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[OF/ToV] ZombieMod - First Alpha Footage

  1. #101
    Member burtondrummerNY's Avatar
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    Oh...I'll have to look up how to change unit moving speed.

    If I play as survivors, the Zombie AI does build.

  2. #102
    Member Niftyeye's Avatar
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    The zombies build, excellant.


    One more question


    Do the zombies build 'normal' bases? Thats probably why they are building and the forward barracks only survivors arent, because the AL doesnt do that.

  3. #103
    Member burtondrummerNY's Avatar
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    The zombie engineers build normal buildings. As soon as I replace the zombie pioneer, they don't build.

  4. #104
    here's my idea:
    wher will now be the zombies, they are the mainly spam and bam zombies
    PE will have a lot of chemical weapons, with basic zombies. for example, they'll have a chemical that will kill all units in the vicinity if they aren't zombies and turn them into zombies (this would be done by the ON DEath Actions of any unit i suppose)

    Americans will be the main anti-zombie force
    brits will have a more stealthy approach to attacking zombies, with many sniper unit variations and such.

    also, i would say only HT and jeep as vehicles.
    and all zombies get crushed by vehicles, so that the jeep can mow through lines of zombies before being destroyed

    also, instead of units "dying" from zombies, they would become zombies. and vehicles would switch to be zombie-controlled instead of being destroyed.
    The Specialized Production Mod is released!
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  5. #105
    Member burtondrummerNY's Avatar
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    Most of that we have already discussed. The only vehicles that will be available will be the jeep and the deuce and a half truck.

    There are only 2 factions: Survivors and Zombies, no US and Brits vs Wehr and PE.

  6. #106
    Member torenico's Avatar
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    Uh, zombies BUILDS stuff?


    What about Off Map called zombies, its better than a Zombie whit a tool.

  7. #107
    Member PaLLeRo's Avatar
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    Sorry if The Doctirnes are already Discussed, But Here is my Idea:

    -Zombies-


    Undead Zombies

    -Zombies Are Slow, But They have More Health than normal Zombies have. When a Squad Destroys a Survivor Squad the Squad Gains Health back (Meaby?)



    Special Squads:

    Undead Zombies - Slow, But Much Health. Main Zombies. 7 in a Squad

    Undead Commander - a Smart Zombie, Wich is Faster than Main Zombies. Also gives and Aura wich makes the Zombies Go a Little Faster. Expensive. 1 in a Squad.



    Special Abilities:

    Off-map Zombies - 2 Squads of Undead Zombies Come Off-map With a Undead Commander. Very Expensive

    Undead Abomination - a Very Fat Zombie Wich Has HUGE Damage But it is Really Really Slow! Comes Off-Map. 1 in a Squad




    Poison Zombies

    -Slow, And Alot of Health. The Zombies Poison Survivors, And Cause them To die if not Healed.

    Special Squads:



    Poison Zombie - A Zombie wich is Slow and has Alot of Health. May poison a Surivor wich Causes them to die if not Healed. 7 in a Squad

    Poison Puker - a Zombie wich is Slow, And Has Alot of health. The Zombie has a Little Range and Can Puke Poison. 3-6 Pukes Kill a Survivor. (It does Shoot Fast, But not Really Fast). 3 in a Squad



    Special Abilities:

    Extra Poison - Gives the Zombies Extra Poison, Wich Makes the Poison kill the Survivors Faster than Normally.

    Off-Map Group - a Off-Map Group wich includes 2 Poison Zombie Squads and 1 Poison Puker.




    Adrenaline Zombies

    - The Zombies have Too much Adrenaline and Run Really Fast, But they die With a Few Shots (3-6)

    Special Squads:



    Adrenaline Zombies - The Zombies have got Adrenaline and Run Extra Fast. The Zombies will die really Fast tough. (3-5 Shots). 10 in a Squad.

    Adrenaline Ghoul - A Ghoul wich is Extra Fast, But has Also Alot Health. The Ghoul Gives an Aura to the Normal Zombies wich Increase their Strenght. Very Expensive. 1 in a Squad

    Special Abilities:



    Too Much Adrenaline - The Adrenaline Ghoul gets a Ability to blow himself up, The Splash is Big. Very Expensive.

    Off-Map Group - a Off-map Group of 2 Adrenaline Zombies and a Adrenaline Ghoul.




    -Survivors-




    Police Department

    Squads:

    Police Patrol - a Patrol With 5 Members, 3 with Pistols and 2 With Shotguns (Garand Model Meaby?)

    Police Sergeant - a Officer with a Shotgun. Gives an Aura Wich Boosts Police Officers Fighting Morale. 1 in a Squad.



