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[OF/ToV] ZombieMod - First Alpha Footage

  1. #601
    Member burtondrummerNY's Avatar
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    Just remember the symbolic sunrise at the end

    Sounds great!

  2. #602
    Member Niftyeye's Avatar
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    For the halftrack garrison script, that would work really well for National Guard.


    And when you said there was also a script available that made them disembark at a certain point, that reminds me of the scene from Resident Evil Apocalyspe where the Swat all jump out of the van and start shooting at the zombies.

    Is this Zombie Hunter squad military then? I wouldnt imagine a civillian unit of fanatics being hired by the Army when they have their own HAZMAT squads

  3. #603
    Member burtondrummerNY's Avatar
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    Yeah, its army. The only reason why is because since they are fanatical about zombies, they know how to properly kill them.

  4. #604
    Zombie with guns totally ruins the fact that hordes with picked up gun storms agianst you and your squad gets shot to hell???
    Bang Enterprise

  5. #605
    Member burtondrummerNY's Avatar
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    Zombies don't get guns...

  6. #606
    Member tutt6's Avatar
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    Did someone change my thing?The balls?

    Idea for psycho.

    Hey buddy i got another story idea,Look down if intrested.



    How about this.

    You would be on a plane coming home from say iraq?(Sence its modern day)And you would find the airport empty no planes,people,animals or so much as luggage.You and your friend (Jackson you can pick the names)Notices that there are no cars just trast in the parking lot.You and jackson head outside to find five dead police officers while Jackson notices they didnt die of stab or gunshot wounds but of bite marks..Jackson picks up the glock and you pick up the shotgun while you take the extra three glocks.You later find a scared SWAT member whos lost his gun (Make these three guys hero units?And name the SWAT guy jack please >.>)You hand him a fully loaded glock after hearing his story Jackson,Jack and Yourself head out to find more people not really believing jacks story and you just think its shellshock from his first riot..You then find barracades all over downtown and leading to the suburbs.You advance in the surberbs incountering sever "Dumb slow" Zombies.You Jackson And Jack Dispatch the undead quickly with headshots..Jackson (Medic)Would kneel next to one of them after the firefight staring at the creature as he would get up and say:He has been dead..For hours..His blood is quagulated (Forgive my spelling please.)And his bodys functions stopped around five hours ago..What the hell is going on?While you turn around you would hear a groan as one of the creatures would crawl towards you.You would raise your arm to shoot it as jackson would stop you while he would ask jack to "Grab its spinal cord" while he looks it over.You notice more then a dozen of the undead around you as you would say:Yea..Lets get in the house..(Not over dramatic or to paniced just nice and calm lol)You would bar the door while Jack shoots the creature in the head then starts shooting out the window at the undead (gameplay starts) Then the text thingy Sir pyscho said starts with:Find survivors (Have a double storyed house as a field barracks)Thats my two sence for a story/Second coop map.

  7. #607
    actually sirpsychoj, I have the World at War soundtrack, it included some terrifying music...and the music from the zombie level didnt I offer this before?
    AKA Sad_eyed_Irony!!

  8. #608
    Member burtondrummerNY's Avatar
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    I like that one too... keep 'em coming!

  9. #609
    Cool intro Story Tutt6, I like it and it definately suits the scenarios in mind, thnx

  10. #610
    Member tutt6's Avatar
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    Did someone change my thing?The balls?
    All credit goes to you Sirpsycho you gave me the idea..I hope you use my story for one of your scenarios ^^

  11. #611
    tutt6, nice story, but it more suitable for FPS (first person shooting) game.

    here is my ideas:
    the zombies have 3 kinds of armies (commanders):
    The Dead Walkers- which are 50% of all the zombies in the world, they are based on dead people and they cannt infect living peoples.
    The Zombies Army- which are 40% of all the zombies in the world, they are based on poeple who were infected and most of their units cannt be infectious
    The Dark Hand- the elite zombies, they are count 10% of all the zombies in the world, they are very strong,clever and can be infectious.

