Great to see this mod still around.
Yeah, we're all still here, just playing a lot of TOV recently, I even bought it for a friend's birthday :O
hey guys! I'm back from Ireland, so the mod can resume when I buy ToV tomorrow lol
It was his birthday lol... all his other so called friends bought him cards... so I thought Id completly blow them out of the water by buying him a proper present
And welcome back burtondrummer ;D
I'm still working on the mod guys, take it easy![]()
have an estim ated release date? (I hate it when I ask the same question and they say when its ready)![]()
Linux For The Win !
Hi there Burton I just registered to say this looks like it's going to be terriffic and I can't wait!
I wonder if I can help at all? I was thinking mainly about what you may be doing about music? Is it possible for your mod to tell the game to play certain tracks? If so I may have some great zombie style music
Also with Relic fireing off new patches every ten minutes is this going to slow your progress on a TOV compatible version? I really want to try this but installing another game is a bit gay!
If you like can make a small 1v1 map for the mod (not super small) with allies defending also ill make it very detailed![]()
Sounds good! Go ahead
@ spencer. Send me an email at usafdrummer1994@yahoo.com and I'll give you whats up with music
Aight hows the name The last Stand? oh and will you include me in the credits?
If you made the map, then of course he will credit you for it.
So is there a download link for this mod, or is it in on and off development?
http://www.moddb.com/mods/zombie-mod...s-modification
But there's no TOV compatible version yet
Chaps, I want to install the game again for this mod but the computer says I can't have 2 installations on there. What do I need to do?
I do have 2 HDDs by the way.
Install it to your second HD or patch up to 2.301(I'm sure this is his current mod patch) then copy that one to your Documents then keep patching original C: drive to current patch.
As for the Mod, I'm doing the codeing side of it with a mission map and also a wave style map, and so TOV has held me up, firstly because I bought itso straight away I was playing it and checking all the files side of it to see what goodies they gave us, but unfortunatley secondly because of the havoc it created with the mods, the code and also the worldbuilder mapping side of it. But persistency amongst this forums community pretty well has overcome most of these problems, and I'm glad to say that I now have all Scar code working again for these maps in sga format online through Relics servers. I've also been able to make Operations: Stonewall style of maps, so if the Mod is updated that would suit it perfectly, in fact, Im going to start it now as there not that hard to do, there just time consuming, on my previous test these need to run in -dev mode but still online compatible, I will need to fast track on updating the Mod Modules for the skins etc. to work with this. Burton himself will need to update you on his progress side of things, as I know he went away for a little while but is back, so yes this has been a slow month on progress with the release of TOV and the problems, but everythings back on track and hopefully, I will have some coded beta test maps very soon accompanied by Burtons ZombieMod
Yeah, its pretty much getting it compatable right now, and as soon as thats done work can continue. I'm crossing my fingers and praying that all of my changes were kept.
Bugger! The download failed at 89%
Let's try again!
Ok people, I have made an updated working 2.502 beta version of ZombieMod
Edit: Burton, have you fixed the rangers skin problems(blue cubes) because I want to get a working Stonewall map up by this weekend, maybe you could pm. them if you have. On a second note, it seems everything is working fine except the Doctrine pics, the abilities themselves work and can see them, just not what doctrine you choose,eg.hunters, officers etc. but I'm sure I did see/read somewhere what causes this, so I will relook into it. AI builds the units no problems but I still find killing the zombies alot like a turkey shoot, we need some greater variations in this area. Now that I also have a current working Mod I can look into this as well.
Last edited by sirpsychoj; 24th Apr 09 at 9:45 PM.
Terriffic!
So obviously you're going to get a new beta out today then? ;p
Cant see why one cant be ready today(saturday) or by tomorrow, I'm just trying to get my waves map ready for it, a Stonewall map and fix a couple of bugs.
FantasticI was joking by the way but if it does get released, GREAT.
By the way is 2.502 the latest? I know they put out a new patch a couple of days ago but I've not updated yet as my internet is dire.
Yes, 2.502 is the latest version of COH
I might DL.. but Im afraid of the whole 'turkey' shoot gameplay that seems to happen.
I thought that was sorted out in the second beta?
I don't know though because I've not tried it yet![]()
sorry guys, i was away this weekend.
@ sirpsycho: no, I haven't fixed the rangers. I am at wits end, because no matter what i do I can't fix them.
for the map for this mod i didnt do any work for this weekend because I was away all there is a small hill and thats about it .
no big deal, i was away too![]()
Hey guys. I know progress has been really slow recently (school + vacation + ToV = not much work), so I just wanna say thanks for waiting and keep holding on. This mod is going to be epic when it is done.
If you want to help out the team in any way, whether its promotion, making maps, some skinning, voice acting, whatever, please send me an email at usafdrummer1994@yahoo.com.