    Abilities

    Police Chief - Off-map Group with 1 Police Patrol and 1 Police Chief. The Chief gives and Aura what Boosts The Fighting Morale and Strenght of the Officers.

    Police Car - a Off-Map Police Car Comes to your Aid. (Jeep)




    S.W.A.T

    Squads:

    S.W.A.T Patrol - a Squad Armed with MP5s. Can be Upgarded with 2 Shotguns. 5 in a Squad (MP5 Could be a MP40 and Shotgun Garand). Can Throw Grenades

    S.W.A.T Lietuenant - A Officer with an MP5 Boosts Fighting Morale. Can Throw Grenades.

    S.W.A.T Support Squad - A Squad wich has MP5s. Can be Upgraded with a Flamethrower or 2 Bazookas. 5 in a Squad.



    Abilities:

    S.W.A.T Jeep - A S.W.A.T Jeep Comes From Off-map to Support You. (Jeep Model?).

    S.W.A.T Training - Your S.W.A.T Squads get Extra Training. They now learn how to Build Sandbags / Barbed Wire.




    Marines

    Squads:

    Marine Squad - a Squad With M4s. Can be Upgraded with 2 Bazookas. Can Throw Grenades. 4 in a Squad

    Marine Sniper - a Squad with the M40A1. Can Camouflage and Throw Grenades.

    Marine Machine Gun - 2 Men with SAWs (Meaby MG42LMG?). The Squad is Slow because the SAWs Weight alot.

    Marine Support Squad - A Squad with 4 men wich Have M4s. Can be Upgraded whit a Flamethrower or 2 Bazookas.



    Abilities:

    Marine Fortification - All Marine Squads can now Build Defenses (Sandbags and Barb Wire).

    Marine Armored Vehicle - A Off-Map Armored Vehicle Comes to your Aid. (Meaby PUMA or M8?)

    Thanks,
    PaLLeRo

    Wow. Thats Long!

    P.S. I think i did Write this message for almost 2 HOURS!

  8. #108
    Member burtondrummerNY's Avatar
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    Wow...

    I'll definitely consider some of those ideas.

  9. #109
    Aren't zombies already undead? :P
    "Not a day goes by, that I don't think of the men I served with, who never got to enjoy the world without war." Major Richard Dick Winters.

  10. #110
    Member Niftyeye's Avatar
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    Those ideas sound good.


    Especially the survivor doctrines

  11. #111
    i still think that SWAT and police should be in the same tree, caus elike i said most SWAT officers are regualr police with more training.
    For the Greater Good!!

  12. #112
    Member burtondrummerNY's Avatar
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    Agreed. So maybe Police support, National Guard, and Hazmat?

  13. #113
    Member tutt6's Avatar
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    Did someone change my thing?The balls?
    Hope the undead dont go..DRIVE THEM BACK PROUD SOLDIERS OF THE REICH!FIRE!!..

    if they do that ill be pissed -.-

  14. #114
    This sounds amazing
    Heresy lies in idleness.
    Dawn of War: Firestorm over Kronus ;D
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  15. #115
    i think HAZMAT would be thrown in with the military. it should be police/SWAT, national guard/HAZMAT, and the hunters

  16. #116
    Member PaLLeRo's Avatar
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    I can Rethink The Survivors if Needed?

  17. #117
    Member Niftyeye's Avatar
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    Ok so Police Support, which includes Officers, patrol cars, Swat, these should be the defensive tree.

    National Guard should be a mixture of attack and defense, having solid heavily armed defensive units while also being able to go on the attack.

    Hunters should have weak defense options, but be lethal at thinning out and taking down the horde, they should have a lot of marksmen in their squads which means when they clash with zombies they always gurantees 'kills'

    Imagine a hunter player teamed with a Police player, powerful defense and dangerous attack...
    Last edited by Niftyeye; 14th Dec 08 at 8:41 AM.

  18. #118
    Member burtondrummerNY's Avatar
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    That sounds really good.

    lol one of the doctrine abilities for Hunters will be sniper scopes, giving all hunter units sniper rifles

  19. #119
    Member PaLLeRo's Avatar
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    Heres Another LONG List!

    Rethinked Survivors

    Police Support (Defensive)


    Squads:

    Police Patrol - A 5 man Squad with Only pistols. Can be upgraded with 2 Shotguns. Can Throw Grenades

    Police Sergeant - a Officer with a Pistol. Can be upgraded with Shotgun. Gives an Aura Wich Increases the Fighting Morale (Units do not ger Suppressed/Pinned So fast). Can Throw Grenades

    S.W.A.T Patrol - a 4 Man Squad with mp5s. Can be upgraded with 1 Shotgun. Can Throw Grenades

    S.W.A.T Support Squad - a 3 man Squad with mp5s. Can be upgraded with 1 Flamethrower or 2 Colt CAR-15s.