  12. #612
    well, I think that those are good ideas, but in the end, the Zombie tree and army are going to have to be based off the story as in: Why did people become zombies, did someone do it? crazy scientists? or is it just a sudden infection, human fault? etc etc.

  13. #613
    Member tutt6's Avatar
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    Did someone change my thing?The balls?
    New story idea(X.x i love doing these).

    Once upon a time...blah zombies the end (jk)


    Alright how about this:

    Your hero unit (Name him later ill use erm..Ed or Edward.)

    Edward was a Riot responce unit used to deal with the strange and brutal murders in the suberbs and small logging outposts..One day he was deployed while the attack was on going reports indicated atleast a dozen attacks at once this was the biggest riot at a logging station this small town had ever seen.Edward and his squad (Say a LT armed with a MP44 for a M-16 and his units mp40's for MP5's and one shotty).You and your unit advance slowly into the hunting outpost bodys everywhere you walk around a corner seeing a good twenty of the creatures (turned loggers)trying to bash a door down to reach a logger and his friends,You and your men quickly dispatch the creatures.You put the logger and his friends in your Swat van (Halftrack) as one of your men report (onscreen text)A large disturbance at the police station.You and your men drive down there quickly to find a good one hundred to two hundred creatures with police and swat shooting at the creatures from the roof and windows,You and your men get out get the loggers and go in the back way and find the chief as he would tell you:"A good five of my men went outside to ask the crowd to dispand and go home..They attacked them and mauled them!"You and the chief would argue about whats going on then the creatures would bash down the back door and front door swarming in eating everyone except you,The loggers and your five squad mates.The loggers would stay behind the SWAT as they would carve a bloody path through the undead and get back to the van and lock it tight and drive to Edwards house (Yea for guns etc)You would reach it,Board it up,And start to look for people,Guns,Cars,Munitions,Gas and Water.

    Your squad mate would turn on the TV as it would be constant news,gunfights with the creatures or goverment announced messages to stay in your homes lock your doors and windows and trust nobody.The loggers would finish boarding the windows,basement door,Front and back doors and gathering the food,water,blankets,hammers and nails along with a few old handguns.The loggers would find the ammuntion for the handguns load them and offer to go with you when you search for survivors.
    Last edited by tutt6; 17th Mar 09 at 7:18 PM.

  14. #614
    Member Niftyeye's Avatar
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    Some nice ideas


    A lot of these sound like FPSs though, maybe some sort of prologue mission where the outbreak has been largely unnoticed or seen as a riot and you command a couple of units of riot police and have to escape when you realise that the other dozens of police officers are getting mauled?

    I dunno, Im bad with storys.


    And a quick question, how do I modify the zombies behavior so they actually attack my men? Just wondering to make the mod a bit more fun, lol

  15. #615
    Member Barfusman12's Avatar
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    I thought they did attack the men, just a little slowly. Did you manage to get custom models? Cos Modern Warfare mod has a nice MP5.

  16. #616
    Member burtondrummerNY's Avatar
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    Yeah Modern Warfare is going to let me use their MP5, M4, and SAW

    However, they're not in game yet.

    Also, I don't know why your zombies dont maul you. I have them at my base in a few minutes! Anyways, go to squad ai in the zombie's squad sbps file. Find attack, and make it as high is you want. I don't know how high is the highest, so I put 2,000 in the update.

  17. #617
    when is the update being released?


    and the zombies are rediculously easy for me too...i'm playing on your new game mode (vptickerwin-annihilate) on sturzdoff, but zombies are few...
    The Wise One
    ----------------------------------------

    CoH: World at War is out! give it a try:
    http://forums.relicnews.com/showthread.php?t=222807

  18. #618
    Member burtondrummerNY's Avatar
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    ah... don't play on the new game mode yet. It's flawed, doesn't work. Play on annihilate only.

    As for the update, I am hoping to finish up the doctrines before I release. I finished the Nat'l Guard one except for icons. Next will be Police, and then Zombie Hunters.

    Maybe a week or 2.

