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[OF/ToV] ZombieMod - A New Chapter Unfolds

  1. #751
    Member bwc153's Avatar
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    sounds good, but make them do most of their damage (above of what you said above) at close range.. maybe .15 accuracy at medium .05 at long.. and .025 at distant

  2. #752
    Okay heres a pic of a zombie in the making, still have to finish some things, like dirtying up his jeans etc, maybe make some more rips on arms?

  3. #753
    I can't get the mod to work. I put all the files in my main COH folder and then renamed a shortcut with the "-modname zombie -dev", but it didn't work. Anyone know what I need to do? (I have TOV 2.502).

  4. #754
    it has to be -mod not -modname with new patch
    The Wise One
    ----------------------------------------

    CoH: World at War is out! give it a try:
    http://forums.relicnews.com/showthread.php?t=222807

  5. #755
    I still can't get it to work. It reads " -mod zombie -dev"

    What else am I missing?

  6. #756
    -dev -mod zombie

    If the name of the map where the files are in are called zombie, of course.
    "Not a day goes by, that I don't think of the men I served with, who never got to enjoy the world without war." Major Richard Dick Winters.

  7. #757
    Member burtondrummerNY's Avatar
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    Its because the one you downloaded is 2.301 compatable. The 2.502 is still pending approval at ModDB

    And sirpsycho, that zombie is super smexy...for a zombie
    I can't wait to have it with the rest of the undead! Keep up the great work

  8. #758
    spencer_foxwell
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    I think not mate as these are meant to be your traditional zombies no? They are to stupid to do such a thing plus I think it would just ruin things personally

  9. #759
    Member burtondrummerNY's Avatar
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    ok..does anyone know how to get rid of the poll? I need a new one.

  10. #760
    Member burtondrummerNY's Avatar
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    New unit: Fast Zombie
    New weapon: Beretta M9

    Pictures (Image HEAVY)



    Last but not least, an unfortunate situation for a zombie:

    Game Over


  11. #761
    lookin' sexy bro
    AKA Sad_eyed_Irony!!

  12. #762
    Member burtondrummerNY's Avatar
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    thank you!

  13. #763
    Member Niftyeye's Avatar
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    Wow, looking good.


    Is this mod still like a turkey shoot?

    I want the zombies to be crazy maniacs that annihilate all

  14. #764
    Member burtondrummerNY's Avatar
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    Nah, the guns are realistic now (i.e. one shotgun shot will not kill 5 zombies)

  15. #765
    Member Niftyeye's Avatar
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    What I mean is, do the zombies attack you or do they just walk around shouting 'shoot us'?

  16. #766
    Member burtondrummerNY's Avatar
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    Well, they seem to have improved. Significantly. But there are still bugs.

  17. #767
    Theres a few alternatives I'm working on as well, eg. some damage auroras, also some frenzy ability so that they effect your units within close distance with cowering(suppression etc.) plus other ideas I'm working on, so we feel safe to say that this shouldnt be a problem in future updates, Ive also been working on another zombie, I've just called him a creeper for the moment, but they crawl along the ground consistantly, Im just trying to see how it could be implemented into game with certain attributes, any ideas?

  18. #768
    Member Niftyeye's Avatar
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    Sounds good, Ill give it a download when I get the chance, probably tomorrow.. or today ... seeing as its twenty minutes to 2 in the morning :O




    I dont care what ideas you do for zombies, just as long as they dont get guns or drive tanks or anything 'smart' like that.

    Great mod

  19. #769
    Tonyator
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    Is there an ETA on a 2.502 version?

  20. #770
    Member burtondrummerNY's Avatar
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    Nope, not yet.

  21. #771
    Member burtondrummerNY's Avatar
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    Sorry guys, got a little distracted (obviously lol)

    I'm starting to work on the mod again. kthxbai

  22. #772
    AnEvilGuy
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    Can't wait

  23. #773
    Member burtondrummerNY's Avatar
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    Good news! Thanks to LCC, new music will be implemented in the mod! I don't know about unit voices yet (it should work, haven't tested though).

