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[OF/ToV] ZombieMod - First Alpha Footage

  1. #2701
    Member burtondrummerNY's Avatar
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    The fog is thick on a random morning more than 2 years after the first infections. Early spring brings rains to the midwest, setting a depressing mood to an already dead battlefield. This is where our update lies, outside a small town in the U.S. midwest, more than 100 miles from any major city.



    Protectors of the Homeland adds the United States Army and Army National Guard to the arsenal of the survivors. By supporting survivors with transportation, weapons, and other abilities, this doctrine is the most powerful. However, it is also the most expensive doctrine.

    Previously we highlighted the abilities made available by this doctrine. However, some of these have changed.



    Left Side: Eagle's Talons

    1) Guardsmen: 400 MP - Call in a 4 man fireteam of National Guard infantry. Limit 2 on the field at a time.
    2) Old Glory - Enables the ability "Old Glory," which provides army units a morale boost for 30 seconds.
    3) Marksmen Team: 450 MP - Call in a 2 man marksmen team. Limit 1 on the field at a time.

    Right Side: Sharpening the Spear

    1) Mechanized Infantry: 450 MP - Call in an M1151 HMMWV loaded with a mechanized infantry team, which recieves bonuses when near the humvee. Limit 2 on the field at a time.
    2) Rapid Insertion - All infantry squads are deployed via UH60 Blackhawk.
    3) Assault Force: 600 MP - A CH53 Pavelow will deploy a HMMWV with a 50 cal on top and 2 fireteams.


    Infantry Team- 4 men armed with M16A4s




    Marksmen Team - 2 men armed with M82 Barret and MP5




    Both M1151 HMMWVs


    Air Assault Infantry, unlocked with the Rapid Insertion upgrade


    CH53 before deploying its cargo

    We hope this update has been worth the wait, and we can't wait to show you future updates.

    - The ZM team

  2. #2702
    Member SlipSon's Avatar
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    all the new stuff look truly amazing,really looking forward for the new version

  3. #2703
    I liked the video m8, great job on it. The music went extremely well with it

  4. #2704
    Member ChickenNuggets's Avatar
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    Yes, this looks amazing
    I love the downed heli!

  5. #2705
    Member burtondrummerNY's Avatar
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    Thanks guys!

  6. #2706
    Member ChickenNuggets's Avatar
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    Hey, was wondering how i would go about opening this in WB (i mean the christmas release) because i am maknig NIS on my map with it, but i think i need the module file to be directly into the coh folder. Can someone help me with this before i mess my WB up again? :P

  7. #2707
    Member []inveigle[]'s Avatar
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    The video is impressive, thank you. What a thrill to see modern day units in CoH. It will be what it will be; saying that, if Relic is watching, CoH with modern day units would sell like hotcakes. CoH 3 anyone?

    *EDIT* CoH 2, not CoH 3. I was just reading an article on BF3 and well...
    Last edited by []inveigle[]; 21st May 11 at 8:42 AM. Reason: Brain fart, give me a break I turn 41 tomorrow.

  8. #2708
    Member SlipSon's Avatar
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    CoH 3? lets fist see CoH 2

  9. #2709
    Member ChickenNuggets's Avatar
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    I was curious, why don't you let zombies into buildings? is it because there is no 'real' use for them? Or because zombies cant open doors?
    Because, I was thinking, maybe you could make it so zombies can go into houses, and when they go into them, they are like in BK mod where they go invisible so they can hide in the houses. Like, in all of those zombie movies out there, there is usually a gas station in which zombies are hidden in. Just waiting to strike on the people walking by or in it. Just a thought.

  10. #2710
    Member Aidas2's Avatar
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    We have been thinking about something like that, but instead, having random zombies spawn in random houses and swarm the survivors when they get in range.

  11. #2711
    Member ChickenNuggets's Avatar
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    That sounds awesome
    PS Still though, am still wondering if there is a way to open the ZM from within WB because I wanted to make an intro NIS on my map. (here is a pic from my map, loading screen)
    http://img862.imageshack.us/img862/9774/allwasquiet.png
    The title of pic is "All Is Quiet"

  12. #2712
    Member Aidas2's Avatar
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    Should look like this: [Mod folder] > Data > Scenarios > MP > [Map files here].

  13. #2713
    Member ChickenNuggets's Avatar
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    Thanks!

  14. #2714
    Member Aidas2's Avatar
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    Damn it messed it all up. Should look like this: [Mod folder] > Data > Scenarios > MP > [Map files here].

  15. #2715
    Member Niftyeye's Avatar
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    The update... Im speechless

  16. #2716
    Member ChickenNuggets's Avatar
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    That is the exact same thing Aidas lol, but I will use it

  17. #2717
    Member burtondrummerNY's Avatar
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    It is the 20th of December, 2015. The liberation forces have spread across the United States until the western coast. As the forces are about to enter California, the United Nations votes to send relief efforts to the battered United States. This is where our update begins.

    International Crisis adds relief forces and abilities to the survivor's arsenal, enabling them to be more daring in combat. Survivors gain the support of foreign troops, several abilities, and the M1126 Stryker, but unlike the Protectors of the Homeland doctrine, it is not as powerful, and still requires mostly civilians.