    BTW, does anyone know how to export a mod to a format compatable with Mannerheim's launcher (SGA)

  19. #619
    Member Barfusman12's Avatar
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    Yeah, they do rush me in a matter of seconds but they dont actually 'Bite' shall we say for a little while, they just stand around getting shot then after a bit they start to kill my men.

    What is going to be new on the National Guard tree, because the only thing that benifited me on it was the spotters who cant actually spot. (They artillery didn't actually 'Fire' it just dropped smoke.

    Well, I enjoy this mod ALOT, just needs some polish.

  20. #620
    Member Niftyeye's Avatar
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    Oh wait, is there an updated version? I thought you said that the non aggressive zombies was your mistake that was fixed in the next release... has that been released?


    Or should I just download the current version and the zombies will attack me?

    Sorry but at the moment, they just wander around, and if I start taking shots at them, they slowly retreat

  21. #621
    Member Barfusman12's Avatar
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    Yeah, the same trouble i'm, experiencing with the 'Horde'.

  22. #622
    Member burtondrummerNY's Avatar
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    Yeah, hasn't been fixed yet

    Oh, and the spotters don't call artillery. They call in flares, which allow you to see an area, so you can call artillery.

  23. #623
    Member Barfusman12's Avatar
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    Right, so, how do I call artillery afterwards anyway? There is no way that i could see.

  24. #624
    Member Niftyeye's Avatar
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    Call me a noob, but could you point me to the file? I looked under zombiedata file but when I searched with wordpad it couldnt find squad.


    Whats the pathway to it?

    EDIT: Nevermind, found it.



    Sounds good on the progress of the mod, why are elite marines in a squad of 9 and police in a squad of 4, anyway?

    was JW


    Second EDIT: Just looking around in the volksgrenader_squad file, I have something that looks like this:


       $   DATAAEGD ȍ ÿÿÿÿ |ésÀ  ÏÊ
    d Œ~
    d t ¤WSd À 7€èd ´ gîDd  ùoIMd P ãj4Pd ä" N¯Óad 8# %gc{d p# }O|d ¸$ ã^€d % –d d% ¥r—d *S Ãu$*d €T ÷ Ò*d W “Ô*d TW ¸ »d P] ·£f¼d ð ÿk_Ãd h† 3£ååd *†  ®ÖI , Ìm , 4Ç 0 uíuÝ > sbpextensions\squad_combat_stance_ext.lua


    do I need to change anything there? Im not 100% sure on what Im doing, and dont want to mess anything up.

    And Barfus man, on my version of the mod I found out that if you play as the Infantry Company you can call in artillery.
    Last edited by Niftyeye; 18th Mar 09 at 9:48 AM.

  25. #625
    Member Barfusman12's Avatar
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    Do you mean the National Guard or where the Infantry company were (Hunting tactics). Also, can you not use Corsix for editing it rather than opening the files like that?

  26. #626
    Member Niftyeye's Avatar
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    On the far left doctrine, so Hunters.


    Havnt really tried out any other doctrines, I like being able to build defenses



    I just did use Corsix mod studio, and changed the attack priority of the volks squad (meaning zombies) to 2000, but when I got ingame they only decapped my safehouse, and didnt capture any territory whatsoever.

    This is a pain, but Ill find a way.

  27. #627
    Member Barfusman12's Avatar
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    Well, i dont mind them not capturing points (What zombie would capture a flag?) All I want them to do is actually try to get through all my defences to get the nice meat.

  28. #628
    Member Niftyeye's Avatar
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    Well, realistically they wouldnt want to.


    But on the game they get overwhelmed because they dont have enough resources.. meanwhile the survivors take the whole map and swarm them.


    Besides, I havnt solved the problem yet, zombies still dont attack.

  29. #629
    Member Barfusman12's Avatar
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    Yeah, that may be a problem. The survivors realistically wouldn't swarm the zombies.

  30. #630
    Member Niftyeye's Avatar
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    My point exactly, I only saw about 3 or 4 zombie squads through the entire game while the survivor builders just owned them.


