Page 21 of 57 FirstFirst ... 111213141516171819202122232425262728293031 ... LastLast
Results 1,001 to 1,050 of 2838

[OF/ToV] ZombieMod - First Alpha Footage

  1. #1001
    Member Angelic's Avatar
    Join Date
    Mar 2009
    Location
    The Netherlands
    Hi guys just checking how ure doing. i think we should really narrow air support and focuse more on close artillery, like some rusted hummels modified priests etc and it would be cool to have a "special" willy's jeep with rockets

    and in wich period are we i mean early like some areas are infected theres still power and airfield are still working. mid and end you should come up for ureself

    and how do we want the special units deployed like para's etc maybe a chopper?
    When the rich wage war, it's the poor who die.
    Jean-Paul Sartre

    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
    Albert Einstein

  2. #1002
    Member Aidas2's Avatar
    Join Date
    Jun 2009
    Location
    Vilnius, Lithuania
    Maybe, maybe not, maybe its possible to resize them?
    @Angelic Truck any1? the one for vanila coh for now, till we have a new modern truck? like it drives in offmap to the place u selected and the the units appear near the truck, and the truck it could stay there? or dissapear? or drive off map if its possible? Or just a simple Blackhawk lands then units appear and it flys off!

  3. #1003
    Member Niftyeye's Avatar
    Join Date
    Nov 2006
    Location
    Norwich, United Kingdom
    Well, if you ever played Joint Operations, theres one map where you call in reinforcements via a German Helicopter, it lands, drops off the troops, and then flies away.

    Looks very good, you would just need a different model obviously.

  4. Modding Senior Member Company of Heroes Senior Member  #1004
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    @Niftyeye: Yes, that's awesome. I can play it over and over just to see the Drache helicopter.

  5. #1005
    Member Aidas2's Avatar
    Join Date
    Jun 2009
    Location
    Vilnius, Lithuania
    Burton has his Blackhawk model :/

  6. #1006
    Member burtondrummerNY's Avatar
    Join Date
    Sep 2008
    Location
    A beach somewhere, watching the sun rise
    back! hi

  7. #1007
    How about a rope model? So the soldier can drop off from helicopter with out to land.

    EDIT:

    1.Zombie can run to car alarm(retreat point), hero survivor(captain retreat ability) and hero zombie like left 4 dead!! That should make zombie in group.

    2.How about some gattling gun? You can re-skin .30cal.

    3.Change manpower flag to beer store or food store. Can you model gas station? So you can change a model of fuel flag point. Here a pic.

    Spoiler



    4. Bazooka need to be more blast radius explosion like arty!! So the bazooka is super f***ing expensive.

    5. How about a pipe bomb with alarm sound? So the zombie should attract to that bomb. Because Mk2 bomb don't do a trick.

    6. Claymore!! Just change detection enemy of the bomb radius to 10m.
    Last edited by toiletguy; 12th Jul 09 at 9:13 PM.

  8. #1008
    Member Aidas2's Avatar
    Join Date
    Jun 2009
    Location
    Vilnius, Lithuania
    1. I think its easier to do a landing instead of a rope
    2. would be nice
    3. I think Burton has that teritorial mod thing with no flags just auto teritory capture
    4. didnt rly undersand? It surely should be like that big!
    5. Yeah would be nice to see 100 zombie blow ip in bits xD
    6. I think this was discussed as a grenade trap some time ago!

    And guys I started on a litle modding Coh, like changing stuff, I already added the slit trench for axis and allies, but I need some help, if any1 wanna help pls PM me!

  9. Modding Senior Member Company of Heroes Senior Member  #1009
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden

    And guys I started on a litle modding Coh, like changing stuff, I already added the slit trench for axis and allies, but I need some help, if any1 wanna help pls PM me!
    I am already helping you.


    Anyway, for the Gatling Gun, why don't you make a new one yourself? I know Mannerheim made this cool Gatling turret thing, but I can't find the video atm.
    Maby ask him?

