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[OF/ToV] ZombieMod - First Alpha Footage

  1. Modding Senior Member Company of Heroes Senior Member  #1751
    Celéstial by heart Celution's Avatar
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    I do not like the skin and the wheels to be honest. The .50 cal on the top looks a bit akward aswell.

  2. #1752
    Member Angelic's Avatar
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    I agree with celestial, it looks so blocky
    G36 Looks awsome Btw
    Last edited by Angelic; 6th Oct 09 at 7:50 AM.
    When the rich wage war, it's the poor who die.
    Jean-Paul Sartre

    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
    Albert Einstein

  3. Modding Senior Member Company of Heroes Senior Member  #1753
    Celéstial by heart Celution's Avatar
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    I forgot to say:

    @DemoSS: That G36c lookse totally HOT! Just amazing skin mate.

  4. #1754
    Moderator Darkbladecr's Avatar
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    hehe looks a bit big if you ask me. Along with the wheels being a bit too wide. Althouhg I like the headlights, we are using that on our humvee as well

    I'm sure you guys know how to make break lights as well

  5. #1755
    Member DemoSS's Avatar
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    Thanks.. And Uccido, you were right - I had a mistake in the ABP.. :-/


  6. #1756
    Member Niftyeye's Avatar
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    Oh wow, that picture above with the Soldier using the G36 justs looks so fantastic and amazing, great work

    As for normal civillians using the M1 Garand and Mosin Nagant... I guess it could be used, but maybe only a few weapons like those two should be available to citizens? As well as pistols.

    I dont know how common the Garand or Nagant is these days tho, so its really up to you guys

  7. #1757
    Member Aidas2's Avatar
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    NOw thast a F****** lame looking Hmmv skin, but the rest is godlike!
    And about Nagants check this out ( http://www.youtube.com/results?searc...ch_type=&aq=f) 4,630 found videos, I think that makes a pretty big killing machine considered the M44 accurace, range, 7.6 ammo its reliabilty
    aslo at the Usa pic the G36 back of the stock doesnt reach his shoulder :/ maybe use diff anims?
    Last edited by Aidas2; 6th Oct 09 at 10:04 AM.

  8. #1758
    Member burtondrummerNY's Avatar
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    You try making a humvee skin then...

    I think we should update the humvee model to be honest. It's way too blocky, and could really use work.

    Also, good work with the g36!

    @Uccido; I removed all links and the ability itself but still cant run the game.

  9. #1759
    Member Uccido's Avatar
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    if you remove the ability it runs fine (im pretty sure its the only thing thats causing problems, at least it is on my end)

    Aidas2's model, burtons skin. you guys sort it out between yourselves doesnt need to be final hence why its called a BETA... lol... and the gun hasnt been skinned at all, its just using the chassis skin for the sake of the shader not looking shit

    Aidas can you whip up a black hawk and A10? BH with doors seperate to model (hollow interior, hell just a big rectangle missing from door to door, with doors as seperate objects)

    hummer ingame w/upgrade



    hummer wreck

    Last edited by Uccido; 6th Oct 09 at 9:29 PM.

  10. #1760
    Member Angelic's Avatar
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    hmmm, the skins look better with licht falling on. the wreck looks good to

  11. #1761
    Member Uccido's Avatar
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    i think its safe to say you guys are absolutely gonna F******* LOVE THIS!!!

    F***ING AWESOME


  12. Modding Senior Member Company of Heroes Senior Member  #1762
    Celéstial by heart Celution's Avatar
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    It's cool that you have it ingame, especially with the gunner in the hatch. I just do not like the model.

  13. #1763
    Member Uccido's Avatar
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    yea... model may use a touch up... but i can swap models in and out easy as pie

  14. #1764
    Moderator Darkbladecr's Avatar
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    I'm liking the turret does your method work with tank commanders and axis turret men? If it does can u post on our forums? Because the same method can be used for making custom infantry. Thanks mate

  15. #1765
    Member Uccido's Avatar
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    well, it does work with tank commanders and axis turret, its just a matter of boning the hummer the right way (lol). and atm the infantry model is depicted in the gunner crew_ext, with the MG model being the 50cal, however atm im thinking it will be possible to alpha out the existing MG, and replace it with other weapons in a similar fashion.

    as for custom infantry, when im finished beta 3 for this, im going to have a play with something, which will have MC and PT very excited if it works...

    5T truck UV on mesh
    Last edited by Uccido; 7th Oct 09 at 2:31 AM.

  16. Modding Senior Member Company of Heroes Senior Member  #1766
    Celéstial by heart Celution's Avatar
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    Uccido, are you saying we can add commanders to for example the Panther?

  17. #1767
    Member Uccido's Avatar
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    yes. will make a more detailed explanation/tutorial when the beta is finished.

