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[OF/ToV] ZombieMod - First Alpha Footage

  1. #401
    Member burtondrummerNY's Avatar
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    woah ok hold on a second.

    @Widow: Yes, i'm still working on the skins for everyone.

    @Nifty: As I said, I increased the zombie's priority of attack, so they attack you more often.

    @Sad_eyed: working on it.

    @kureave: soon

    @Iris: the flamethrower uses a flame projectile, while the smoke uses a bullet projectile. Can you explain how to change it?

  2. #402
    Member burtondrummerNY's Avatar
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    Please vote in the poll

  3. #403
    Member tutt6's Avatar
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    Did someone change my thing?The balls?
    NEVER!Ok i voted

  4. #404
    You should atleast get 1 1p, 1 2p, 1 3p and 1 4p
    Bang Enterprise

  5. #405
    Member Niftyeye's Avatar
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    To be honest I would prefer them all to stay in, the more maps to play with the better.

  6. #406
    Member burtondrummerNY's Avatar
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    But they dont all fit the apocalyptic style. Plus I'm adding maps too.

  7. #407
    keep all for the hell of it and add in a couple of cities and towns
    AKA Sad_eyed_Irony!!

  8. #408
    Yeah, add some kind of desert-ish destroyed, looted kind of look.

  9. #409
    I noticed that you set the zombie's so their bodies don't disappear. That's not a good idea. If a zombie catches on fire and starts to run around he will stop when he dies, but will stand still and act like he's burning.
    "Your task will not be an easy one. Your enemy is well trained, well equipped and battle hardened. He will fight savagely"
    General Dwight Eisenhower - 6th June 1944

  10. #410
    Member LloydyBoy's Avatar
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    In my Firefly shooting at Panzer IVs
    that happens for all bodies staying mods you could turn on Phisics in the options but that would mean that the bodies will only stay when the screen isnt on the unit that died

  11. #411
    burtondrummerNY,
    here is my improvement that i made to this mod. plz try it, it maybe can to be very helpful.(just extract to the mod directory)
    another suggest:
    -zombie leader (which wear a commander suit),make all the zombies units nearby him more violent and they can move more faster.

    and if you can plz make a new skin for the ZSB (Zombie suicide bomber).

    -if you play with the zombies choose the blitzkrieg commander.
    Attached Files

  12. #412
    why with all the non actual zombie, zombie ideas?
    For the Greater Good!!

  13. #413
    Member burtondrummerNY's Avatar
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    I thought we agreed quite some time ago that we were doing generic zombie things.

  14. #414
    Member tutt6's Avatar
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    Did someone change my thing?The balls?
    We did.

  15. #415
    Member burtondrummerNY's Avatar
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    ok then

  16. #416
    yeah thats why i was so bothered at the people asking for tankbusters and commanders and blah blah blah bs bs. Sorry but its just when the first post says "SWARMS. Of. Undead." then i thought that would lead people to assume its a mod more focused on humans, and there units and less on anything more then swarms of undead.......

  17. #417
    Member tutt6's Avatar
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    Did someone change my thing?The balls?
    WE ALSO agreed youd reskin G43's to winchesters >.>

  18. #418
    Member burtondrummerNY's Avatar
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    We did? I'll try it, i guess. I asked the Modern Warfare Mod Team if I could borrow their weapon models for the army and swat guys, but I haven't heard back yet.

  19. #419
    wait when was that?

  20. #420

  21. #421
    Member burtondrummerNY's Avatar
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    I did it via private message a few weeks ago

  22. #422
    oh i see. well imo i think winchesters would be reeeaaaallll difficult.

  23. #423
    Member tutt6's Avatar
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    Did someone change my thing?The balls?
    Actually i just figured it out how to make them..Use the KAR reskin doesnt matter if he uses the lever..

  24. #424
    Member burtondrummerNY's Avatar
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    yea thats what i was thinking.

  25. #425
    Member tutt6's Avatar
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    Did someone change my thing?The balls?
    I mean in the heat of a battle who would LOOK at that?Someone like this.. DUN DUN DUN!

  26. #426
    Member burtondrummerNY's Avatar
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    Yeah, who goes around looking at the guns anyways psssh

  27. #427
    Member tutt6's Avatar
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    Did someone change my thing?The balls?
    Me but just to see the level they are shooting from...Heh in vanilla i stuffed 4 HMGS in a house set the camera to watch one..Best damn game ever!