Hi fella I sent you that email about music a few days ago but I've not heard anything. If you do want it let me know soonish as I need to find the right tracks and convert them to the right format assuming you don't want .ogg
I can try and dig out an AK-47 skin I made some time ago if you want.....might try and do a new skin for a swat/army team
R.I.P MrScruff-A very talented and valued friend who is sorely missed
Burton what did you thinkof that music? Do you want the rest?
Im guessing SWAT would use MP5s or something similar (work like MP40s in game), while the Army would use M4s or M16s (could be represented by MP44s and BAR rifles.)
I got no modding skills, Id love to help but Id be useless.
Yeah, thats pretty much the idea. I think that the mp44 and bar could be combined to look like something idk lol
Also, @ spencer: that would be great. The music is good.
I just wish we could import guns into the game without having to rework the coh bone system in the infantry.
BTW: Can someone explain to me how to get my mod to work with 2.502? thnks
Updating the module file![]()
REPLACE ALL THE jurgen_mod with your mod name
Spoiler
[global]
Name = jurgen_mod
UIName = Adans Mod
Description = The Adans Mod mod
DllName = WW2Mod
ModVersion = 1.0
ModFolder = jurgen_mod\Data
ScenarioPackFolder = WW2\Scenarios
SpeechManagerCache = SpeechManagerCoH.cache
[game]
PlayerDropBehavior = aitakeover
[attrib:common]
folder = jurgen_mod\DataAttrib
archive.01 = jurgen_mod\Archives\AttribArchive
archive.02 = WW2\Archives\AttribArchive
[preview:common]
folder = CoH\DataPreview
[movies:common:01]
folder = jurgen_mod\Movies
[movies:common:02]
folder = Engine\Movies
[data:common:01]
folder = jurgen_mod\Data
archive.01 = jurgen_mod\Archives\jurgen_modData
archive.02 = jurgen_mod\Archives\jurgen_modArt
archive.03 = jurgen_mod\Archives\jurgen_modSound
archive.04 = jurgen_mod\Archives\jurgen_modAmbient
[data:common:02]
folder = WW2\Data
archive.01 = WW2\Archives\WW2Data
archive.02 = WW2\Archives\WW2Art
archive.03 = WW2\Archives\WW2Sound
archive.04 = WW2\Archives\WW2ArtAmbient
archive.05 = WW2\Archives\OFSPData
[data:common:03]
folder = CoH\Engine\Data
archive.01 = Engine\Archives\Engine
[data:common:04]
folder = RelicOnline\Data
archive.01 = RelicOnline\Archives\RelicOnline
[data:sound_low]
folder = CoH\DataSoundLow
archive.01 = WW2\Archives\WW2SoundLow
[data:sound_high]
folder = CoH\DataSoundHigh
archive.01 = WW2\Archives\WW2SoundHigh
[data:art_low]
folder = CoH\DataArtLow
archive.01 = WW2\Archives\WW2ArtLow
[data:art_high]
folder = CoH\DataArtHigh
archive.01 = WW2\Archives\WW2ArtHigh
[locale:english]
folder.01 = CoH\Locale\English
folder.02 = CoH\Engine\Locale\English
folder.03 = RelicOnline\Locale\English
[data:english:01]
folder = CoH\Locale\English\Data
archive.01 = WW2\Archives\WW2Locale-English
[data:english:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:english:03]
folder = Engine\Locale\English\Data
archive.01 = Engine\Archives\EngineEnglish
[locale:german]
folder.01 = CoH\Locale\German
folder.02 = CoH\Engine\Locale\German
folder.03 = RelicOnline\Locale\German
[data:german:01]
folder = CoH\Locale\German\Data
archive.01 = WW2\Archives\WW2Locale-German
[data:german:02]
folder = CoH\DataSoundGerman
archive.01 = WW2\Archives\WW2SoundSpeechGerman
archive.02 = WW2\Archives\WW2AlliesSpeechGerman
archive.03 = WW2\Archives\WW2AxisSpeechGerman
archive.04 = WW2\Archives\WW2SoundNISGerman
archive.05 = WW2\Archives\OFCoreSpeechGerman
archive.06 = WW2\Archives\OFFullSpeechGerman
[data:german:03]
folder = CoH\Engine\Locale\German\Data
archive.01 = Engine\Archives\EngineGerman
[locale:french]
folder.01 = CoH\Locale\French
folder.02 = CoH\Engine\Locale\French
folder.03 = RelicOnline\Locale\French
[data:french:01]
folder = CoH\Locale\French\Data
archive.01 = WW2\Archives\WW2Locale-French
[data:french:02]
folder = CoH\DataSoundFrench
archive.01 = WW2\Archives\WW2SoundSpeechFrench
archive.02 = WW2\Archives\WW2AlliesSpeechFrench
archive.03 = WW2\Archives\WW2AxisSpeechFrench
archive.04 = WW2\Archives\WW2SoundNISFrench
archive.05 = WW2\Archives\OFCoreSpeechFrench
archive.06 = WW2\Archives\OFFullSpeechFrench
[data:french:03]
folder = CoH\Engine\Locale\French\Data
archive.01 = Engine\Archives\EngineFrench
[locale:spanish]
folder.01 = CoH\Locale\Spanish