  10. #1010
    Member Angelic's Avatar
    Join Date
    Mar 2009
    Location
    The Netherlands
    I think the chopper is the best option i mean if its really full of zombies a truck cannot get to it destanation without being overrun by zombies in the main time while a chopper with gatlings flys to destantion shoots a couple of zombie and returns home, and can we have boats..? for some reason i would like some boats
    and is it possible to have a player controled helicopters like make a new base building ins 3dsmax ( air control tower or something ) and from there let some helicopters in the air like in the first you get some smaller helicopter than you buy upgrades from the quaryermaster to unlock heavy material like the blackhawk and the apache

    and how about maps are we gonna do them like survivors are trapped in city and zombies in wasteland and are rushing towards the city or are we gonna go with the normal coh v maps.

    and can we have more types of zombies i mean
    fast slow and dumb or something thats 4 types in total i mean make some more like dead soldiers and engies or some heavily protected dead mobsters

  11. #1011
    Member burtondrummerNY's Avatar
    Join Date
    Sep 2008
    Location
    A beach somewhere, watching the sun rise
    I thought we didnt want special zombie soldiers...

    It would be fun having a helicopter structure, but I don't know if thats really feasible tbh. I mean, realistically, the helo would run out of fuel after a while, and you wouldn't really have control of it; the dispatcher (army, swat, etc) would have control.

  12. #1012
    I know the one your talking about celestial, i think he even had it in a mod or test didnt he? or maybe it was just a video, as this was a long time ago my memory has faded on it.

    @ Angelic, a mixture of maps would be best, defend, search and seizure type( in this case search and kill) alot of different scenarios can be implemented, as you suggested anything from wastelands to cities, so hopefully if we get enough there should be no need for coh maps, but in saying that, if its overwhelming that others do I'm all for that as it doesnt bother me, like most, we'll play the maps we individually like.
    I'm keen on having a good variety of zombies and there aggression levels or attributes, as long as it doesnt stray to far from zombies in general.
    As for air control towers, there already in coh buildings and have been used for plane mods, so thats simple if it where to be included and applied. In fact I still have my airforce mod I made myself ages ago, it has it so you can build tower, and a variety of different bomb abilities, some carpet, soem smoke(suppose to be mustard gas but had to much trouble finding particular smoke rgt. to colour change), plus they have different target system, like the henschel targeting, and some are more defined again, as if unit,vehicle or building. So if burton wants it in its pretty well self completed, except maybe some of the target systems need updating to ZOMBIE!

  13. #1013
    Member burtondrummerNY's Avatar
    Join Date
    Sep 2008
    Location
    A beach somewhere, watching the sun rise
    Set phasers to OMGWTF POWNZOR3Z

  14. #1014
    Member Niftyeye's Avatar
    Join Date
    Nov 2006
    Location
    Norwich, United Kingdom
    Lets not run before we can walk shall we.... get the current planned features done, before moving onto the next

    Keep up the great work guys, are the zombies much more aggressive now?

    Thats all I want at the moment, a modded zombie AI file

  15. #1015
    Member burtondrummerNY's Avatar
    Join Date
    Sep 2008
    Location
    A beach somewhere, watching the sun rise
    I actually lost a serious game today. so yeah, zombies are aggressive.

  16. #1016
    Member Niftyeye's Avatar
    Join Date
    Nov 2006
    Location
    Norwich, United Kingdom
    Aww, screw the rest of the mod, the current version I have with aggressive zombies would make my day

    Any chance of a demo?

  17. #1017
    Member burtondrummerNY's Avatar
    Join Date
    Sep 2008
    Location
    A beach somewhere, watching the sun rise
    Nope, you gotta wait like everyone else

    :P

  18. #1018
    Member Aidas2's Avatar
    Join Date
    Jun 2009
    Location
    Vilnius, Lithuania
    The place seems dead to me, why no updates and stuff like few weeks ago or is something happening?

  19. #1019
    Member burtondrummerNY's Avatar
    Join Date
    Sep 2008
    Location
    A beach somewhere, watching the sun rise


    Of course, you can always help by contributing :P

  20. #1020
    Member Niftyeye's Avatar
    Join Date
    Nov 2006
    Location
    Norwich, United Kingdom
    Die in a fire :O


    Lol, was worth a cheeky try, keep up the great work

  21. #1021
    Member burtondrummerNY's Avatar
    Join Date
    Sep 2008
    Location
    A beach somewhere, watching the sun rise
    Lol, yes there are no updates yet because we are working on some large aspects.

  22. Modding Senior Member Company of Heroes Senior Member  #1022
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    @burtondrummerNY: Please clean your inbox.

  23. #1023
    Member Aidas2's Avatar
    Join Date
    Jun 2009
    Location
    Vilnius, Lithuania
    what aspects? and Burton did u make a new team? or edit the old Kraut team?

