I do not like the skin and the wheels to be honest. The .50 cal on the top looks a bit akward aswell.
I do not like the skin and the wheels to be honest. The .50 cal on the top looks a bit akward aswell.
I agree with celestial, it looks so blocky
G36 Looks awsome Btw
Last edited by Angelic; 6th Oct 09 at 7:50 AM.
When the rich wage war, it's the poor who die.
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
I forgot to say:
@DemoSS: That G36c lookse totally HOT! Just amazing skin mate.
hehe looks a bit big if you ask me. Along with the wheels being a bit too wide. Althouhg I like the headlights, we are using that on our humvee as well
I'm sure you guys know how to make break lights as well
Thanks.. And Uccido, you were right - I had a mistake in the ABP.. :-/
Oh wow, that picture above with the Soldier using the G36 justs looks so fantastic and amazing, great work
As for normal civillians using the M1 Garand and Mosin Nagant... I guess it could be used, but maybe only a few weapons like those two should be available to citizens? As well as pistols.
I dont know how common the Garand or Nagant is these days tho, so its really up to you guys
NOw thast a F****** lame looking Hmmv skin, but the rest is godlike!
And about Nagants check this out ( http://www.youtube.com/results?searc...ch_type=&aq=f) 4,630 found videos, I think that makes a pretty big killing machine considered the M44 accurace, range, 7.6 ammo its reliabilty
aslo at the Usa pic the G36 back of the stock doesnt reach his shoulder :/ maybe use diff anims?
Last edited by Aidas2; 6th Oct 09 at 10:04 AM.
You try making a humvee skin then...
I think we should update the humvee model to be honest. It's way too blocky, and could really use work.
Also, good work with the g36!
@Uccido; I removed all links and the ability itself but still cant run the game.
if you remove the ability it runs fine (im pretty sure its the only thing thats causing problems, at least it is on my end)
Aidas2's model, burtons skin. you guys sort it out between yourselves doesnt need to be final hence why its called a BETA... lol... and the gun hasnt been skinned at all, its just using the chassis skin for the sake of the shader not looking shit
Aidas can you whip up a black hawk and A10? BH with doors seperate to model (hollow interior, hell just a big rectangle missing from door to door, with doors as seperate objects)
hummer ingame w/upgrade
Last edited by Uccido; 6th Oct 09 at 9:29 PM.
hmmm, the skins look better with licht falling on. the wreck looks good to
i think its safe to say you guys are absolutely gonna F******* LOVE THIS!!!
It's cool that you have it ingame, especially with the gunner in the hatch. I just do not like the model.
yea... model may use a touch up... but i can swap models in and out easy as pie
I'm liking the turret does your method work with tank commanders and axis turret men? If it does can u post on our forums? Because the same method can be used for making custom infantry. Thanks mate
well, it does work with tank commanders and axis turret, its just a matter of boning the hummer the right way (lol). and atm the infantry model is depicted in the gunner crew_ext, with the MG model being the 50cal, however atm im thinking it will be possible to alpha out the existing MG, and replace it with other weapons in a similar fashion.
as for custom infantry, when im finished beta 3 for this, im going to have a play with something, which will have MC and PT very excited if it works...
5T truck UV on mesh
Last edited by Uccido; 7th Oct 09 at 2:31 AM.
Uccido, are you saying we can add commanders to for example the Panther?
yes. will make a more detailed explanation/tutorial when the beta is finished.
Panther Commanders Here We COME! MUWHAHAHAHA...
Ontopic i myself are even getting excited to see the beta also is it possible to send me the Swat skins back i wanna make them look better
5 tonner ingame, working on getting mounter right, they move smoothly, am thinking i need to make the truck bigger lol
lol... make the truck.. quite bigger lol looks like like a toy truck
yea.. does... lol... think theres something wrong with my max scale, says its almost 6m long lol...
resized it, just about perfect i reckon, what do you think of positioning (its easy to change)
Last edited by Uccido; 7th Oct 09 at 8:34 AM.
It looks quite nice mate! The visual slots are good, but I'd make it 3 on each side, plus that the AB's feet are in the bottom of the vehicle...?
nah, theyre crouched, bad angle lol. think i might remove the seats tho, they kinda get in the road
Good Work Uccido, I'm liking your progress
Any notes to the positing of the bones? Vertical, Horizontal? pointing forward or backwards? And the bones need to be connected?
Looking way better.. way way better cant wait to see a skin.
SO does to the truck have upgrades or is it just The Truck?
NIce! I think the hummve looks good, its not a crysis model, It doestn look that much of a blok, since all the maps will be dark and most of the time u will be zoomed out I think Its good, I could Try at make it look a lil better though... Also the 5T... I think Uccido u shoudl make the whole back thing longer, just strecth it out and move the wheels a lil back to and Uccido how does the hummve turret turn? In one place or does it go around the whole hatch thing like its supposed to? Also DEmo i have made the MOsin Nagant and Uvv it, I just need u to connect tommorow at 19 till 21 to send it. Also about that A10 and Uh 60, Burton has them 2, THe A10 and BH but he removed BH Cuz of too much poly if Burton Could uplaod it to moddb with pass every1 here with moddeling capabilities could try and - low poly it!
