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[OF/ToV] ZombieMod - First Alpha Footage

  1. #951
    Member Aidas2's Avatar
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    Yeah do like u want in Wb, but what about he ones in the taskbar?

  2. #952
    Nice vid! Just a few suggestions.

    Instead of zombie weapons causing pining/suppression in combat, could you try and give zombies a 'slow down aura(G43 slow down effect but much more significant)' instead? So, basically once in range the enemy units will be tangled up and shoot very slowly instead of everyone hitting the deck and crawling around shouting we're pinned' till they die.

    Also for the cops, wouldn't a pistol Colt45 be more suitable?

    For the zombies, may I also suggest giving them a much more dirty/worn out/bloody look to get a better effect?

    lastly, why not add some 'Hero' units like TOV?

  3. #953
    Member Aidas2's Avatar
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    I agree with the colt and G43 effet and they will be dirty/wornout as u say, those are just for loughs and heroes? for what, It would be kinda stupid a "hero" comes with a minigum and starts mowing down everything

  4. #954
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    Got an idea! Make a new squad for the marines, that would have an ability to call in Heavy arty support and have a spot ability(increases view of distance for a short perdiod of time to spot zombie houses and masive zombie groups, beyond the fog of war xD liek a radio squad of 2 guys, 1 spoter, and other one with radio, like an engineer box maybe? What about this?

  5. Modding Senior Member Company of Heroes Senior Member  #955
    Celéstial by heart Celution's Avatar
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    I can make user interface graphics if you need them. (unit icons/symbols and portraits).
    I like to make those.

  6. #956
    Member Aidas2's Avatar
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    Yeah maybe you could help, but we'll ned to wait for sirpsychoj, currently he's doing somethign like that, so ask him here

  7. #957
    Member Niftyeye's Avatar
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    Maybe instead of a sniper, the Marines could get an area-denial weapon, such as an Auto-Grenade launcher or a 50 Cal that EXTREMELY slows down crowds of zombies?

    Obviously, it would be extremely hardcapped and slow to deploy..


    I just think Marines are more about heavy firepower than pin point sniping


    edit: that video made me have a nerd-gasm

  8. #958
    Thats fine with me Celestial, I see no problems you doing them.

  9. #959
    Member Angelic's Avatar
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    I just got a problem and it aint fun... my videocard had a meltdown and next wensday im going on vaction for 2-3 weeks, luckely it was my vid card otherwise i would have been screwed. -im typing on my little bro's cp now
    When the rich wage war, it's the poor who die.
    Jean-Paul Sartre

    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
    Albert Einstein

  10. #960
    I agree with niftyeye marines are about heavy duty firepower AND quick reaction e.g. Force Recon Marines. I reckon that should be the very best unit u culd get IDEA 4 man squad of Recon Marines that are fast but have enough firepower to take down the bigger zombies with relative ease BUT can only get 1 squad
    "Float like a butterfly... Sting like a bee"
    http://www.facebook.com/topic.php?to...2010#post40872
    Zombie Mod Facebook grou.

  11. #961
    Member Niftyeye's Avatar
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    Force Recon is also a good idea, or maybe even something 'Third-Party' like Special Forces.

    They could have all sorts, from satchels to artillery call-ins to even 'Extraction' which would maybe teleport them back to base.

    Im just throwing ideas into the air, but I DO think we should only have 1 sniper for the Human faction.

  12. #962
    i reckon 2 wuld be good like a basic hunter for right at the start then a longer range one and ideas for weapons for Force Recon wuld be one advanced sniper 1 heavy weapon expert and 2 standard auto matic weapons like assault rifles maybe modified mp44s reskined to look like m16s?

  13. #963
    Member Aidas2's Avatar
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    What about the Marine radio squad with 1 spoter and 1 radio man to call in heavy arty?

  14. #964
    tell u the truth i reckong both shuld be implemented because if it really happened we would need to coordinate so there fore we would need radios so yes marine radio men wuld be could but instead of arty i reckon airstrikes cos arty isnt used as much any more its more left up to the airforce unless there is a shitload of AA

  15. #965
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    And u sai reskin mp44 to lookl iike an m16, thats impossible even with reskining, his mag short barrel, doesnt even look close to m16, but maybe by mixing some weapons, and I heard that the Eastern front has some way around to put models ingame

  16. #966
    yeah i just put it out there as a suggestion even though it culd be an M4 instead M4s have shorter barrels than an m16

  17. #967
    Member Aidas2's Avatar
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    BUt still, doesnt look right, I think Burton should ask Eastern Front mod, they maybe know how add new weapo models

  18. #968
    yeah thats probably the best course of action how about adding a fertaliser bomb trap instead of a grenade trap because because hunters and civillians would have it at hand and its quick to make

  19. #969
    Member Aidas2's Avatar
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    What about the shotgun skin? what model would fit it?
    Springfield?
    Lee enfield?
    G43?
    to bad Thq didnt create a shotgun :/

    I think that neither would fit, because the form, and the whole bolt mechanizm on top

  20. #970
    M1A1 Carbine might its smaller than a full blown rifle and shotties are smaller so...hmm

  21. #971
    Member Aidas2's Avatar
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    I want to try retexturing units to, but need to know how to and what to do first? what programs do I need? And the M1a1 is kinda complicated model, just look at its butstock, magazine?

