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[OF/ToV] ZombieMod - First Alpha Footage

  1. #2301
    Member Uccido's Avatar
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    no, but when i finally construct a bone structure with perfect dimensions ill be able to do fully custom animations

  2. #2302
    Member burtondrummerNY's Avatar
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    Lookin great, although the skin looked better on the model in max :P

  3. #2303
    Member Uccido's Avatar
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    yea it needs a normal, and the teeth, well. need to look like teeth

  4. #2304
    Member burtondrummerNY's Avatar
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    Oh @Demo: the helmet ingame would be nice. It's just for temporary use.

  5. #2305
    Moderator Darkbladecr's Avatar
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    I talked to hartkeks and he already has a base skeleton created which is almost perfect, if we work together I am sure we can get these bones perfect. I already have some information from Mannerheim about the Bone Math locations so hopefully we can combine our knowledge to make custom animations a reality?

  6. #2306
    Member Uccido's Avatar
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    perhaps so

  7. #2307
    Member DemoSS's Avatar
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    Half-skinned G36C ingame. But maybe you doesn't even need it..

    Spoiler


  8. #2308
    Moderator Darkbladecr's Avatar
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    I like it much more than the G36-K

  9. #2309
    Member DemoSS's Avatar
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    I like it more too.. One question: can I make UV maps for some addons (scope, flashlight) for it in the separate files, cause I have no more place for them (and too lazy to reskin )? Or I need to have the new models for them? I'm asking cause I have very few time for trying all I want..

  10. #2310
    Member burtondrummerNY's Avatar
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    I like it

  11. #2311
    Moderator Darkbladecr's Avatar
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    yes you can use multiple UV maps, just make sure you make the appropriate Shell materials in 3D Max when exporting ingame.

  12. #2312
    Member DemoSS's Avatar
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    The attachments for the G36C (holosight, aimpoint, and the last is Blademaster's ACOG for the M4 - just want to look how it would be..) Could they be added using animator_set_state? Or the individual variety_name for each of them?

    Spoiler



    EDIT: @Uccido, are there some news about the laser sight?

  13. #2313
    Member Uccido's Avatar
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    setup the RGO for the state_machine name to be sight_type (or something similar), then make a state for each sight (acog, aimpoint, etc) and assign each mesh to a state. and use the animator_set_state to activate them accordingly

  14. #2314
    Member Aidas2's Avatar
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    Got some zombie ideas:
    Police zombie http://www.bradfitzpatrick.com/weblo..._police_01.gif - low armor, faster than normal zombie.
    Army zombie - high armor, slower than normal zombie, stronger attack.
    Swat zombie http://media.moddb.com/images/mods/1/2/1834/45448.jpg - medium armor, same speed as normal zombie, stronger attack.
    Football player zombie (http://kriskros-creative.com/images/football_player.gif) - low armor, faster than normal zombie, stornger attack.
    Clown Zombie http://images2.wikia.nocookie.net/le...f/ff/Clown.png - Only in special maps, like parks and shit, faster than normal zombie, faster attack, low health.
    Just do some reskins of existing units and add those vests, helmets.

  15. #2315
    Member DemoSS's Avatar
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    The 3 states of the G36C. Thanks Uccido for help..

    Spoiler


  16. #2316
    Member burtondrummerNY's Avatar
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    Kick ass!

  17. #2317
    sweet as id like the clown zombie would it be possible to give it some hideous laugh or something adn the others would be good too, also id like to see rabid dogs not sure if its possible but still...
    "Float like a butterfly... Sting like a bee"
    http://www.facebook.com/topic.php?to...2010#post40872
    Zombie Mod Facebook grou.

  18. #2318
    Member Aidas2's Avatar
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    So any1 of the team did anything to the Bh?