folder.02 = CoH\Engine\Locale\Spanish
folder.03 = RelicOnline\Locale\Spanish
[data:spanish:01]
folder = CoH\Locale\Spanish\Data
archive.01 = WW2\Archives\WW2Locale-Spanish
[data:spanish:02]
folder = CoH\DataSoundSpanish
archive.01 = WW2\Archives\WW2SoundSpeechSpanish
archive.02 = WW2\Archives\WW2AlliesSpeechSpanish
archive.03 = WW2\Archives\WW2AxisSpeechSpanish
archive.04 = WW2\Archives\WW2SoundNISSpanish
archive.05 = WW2\Archives\OFCoreSpeechSpanish
archive.06 = WW2\Archives\OFFullSpeechSpanish
[data:spanish:03]
folder = CoH\Engine\Locale\Spanish\Data
archive.01 = Engine\Archives\EngineSpanish
[locale:russian]
folder.01 = CoH\Locale\Russian
folder.02 = CoH\Engine\Locale\Russian
folder.03 = RelicOnline\Locale\Russian
[data:russian:01]
folder = CoH\Locale\Russian\Data
archive.01 = WW2\Archives\WW2Locale-Russian
[data:russian:02]
folder = CoH\DataSoundRussian
archive.01 = WW2\Archives\WW2SoundSpeechRussian
archive.02 = WW2\Archives\WW2AlliesSpeechRussian
archive.03 = WW2\Archives\WW2AxisSpeechRussian
archive.04 = WW2\Archives\WW2SoundNISRussian
archive.05 = WW2\Archives\OFCoreSpeechRussian
archive.06 = WW2\Archives\OFFullSpeechRussian
[data:russian:03]
folder = CoH\Engine\Locale\Russian\Data
archive.01 = Engine\Archives\EngineRussian
[data:italian:01]
folder = CoH\Locale\Italian\Data
archive.01 = WW2\Archives\WW2Locale-Italian
[locale:italian]
folder.01 = CoH\Locale\Italian
folder.02 = CoH\Engine\Locale\Italian
folder.03 = RelicOnline\Locale\Italian
[data:italian:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:italian:03]
folder = CoH\Engine\Locale\Italian\Data
archive.01 = Engine\Archives\EngineItalian
[locale:czech]
folder.01 = CoH\Locale\Czech
folder.02 = CoH\Engine\Locale\Czech
folder.03 = RelicOnline\Locale\Czech
[data:czech:01]
folder = CoH\Locale\Czech\Data
archive.01 = WW2\Archives\WW2Locale-Czech
[data:czech:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:czech:03]
folder = CoH\Engine\Locale\Czech\Data
archive.01 = Engine\Archives\EngineCzech
[localeolish]
folder.01 = CoH\Locale\Polish
folder.02 = CoH\Engine\Locale\Polish
folder.03 = RelicOnline\Locale\Polish
[dataolish:01]
folder = CoH\Locale\Polish\Data
archive.01 = WW2\Archives\WW2Locale-Polish
[dataolish:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[dataolish:03]
folder = CoH\Engine\Locale\Polish\Data
archive.01 = Engine\Archives\EnginePolish
[locale:chinesetrad]
folder.01 = CoH\Locale\ChineseTrad
folder.02 = CoH\Engine\Locale\ChineseTrad
folder.03 = RelicOnline\Locale\ChineseTrad
[data:chinesetrad:01]
folder = CoH\Locale\ChineseTrad\Data
archive.01 = WW2\Archives\WW2Locale-ChineseTrad
[data:chinesetrad:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:chinesetrad:03]
folder = CoH\Engine\Locale\ChineseTrad\Data
archive.01 = Engine\Archives\EngineChineseTrad
[locale:japanese]
folder.01 = CoH\Locale\Japanese
folder.02 = CoH\Engine\Locale\Japanese
folder.03 = RelicOnline\Locale\Japanese
[data:japanese:01]
folder = CoH\Locale\Japanese\Data
archive.01 = WW2\Archives\WW2Locale-Japanese
[data:japanese:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:japanese:03]
folder = CoH\Engine\Locale\Japanese\Data
archive.01 = Engine\Archives\EngineJapanese
[locale:korean]
folder.01 = CoH\Locale\Korean
folder.02 = CoH\Engine\Locale\Korean
folder.03 = RelicOnline\Locale\Korean
[data:korean:01]
folder = CoH\Locale\Korean\Data
archive.01 = WW2\Archives\WW2Locale-Korean
[data:korean:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:korean:03]
folder = CoH\Engine\Locale\Korean\Data
archive.01 = Engine\Archives\EngineKorean
[locale:chineseenglish]
folder.01 = CoH\Locale\ChineseEnglish
folder.02 = CoH\Engine\Locale\ChineseEnglish
folder.03 = RelicOnline\Locale\ChineseEnglish
[data:chineseenglish:01]
folder = CoH\Locale\ChineseEnglish\Data
archive.01 = WW2\Archives\WW2Locale-ChineseEnglish
[data:chineseenglish:02]
folder = CoH\DataSoundEnglish
archive.01 = WW2\Archives\WW2SoundSpeechEnglish
archive.02 = WW2\Archives\WW2AlliesSpeechEnglish
archive.03 = WW2\Archives\WW2AxisSpeechEnglish
archive.04 = WW2\Archives\WW2SoundNISEnglish
archive.05 = WW2\Archives\OFCoreSpeechEnglish
archive.06 = WW2\Archives\OFFullSpeechEnglish
[data:chineseenglish:03]
folder = CoH\Engine\Locale\ChineseEnglish\Data
archive.01 = Engine\Archives\ChineseEnglish
When the rich wage war, it's the poor who die.