    Abilities:

    Extra Training - All Squads now Learn how to create Emplacements. (Barb Wire / Sandbags).

    Armored Car - A S.W.A.T Armored Car Comes Off-Map to support you.

    S.W.A.T Marksman - You can now Build a Marksman From your Survivor Center (I Lol'd at this name ) D:




    Hunters (Offensive)


    Squads:

    Hunter Squad - a 5 Man Squad with Pistols. Can be upgraded with 2 Shotguns.

    Hunter Captain - a Man With a Pistol. Can be Upgraded with a Colt CAR-15. Gives an Aura wich Increases The Strenght of your Squads.

    Hunter Support Squad - a 4 Man Squad with mp5s. Can be Upgraded Either with a Flamethrower or 2 M249 SAWs.

    Hunter Assault Squad - a 4 man Squad with Colt CAR-15s. Can Throw Grenades


    Abilities:

    Extra Training - all Squads now Learn how to Create Emplacements. (Barb Wire / Sandbags).

    Battle Bus - a Off-Map Bus Comes to your aid. You can Put 5 Soldiers inside it. They will fire out of the Windows.

    Supplies! - You get 200 Manpower 100 Munitions and 50 Fuel. (This may Be Changed).




    Marine Support (Defensive AND Offensive).


    Squads:

    Marine Squad - a 5 Man Squad with 3 Colt CAR-15s and 2 M-14s. Can Throw Grenades

    Marine Lieutenant - a 1 Man Squad with Colt CAR-15. Gives an Aura Wich Increases Range and Accuracy Slightly. Can Throw Grenades

    Marine Support Gunners - 2 Man Squad with M249 SAWs. Because the SAWs are Heavy, The Squad runs Slower. Can Throw Grenades

    Marine Support Section - a 3 Man Squad with Colt CAR-15s. Can be upgraded with a Flamethrower Or 2 M249 SAWs.


    Abilities:

    Extra Training - All Squads now Learn how to Create Emplacements (Barb Wire / Sandbags )

    Humm-Vee - a Humm-Vee will Come Off-Map to Support you.

    Medical Outpost - Your Survivor Engineers (These will be available from the HQ for Each Doctirne) Will now be Able to Build a Medical Outpost. It will Heal Nearby Squads.





    Buildings

    HeadQuarters - Builds Engineers.

    Surivor Centre - Builds Survivors (6 Man Squad with AK-47s), Survivor Support Squad (3 Man Squad with AK-47s. can be Upgraded with a Flamethrower), And Survivor Sniper (1 Man Squad with a Sniper. Because he is not Trained he will miss 5% of Hes Shots.

    Police Department (Only if you choose Police Support). Builds All Police Support Units.

    Hunter Hideout (Only if you Choose Hunters). Builds All Hunter Units.

    Marine Base (Only if You Choose Marine Support). Builds all Marine Support Units.

    Supply Center - Only 1 May be Builded. Gives you Supplies and Stores your Supplies.



    MODELS


    Headquarters = Normal HQ Model

    Survivor Centre = Supply Center

    Police Department = Weapons Support Center

    Hunter Hideout = Whermact Quarters

    Marine Base = Barracks

    Supply Center = Supply Center


    Unit And Weapon Models


    Police Patrol - Volksgrenadier

    Police Sergeant - German Officer

    S.W.A.T Patrol - Pioneer

    S.W.A.T Support Squad - Pioneer

    S.W.A.T Marksman - American Sniper

    Armored Car - PE Armored Car (Skinned as American Meaby?)



    Hunter Squad - American Mortar

    Hunter Captain - American Sniper

    Hunter Support Squad - American MG

    Hunter Assault Squad - American Mortar

    Battle Bus - Deuce And a Half Truck (You just need to code it that the Guys inside it come to the Back of the Truck and Shoot)...



    Marine Squad - Rangers

    Marine Lieutenant - Lt. Mackay (From SP)?

    Marine Support Gunners - Rangers

    Marine Support Section - Rangers

    Humm-Vee - Jeep

    [NOTE: The Unit Models MAY be Reskinned. (I Really Hope That)]!



    Weapons

    Pistol - Colt.

    Shotgun - K98

    MP5 - MP40

    M249 SAW - MG42

    M-14 - Garand



    AK-47 - MP44 (STG44)

    Flamethrower - Flamethrower










    Thank you,
    PaLLeRo
    Last edited by PaLLeRo; 14th Dec 08 at 10:58 AM.