    Left Side: Brothers in Arms

    1) Monetary Donation: 100 MP - A donation of 300 Manpower and 200 Munitions will be given to survivor forces. However, incoming manpower resources will be halved to pay off the loan.
    2) Weapons Crates: 200 MP - A weapon crate will be paradropped on the map, allowing a squad to pick up weapons such as the M16 and the M240b.
    3) Brothers in Arms: 450 MP - A random supporting nation (UK, Canada, Germany, Russia) will send a squad to help fight the undead. However, the recharge time is high, so use them wisely.

    Right Side: Supplies

    1) Care Package: 200 MP - You will be given either munitions or fuel to help fight the undead.
    2) Observation Satellites: 300 MP, 50 Munitions - A military satellite will be directed to your sector for a period of time, revealing a designated area.
    3) Stryker IFV: 600 MP, 50 Fuel - We have received enough fuel from our neighbors to run a M1126 Stryker. It can carry up to 8 soldiers and is armed with a M2 .50 Cal mounted on a CROWS.


    M1126 Stryker on defense


    Royal Marines Infantry on the attack


    Bundeswehr Infantry defending the roadblock


    Canadian Infantry assault a point


    Russian Paratroopers defend a fuel point


    M1126 Stryker rolling down main street


    I hope you enjoyed this update, and I have to apologize for not having a video or higher quality pictures, as my gaming rig is offline at the moment :/

    - The ZM Team
    Last edited by burtondrummerNY; 19th Jul 11 at 2:45 PM.

  18. #2718
    Wow! Wow, wow, wow, wow... wow!! Just WOW!!!
    "SHIT!" "Watch your language soldier!" "It's not language! It's shit! Literally..."
    Life's a bitch... and then you die... so deal with it! Any questions?
    "I went outside once... the graphics were alright, but the gameplay sucked!"

  19. #2719
    Member Niftyeye's Avatar
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    Zomgs. Didnt see this coming

    Lets see how Royal Marines fare against the so called 'Zombie Hordes'

  20. #2720
    Member Aidas2's Avatar
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    Nice update indeed, Russian and German soldiers are my fav

    Credits for the Stryker: Aidas2 - Model, Chopin - Texture, Tiger- animations.

  21. #2721
    Member SlipSon's Avatar
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    one word-amazing...
    the Canadian Infantry pic is my fav,they look badass

  22. #2722
    Member burtondrummerNY's Avatar
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    Fixed the missing pictures, sorry for the delay

  23. #2723
    Member ChickenNuggets's Avatar
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    How did you make it look like there is an iced over pond in the pics? This could be useful for me, as I am supposed to make a winter map for the 1949 mod.

  24. #2724
    Member burtondrummerNY's Avatar
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    It's a community map that I found, but certain textures and splats along with the atmosphere settings make it look like ice.

  25. #2725
    Member SlipSon's Avatar
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    @ChickenNuggets there is a tut. on how to make winter maps made by @nobody http://www.wargamer.dk/misc/snow.html

  26. #2726
    Member ChickenNuggets's Avatar
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    thx!
    erm, it just gives me a blank black page >.<
    hasn't changed in 15 mins. Plus I've tried reloading the page on a different tab.
    Last edited by ChickenNuggets; 19th Jul 11 at 9:51 PM.

  27. #2727
    Member SlipSon's Avatar
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    firefox dont open it,use internet explorer

  28. Modding Senior Member Company of Heroes Senior Member  #2728
    Celéstial by heart Celution's Avatar
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    Fantastic artwork there Burton, can't wait to use them. Development really goes well lately.

  29. #2729
    Member burtondrummerNY's Avatar
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    @Celest - You have no idea

  30. #2730
    Member Niftyeye's Avatar
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    Cant wait for this, its gonna be epic

  31. #2731
    Oh you can bet it!!

  32. #2732
    Member Niftyeye's Avatar
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    I just hope the zombie hordes are massive and almost impossible to stop

  33. #2733
    Member burtondrummerNY's Avatar
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    A preview of our advances on the environmental front. Car models have been adapted from a free source for CoH by Aidas, and I updated and added skins for them. Also seen in this picture are some new splats/splines, basketball hoops and soccer/football posts (models by Welshmandan, skins by me), the traffic cone and fire hydrant (model and skin by me), and the stop signs (model by welshmandan, skin by me)

  34. #2734
    Member Niftyeye's Avatar
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    Very nice

  35. #2735
    Looks good can't wait to try it

  36. #2736
    Member Niftyeye's Avatar
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    So now the Doctrines are 'Protectors of the Homeland' 'International Aid' and 'Survivors?'

    Stupid question, but Im just wondering and very excited for this mod

  37. #2737
    Member burtondrummerNY's Avatar
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    "I remember that night...it was clear...starry...beautiful. We were holed up in this windfarm. Anyways, we had some police guys with us, we sent them out first. They searched a few buildings, then all hell broke loose..."

    Civil Empowerment is all about infantry. One branch focuses on civilian benefits, while the other is police related. It is pretty well rounded, offering offensive and defensive bonuses, as well as weapon upgrades and police support. As a result of choosing this doctrine, police squads can be built.



    Left Side: Civilians (I know it says Brothers in Arms)

    1) Rations: Passive - A surplus of food boosts survivor performance in combat and increases morale slightly.

    2) Survival Kits: Passive - Each squad is given a first aid kit, allowing them to heal minor injuries, a flashlight, allowing them to see further, and extra ammo for their weapons.

    3) Barricades: Passive - Builder squads can now construct barricades (similar to roadblocks) and observation posts, which can be garrisoned to help defend trouble spots.

    Right Side: Law and Order (Yea, it says Supplies)

    1) Accuracy Training: Passive - All police units receive better accuracy training before being deployed, allowing them to perform better in combat.

    2) Armory Raid: Passive - Raiding abandoned police stations and armories gives squads access to new weapons if you wish.

    3) SWAT Team: 450 Manpower - The most elite units available to police agencies, SWAT teams are paramilitary police that can handle close quarters combat quite effectively.



    Police squad - a three man team armed with 3 colt 45's. When upgraded, they receive a R870 shotgun.



    SWAT Team- Armed with 4 M16's, they can handle most threats without support.

    Well, I suppose that since all of the Survivor doctrines are done, that means it's the Zombies' turn. Here's a concept picture for the Zombies' doctrines.



    More to come, so stay tuned!

    - the ZM Team
    Last edited by burtondrummerNY; 26th Aug 11 at 6:51 AM.

  38. #2738
    Member Zupadupadude's Avatar
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    Eeh i think you should switch the SWAT team upgrade around, the MP5 should be less accurate then an M16.

  39. #2739
    Member Niftyeye's Avatar
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    Woop Woop! Its Da sound of Da Police!


    Looking fantastic, and nice to see a concept for the zombies as well.

    Im glad the release date is slowly getting closer and closer .........

  40. #2740
    Very impressed with the Modern troops. They look like Relic-made models & skins! Kudos man
    A Real Mexican Hero!

  41. #2741
    Cant wait for the next beta release =)

  42. #2742
    I just have to thank you burton for this amazing work - i am buying the CoH game right now just to play it!!!


    Love teh sig btw!

  43. #2743
    Member burtondrummerNY's Avatar
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    Glad to hear, we should be having a news update soon, which means we are slowly getting closer to our goals.

  44. #2744
    Member burtondrummerNY's Avatar
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    - Sorry the update is late, I lost power due to the snowstorm that hit the US, and I'm finally back.
    --------------



    Hey fans!

    Happy Halloween from the ZombieMod Team! We've been busy this October working on the mod, and can't wait to show off some of what we've been up to.

    First, I'd like to introduce Auran to the team. He will be joining the ZombieMod team as text lead and also as a translator! His job will be to ensure the quality of our ingame text so that everyone can understand how the game works.

    With that out of the way, let's get to the fun stuff. The last update had a sneak peek at the Zombie faction's doctrines, but in this update I want to explain to you exactly how they work. Let's look at "Survivability", a doctrine that totes more durable zombies and related abilities. Each zombie doctrine has two columns: a universal upgrade column and a 'special infected' column. For instance, with the survivability doctrine, you can call in a group of zombies that are resistant to flames and bullets. As you progress, you can purchase upgrades for this squad to make them more potent. Here is a concept picture of this squad:



    The universal column gives upgrades to all other zombie squads.

    Next, I'd like to introduce a unique concept that I think will make ZombieMod stand out: Infection. That's right, infection. This October we have been discussing the possibility of an infection system, and there is a very good chance it will be in the final release of ZombieMod.

    Here's how it will work. Whenever a zombie squad kills an enemy unit, there is a 50/50 chance that they will spread the virus. If the enemy unit is infected, after a certain time period they will turn into zombies, and will be under the control of the zombie player. This will provide free squads to the zombie player, which makes it important for the survivor player to keep their distance!



    Unfortunately it is not complete enough to show off this month, but I think the next feature will make up for it! Thanks to our SCAR coder, SirPsycho, certain ambient vehicles (cars, trucks, etc) can be crewed by survivor squads and used for transportation. It functions similarly to a Commonwealth slit trench, except it's transportation, not a structure! Once the survivors abandon the vehicle, it returns to being an ambient object.



    We hope you are as excited as we are for the mod, and we can't wait to show off some more.

    Happy Halloween!

    - The ZM Team

  45. #2745
    Member Niftyeye's Avatar
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    Stop teasing me

  46. #2746
    Cool features! It will make up not only for eyecandy but for different gameplay.

  47. #2747
    Looking forward to the

  48. #2748
    I've been following this mod for almost 3 years now, and I must say that this mod has come very far. Keep the up the work guys! I cannot wait to play this mod. (even though I've waited 3 years xP)

  49. #2749
    Member burtondrummerNY's Avatar
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    Thanks, we're glad to hear that we have loyal fans

  50. #2750
    wow

    this mod is actually going places

    and i like
    AKA Sad_eyed_Irony!!

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