  22. #972
    yeah i guess but there is no need to redo the butt just the magazine and widen the barrel i guess

  23. #973
    Member Aidas2's Avatar
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    Wonder where did Burton get that chopper model, its surely not his model! He couldnt do a model like that and texture it, I've seen the model in other mods, U clearly see its the same, and he sai he has some car made, and that he will upload a pic of it, but he didnt do it :/

  24. #974
    Hey Aidas2, download Gimp, its free and works great for skins etc. Ive used it since day one of modding skins, I've never had trouble with not being able to do something while using it, theres also a dds. plugin you can d/l as well, when u get it, I can lead you in the right directions if your lost

    Edit: Also about the shotgun, you where mentioning some of those rifles above, I too thought that maybe if (worth a try) theres one that has a metal ring in the barrel thats slightly lower down, ( i think the Lee) I mentioned to burton a while back we should try alpha down to that point, not a true shotgun I know, but at least it may slightly look like a sawnoff, it just depends what its gonna do when its alpha'd, if it leaves lines or it becomes see through through the alpha, it could be in vain, but worth a try
    Last edited by sirpsychoj; 8th Jul 09 at 1:21 AM.

  25. #975
    Member Aidas2's Avatar
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    I have photoshop and dds plugin, have coh and coh of both steam, what now?

    Just reply I have to go now, i lbe back maybe in 2-3 hrs
    Last edited by Aidas2; 8th Jul 09 at 1:42 AM.

  26. #976
    any thought on those Force marines (cpl of post up) and the radio men

  27. #977
    Member Niftyeye's Avatar
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    Well, I think using Artillery would make more sense instead of Air Support for 3 reasons.

    1: The Airbases are probably overrun.
    2: The Airforce has much more important things to do.
    3: Its a LOT easier to simply mod in artillery than it is to make an A-10 tankbuster.

    I really want a release S:

  28. #978
    @ Aidas2 - Well PS slightly different to Gimp, theres a quick tutorial link in CorsixModStudio folder for PS, that should be enough to work it out at least, and as for steam, I'm not sure if that causes any problems, if you can get to your files, extract, mod and reimport, then thats all you need. If steam causes issues with this then you may need to search further for some help and a solution

  29. #979
    Member Angelic's Avatar
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    Btw do we need more zombie skins?

    and can the 1st post have a update.

    and what do we have actually already impletend.

  30. #980
    Member Aidas2's Avatar
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    sirpsychoj can u gimme the link to it? and what about a radio squad I suggested earlierl

  31. #981
    I feel we need more zombie skins, so go for it, the final decision to put them in is not up to me though, as u know, but i'm sure if they look good, I couldnt see any probs only praise, and yeah it does need updating, ask Burton too when he gets back. As skins go, theres roughly 8/10 zombies, but some of them still need work I feel, It may seem alot but I reckon double that would be nice, and even possibly certain others, would be great to have a good variety. I was gonna try some new ones but been to busy coz of the code, but I wanted some engineer looking ones coz of the bare skins on arms, wanted to try some wounds, but gloves may be a hurdle, also maybe some guys with caps to see what it looks like, wether it be young lad in his gangster look or a farmer looking guy in farm shirt/cap etc. kindoff, maybe

    Do you have ModStudio? if so, go into CorsixModSudio folder then Mod_Studio_files folder then docs folder, and see a list of quick tutorial, theres one there for PS, its very basic, but more importantly so it tells you what formats are required

  32. #982
    Member Aidas2's Avatar
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    Hmm hows everythign goin? Anything new? And I dunno did u know guys, but the 1918 mod has some way in getting new infantry weapons ingame: http://www.moddb.com/mods/the-great-.../mg08#imagebox
    http://www.moddb.com/mods/the-great-...-1918#imagebox
    Gas masks: http://www.moddb.com/mods/the-great-...-mask#imagebox
    Gonna contact them and see if they could help

  33. #983
    QUOTE:Well, I think using Artillery would make more sense instead of Air Support for 3 reasons.

    1: The Airbases are probably overrun.
    2: The Airforce has much more important things to do.
    3: Its a LOT easier to simply mod in artillery than it is to make an A-10 tankbuster UNQUOTE:

    1. Using your logid wouldnt the artillery batteries be overun.
    2 Aircraft Carriers- Modern Warplanes witht eh right equipment can travel from America to Britain nonstop (assuming they would have drop tanks).
    3. all army and airbases have really tight security and quick reaction teams that can hold off an enemy force long enough to scramble planes and move them to a secure location.

