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[OF/ToV] ZombieMod - First Alpha Footage

  1. #151

  2. #152
    Member Sgt.Funky's Avatar
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    To bad OE hasnt come out yet this mod would go a hell of a lot further with it

    Actually fire wouldnt be completely use less. Think about it when you catch on fire if it doesnt get put out it spreads and what would happen if it reached the zombies head it would probably burn its head to a crisp and then spread to its brain and what happens when your brain dies?
    "I could have won the whole of Africa with a Division of Australian Soldiers under my command"-Erwin Rommel
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  3. #153
    Member burtondrummerNY's Avatar
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    Good point.



    *Dauntless: Here's the Volksgrenadier skin file. It goes in Data/Art/Models/Races/Axis/Soldiers/Shared_Textures
    Attached Files

  4. #154
    Member Sgt.Funky's Avatar
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    Thanks. This is shaping up to be a really good mod.

  5. #155
    but itll take awhile and until then you'll have a flaming zed charging at u, cause ull hae to be close to use a flame thrower
    For the Greater Good!!

  6. #156
    Member burtondrummerNY's Avatar
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    But if you have the zed on fire, at least its slowly dying!

    This is going to be a great mod if it works out good. I'm still looking for a mapper and a voice artist for the zombies.

  7. #157
    In a siege, use of (controlled) fire is encouraged. What better way to kill those zombies on the other side of your concrete wall other than burning them all?

    Also, I may do some voice acting.

  8. #158
    Member burtondrummerNY's Avatar
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    Sweet

    So we got:

    Dauntless - Skins and some voices,
    Malcador - Voices
    Tutt16 - Voices

    This mod is really shaping up!

  9. #159
    Member Twitchy's Avatar
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    Hi. I can voice act if needed. I also know alot about zombie warfare, so if you need anything, pm me. Hope I can do some Voice acting, I don't use my Mic enough. xD
    http://forums.relicnews.com/showthre...SE-STILL-ALIVE!)

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  10. #160
    Member tutt6's Avatar
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    Did someone change my thing?The balls?
    I dont know if i can do voices my mics buggin..and my cells busted again..So ill try but no promises mate.
    Last edited by tutt6; 18th Dec 08 at 5:53 PM.

  11. #161
    My mic's of unknown quality, so I don't know if you'll get crystal-clear recordings or fuzzy ones either.

  12. #162
    Member tutt6's Avatar
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    Did someone change my thing?The balls?
    We can hope cant we Mr.dauntless?

  13. #163
    Member burtondrummerNY's Avatar
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    Lol okay! Welcome aboard Twitchy!

  14. #164
    Member Sgt.Funky's Avatar
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    What are you gonna do to the maps? just change the time to night or gonna get completely new ones?

  15. #165
    Member Twitchy's Avatar
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    Thanks! And an Idea for maps would be night yes, but you could also put some more wreckage around to make it look like an attack or something like that

  16. #166
    Member Niftyeye's Avatar
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    I think the main focus of the maps is urban, such as large cities and towns ect.


    Would be nice to have a map with a bit of both though, maybe the zombie's base will be deep in the heart of the city while the human's will be on the outskirts.

  17. #167
    Member burtondrummerNY's Avatar
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    I'm thinking that getting rid of all signs of ww2 would be best. That means no more original CoH map, all new ones.

    There will be mostly urban maps, but some rural maps. The best one will be a map with an army base (spoiler)

  18. #168
    Member tutt6's Avatar
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    Did someone change my thing?The balls?
    make one in a amish looking town lol

  19. #169
    why the amish?

  20. #170
    I'm extremely sorry, but I can't go on with skinning, I've had a death in the family. Best of luck to you all.

  21. #171
    Member burtondrummerNY's Avatar
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    My dearest condolences. A death in the family always hurts, especially in the holidays. Feel better.

  22. #172
    Thanks, I'm sorry I had to walk out on the skinning, I know it was quite important to the mod.

  23. #173
    Oh, damn. you have my condoloences Dauntless.

  24. #174
    Member Sgt.Funky's Avatar
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    You have my sincere condolences Good luck

  25. #175
    Member Niftyeye's Avatar
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    Dont worry about skinning, real life comes before some mod for a game



    My deepest sympathy for you and your family.

  26. #176
    Member burtondrummerNY's Avatar
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    What are your opinions on a zombie that explodes like a boomer in L4D?

  27. #177
    really bad idea imo

  28. #178
    Member Niftyeye's Avatar
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    I dont know, what do you have done so far?




    And how would a 'boomer' even work? I would personally stick with the fast, slow, and NOTLD (Night of the living dead, lol) zombies, and after a first release and feedback... then start to modify it and play around with ideas.

  29. #179
    Member burtondrummerNY's Avatar
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    ight

    Okay here's some thoughts:

    National Guard:

    Right Side

    1) Army Support - a squad of elite infantry can be called to the battlefield to help out.

    2) Artillery Support - a local artillery battery is still alive, and ready to lend a hand. There are 2 abilities with this one. The first is a spotter, who is required. The other is the actual artillery ability.

    3) Clean Up Team - Elite infantry using chemical weapons can kill zombies easily.

    Left Side

    1) For the Homeland - motivated to live and fight back the horde, all infantry recieve defensive and offensive bonuses to fight better.

    2) Additional supplies - supplies have been rushed to your location so that survivors can fight harder!

    3) To the death! - all infantry are 75% more effective, amongst other things.
    Last edited by burtondrummerNY; 12th Feb 09 at 3:16 PM.

  30. #180
    Member Niftyeye's Avatar
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    Hmm, good idea.