  20. #120
    idk seems like all of the same just with different names. i think flamethrowers should be kept military only, hunters should mainly be using civilian weapons like hunting rifles and shotguns, maybe one or two "special" squads with heavier weapons, and i think that there shouldnt be any armored cars thats just to much firpower.

  21. #121
    Member burtondrummerNY's Avatar
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    I think the HAZMAT should be the only ones with flamethrowers and maybe chemical weapons. Military should always have mp5s, hunters should all have rifles, and can be upgraded to sniper rifles, and survivors get pistols, rifles, and maybe a shotgun here and there.

    Remember, how are the civilians going to get access to some of those weapons?

  22. #122
    no military sghould be ARs and police MP5s

  23. #123
    Member PaLLeRo's Avatar
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    Now? Sorry Posting So Much. This is my Last Doctirne Tree now
    (NOTE: Police Support Was Approved, So i only changed HUNTERS And MARINES.


    Hunters (Offensive)


    Squads:

    Hunter Squad - a 5 Man Squad with Pistols. Can be upgraded with 2 Shotguns.

    Hunter Captain - a Man With a Pistol. Can be Upgraded with a Bolt-Action Rifle. Gives an Aura wich Increases The Strenght of your Squads.

    Hunter Support Squad - a 4 Man Squad with Bolt-Action Rifles. Can be Upgraded Either with 3 AK-47s. (Found from Dead Bodies).

    Hunter Assault Squad - a 4 man Squad with Shotguns. Can Throw Grenades



    Abilities:

    Extra Training - all Squads now Learn how to Create Emplacements. (Barb Wire / Sandbags).

    Battle Bus - a Off-Map Bus Comes to your aid. You can Put 5 Soldiers inside it. They will fire out of the Windows.

    Supplies! - You get 200 Manpower 100 Munitions and 50 Fuel. (This may Be Changed).




    HAZMAT (Defensive AND Offensive).


    Squads:
    HAZMAT Squad - a 5 Man Squad with 3 M-14s and 2 Pistols Can Throw Grenades

    HAZMAT Officer - a 1 Man Squad with M-14. Gives an Aura Wich Increases Range and Accuracy Slightly. Can Throw Grenades

    HAZMAT Security - 2 Man Squad with M-14s. Can Throw Grenades Can Be Upgraded With 2 M249 SAWs. If you upgrade them, They will Run slower, Because the SAWs are Heavy.

    HAZMAT Flamers - a 3 Man Squad with 2 Flamethrowers


    Abilities:

    Extra Training - All Squads now Learn how to Create Emplacements (Barb Wire / Sandbags )

    Improved HAZMAT Suits - Your Squads will now have more Health.

    Medical Outpost - Your Survivor Engineers (These will be available from the HQ for Each Doctirne) Will now be Able to Build a Medical Outpost. It will Heal Nearby Squads.



    Models

    All HAZMAT - Engineers ( Reskinned ?)


    Weapon Models

    Pistol - Colt.

    Shotgun - K98

    MP5 - MP40

    M249 SAW - MG42

    M-14 - Garand

    Bolt-Action Rifle - Lee-Enfield



    AK-47 - MP44 (STG44)

    Flamethrower - Flamethrower

  24. #124
    Member Niftyeye's Avatar
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    This sounds fantastic, the only thing I dont agree with is the fact that the default survivor squad has 6 AK-47s to go have fun with, maybe give them 6 carbines or something?


    The rest of your ideas are great though.

  25. #125
    Member burtondrummerNY's Avatar
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    The one thing I find meh is that hunters don't have rifles. I think all of their infantry should have rifles or shotguns (who goes hunting with a pistol?)

    Also, the HAZMAT should be 1 squad of like expert infantry who are almost immune to zombies and have chemical weapons to incinerate them.

    Also, I need a mapper. All you need to do is make it night, and look like a nuke hit...or zombies ate everyone. You know, generic zombie city/town.

  26. #126
    Member tutt6's Avatar
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    Did someone change my thing?The balls?
    Do a desert base,Simple and easy to do.Put one gaint complex (Say area 51 or so n so)For the first map make it like a stage of the outbreak stage one outbreak stage two infection stage three town falls stage four state epidemic stage five half of the US stage six complete infection.

  27. #127
    whoa, I got a lot of models to skin if this is the way this mod's going.

  28. #128
    yeah. lol

  29. #129
    Member burtondrummerNY's Avatar
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    Lol I hope ur good with alpha channels

  30. #130
    Member burtondrummerNY's Avatar
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    Ok I reskinned the MP40 and MP44 to look like MP5s and AK 47's. Now how do I give them to american units?