  19. #2319
    Member DemoSS's Avatar
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    I've made 3 upgrades for the standard G36C:
    1) holographic sight - increase accuracy modifiers
    2) aimpoint - increase weapon range
    3) tactical sight - don't know yet maybe increase accuracy at low distance? Can it be done or only for all distances? Maybe reduce aim time..

    While turned on the torch can increase the sight range and camouflage reveal radius, but reduse the unit's move speed..

    Spoiler


  20. #2320
    Member Aidas2's Avatar
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    Very nice, also since there was talk aboutM4's so I made a M4 S-System I made for the mod:
    The real thing
    http://www.practicalairsoft.co.uk/im...s_S-System.jpg

    Mah model





    Finished teh Svt40

    Spoiler



    Didnt make any scopes or shit, cuz DemoSS can use his scopes, he has them so much

    Added to mesh at Aidas-Models > Weapons
    Last edited by Aidas2; 30th Nov 09 at 10:57 AM.

  21. #2321
    Member geolol5's Avatar
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    demo how about see through smoke for the laser if the zombies have gills that squirt out smoke 0_o

  22. #2322
    Member DemoSS's Avatar
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    @geolol5, nice idea.. But I'm not enough good in coding, so, if Burton or Uccido like it they could do it later.. I have a laser, but just a point..

    EDIT

    Spoiler

    Last edited by DemoSS; 30th Nov 09 at 11:43 AM.

  23. Modding Senior Member Company of Heroes Senior Member  #2323

  24. #2324
    Member burtondrummerNY's Avatar
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    Very nice, keep up the good work.

    Demo, perhaps you can take a look at the blackhawk model? Aidas made it so that the interior is missing, so maybe you can set up a low poly interior.

    The model is on mesh in his folder.

  25. #2325
    Member Uccido's Avatar
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    @Aidas: theres more than that... http://upload.wikimedia.org/wikipedi...MOD_2-2005.jpg

    @demo: nice

  26. #2326
    Member DemoSS's Avatar
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    @Burton, I'll take a look on it..

    Spoiler



    Also the icons for the G36C upgrades..


  27. #2327
    Member burtondrummerNY's Avatar
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    Hehe nice, although the texture could use a little work I think (although it is a huge improvement from what we have )

  28. #2328
    Member Aidas2's Avatar
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    holy shit! Thats so damn awwesome, also Uccido I know that there are more attachments, just Demo has most of them so I wont make any, also DemoSS how did u make those icons? I need to know
    Also I found a way to finish up the Bh

    EDIT

    Finished the outside of the Bh, connected all the dots and stuff, now what should I make in the interior? I will make the cocpit with seats, and should I make seats in the back or just leave it empty? Also Uccido I wont make a minigun for it, il leave it to u, it will be easier to animate for u then
    Last edited by Aidas2; 1st Dec 09 at 8:20 AM.

  29. #2329
    Member burtondrummerNY's Avatar
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    Aidas, close the cockpit so you cant see into it. Otherwise, make minimal details (whatever cant be done with normal maps). We need to save tri's and make sure that people have room to sit in the blackhawk (soldiers along outside edge)

    Remember, if it needs more details, we can always add them

  30. #2330
    Member Uccido's Avatar
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    @aidas: no worries, i think im going to like these new toys do we happen to have a reference picture for the miniguns?

  31. #2331
    Member Aidas2's Avatar
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    I think this is the minigun http://images.google.lt/imgres?imgur...GIbVjAeumZnWBg

    also Uccido can u extract the cromwell tank from the game, convert it to 3ds and send it to me or upload somewhere I can download? Im asking cuz I currently started making a British Crusader Mk3 (it uses Crusader chassis, has the same treads, skirts) So I need to know the exact size of it :/

    Also guys any1 know where can I find this coat thing in vCoh?
    http://www.moddb.com/mods/coheastern...try12#imagebox
    Last edited by Aidas2; 2nd Dec 09 at 6:41 AM.