  24. Modding Senior Member Company of Heroes Senior Member  #1024
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    @burtondrummerNY: Please don't add the ATC (Auto Territory Capture) thing. I think ti really removes something that makes CoH CoH....
    Although you can make that your HQ generates Munitons/Fuel.

  25. #1025
    Member burtondrummerNY's Avatar
    Join Date
    Sep 2008
    Location
    A beach somewhere, watching the sun rise
    Inbox is clean, pm away

    Large aspects such as sound, models, new units, etc.

    TBH, the normal coh capturing system doesnt work with this mod. Maybe we can come up with something else, but capturing flags just doesnt do it

  26. Modding Senior Member Company of Heroes Senior Member  #1026
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    I think you could add the ToV feature, that when you kill a squad you earn munitions. And you also could add Ammunitions/Fuel Delivery.

  27. #1027
    Member burtondrummerNY's Avatar
    Join Date
    Sep 2008
    Location
    A beach somewhere, watching the sun rise
    I s'pose. We could also have buildings that provide resources (Gas station gives gas, etc)

  28. #1028
    Yeah I'm not the biggest fan of ATC either(although the idea and work involved in it is nothing short of excellence), in fact territory capture needn't be an issue full stop, as the AI will have scripted funds etc. Maybe we can come up with a different approach to it, something along the lines of that they only be in the areas populated by zombies or Objectives, therefore making you clear the area before you can capture it maybe, just a thought.
    Or, maybe link the territory to a building that needs to be held/occupied.
    Last edited by sirpsychoj; 15th Jul 09 at 12:26 AM.

  29. Modding Senior Member Company of Heroes Senior Member  #1029
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    To give you an idea, I once made a capturable Command Post. It was a map object that you could capture like a strategic point. So maby you could do some sort of thing too for Gas Stations. And to recieve ammo you could add destroyed vehicles (army vehicles) and use the salvage ability from the Wehrmacht. Just throwing in ideas.


    What I have been thinking is make an ability like BotB has to retreat to some kind of flag or command post. I made something cool myself once as a test:

    Quote Originally Posted by me
    I made a copy of the British Howitzer gun nest, renamed it, removed the Howitzer and renamed it to Command Post, you know the basics.
    Then I made it capturable like a strategic point, so when you captured it it's yours and you can reinforce squads there (and if you are PE you can heal and resupply them).
    I made it as a map object, so I could add some object in the building to fill up the open spot. It looks awesome, and it worked on my first try.
    I never used it, because it was a test for .scar maps that friends and I were planning to make.

  30. #1030
    Member Barfusman12's Avatar
    Join Date
    Dec 2008
    Location
    Cornwall, UK
    wow, that looks good.

  31. #1031
    That looks sweet, the radar and suitcase arent connected though are they? there just candy like the truck?I love the tables and chairs etc. did you add them to new combat slots or ABP. or something else? Also we already got a flag retreat made, A & B setup as well as your main retreat, this can be altered obviously, but I made one ages ago and still have it, I'll prob need to update Icons maybe, depends what you guys think, there is a link from ages ago with some pics and files to see for youselves, and no I didnt rip this off, I actually made this even before I ever d/l botb and noticed they had same idea, many would've I imagined but I did like there flag idea, so I did update to that, I originally used the brits half invisible beacons as you can tell from my Icons.

    Link: http://forums.relicnews.com/showthread.php?t=207197
    Last edited by sirpsychoj; 15th Jul 09 at 2:57 AM.

  32. #1032
    How about a heavy truck with super horse power engine? So it can crush zombie. You can make a crushed zombie into pieces. I don't like a pinning zombie attack thing. Because you can fire when you pin so they should just slow and get heath regeneration -0.02 per sec if they manage to shove off the zombie but they get hurt. ATC is not realism. So i think a flag we going to capture is a Celestial outpost. Survivor should have a shove the zombie ability. How about change a resource type? Like... Manpower=Radio Battery to call in military force. Munition=Hope or Moral. Fuel=Gas.

  33. Modding Senior Member Company of Heroes Senior Member  #1033
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    @sirpsychoj: Well unfortunate all objects are just candy. The howitzer emplacement is the only real command post, the others are just map objects. But still it looks awesome.
    I have it on a Stamp, so you can't easily place it in maps.
    Last edited by Celution; 17th Jul 09 at 4:02 AM.