  31. #131
    Member Sgt.Funky's Avatar
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    When you get to the skinning part you should make the "survivor" factions units look like they've improvised in their clothing and protective clothing. Like scarves and improvised protective gear like a welding helmet to protect the wearers face and throat and motorcycle helmets and other stuff like that. Good Luck.
    "I could have won the whole of Africa with a Division of Australian Soldiers under my command"-Erwin Rommel
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  32. #132
    tht sounds like a really cool idea.

  33. #133
    Member tutt6's Avatar
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    Did someone change my thing?The balls?
    I have a idea on the zombie pioneer issue..Why not ditch building and make them use callings/HQ or infected hotel?I mean thatd be awsome.I mean each time you click on the hotel it should scream lol.

  34. #134
    Member Niftyeye's Avatar
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    All sounds good, just make sure Police are the ones who have MP5s while the Military have things such as STG44s, Thompsons, Bars ect.


    And maybe the default Hunter unit should have rifles atleast? Hunters shouldnt be given pistols because they are the attacking faction :P


    And for the Military/Hazmat, maybe their squads should be expensive but the most powerful?

    If you've ever seen 28 weeks later, remember the chemical attack and afterwards you see a heavily armed military squad walking down the street with a flamethrower that torches one of the main characters.

  35. #135
    Member burtondrummerNY's Avatar
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    yes, im liking the ideas. lol

  36. #136
    Well, first of all, poisonous gas would have no effect on zombies, unless it destroys the brain, something modern poisonous gases have yet to achieve.

  37. #137
    Member burtondrummerNY's Avatar
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    Well, we can always pretend that thats the chemicals they use. And besides, based off of what we have now, i wouldnt be suprised if there arent already brain destroying chemicals.

  38. #138
    yeah, i think that the point of tht gas however was to kill anyone that could be zombified.

  39. #139
    Member burtondrummerNY's Avatar
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    But thats not useful in the game, so we will make magic brain killing gas lol

  40. #140
    Sounds like a plan. idk there's something about those trees that paLLero made that make me feel like its all cookie cutter infantry, no offense, just my opinion.

  41. #141
    Member Sgt.Funky's Avatar
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    hhmmmm no vehicles would be cool i can just imagine a group of rifleman running away from zombies before being overrun.....>: ))
    Last edited by Sgt.Funky; 18th Dec 08 at 1:19 AM.

  42. #142
    When I think of zombies in WW2 the thing that comes to mind is a bunch of mg42s mowing down zombies, laughing maniacally as a crocodile rolls through burning a path through the hordes in a town, supporting the mg42s, while being escorted by rifleman squads, armed with garands, thompsons, and bars.

  43. #143
    ...Which would be hugely wasteful, as the machine guns would simply waste a lot of ammo and barely head shot any zombies, and zombies on fire would ravage the entire city, setting it on fire and possibly trapping the humans inside to be slowly consumed by the flames or the zombies.

  44. #144
    um, if you DO use the enfield, please fix it so that the men actually use the bolt action because in vanilla they use it like a semi auto and leave the bolt open.

    ps. what you guys have been planning doesn't sound like survivors.

    Defense Doctrine: City people with make shift weapons and defenses.

    Attack: Marines or National Guard.

    Defense AND Attack: Police and Swat (police are defensive, swat offensive)
    AKA Sad_eyed_Irony!!

  45. #145
    Member Barfusman12's Avatar
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    But if COH doesnt actually have close combat, therefore no animations of melee action, wouldnt you have to create some?

  46. #146
    Member burtondrummerNY's Avatar
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    Well what you can do is make the weapons invisible and give it a range of .1

    Therefore they have to run up to the squad to get them, and you cant see the gun.

    Its the best we can do for now.

  47. #147
    Member tutt6's Avatar
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    Did someone change my thing?The balls?
    I got an idea for zombie problems...Make everything buildable from the zombie HQ and make the HQ like a hotel or somthing..Like if you click it they scream when you build the zombies come outa the lobby?o.o

  48. #148
    Member burtondrummerNY's Avatar
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    Okay...that would work. I mean, it doesn't matter that the zombies get every unit right away because it takes a while to go anywhere, and by the time they get anywhere, the allies have a counter.

    Does anyone want to be a voice actor?

  49. #149
    Member tutt6's Avatar
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    Did someone change my thing?The balls?
    I can voice children!(im 16)and try some survivor adults..

  50. #150
    I can snag the adult voices, to deep to do kids though. Im willing if i can get some lines.

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