalypse setting.

    ZM has come a long way from its humble beginnings. In four years, we've gone from barely believable survivors with Thompsons and Garands, Jeeps and Shermans, and World War Two era buildings to a modern United States with modern equipment and more believable survivors. The Zombies have grown as well, starting as humble volksgrenadiers who were denied weapons to become the undead inhabitants of the post-human wasteland.

    We want to thank everyone who has contributed along the way, ranging from members who are still active to those who have moved on in their careers. We'd also like to remember some of the Company of Heroes pioneers who have gone to rest before their time was due, especially MrScruff, who was a key player in early ZombieMod development. Furthermore, we'd like to thank you, the fans, who have been by our side every step of development thus far!

    This year, we would like to share some more of our progress as the Mod of the Year competition continues. As a little incentive, if we get into the Top 100, we will show some new shots and perhaps some ingame footage!

    Until then, warm December greetings from your friendly neighborhood ZM Team!

    http://www.moddb.com/mods/zombie-mod...-modification/
    Last edited by burtondrummerNY; 3rd Dec 12 at 2:12 PM.

  27. #2827
    Member VanAdrian's Avatar
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    Happy birthday ZM team

    Great job guys, i'll always support you the way i can ^^

    keep it up !

  28. #2828
    Member burtondrummerNY's Avatar
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    Thanks buddy!

  29. #2829
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    happy birthday, and good luck for another year

  30. #2830
    Member Niftyeye's Avatar
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    Good luck

  31. #2831
    i want to ask,can we built walls in this mod,i mean concrete walls,high concrete wall around our base/colony so that zombies and also bandits cant easily enter our base???

  32. #2832
    Member burtondrummerNY's Avatar
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    Yes and no, you can get sandbags and barbed wire, but if you go with combat engineers from the military doctrine you can get HESCO bastions (http://upload.wikimedia.org/wikipedi...ohn_hescos.JPG these guys) to put around the base. The problem is that it doesn't look as smooth as the sandbags since the sandbags have a bone or something that makes them look good when you make a wall of them. So the HESCO bastions are spaced about 3 inches apart from each other, but they do block movement and provide cover for your soldiers. That being said, there is no bandit faction since there is no way to have a 3rd side (so it would be zombies vs humans vs bandits), meaning that the bandits and zombies would be on the same team.

  33. #2833
    Member burtondrummerNY's Avatar
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    Update 2/27/13 - First Alpha Gameplay Footage

    Fans!

    I am pleased to announce that after years of hard work, ZombieMod has reached the point where we can offer our first footage of gameplay, from both a Survivor and Zombie perspective. The preview is actually two videos, which are in a dual commentary format with my friend Kowski from KowskiGames on Youtube. In the first game, I play as the Survivors on our adaptation of Langres, while in the second I play as the Zombies on our adaptation of Beaux Lowlands. Throughout both videos I offer commentary and respond to questions that many of you may find interesting.

    Spoiler



    You can also find the first part on my Youtube channel, while the second can be found on KowskiGames' channel.

    Enjoy!

    - The ZM Team
    Last edited by burtondrummerNY; 27th Feb 13 at 11:46 AM.

  34. #2834
    Member VanAdrian's Avatar
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    Very good job mate, i'm sure it will be the most funny and exotic mod of CoH when you'll release it !

    Looks realy well done, especially this brand new gameplay style, plus there is some nice modern stuff and buildings that make this mod immersive, a good point

    Good job and ncie movies !

    Keep it the way you took !!

    Cheers

    (PS : if i'm fast is't cause i already seen your little message at BSS XD)

  35. #2835
    Member Niftyeye's Avatar
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    What a pain, I now have to leave for work when I stumbled across the video, Ill give it a look tomorrow


    Edit: Looking good, I love how huge the zombie hordes are, although I couldn't believe how much that survivor squad which got promoted to level 3 utterly RAPED a smaller horde.

    Maybe as the zombies tech up their hordes get larger as well as cheaper? And maybe for a mid-game unit the zombies could have a unit of infected soldiers or riot police? Due to all the heavy armour they would be able to take more punishment, just a thought.

    Roll on the summer, its been 5 years, whats another 5 months?
    Last edited by Niftyeye; 1st Mar 13 at 3:41 PM.

  36. #2836
    where I can download the mod? in ModDB is no longer available or is on another page?

  37. #2837
    Member burtondrummerNY's Avatar
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    It's not released yet

  38. #2838
    Member SlipSon's Avatar
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    the foren troops look so badass
    i can't wait to play

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