    Maybe the 2nd option should be something that gives them another buff or maybe a call-in of supplies? Or it could be a simple 'advanced defences and rapid response' mixed combo.

    So generally, as the game goes on the NG player gets tougher and tougher squads.

  31. #181
    i like it so far

  32. #182
    Member burtondrummerNY's Avatar
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    Nice, nice...now lets work on another one.

    Police Support

    Right Side

    1) Morale Boost - The Satisfaction of finding a handful of Survivors makes your Soldiers believe their is a purpose, a reason for fighting on. Damage +20% Accuracy +15%

    2) SWAT Team - Armed with automatic weapons and trained better than normal police officers, SWAT teams can handle more of a threat than normal survivors.

    3) SWAT Sniper Team - A sniper and a spotter are called in. Because of their precision, the sniper has an efficiency of almost 100%.

    Left Side

    1) Barricades - Constructing basic barricades can hold off zombies even longer.

    2) Riot Police

    3) Not Decided
    Last edited by burtondrummerNY; 21st Dec 08 at 7:30 AM.

  33. #183
    Well if its going to be the National Guard shouldn't it be Army not the marines. It could be a squad from the 1st, or 101st or even the 82nd. You know elite army divisions.

  34. #184
    Member Sgt.Funky's Avatar
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    How about Riot control squad for Police Support? Armed with shotguns and pistols

  35. #185
    anyway we'd be able to do riot sheilds, u could set it as a bonus against damage?

  36. #186
    Member Sgt.Funky's Avatar
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    Sweet and only a few have them in the squad?

  37. #187
    Member Sgt.Funky's Avatar
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    And there should be a skill in one of the doctrines called "Morale Boost" and it says this *clears throat* The Satisfaction of finding a handful of Survivors makes your Soldiers believe their is a purpose, a reason for fighting on. Damage +20% Accuracy +15%

  38. #188
    Member burtondrummerNY's Avatar
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    Im liking the ideas

  39. #189
    Member tutt6's Avatar
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    Did someone change my thing?The balls?
    Doctirnes for the police..under not decided it should probley be..a vet squad of swat comes in from the ground zero site (as in from where it happend) and for the artillary you should make it "BUILD"able so that way the zombies could take it down i mean offmap wouldnt be fair..Unless the zombies had like..a offmap gaint monster..thing..wait a minute..Theres an idea!Reskin the tiger to look like some mutation give it a range of 0.1 meter so its cqc and make it look like its eating people.

  40. #190
    Member burtondrummerNY's Avatar
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    Oh how I wish...but I cant

    Off map because where do you think the survivors are going to get the supplies (or skills) to make a howitzer?

    Plus the balance is already in favor of the zombies, so a little nudge here or there for the survivors doesnt hurt.

  41. #191
    Member tutt6's Avatar
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    To solve the howitzer issues:Special pioneers sent from high command.

    And crap i dont know if i can do voices..my mic just made a loudass noise in test..Ow..

  42. #192
    Member burtondrummerNY's Avatar
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    uh oh...

    But the thing I don't like is the difference between Howitzers nowadays and WW2, and how this affects the game.

    Howitzers have a range of almost 20 miles. There is no need for on map howitzers. The howitzers of WW2 on the other hand had a range of about 7 miles. Therefore an on map howitzer would be necessary.

    Also, howitzers are organized into batteries, each covering a set range. Therefore, the howitzer wouldn't be build on site.

  43. #193
    Member Niftyeye's Avatar
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    Few ideas for the police (very off the top of my head ideas, so dont blame me if they suck, lol)

    Left Side: Response Officers

    1: 911 Emergency: all Police Units are produced 3 times as quick for 3 minutes.

    2: Heavy Defenses: Officers can now construct barbed wire, heavy roadblocks and sandbags that can hold off the horde, they can also reinforce quicker and reinforce from Swat/Police Trucks.

    3: Remember your training!: Most units in general become slightly more accurate due to the fact that the Officers have been re-organised and have gotten over the intial 'shock factor' that zombies, which are suppose to not be real, produce. They also become less able to be pinned.

    Right Side: Dispatch Officers:

    1: Police Patrol: Calls in a couple of police cars both filled with a Police Officer squad, the officers can set up barricades and the cars can carry a single small squad.

    2: Special Weapons and Tactics (SWAT) Support: A swat team is spawned off the map, equipped with 3 MP5s and a tactical shotgun, as well as being extremely well conditioned, having good accuracy and being able to absorb a lot of punishment, these Officers can also be upgraded to have Assault Rifles, which increases their firepower at short to medium range.

    3: Swat Truck: A swat truck comes onto the map, as well as automatically having 2 Swat teams inside for free it can 'Setup', allowing it to be used as a reinforcement point for all units in the area, it can also take heavy punishment and makes all Police in the area fire with more accuracy and power.


    Like I said, just off the top of my head.

  44. #194
    Member burtondrummerNY's Avatar
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    Nice, but where am I going to get the models for the vehicles?

  45. #195
    we'll have to wait for the new OE then this mod could really take off

  46. #196
    well the trucks can be the british HQ trucks.

  47. #197
    Member burtondrummerNY's Avatar
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    Or....

    Just needs to be skinned

  48. #198
    Member Sgt.Funky's Avatar
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    Nice model

  49. #199
    Member burtondrummerNY's Avatar
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    I didnt make it

    Relic did

    If someone wants to try to skin that...please do. Make it look like a SWAT truck.

  50. #200
    Member Sgt.Funky's Avatar
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    okay then. What model is it?

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