  28. #428
    Member burtondrummerNY's Avatar
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    lol ok then

  29. #429
    churchill rifle
    Guest
    i just played the mod and i loved it it my only qaulm is the zombies dont have good AI and maybe you could tell us what each doctrine ability does cause they just look like vanila i also tried an edit of your mod where i made the zombies have two new sqauds one was better zombies (grenadiers with the melee wep and higher health and ambush zombies which could camo and were fast but really low hp.
    some suggestions maybe the zombies could get their advanced units from a forward hq(they infest the building) and the survivors could choose to instead of upgrading a building to produce units to upgrade to a supply center which has upgrades provides munitions and can spawn heavy weapons also if its possible id love to see the zombie Hq be like a medic center with infinite range but it took enemy units.

  30. #430
    Member burtondrummerNY's Avatar
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    The mod is still in its early stages. Much of those things are planning on being implemented, but haven't been done yet.

  31. #431
    churchill rifle
    Guest
    k

    btw what are your plans for the zombie docs i would love to see them

  32. #432
    Member burtondrummerNY's Avatar
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    Night of the Living Dead
    - more traditional, slow, moaning zombies

    World War Z
    - faster, more intelligent zombies

    28 Days
    - crazy zombies

  33. #433
    Member Praetyre's Avatar
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    I'd like to suggest I Am Legends hyperaggressive, fast but light adverse zombies. Might be a bit too close to WWZ and 28 Days, though.

  34. #434
    Member burtondrummerNY's Avatar
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    Yeah, maybe they'll go into the WWZ doctrine.

  35. #435
    "World War Z
    - faster, more intelligent zombies"

    Erm, thats completely wrong.

    World War Z zombies are the basis of all zombies. Slow, shuffling, stupid.

  36. #436
    Member burtondrummerNY's Avatar
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    w/e i forgot lol

  37. #437
    Member bwc153's Avatar
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    Zombies getting manpower for killing the enemy.. is that possible
    i think that would be, but it would have to be done in a rudimentary way, and the way im thinking of would allow ANY side to recieve the manpower (basicly have a person drop a little thing that has the effect of the supply crates you find in campagin maps and some custom maps, but gives like 50MP per crate) problem is, survivors could get this MP bonus, unless theres someway to prevent them from picking it up (maybe scar coding)

  38. #438
    Member burtondrummerNY's Avatar
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    Nah, theres an even easier way. You know how when you kill someone/thing you get CP xp? Well, this is in the racebps of the race, and it determines how much:

    - Fuel you get from killing something
    - Munitions
    - Manpower
    - CP XP


    All I have to do is go into the manpower and add say 20 MP points. That way, every time a zombie kills someone you get 20 MP.

  39. #439
    Rischer
    Guest
    Hey, burton, did you miss out Hinderdam on your poll?

  40. #440
    Member torenico's Avatar
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    Who me? oh Argentina
    Im picking Lyon (4), awesome for zombies..

    A night version and the city less destroyed would be awesome.

  41. #441
    City less destroyed?

    Heresy!

  42. #442
    Member Niftyeye's Avatar
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    Well, a city less destroyed would make sense as Zombies arent exactly calling in air strikes on cities and neither are the survivors.


    But on the other hand, the poor zombies are gonna get raped by snipers hiding in the buildings laughing at them as they cannot be reached.

  43. #443
    @Nifteye

    The humans might have done something to purge the zombies, like burning whole cities in hope of getting the zombies killed

  44. #444
    hmm, I think that zombies should be able to storm buildings and should they should duke it out inside.

    Humans can actually fortify the buildings for some cost, like barring the door and boarding up the windows specialized so they can shoot from them, THUS the zombies woukd have to attack the building for an amount of time while being shot at in order to be able to later storm.

  45. #445
    Member burtondrummerNY's Avatar
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    Ok.

    1) Yes, I forgot Hinderdam, but I personally do not like it.
    2) Lyon would be a great city map for the mod, IMO
    3) Cities might be destroyed by the humans, hoping to stop zombies, or by large amounts of zombies
    4) I don't know if its possible to have combat inside a building in this game.

  46. #446
    but is it possible to allow zombies to enter the building held by humans and auto destroy them?

  47. #447
    Member tutt6's Avatar
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    Alright i do have a idea for the building issue..Do this make the zombies attack towards buildings that of a..say MG-42 for one if a group say a panzerfaust..And make a special unit called zombieknacker when summond it will detonate near the building killing everyone inside.

  48. #448
    Member burtondrummerNY's Avatar
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    Concerning maps, I will take maps with 10+ votes, with the exception of Sturzdorf because it is essential to testing.

    Concerning the building, I am going to ask around to see if it is possible to have 2 factions be able to be in a building at once.

  49. #449
    churchill rifle
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    tell me if its possible i would love that for my mod

  50. #450
    Member Niftyeye's Avatar
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    Well Iv never seen it done it any mods to my knowledge, but maybe its possible to make it so Zombies have an ability that lets them automatically eject survivors? Might be a problem though because the survivors will just simply run back into the building...

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