  18. #1768
    Member Angelic's Avatar
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    Panther Commanders Here We COME! MUWHAHAHAHA...

    Ontopic i myself are even getting excited to see the beta also is it possible to send me the Swat skins back i wanna make them look better

  19. #1769
    Member Uccido's Avatar
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    5 tonner ingame, working on getting mounter right, they move smoothly, am thinking i need to make the truck bigger lol

    5 tonner


  20. #1770
    Member Angelic's Avatar
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    lol... make the truck.. quite bigger lol looks like like a toy truck

  21. #1771
    Member Uccido's Avatar
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    yea.. does... lol... think theres something wrong with my max scale, says its almost 6m long lol...


    resized it, just about perfect i reckon, what do you think of positioning (its easy to change)

    5T resized

    Last edited by Uccido; 7th Oct 09 at 8:34 AM.

  22. Modding Senior Member Company of Heroes Senior Member  #1772
    Celéstial by heart Celution's Avatar
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    It looks quite nice mate! The visual slots are good, but I'd make it 3 on each side, plus that the AB's feet are in the bottom of the vehicle...?

  23. #1773
    Member Uccido's Avatar
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    nah, theyre crouched, bad angle lol. think i might remove the seats tho, they kinda get in the road

  24. #1774
    Moderator Darkbladecr's Avatar
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    Good Work Uccido, I'm liking your progress
    Any notes to the positing of the bones? Vertical, Horizontal? pointing forward or backwards? And the bones need to be connected?

  25. #1775
    Member Angelic's Avatar
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    Looking way better.. way way better cant wait to see a skin.
    SO does to the truck have upgrades or is it just The Truck?

  26. #1776
    Member Aidas2's Avatar
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    NIce! I think the hummve looks good, its not a crysis model, It doestn look that much of a blok, since all the maps will be dark and most of the time u will be zoomed out I think Its good, I could Try at make it look a lil better though... Also the 5T... I think Uccido u shoudl make the whole back thing longer, just strecth it out and move the wheels a lil back to and Uccido how does the hummve turret turn? In one place or does it go around the whole hatch thing like its supposed to? Also DEmo i have made the MOsin Nagant and Uvv it, I just need u to connect tommorow at 19 till 21 to send it. Also about that A10 and Uh 60, Burton has them 2, THe A10 and BH but he removed BH Cuz of too much poly if Burton Could uplaod it to moddb with pass every1 here with moddeling capabilities could try and - low poly it!
    Last edited by Aidas2; 7th Oct 09 at 10:51 AM.

  27. #1777
    Member DemoSS's Avatar
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    OK, Aidas.. And could we also have M14?

  28. #1778
    Moderator Darkbladecr's Avatar
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    you can use our A10 and UH60 models once we get our first beta out along with our humvee and weapons... although not sure when that will be... lol. We should help eachother out instead of mime-king models... This is something we should discuss

  29. #1779
    Member DemoSS's Avatar
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    It would be nice to use the common models for both mods, Blademastercr..

  30. #1780
    Member burtondrummerNY's Avatar
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    We would be quite happy to accept models lol

    By the way, @ Aidas, I don't have models that are good enough. The only good ones are about 10x the poly limit

  31. #1781
    I agree with @Blade here, we should share some work instead of be making the same things.

  32. #1782
    Member burtondrummerNY's Avatar
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    Well we kinda cant because our beta is coming out very soon, and theirs is tba

  33. #1783
    Member Uccido's Avatar
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    lol. ive got MCs BH sitting here waiting to be finished been too busy workin on hummer and forgot.

    all ive done with bones, is made 1 bone, centred the pivot and aligned to world, and copied that bone to all other bones i need, so theyre all facing same direction, i have an idea for custom animations but its a bit off topic to throw up here, and i reckon i know how custom models can be implemented without the stretching that (the EF guy) had problems with. just a matter of getting zombie beta done as promised.

    and for custom MG mounts, i got an idea for that too

  34. #1784
    Member burtondrummerNY's Avatar
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    lol ok

  35. #1785
    Nice job on the truck Ozzy,(again, lol) I'm curious with the slots available though. Whats the largest squad we have in Zombie (5 or 6?) I think slots should match largest squad so when they get in they actually show up, or is that not necessary? Should the 5T still be a bit larger so it looks similar to Deuce in size

    Video Clip:

    http://www.youtube.com/watch?v=AUA7GKSuBZ8

  36. #1786
    Member Uccido's Avatar
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    someone wanna model some modern buildings, sky scrapers, burger king, dairy queen, donut king, and any other fast food joints that imply royalty etc

    just had a wicked idea in regards to buildings, if we create the models in blocks, similar to lego, i can assemble buildings randomly in max by using different building parts (atm im making a skyscraper side, front and corner pieces, then can import and mix to create different models)
    Last edited by Uccido; 7th Oct 09 at 10:57 PM.