  34. #1034
    Still wonder if soldier have to lose control in FOW. Can any make it? 70% chance to get ambush and get killed in FOW or lose control. If you manage to find them you can control them again!!

  35. #1035
    Member burtondrummerNY's Avatar
    Join Date
    Sep 2008
    Location
    A beach somewhere, watching the sun rise
    @toiletguy. The resources are going to remain the same, because they are applicable and make sense. Manpower might be renamed survivors or something, but Ammunition and Fuel make sense.

  36. #1036
    Realy nice, ill keep an eye on it, what about the wounded? the soldier with the association to the head? Would give the impression they come from an infected hospital there was an attempt to help but all are bitten and become zombies.

    realy nice work

    can i make a thread in the german forum?
    http://forum.hq-coh.com/index.php?action=unreadreplies
    I know the guys there will love the mod


    greetings
    Nightmare

  37. #1037
    Member burtondrummerNY's Avatar
    Join Date
    Sep 2008
    Location
    A beach somewhere, watching the sun rise
    Sure, go ahead. I speak some german, but not fluent.

    We are working on a system to deal with infected soldiers (something where through scar, the other 3 members of the squad get deactivated for 1 min, and the medic is useable. the iinfected soldier becomes an enemy, and the medic can target him)

  38. #1038
    Member Niftyeye's Avatar
    Join Date
    Nov 2006
    Location
    Norwich, United Kingdom
    You're even putting in infection? Wow great idea.

    I could imagine a guy new and not very used to COH retreating his injured squad.. and then suddenly not realising its become a new fresh group of zombies

  39. Modding Senior Member Company of Heroes Senior Member  #1039
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    I´m working on some icons atm. I´ll see if I can post some screenshots sunday or saturdaynight.

  40. #1040
    Member burtondrummerNY's Avatar
    Join Date
    Sep 2008
    Location
    A beach somewhere, watching the sun rise
    Awesome! Can't wait. Do what you can without the mod files (unless sirpsycho sent you them)

  41. #1041
    So will the Zombies playable 2 or just the suvivors? And is the mod more like Singelplayer, like missions or more Online, every side gotta HQ and can Build something?

    *Excuse my bad english* <- maybe i put this text in my signature

  42. #1042
    Member burtondrummerNY's Avatar
    Join Date
    Sep 2008
    Location
    A beach somewhere, watching the sun rise
    Yep both factions are playable.

  43. Modding Senior Member Company of Heroes Senior Member  #1043
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    @burtondrummerNY: I can do all Infantry skins and maby some abilities. But if the icon involves a new model or a specific model, I have to make it from scratch, which meens making a screenshot in the Worldbuilder of the Vehicle or model.

  44. #1044
    Hey guys the thread says 2.6 compat... is there a link to this new version or is it still in the works?

  45. #1045
    Member Niftyeye's Avatar
    Join Date
    Nov 2006
    Location
    Norwich, United Kingdom
    Im guessing the current release works.


    I wouldnt recommend it though, its like a turkey shoot X.X

  46. #1046
    Member burtondrummerNY's Avatar
    Join Date
    Sep 2008
    Location
    A beach somewhere, watching the sun rise
    Still in the works :\ We promise it will be out soon.

    There's no new models ingame yet, so don't worry about any thing that requires a custom model

  47. #1047
    great to hear cnt wait for the release . ive convinced 10 friends to buy COh just for this mod
    "Float like a butterfly... Sting like a bee"
    http://www.facebook.com/topic.php?to...2010#post40872
    Zombie Mod Facebook grou.

  48. #1048
    Member Aidas2's Avatar
    Join Date
    Jun 2009
    Location
    Vilnius, Lithuania
    lol, thats somewhat good

    I come up with a new idea, maybe change all the zombies Hq to like abandoned looking houses? not like now liek lights all around ( theyr afraid of light ) nazi flags all around and the house looks kinda new, maybe beaten it up like a reskin of an old house or somethign to look more zombified :/ Just a thought!

  49. #1049
    awesome idea have u thought as one of the resource buildings maybe an ammo shack like the small sheds that u used for the mineshaft building

  50. #1050
    Member burtondrummerNY's Avatar
    Join Date
    Sep 2008
    Location
    A beach somewhere, watching the sun rise
    Most of the time the zombie hq will be replaced with an ambient building or a gravestone through SCAR, so you don't really have to worry about the german flags

Page 21 of 57 FirstFirst ... 111213141516171819202122232425262728293031 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •