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[OF/ToV] ZombieMod - First Alpha Footage

  1. #2251
    Member Aidas2's Avatar
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    I think they have

    EDIT

    Yay I learned to skin now have 5 customs skins
    also DemoSS u can stop on doing that skin I asked for.
    Last edited by Aidas2; 24th Nov 09 at 3:10 AM.

  2. #2252
    yesterday i heard wind of an EU faction but surely a united nations faction be that little bit more realistic but i say we focus on the american then add the UN after the initial beta 3 has been released but i have one question will there be a self installer?
    "Float like a butterfly... Sting like a bee"
    http://www.facebook.com/topic.php?to...2010#post40872
    Zombie Mod Facebook grou.

  3. #2253
    Member Uccido's Avatar
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    @burton: finished UAV will be on mesh shortly. currently has a 15m radius circle. can adjust easily if needed.

    edit: just noticed the UAV on mesh isnt UV wrapped. lol. shouldnt be too hard to reverse map it tho

  4. #2254
    Screen? I like UAVs in some way but not all ways.
    "SHIT!" "Watch your language soldier!" "It's not language! It's shit! Literally..."
    Life's a bitch... and then you die... so deal with it! Any questions?
    "I went outside once... the graphics were alright, but the gameplay sucked!"

  5. #2255

  6. #2256
    Member Uccido's Avatar
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    burtons UAV. im just coding. will put a vid up to show it in motion. gave it some missile firing just for kicks xD

  7. #2257
    Predator!?

  8. #2258
    Member Aidas2's Avatar
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    No, Raven its easier than predator and it can be launched by 1 man from ground.

  9. #2259
    Member Uccido's Avatar
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    yep. like i said, missiles for kicks. if you dont understand the expression, it means for fun.

    raven UAV with unrealistic and not going into zombie mod missile fire. (no sound, youll have to make up your own, pew pew )

    http://www.youtube.com/watch?v=lelK-UU-A8M

  10. #2260
    Member Aidas2's Avatar
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    dat is so awesome, but they fly to fast, and the rockets wont be in the mod right?

  11. #2261
    That does sound fun! Small, silent and deadly! mwhuhahaha

  12. #2262
    Member Aidas2's Avatar
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    I think that it should be an ability cuz iit looks lame when there are icons on the ground :/ at first I thought the ravens fallow a squad till I noticed them dissapeiring when engies get shot down :d

  13. #2263
    Member Uccido's Avatar
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    it is an ability. targeted call in that will drop UAV down over target area, will fly round in circles til expired. at least i reckon thats the plan. engie UI is just for tests. already considered flight speed.

    or perhaps upgrade that adds to squad. could probably find a way to have the UAV dependant upon a squad leader or sometihng. once the operator dies it crashes (funny cos it actually gives me ideas for it providing fire support for a squad lol.)

  14. #2264
    Member Angelic's Avatar
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    how about the MQ-9 a bigger versions for doctrine support or some kind

    Mq-9 : http://www.youtube.com/watch?v=kSpOYZR0klA&translated=1
    When the rich wage war, it's the poor who die.
    Jean-Paul Sartre

    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
    Albert Einstein

  15. #2265
    Member Aidas2's Avatar
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    We're doing a UAV not a UAV/A10 anyway the predator wouldnt fit and would be bit unrealistic :/


    EDIT

    Check out my SkinPack, just released it http://forums.relicnews.com/showthread.php?t=238024
    Last edited by Aidas2; 24th Nov 09 at 8:40 AM.

  16. #2266
    Well I hope its possible as a squad ability, it should like circle above the squad and increase LOS alot. For us its lucky, we can make a new one hat doesnt exist that like has an mg mounted underneath to provide fire support.

    I also wish it would be correctly possible have a helicopter hover above the ground and then have infantry fast rope down. The best thing like this is in the Joint Operations mods' helicopter BUT it still lands on the ground.

  17. #2267
    I don`t want to make you mad, just had a greath idea (i think so and before i will forget it...) where you can add everything you want, after the the main mod is done. Why don´t make the mod take place in Africa (like RE5) and pack in there US and UN to help in the land( just like it realy is today, but with zombies). I would like to help you with that, always wanted to work on a mod, soon there will be hollydays and I will have time. I can map and skin a bit and i want to teach myselfe a bit more.

  18. #2268

  19. #2269
    That is just what i said, first finish your projeck it is enoght work to do. I will whait and come back to this if you are done and if you still like coh.

    Oh and realy nice work until now!

  20. #2270
    Member Niftyeye's Avatar
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    Gotta agree with that the guy said, would be pretty sweet once you've done the normal mod, as in survivors with limited Military support against zombies, afterwards making another release that features all the new toys and badass weapons being discussed right now

  21. #2271
    Member DemoSS's Avatar
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    Spoiler


  22. #2272
    Member Aidas2's Avatar
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    I like the old one better :/

  23. #2273
    Member Uccido's Avatar
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    eye slot needs more curve, and skull needs to be smaller. otherwise coming along well

  24. #2274
    Member burtondrummerNY's Avatar
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    Ozzy, the UAV needs the following changes:

    Increase radius by 15-20 meters

    Decrease speed a lot

    Increase height a lot

    @ Demo:

    Keep up the good work. Eyeslots should be rounded a bit and lower.