  34. #984
    Member Aidas2's Avatar
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    I think arty should be, its more fun and easier to do, like lets say a marine squad/squads are sent to clear the area of zombies and they have unlimited arty support to destroy infected buildings and stuff, airplanes would be like that they should rearm at base before next attack, so I think arty is better, and there could be survivors bases off map, as well as airports, but I say arty, its more realistic!

  35. #985
    Member burtondrummerNY's Avatar
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    Gentlemen,

    I think a few things need to be made clear before I finish this post.
    1) Some of the ideas you guys have suggested are already ingame
    2) Some of the ideas are done for gameplay, not realism
    3) Please check previous posts before posting a repeat idea/post

    Ok, now that I´ve cleared the air, let´s talk freely. I like some of the new stuff I´ve seen. Sirpsycho is doing a good job managing the mod while I´m away, so I want to thank him.

    In 3 days I´ll be back in the US and we can proceed at full speed! I´m glad to welcome many new members to the mod and I am excited by the amount of applications I have been getting. I can´t wait to check out the new stuff when I get home.

    It´s important for me to talk about some of the ideas suggested. Concerning the artillery, let me explain some things.

    1) Artillery is ingame. So is the spotter ability. IT costs 100 manpower and 200 Munitions. It fires a realistic salvo coming from a US artillery battery. However, it has a long recharge time (battery probably has to deal with zombies, lack of ammo, etc)

    2) The A10 ability was easy to make and looks good tbh. We just need to get the a10 model ingame.

    3) I did make that helicopter model. But not in 3ds max 8. I made it in blender, which I am much more experienced in. I saved it, and imported it.

    Well, I gotta run.

    GL

  36. #986
    Member Aidas2's Avatar
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    We have an a10 model? and sry for the chopper thing, and what about the Kar98 for some weak survivors? its a popular hunting rifle almost in all the world

  37. #987
    thanks burton for clearing that up

  38. #988
    Member burtondrummerNY's Avatar
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    yea I guess we can include the kar98. I´m glad to hear the engineers are weak. they should be.

    Yea, I have an a10 model that would be perfect for the game.

  39. #989
    But A10 Tank Buster are call in for putting bullet to tanks and rocket to building. So A10 don't strafing run but bombing run.

  40. #990
    Member burtondrummerNY's Avatar
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    A10´s have a 30mm gattling gun on the front. That shreds buildings, tanks, light vehicles, and people.

  41. #991
    Member Niftyeye's Avatar
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    Yeah and A-10... = GG Zombie Hordes.

    Cant wait to see both Arty AND Air Support in the game, really cannot wait for this mod now

  42. #992
    Member Aidas2's Avatar
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    @burton, I think that the Marine sniper squad should be removed, or should have some camo ability, that makes him invisible even when firing, cuz in the vid Marine snipers look easily overrun and very weak/ inacurate, but the swat sniper is great!

  43. #993
    But zombie can smell human flesh and attract to gun fire sound or car alarm like L4D? So swat sniper should get overun easily or he should get a nice cover.

  44. #994
    Member Aidas2's Avatar
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    See the vid for yourself, and see how the swat sniper deals with them, one by one, zombies dont even get close, but the marine snipers, look like the engies just kill more, but die fast and easy

  45. #995
    QUOTE: But A10 Tank Buster are call in for putting bullet to tanks and rocket to building. So A10 don't strafing run but bombing run. UNQUOTE: Toiletguy A-10s have been used in close support missions where thye are required to use Laser quided bombs as well as cluster bombs and conventinal free fall bombs

  46. Modding Senior Member Company of Heroes Senior Member  #996
    Celéstial by heart Celution's Avatar
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    @burtondrummerNY: I think it's a good idea to update the 1st post, adding all pictures of the progress youy guys made, and a list of units/abilties that have been made and what you have been planning.

  47. #997
    I'm sure he will when he returns, I'll get him to give you a list too celestial,(icons) I hadn't fortgotten.

  48. Modding Senior Member Company of Heroes Senior Member  #998
    Celéstial by heart Celution's Avatar
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    Ohh, yeah I forgot he was "gone". By the way, I really love the M113, but how will you animate the tracks? So far they only used model mixes for tracks (the T-34 EF is using has Cromwell tracks/roadwheels). So I don't know which tracks/roadwheels will you use for the M113?

  49. #999
    Member Aidas2's Avatar
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    maybe Cromwell, they look the most similiar to m113!

  50. Modding Senior Member Company of Heroes Senior Member  #1000
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    Yes, but they are way too large, or is that just me?

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