Jean-Paul Sartre
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
Albert Einstein
ok sirpsycho. I havent been able to fix the blue cubes, so im thinking of restarting those units.
If someone is good at model mixing, I have a request, so send me a pm or email me
thanks!
-sorry for double post-
The mod is working with 2.502/ToV, so work can continue!
I have solved the problem with units camping in building. There will be 2 solutions (if I can get it to work)
1) Tar Man (if you know what im talking about, kudos to you)
2) Ammo
lemme explain
1) Tar Man
- Tar Man was a character in the zombie movie "Return of the Living Dead." What makes him a solution is that he somehow found his way into the basement of a person's house and almost eated them. Anyways, he is in the game because of this.
2) Ammo
- Let's face it, every video game survivalist knows that after a while you're gunna run out of ammo, especially if ur in one spot.
Omg sorry if im a retarded noob but where is the download link this mod sounds so epic
No probs Burton, I too also thought of just restarting those units, I also tried to get your flare ability working, but I think its the same one I d/l ages ago and had troubles with it also, so Ive been trying to track down the new flare used in the Panzerkrieg operations, its listed in the scar code but cant actually find the EBP or Ability of it, its gotta be amongst some new files, would be great if we could use mine but its only activated through code as well. I have also made a new zombie skin that can be used for a level above the volks skins or some sort of Boss unit/squad, will put up pics asap. ...the reason I made a new one coz I needed a bit of variation amongst the units for the wave maps and Stonewall Ops maps, rather the multiple spawning same units. Im also good at making Icons so I will delve further into some of the new abilities that are up and running in new beta. I looked into why the doctrine pics dont show, I havent come up with an answer to it yet as the files are there and should be working. I forgot to mention before, the Intro screen is kewl and your menu screen, great job, also if your interested, as I too look for many zombie pics and stuff for the mod, I noticed a new movie coming out about Zombie Nazis, called Dead Snow, check out some of the pics.
Edit: Did your doctrine pics work with the module above?, I just notice mines different, so I'm wondering if thats causing it, nvm, I'll try out the module above to see for myself
Last edited by sirpsychoj; 30th Apr 09 at 11:33 PM.
Keep up the good work
And Dead snow is a comedy horror apparently.
And Civillization.. download it on mod database, I think it shows the latest version there.
The dl at moddb is the 2.301 version still. I am trying to upload the 2.502 one, but my internet isn't the fastest.
@ sirpsycho: The doctrine images dont work for me either, so I'm a little disappointed. I can't wait to see your zombie skins though!
I'm going to get a list of abilities we need to make and get icons for.
Thanks
Ok Burton I will grab the other tracks when I look in the game for the names, maybe a few days to get them all
Are you uploading the new version now then? That would be greatWhen would it be ready for download? Also how big is the file?
![]()
Ok, sounds good.
The 2.301 file was rather large (I had extracted all sound files)
I dont know how big the 2.502 file will be
Try combining the BAR with the STG and see what you get. Or reskin the bar to look like an M14; or M16a1
"Your task will not be an easy one. Your enemy is well trained, well equipped and battle hardened. He will fight savagely"
General Dwight Eisenhower - 6th June 1944
What are your guy's thoughts on a squad of zombie soldiers who are limited (one on map at time, 3 total per game), but move a little faster and can shoot (of course, veeeeerrrry inaccurately (1/25 shots might hit lol))
There are currently 1 users browsing this thread. (0 members and 1 guests)