  25. #2275
    Member Uccido's Avatar
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    UAV has those changes already just havent updated mesh yet

  26. #2276
    Member Aidas2's Avatar
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    Burton maybe write in 80PT red color in Moddb mods info that the mod will be released when its done? Cuz every1 second person keeps asking the same shit 24/7

  27. #2277
    Member Uccido's Avatar
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    UAV on mesh is updated with new distances

    edit: ok, 40m height is way too high... only see the shadow for a moment with each pass >.>

    new test vid up. pick your height

    http://www.youtube.com/watch?v=QW_Y3zGtZZo
    Last edited by Uccido; 25th Nov 09 at 6:30 AM.

  28. #2278
    It` Gost! You are plaing a bit too much CoD i think! Nice little birds by the way.

  29. #2279
    Member burtondrummerNY's Avatar
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    I like the middle height. It's not too high and its not too low lol. The speed looks good as well. Can we make it a tad slower?

  30. #2280
    Member Uccido's Avatar
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    by tad you mean a quarter? a half? i need something incremental

  31. #2281
    Member burtondrummerNY's Avatar
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    Eh...try 10 percent, and if it looks to slow, make it as fast as you think it looks good. Check out vids on youtube for speed.

  32. #2282
    I thought by your vid, maybe a 1/3 reduced speed. I know in retrospect there prob faster in real like, but i reckon its supposed to give the impression of surveilance, and out of range upon fired on, so the height looks great coz any further you wont see it ingame, but if it where slower i reckon it would give a better impression for what its for. Maybe even try one of them with the camo applied to it, so semi translucent, see what it looks like. BTW they are really cool, if I hadnt mentioned it.

  33. #2283
    Member burtondrummerNY's Avatar
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    1/3 is too much. They would be going like a mile per hour at that rate, and they cant stay in the sky then. Maybe 15 percent

  34. #2284
    Well u guys have better idea with it ingame, but it took me about 3 to 3 & 1/2 secs to count in the video of it going half way around its motion, so roughly 6/7 secs for full motion, i just doubt it could circle its target with that diameter applied in that amount of time. I figured maybe another couple of seconds added to its rotation

  35. #2285
    Member Aidas2's Avatar
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    Maybe we should implement this to the mod

    http://www.youtube.com/watch?v=O6mCUoRYN3Y

    (watch the whole vid)
    Last edited by Aidas2; 26th Nov 09 at 1:29 AM.

  36. #2286
    Member Uccido's Avatar
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    im sure if we wanted to we could probably just make the cabin/rear and put a crab flail on the front

    also, UAV has a 10 second circle atm.
    Last edited by Uccido; 26th Nov 09 at 6:15 AM.

  37. #2287
    Member DemoSS's Avatar
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    Spoiler


  38. #2288
    Moderator Darkbladecr's Avatar
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    looking nice, you can use the Alpha channel to get the barrel to look perfect and the 4 barrel holes to make it look perfect :P haha but regardless it looks very nice although isnt the empty middle area too big?

  39. #2289
    Member DemoSS's Avatar
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    I used the blueprint while modelling it. I also have G36C - so, it has the smaller heatshield..

  40. #2290
    Member Aidas2's Avatar
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    Fucking awesome, cant wait to see them all

  41. Modding Senior Member Company of Heroes Senior Member  #2291
    Celéstial by heart Celution's Avatar
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    That G36 looks frekkin' awesome dude! Keep on the good work!

  42. #2292
    Member DemoSS's Avatar
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    Blademaster, you're right - it looks better when alpha out.. Just the trouble with the mag - some dark triangles on the texture when ingame. Don't know what the matter..

    Spoiler


  43. #2293
    Moderator Darkbladecr's Avatar
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    it may be triangulation errors in 3D Max...

  44. #2294
    Member DemoSS's Avatar
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    OK, I'll try to check it, thanks..

  45. #2295
    Member burtondrummerNY's Avatar
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    Awesome! Can't wait to see some survivors with that

    @Demo: Don't worry about the RGO's for the TC and the Sapper, i just used the TC's legs

    Also, any chance you can let me use your helmet until i get ours? Im workin on the national guard skin, and they look wierd with berets

    Don't mind me...

    woah there sparky, this is image heavy!


  46. #2296
    Member Aidas2's Avatar
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    woah those guys look so awesome, also the G36 is a bit too big, scale it down a bit, also like the Chuck Noorris guy with beard lol

  47. #2297
    Member Uccido's Avatar
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    @Burton: board fixed. on mesh.

    @demo: is that our helmet/NVG setup? or is that something you rigged up yourself?

    @in general: gotta goto a pageant/parade tonight, afterwards ill probably finish UVing the M113 and animate it. so should be ready for skins within 12 hours or so.

  48. #2298
    Member DemoSS's Avatar
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    I've rigged it up by myself. Burton, do you want the max model or the already ingame one?

  49. #2299
    Member Uccido's Avatar
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    think probably first melee weapon in the existence of CoH. in the process of being adjusted to sit correctly

    Spoiler


  50. #2300
    Member DemoSS's Avatar
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    Did you make the custom animation to carry it? It could be perfect.. *thinking about the bullpup weapons*

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