    Burton would it be possible to upload your modified attributes file of the zombie squad? That way the people with docile zombies get true aggressive zombies and you arent forced to release the mod

  31. #631
    Member burtondrummerNY's Avatar
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    Ok. Sorry I was away.

    In the first beta, doctrines are not reliable. Also, I haven't really made the zombie AI spam zombies. They want to play like in normal CoH; using strategy, etc. In the mod, they will eventually just swarm your base with tons of zombies.

  32. #632
    Member Barfusman12's Avatar
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    Yeah, they manage to do that spam, just they linger around my men for a while before actually trying to kill them.

    Still, makes for great target practise!

  33. #633
    Since zombies shouldnt actually try and capture territory or flags, maybe it can be a different kind of land control.

    Instead, the only way to capture the flags is by building sentry posts on them. Humans can build makeshift posts, while zombies can create a form of stagnant building thing, kind of like how in movies, the signs of zombie infection spreading included mucus building all over the place, and this would be like that. Its just mucus marking that the area is infected.

  34. #634
    Member burtondrummerNY's Avatar
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    Maybe like a pile of bodies or something around the point?

  35. #635
    i say you just use the Auto Territory Capture system...it is based on how many units / what type of units are in a sector...

    you simply move your men to a sector to control it, and then move them to the next one. as soon as the enemy enters the sector, you start losing "capture percentage" points, until you lose the sector...it works great

  36. #636
    Member burtondrummerNY's Avatar
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    that would make sense :P

  37. #637
    look for it in the ammo box...its somewhere there.

    i used it in my mod and it worked perfectly. if you know a little scar coding its also very easy to customize...

  38. #638
    you simply move your men to a sector to control it, and then move them to the next one. as soon as the enemy enters the sector, you start losing "capture percentage" points, until you lose the sector...it works great
    Errgh... I hate that system...

  39. #639
    Member burtondrummerNY's Avatar
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    works best for this type of mod. Think about it. If theres more zombies than humans in a territory, then shouldn't it be considered a zombie territory? unless, of course, theres a safehouse in it.

  40. #640
    and tthe system accounts for that, too...there are certain buildings (you can choose what they are) that will hold a territory as long as they survive

  41. #641
    Member Barfusman12's Avatar
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    To me, that definitely sounds alot better for this style of gameplay than point capturing.

  42. #642
    Member Niftyeye's Avatar
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    I think the ATC mod would work best, it would realistcally show zombies infecting an area, and no more zombies crowding around a post to hoist a flag up :P



    And Burton, you said your zombies attack you like crazy, what setting do you have them set to? I set their attack priority to 2000 and they still wouldnt attack, or even capture territory, before they atleast did the earlier.

    I guess the ATC would remedy that though.
    Last edited by Niftyeye; 19th Mar 09 at 5:03 AM.

  43. #643
    Member Barfusman12's Avatar
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    They attack me fine, but they dont actualy attack.

    All they do is stumble up to my HQ and just stand there for around 10 minutes then attack a little before retreating, then they repeat.

  44. #644
    i figured out the attack problem (i think)

    im pretty sure the auto_target_acquire (in the weapon file) only applies to the range of the weapon. so they wont try to attack you till they are within weapon range.

    meaning they have to basically run into you to attack

  45. #645
    Member Barfusman12's Avatar
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    Well, they never come close to my men.

  46. #646
    Member burtondrummerNY's Avatar
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    so would it be possible to modify the auto_target_acquire so that they do not need to be in range?

  47. #647
    not sure...im gonna mess around with it and see...but i doubt it.

  48. #648
    Member Niftyeye's Avatar
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    Hang on a second, what do you mean by 'do not need to be in range?'

    Wont that mean that the unit will be able to hit the enemy miles away? I didnt think that would give a really 'undead' effect if they can hit units when they arent even close to them.

  49. #649
    Member burtondrummerNY's Avatar
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    No, like they can acquire a target that isnt in weapon range, and try to hit it.

  50. #650
    Member Niftyeye's Avatar
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    Oh I see, sorry about that, Im just an idiot when it comes to modding.

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