Ok send me a pm and I'll get some lines for you.
Ok send me a pm and I'll get some lines for you.
To bad OE hasnt come out yet this mod would go a hell of a lot further with it
Actually fire wouldnt be completely use less. Think about it when you catch on fire if it doesnt get put out it spreads and what would happen if it reached the zombies head it would probably burn its head to a crisp and then spread to its brain and what happens when your brain dies?
"I could have won the whole of Africa with a Division of Australian Soldiers under my command"-Erwin Rommel
A /b/rother and proud of it!
Pantera - A New Level Live in Milan.
Good point.
*Dauntless: Here's the Volksgrenadier skin file. It goes in Data/Art/Models/Races/Axis/Soldiers/Shared_Textures
but itll take awhile and until then you'll have a flaming zed charging at u, cause ull hae to be close to use a flame thrower
For the Greater Good!!
But if you have the zed on fire, at least its slowly dying!
This is going to be a great mod if it works out good. I'm still looking for a mapper and a voice artist for the zombies.
In a siege, use of (controlled) fire is encouraged. What better way to kill those zombies on the other side of your concrete wall other than burning them all?
Also, I may do some voice acting.
Sweet
So we got:
Dauntless - Skins and some voices,
Malcador - Voices
Tutt16 - Voices
This mod is really shaping up!
Hi. I can voice act if needed. I also know alot about zombie warfare, so if you need anything, pm me. Hope I can do some Voice acting, I don't use my Mic enough. xD
http://forums.relicnews.com/showthre...SE-STILL-ALIVE!)
Check out my stream!: http://www.twitch.tv/myriax
"Torch Bearer" AKA Leader of European Theater: 1944 Modification (NEW THREAD)
I dont know if i can do voices my mics buggin..and my cells busted again..So ill try but no promises mate.
Last edited by tutt6; 18th Dec 08 at 5:53 PM.
My mic's of unknown quality, so I don't know if you'll get crystal-clear recordings or fuzzy ones either.
We can hope cant we Mr.dauntless?
Lol okay! Welcome aboard Twitchy!
What are you gonna do to the maps? just change the time to night or gonna get completely new ones?
Thanks!And an Idea for maps would be night yes, but you could also put some more wreckage around to make it look like an attack or something like that
I think the main focus of the maps is urban, such as large cities and towns ect.
Would be nice to have a map with a bit of both though, maybe the zombie's base will be deep in the heart of the city while the human's will be on the outskirts.
I'm thinking that getting rid of all signs of ww2 would be best. That means no more original CoH map, all new ones.
There will be mostly urban maps, but some rural maps. The best one will be a map with an army base (spoiler)
make one in a amish looking town lol
I'm extremely sorry, but I can't go on with skinning, I've had a death in the family. Best of luck to you all.
My dearest condolences. A death in the family always hurts, especially in the holidays. Feel better.
Thanks, I'm sorry I had to walk out on the skinning, I know it was quite important to the mod.
Dont worry about skinning, real life comes before some mod for a game
My deepest sympathy for you and your family.
What are your opinions on a zombie that explodes like a boomer in L4D?
I dont know, what do you have done so far?
And how would a 'boomer' even work? I would personally stick with the fast, slow, and NOTLD (Night of the living dead, lol) zombies, and after a first release and feedback... then start to modify it and play around with ideas.
ight
Okay here's some thoughts:
National Guard:
Right Side
1) Army Support - a squad of elite infantry can be called to the battlefield to help out.
2) Artillery Support - a local artillery battery is still alive, and ready to lend a hand. There are 2 abilities with this one. The first is a spotter, who is required. The other is the actual artillery ability.
3) Clean Up Team - Elite infantry using chemical weapons can kill zombies easily.
Left Side
1) For the Homeland - motivated to live and fight back the horde, all infantry recieve defensive and offensive bonuses to fight better.
2) Additional supplies - supplies have been rushed to your location so that survivors can fight harder!
3) To the death! - all infantry are 75% more effective, amongst other things.
Last edited by burtondrummerNY; 12th Feb 09 at 3:16 PM.
Hmm, good idea.
Maybe the 2nd option should be something that gives them another buff or maybe a call-in of supplies? Or it could be a simple 'advanced defences and rapid response' mixed combo.