  37. #1787
    Member Angelic's Avatar
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    i'm having a unfinished mech factory here, also would you people mind if i create a new sort barrack for the allies i think a tent doesnt fit the theme

  38. #1788
    Member Uccido's Avatar
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    dont see how a mech factory would fit in a zombie apocalypse... but yea go nuts, we want new buildings for everything i think, try to make it look like something that would be put up in a hurry, ambulance with an annex for example (and no wheels, up on blocks or something )

  39. #1789
    Member DemoSS's Avatar
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    Burton, look, is this what you wish?

    Spoiler


  40. #1790
    nice man oh guys ive uploaded some music to live mesh check it out if u think it is good for the mod btw it goes for 6 and a half min and the best bit is a bout 3 minutes in.
    "Float like a butterfly... Sting like a bee"
    http://www.facebook.com/topic.php?to...2010#post40872
    Zombie Mod Facebook grou.

  41. #1791
    Member Uccido's Avatar
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    damn demo. that is awesome

    and lost im listening to that music as we speak. im getting an awesome vision for a trailer in my head.

    first minute or so, kids playing in parks, happy families, til something happens (big noticable, that starts the apocalypse, lab exploding or something) a few hummers drive past, first military response. trucks pull up, troops unload, and start ushering civilians onto the trucks, trucks start driving out of the city, faint sounds of gunfire from the centre of town, truck passes through forests and towns, further away from epicentre, more people on the move (similar to brit commando prisoners from PE campaign), to a large naval base with heavy defenses (hummers, mg emplacements). inside the civilians are unloaded from the trucks, men seperated from women and children, men directed towards supply tents for arms, women and children loaded onto ships and sent off, big speech to men from the base commander "you've all been brought here today, because we face a terrible tragedy, as some of you may have heard there was a terrible accident at the military laboratory in pittsburg (or wherever). a terrible plague awaits humanity, and it is up to us to stop it, your families will be safe, but we need every able man to ensure that. *sergeant, give these men what ever equipment you can, theyre going to need it*" then from there depending on time left of music, people being given equipment etc, and fades out on a sentry on guard duty looking off into the burning horizon

    camera follows one man and his family in particular throughout clip (and perhaps campaign if we make one). this will give players the sense of wanting to reunite the man with his family by completeing the campaign. and also gives us points to base a campaign storyline from, how it started, how its gotta be stopped, etc.
    Last edited by Uccido; 8th Oct 09 at 3:01 AM.

  42. #1792
    Member DemoSS's Avatar
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    And how about the skull on the balaclava?

  43. #1793
    Member Uccido's Avatar
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    if you could get the skull on there thatd be awesome. you model mixed from pioneers i think it is? with their mouth cover?

  44. #1794
    Member DemoSS's Avatar
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    Repair sappers, allies officer, pilot and tommies..

  45. #1795
    Member Uccido's Avatar
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    ah. very nice

  46. #1796
    Member Angelic's Avatar
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    Lol i thought this was the Titans over europe thread stupid mistake lol...
    also ill see if i can make some building but i will need refrence on how big there gone be so an extraced house will come in handy...

  47. #1797
    Member Uccido's Avatar
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    make them proportional to itself LOL... so windows sit about right size etc, then ill just scale it in max

  48. #1798
    Very cool skin with model mix, its gotta be one of my favourites to date, but you do make it hard to pick a fav DemoSS, as all of them have been class A so far. But that along with the high quality gun skin just oozes great skill
    Last edited by sirpsychoj; 8th Oct 09 at 8:28 AM.

  49. #1799
    Member Aidas2's Avatar
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    Awesome on THe Ghost model, mayby add the headphones to? Also DemoSS join Icq I will send u the MOsin, Also Burton pls upload the two models, Il try to atleast remodel them If I wont fix them up :/

    EDIT

    Uccido maybe make the Hummve body a bit bigger?

    EDIT READ UCCIDO AND BURTON

    Guys can I make some additions to the weapons? Like i will make tuned up weapons for PMC's U know like Tactical Ak's M4 , M16 with Acogs holos. I will make the addons only cuz we already have the weapons, so Uccido u would just need to copy old guns with bones and then add the sights and other things to them I will UVv them so also U would need to just use a 2nd skin on It. What a bout that?

    EDIT Here are some quick mixes



    ALSO

    M113 Will it Work as a static? (2168 polys)

    Burton Has it.

    And I will start working on a swat Van tommorow.
    Will this be good?

    http://cache.jalopnik.com/assets/res...6/swatvan1.jpg
    Last edited by Aidas2; 8th Oct 09 at 11:05 AM.

  50. #1800
    Are you taking out the british faction in this mod? So its just the axis and the US?

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