Last edited by Aidas2; 7th Oct 09 at 10:51 AM.
you can use our A10 and UH60 models once we get our first beta out along with our humvee and weapons... although not sure when that will be... lol. We should help eachother out instead of mime-king models... This is something we should discuss
It would be nice to use the common models for both mods, Blademastercr..
We would be quite happy to accept models lol
By the way, @ Aidas, I don't have models that are good enough. The only good ones are about 10x the poly limit
I agree with @Blade here, we should share some work instead of be making the same things.
Well we kinda cant because our beta is coming out very soon, and theirs is tba
lol. ive got MCs BH sitting here waiting to be finished been too busy workin on hummer and forgot.
all ive done with bones, is made 1 bone, centred the pivot and aligned to world, and copied that bone to all other bones i need, so theyre all facing same direction, i have an idea for custom animations but its a bit off topic to throw up here, and i reckon i know how custom models can be implemented without the stretching that (the EF guy) had problems with. just a matter of getting zombie beta done as promised.
and for custom MG mounts, i got an idea for that too
Nice job on the truck Ozzy,(again, lol) I'm curious with the slots available though. Whats the largest squad we have in Zombie (5 or 6?) I think slots should match largest squad so when they get in they actually show up, or is that not necessary? Should the 5T still be a bit larger so it looks similar to Deuce in size
someone wanna model some modern buildings, sky scrapers, burger king, dairy queen, donut king, and any other fast food joints that imply royalty etc
just had a wicked idea in regards to buildings, if we create the models in blocks, similar to lego, i can assemble buildings randomly in max by using different building parts (atm im making a skyscraper side, front and corner pieces, then can import and mix to create different models)
Last edited by Uccido; 7th Oct 09 at 10:57 PM.
i'm having a unfinished mech factory here, also would you people mind if i create a new sort barrack for the allies i think a tent doesnt fit the theme
dont see how a mech factory would fit in a zombie apocalypse... but yea go nuts, we want new buildings for everything i think, try to make it look like something that would be put up in a hurry, ambulance with an annex for example (and no wheels, up on blocks or something )
nice man oh guys ive uploaded some music to live mesh check it out if u think it is good for the mod btw it goes for 6 and a half min and the best bit is a bout 3 minutes in.
"Float like a butterfly... Sting like a bee"
Zombie Mod Facebook grou.
damn demo. that is awesome
and lost im listening to that music as we speak. im getting an awesome vision for a trailer in my head.
first minute or so, kids playing in parks, happy families, til something happens (big noticable, that starts the apocalypse, lab exploding or something) a few hummers drive past, first military response. trucks pull up, troops unload, and start ushering civilians onto the trucks, trucks start driving out of the city, faint sounds of gunfire from the centre of town, truck passes through forests and towns, further away from epicentre, more people on the move (similar to brit commando prisoners from PE campaign), to a large naval base with heavy defenses (hummers, mg emplacements). inside the civilians are unloaded from the trucks, men seperated from women and children, men directed towards supply tents for arms, women and children loaded onto ships and sent off, big speech to men from the base commander "you've all been brought here today, because we face a terrible tragedy, as some of you may have heard there was a terrible accident at the military laboratory in pittsburg (or wherever). a terrible plague awaits humanity, and it is up to us to stop it, your families will be safe, but we need every able man to ensure that. *sergeant, give these men what ever equipment you can, theyre going to need it*" then from there depending on time left of music, people being given equipment etc, and fades out on a sentry on guard duty looking off into the burning horizon
camera follows one man and his family in particular throughout clip (and perhaps campaign if we make one). this will give players the sense of wanting to reunite the man with his family by completeing the campaign. and also gives us points to base a campaign storyline from, how it started, how its gotta be stopped, etc.
Last edited by Uccido; 8th Oct 09 at 3:01 AM.
if you could get the skull on there thatd be awesome. you model mixed from pioneers i think it is? with their mouth cover?
Lol i thought this was the Titans over europe thread stupid mistake lol...
also ill see if i can make some building but i will need refrence on how big there gone be so an extraced house will come in handy...
make them proportional to itself LOL... so windows sit about right size etc, then ill just scale it in max
Very cool skin with model mix, its gotta be one of my favourites to date, but you do make it hard to pick a fav DemoSS, as all of them have been class A so far. But that along with the high quality gun skin just oozes great skill
Last edited by sirpsychoj; 8th Oct 09 at 8:28 AM.
Awesome on THe Ghost model, mayby add the headphones to? Also DemoSS join Icq I will send u the MOsin, Also Burton pls upload the two models, Il try to atleast remodel them If I wont fix them up :/
Uccido maybe make the Hummve body a bit bigger?
EDIT READ UCCIDO AND BURTON
Guys can I make some additions to the weapons? Like i will make tuned up weapons for PMC's U know like Tactical Ak's M4 , M16 with Acogs holos. I will make the addons only cuz we already have the weapons, so Uccido u would just need to copy old guns with bones and then add the sights and other things to them I will UVv them so also U would need to just use a 2nd skin on It. What a bout that?
EDIT Here are some quick mixes
M113 Will it Work as a static? (2168 polys)
Burton Has it.
And I will start working on a swat Van tommorow.
Will this be good?
Last edited by Aidas2; 8th Oct 09 at 11:05 AM.
Are you taking out the british faction in this mod? So its just the axis and the US?
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