So generally, as the game goes on the NG player gets tougher and tougher squads.
Nice, nice...now lets work on another one.
Police Support
Right Side
1) Morale Boost - The Satisfaction of finding a handful of Survivors makes your Soldiers believe their is a purpose, a reason for fighting on. Damage +20% Accuracy +15%
2) SWAT Team - Armed with automatic weapons and trained better than normal police officers, SWAT teams can handle more of a threat than normal survivors.
3) SWAT Sniper Team - A sniper and a spotter are called in. Because of their precision, the sniper has an efficiency of almost 100%.
Left Side
1) Barricades - Constructing basic barricades can hold off zombies even longer.
2) Riot Police
3) Not Decided
Last edited by burtondrummerNY; 21st Dec 08 at 7:30 AM.
Well if its going to be the National Guard shouldn't it be Army not the marines. It could be a squad from the 1st, or 101st or even the 82nd. You know elite army divisions.
How about Riot control squad for Police Support? Armed with shotguns and pistols![]()
anyway we'd be able to do riot sheilds, u could set it as a bonus against damage?
And there should be a skill in one of the doctrines called "Morale Boost" and it says this *clears throat* The Satisfaction of finding a handful of Survivors makes your Soldiers believe their is a purpose, a reason for fighting on. Damage +20% Accuracy +15%![]()
Doctirnes for the police..under not decided it should probley be..a vet squad of swat comes in from the ground zero site (as in from where it happend) and for the artillary you should make it "BUILD"able so that way the zombies could take it down i mean offmap wouldnt be fair..Unless the zombies had like..a offmap gaint monster..thing..wait a minute..Theres an idea!Reskin the tiger to look like some mutation give it a range of 0.1 meter so its cqc and make it look like its eating people.
Oh how I wish...but I cant
Off map because where do you think the survivors are going to get the supplies (or skills) to make a howitzer?
Plus the balance is already in favor of the zombies, so a little nudge here or there for the survivors doesnt hurt.
To solve the howitzer issues:Special pioneers sent from high command.
And crap i dont know if i can do voices..my mic just made a loudass noise in test..Ow..
uh oh...
But the thing I don't like is the difference between Howitzers nowadays and WW2, and how this affects the game.
Howitzers have a range of almost 20 miles. There is no need for on map howitzers. The howitzers of WW2 on the other hand had a range of about 7 miles. Therefore an on map howitzer would be necessary.
Also, howitzers are organized into batteries, each covering a set range. Therefore, the howitzer wouldn't be build on site.
Few ideas for the police (very off the top of my head ideas, so dont blame me if they suck, lol)
Left Side: Response Officers
1: 911 Emergency: all Police Units are produced 3 times as quick for 3 minutes.
2: Heavy Defenses: Officers can now construct barbed wire, heavy roadblocks and sandbags that can hold off the horde, they can also reinforce quicker and reinforce from Swat/Police Trucks.
3: Remember your training!: Most units in general become slightly more accurate due to the fact that the Officers have been re-organised and have gotten over the intial 'shock factor' that zombies, which are suppose to not be real, produce. They also become less able to be pinned.
Right Side: Dispatch Officers:
1: Police Patrol: Calls in a couple of police cars both filled with a Police Officer squad, the officers can set up barricades and the cars can carry a single small squad.
2: Special Weapons and Tactics (SWAT) Support: A swat team is spawned off the map, equipped with 3 MP5s and a tactical shotgun, as well as being extremely well conditioned, having good accuracy and being able to absorb a lot of punishment, these Officers can also be upgraded to have Assault Rifles, which increases their firepower at short to medium range.
3: Swat Truck: A swat truck comes onto the map, as well as automatically having 2 Swat teams inside for free it can 'Setup', allowing it to be used as a reinforcement point for all units in the area, it can also take heavy punishment and makes all Police in the area fire with more accuracy and power.
Like I said, just off the top of my head.
Nice, but where am I going to get the models for the vehicles?
we'll have to wait for the new OE then this mod could really take off
Or....![]()
Just needs to be skinned
I didnt make it
Relic did
If someone wants to try to skin that...please do. Make it look like a SWAT truck.
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