    - BDNY

    BTW, THIS MOD ISN'T DEAD (no pun intended)

  24. #774
    Member Angelic's Avatar
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    Hmmm after finished with the AA mod, can i be an Skinner for you because i would love to skins some dark eyed hell's demons that returned from hell to grab you and take you down to there lair of destruction and evil...
    When the rich wage war, it's the poor who die.
    Jean-Paul Sartre

    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
    Albert Einstein

  25. #775
    Member burtondrummerNY's Avatar
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    lol can't wait!

  26. #776
    Member burtondrummerNY's Avatar
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    The mod is back online! Since my attempts to add custom music were futile, I'm going to work on units and weapons.

    As usual, I am open to applications, ideas, suggestions, comments, conclusions, etc.



    kthxbai

  27. #777
    Member Niftyeye's Avatar
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    Aggressive Zombies


    Thats all I want

  28. #778
    Member Angelic's Avatar
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    about the base building i should do the soldiers_hq from the commonwealth i mean if there so much hordes you wanna travel around and not want to stick on one place

  29. #779
    At present its setup for allies-usa, and you need a forward base to be able to build the units, not all modes will be like that, but I presume the main game will be.

  30. #780
    Member burtondrummerNY's Avatar
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    I had an idea last night where the allies base is a Red Cross safe zone. It would make things a lot easier and tbh it would be kinda cool. Flags could be replaced with red cross flags (and for zombies they could be torn up bloody old red cross ones as if they invaded and took over the area).

    This would be interesting because it would allow for players to understand something (base building) and the AI would be able to play effectively. All of the buildings could be modified barracks, and the hq could look like a hospital or first aid center.

  31. #781
    Member WartyX's Avatar
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    Liking this mod. If you need any help with 2D art (e.g. UI, icons) let me know and I will see if i can fit anything round Eastern Front and exams.
    EASTERN FRONT DEVELOPER

  32. #782
    I like that idea Burton, the buildings could also be broken up further, maybe a rescue centre(hub), supplies and accessories and the actual buildings that the units come out of, or all of them, Just like they do in normal rescue operations with there names, eg. field command etc.
    Last edited by sirpsychoj; 25th May 09 at 5:04 PM.

  33. #783
    Member burtondrummerNY's Avatar
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    OK 2 things

    1: I am having trouble finding which textures need to be edited for flags. Can someone list which ones need to be edited in order to have every flag changed.

    2: What do you guys think of bringing back base building?

    For example:

    You start with a survivor squad, an engineer squad, and an HQ

    You can build:

    1) Medical Response tent
    Ability purchases:
    - Medic: Each survivor squad gets one medic in their squad who can heal the wounded, and execute infected.
    - Syringes: Gives each squad ability to heal each other temporarily.

    2) National Guard Tent
    Unit purchases:
    - Recruits: Newest recruits who haven't completed basic training.
    - Scouts: 3 soldiers who can camouflage themselves effectively.
    Ability purchases:
    - Bandoliers: Infantry can hold more ammo.
    - Grenades: Soldiers now get grenades, but supplies are limited.

    3) Police Tent
    Unit purchases:
    - Police Sargent: Provides morale and increases your survivor's effectiveness.
    Ability purchases:
    - Flashlight: When purchased, one man in each squad gets a small flashlight to light the way.
    - Body Armor: When purchased, two men per squad have increased HP.

    4) Supply Tent
    Unit purchases:
    - Supply Truck: When units are near the truck, they resupply. It can also give rides to single unit squads, such as the Police Sargent.
    Ability purchases:
    - "Go find supplies!": When purchased, you can order inactive squads to scrounge for supplies.
    - "Look harder!": Level X upgrade to the above ability.

  34. #784
    Member burtondrummerNY's Avatar
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    I hate to double post but this is important.