  32. #2332
    Member Niftyeye's Avatar
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    Nice SWAT Model


    Everything is coming together so well, nice work guys

  33. #2333
    Member DemoSS's Avatar
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    Updated SWAT

    Spoiler


  34. #2334
    Member Aidas2's Avatar
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    Awesome, just the mask looks like its covering the whole face , maybe make the googles abit transparent if its possible, or make the glass texture look like the uncovered face peace? ?
    Also any1 know where can I get this coat? http://www.moddb.com/mods/coheastern...try12#imagebox

  35. #2335
    it is a vast improvement. not that last version was bad, but the new one is much better

  36. #2336
    Member Aidas2's Avatar
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    DemoSS, Uccido read: If any of you are gonna do anything to the M4 I made,
    I made 2 models, M4 attach and M4 no attach. The M4 no attach is simple one without attachments, the M4 attach is the one DemoSS can put all sorts of attachments (holo, red dot, acog, whatever).

    Also Burton theres this guy at moddb "Mosquito0o" He wants to help us with skining, he sayd he works at teh Outbreak:Condemed mod for Hl2 as a skinner. I think we could use some extra help. Dunno u decide

    Edit Burton check Apc variantas at the website, and say what u think.
    Last edited by Aidas2; 2nd Dec 09 at 11:47 AM.

  37. #2337
    Member burtondrummerNY's Avatar
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    @Aidas: The trench coat is on the major general voss model.

    @Demo: Nice work!

  38. Modding Senior Member Company of Heroes Senior Member  #2338
    Celéstial by heart Celution's Avatar
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    @DemoSS: Looks good man! Perhaps you could skin "Ghost" from MW2? I love the skull he painted on his balaclava.

  39. #2339
    Member burtondrummerNY's Avatar
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    Lol he already did. Check out our moddb page for pix

  40. #2340
    Member burtondrummerNY's Avatar
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    Aidas, we need an OH-6 Cayuse with miniguns, can you get on it?

    Thanks

  41. #2341
    Member Aidas2's Avatar
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    Maybe

    EDIT

    Burton where exactly is the texture of the guy with the coat?
    Last edited by Aidas2; 3rd Dec 09 at 10:02 AM.

  42. #2342
    Member burtondrummerNY's Avatar
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    Races\Panzer_Elite\Voss

    or something like that. And we need the model, so if you cant let me know asap so i can work on it instead (although i shouldnt be doing your job...)

  43. #2343
    Member Aidas2's Avatar
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    Well dunno Il try to, U can make ur model while i make mines, and we'll see which one will be better

  44. #2344
    Member burtondrummerNY's Avatar
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    HAPPY ANNIVERSARY! lol

    Today is ZombieMod's 1 year anniversary. We have been workin on it for 365 days (I predict less than another 365 to go!)

  45. Modding Senior Member Company of Heroes Senior Member  #2345
    Celéstial by heart Celution's Avatar
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    [sarcasm]haha, 1 full year and only BETA 2?[/sarcasm]

    hehe, congrats mate.

  46. #2346
    Member BurroDiablo's Avatar
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    [sarcasm]haha, 1 full year and only BETA 2?[/sarcasm] hehe, congrats mate.
    How do you think we feel... 2 years in the making and its not even finished :P

    Congrats guys, can't wait to see this finished, its looking sweet


    Eastern Front Mod
    Eastern Front Mod Artist

  47. #2347
    Member burtondrummerNY's Avatar
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    Thanks, you too! I can't wait to hold of the red army with the wehrmacht!

  48. #2348
    Member Angelic's Avatar
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    DemoSS, how do i make such body armor im very intrested in it.
    When the rich wage war, it's the poor who die.
    Jean-Paul Sartre

    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
    Albert Einstein

  49. #2349
    Member Aidas2's Avatar
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    Yay happy birthday for us? lol

  50. #2350
    Member burtondrummerNY's Avatar
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    There's lots of new pictures on ModDB page

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