    Update #5!

    First, let me start off this update with a quick introduction to the team. sirpsychoj is our most excellent SCAR coder and mapper, geolol is a skinner, coder, and researcher, and I am the leader, coder, mapper, skinner, and everything else.

    Ok, as some of you may know, this mod has been debating whether or not to have bases or not. After much debate, we have decided that this would be beneficial to the mod. So, I have a few screenshots of the new tents.

    Click



    Now, with sirpsychoj on the team, we are planning on implementing many unique SCAR features to the mod. For example, we are planning on:

    - Running out of ammo
    - Weapons jamming
    - Finding supplies randomly

    And MANY MORE features, but I can't think right now

    So that's about it for now. Please post here if you are interested, or visit the website here .

  35. #785
    Member Aidas2's Avatar
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    A suggestion: Change the flag on the top, make it like SOS or help or anything like that, that would would fit the zombie infection.
    And add reskined rifleman that it would look like the police, it should be like the lame police and the knight cross Police officers would be like a more advanced police ( they are officers u know ).
    Maye make the HQ from british forces, where they have a truck not a house like now,
    And I have tons of weapon models and trying to do a ford crown police model u could use.
    Last edited by Aidas2; 3rd Jun 09 at 8:21 AM.

  36. #786
    Member burtondrummerNY's Avatar
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    I like your suggestion! Thank you


    BTW, I'd like to welcome Aidas2 to the team. He will be doing weapon models

  37. #787
    was looking through the forums and noticed this. its looking pretty damn good man, i like how the models look. how does it play at the moment? what id realy like to know is how the zombies look, id imagine its alot harder to do them than the survivors or police. also, and im sure youve heard this often does it play like L4D? id realy like to see a hunter in game, id imagine they wouldent be to hard to model and the biggest to-do would be making a "leap" or "jump" ability. well good luck with the mod man, either way ill dl it. looking foward to tov release.

  38. #788
    Member burtondrummerNY's Avatar
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    Thanks for your interest! I'm happy to see so many fans!

    The game doesn't play like L4d much. The only real similarities is that the zombies dont actually eat the survivors..yet

    I don't think the hunter like in L4D is really possible yet though.

  39. #789
    Zombie with fireup and then assault gren stun like ability but in melee would be sort of like hunter.

  40. #790
    Member burtondrummerNY's Avatar
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    lol

  41. #791

  42. #792
    Member Aidas2's Avatar
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  43. #793
    Member burtondrummerNY's Avatar
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    Wow nice, thanks!

    BTW Aidas, do you know how to get them ingame?

  44. #794
    @burten&general i singled out the hunter becouse i remember an ability in DOW DC that was baisicly a leap with a knockdown effect.iirc the knights had it. wasnt my fav unit becouse they looked corny as hell but that charge ability was very usefull for mod's.

    btw not to be a bother, but to clearify is this TOV compatible? i noticed it said that on the forum link but i read a few posts back that 2.502 version isint out yet?

  45. #795
    Member burtondrummerNY's Avatar
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    Yea the newest version hasn't been released because we are making it as epic as possible

  46. #796
    Member Aidas2's Avatar
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    Quote Originally Posted by burtondrummerNY
    Wow nice, thanks!

    BTW Aidas, do you know how to get them ingame?
    I though you know, you have that new pistol ingame, maybe ask the modern combat team?

    But first they need to be skinned, animated, and then putted in game.


    I found tutorials in the Modern Combat mod, check them out I dont have much time but when I will do I will try to do something.

  47. #797
    Member burtondrummerNY's Avatar
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    Don't worry bout it; I was just wondering.

  48. #798
    Member Aidas2's Avatar
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    So you know how?
    IF you know how to I will send them to you, just message me at Moddb when u will be able

  49. #799
    Member burtondrummerNY's Avatar
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    Ok. Sounds good

  50. #800
    Member Aidas2's Avatar
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    So il just email you then.

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