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[OF/ToV] ZombieMod - First Alpha Footage

  1. #501
    Member burtondrummerNY's Avatar
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    @Praeytyre: Doctrines were already sorted out. Some good ideas tho

  2. #502
    Member Niftyeye's Avatar
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    I dont really like the sound of zombies with guns, I thought we were just going do the normal zombies.

    For 3 doctrines I think it was going to be:

    28 Days/Weeks Later infected: Fast, vicious, but weak.

    WWZ: Slow, numerous and sturdy.

    Night of the Living Dead: Extremely numerous, sort of in between infected and WWZ zombies, however can be frightened by fire.

    And Zombies with guns and driving rusted cars... :S

  3. #503
    Member burtondrummerNY's Avatar
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    lol yes, doctrines were decided on a while ago.

  4. #504
    yeah we took care of that before the big delete. lol
    For the Greater Good!!

  5. #505
    Member burtondrummerNY's Avatar
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    lol i remember that

  6. #506
    Jeez how long has it been since this went from disscussion in a forum to an actual test already?

  7. #507
    Member burtondrummerNY's Avatar
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    There was already a beta test.

    You can find it here: http://www.moddb.com/mods/zombie-mod...s-modification

    In the downloads section

  8. #508
    Do you guys like the story idea though?
    The Specialized Production Mod is released!
    Also, Check out My new Mod

  9. #509
    Member tutt6's Avatar
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    Did someone change my thing?The balls?
    IF we are talking about stages i got some if youd be so kind to read these..

    Police stage:Strange murders in the suberbs basic police units now buildable.

    Swat stage:Odd noises from the sewers and woods worry residents SWAT deployed to find the cause.

    Military stage:A full blown infection is upon us,The US military is deployed to stop riots (Doctorine stages of course)



    Zombie stages,

    Minor infection:Its the begining start the infection.

    Minor outbreak:Sucess!We have infected the suberb.

    Major outbreak:The city belongs to us!

  10. #510
    ...I like Tutts ideas better then my own but since the doctrines will be the deciding factor in whether you use police or army units, I dont think it will work....but the zombie phases, what will their effect be exactly?

    Also, Idea: Zombie Infection Hole: It works like a medic station from vanilla, but the medic zombies drag survivor bodies and infect them, collect enough enemy bodies and you'll be granted a zombie horde(squad)
    AKA Sad_eyed_Irony!!

  11. #511
    Member burtondrummerNY's Avatar
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    Like the infection hole idea, and zombie phases.

    For phases it will be like:

    1) Infection Stage: Available units - Slow dumb zombies, fast dumb zombies - 200 MP

    2) Outbreak Stage: Available units - Doctrine specific zombies, plus those above - 300 MP

    3) Epidemic Stage: All units available, zombie nest available (triage center in essence) - 400 MP

    Thoughts?
    Last edited by burtondrummerNY; 3rd Mar 09 at 5:34 PM.

  12. #512
    Epidemic Stage: Spawn Pits buildable, these are small pits that work like forward HQs.

  13. #513
    like the idea for the stages, and very much the infection idea.

  14. #514
    Member tutt6's Avatar
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    Did someone change my thing?The balls?
    Yay..Now ill just barracade my house with

  15. #515
    churchill rifle
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    what about an upgrade for your zombies that reduces their speed but lets them trow rocks which are accurate low damage medium fire rate small range weapons
    or you could make this a special zombie unit that can be upgraded into the rockthrower or a super fast assault zombie
    i really think that the parasite or virus that made the zombies would be able to create enough intelligence to throw rocks even if only in 10-20% of the zombies

  16. #516
    Member burtondrummerNY's Avatar
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    that might be something the smart zombies can do

  17. #517
    churchill rifle
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    what??

    Police Helicopter: A UH-1 Iroquois helicopter makes an attack run across the entire battlefield in a straight line, with it's 2 M60 machine guns, 2 7 round rocket pods and 2 Rheinmetall MG3s. (3 points)
    a police helicopter has that kind of weaponry if that's true i think our military helicopters would have made everything else obsolete

  18. #518
    Hi Burton, I was wondering if you have a team or anyone else helping you on this project, and, or are you looking for ppl with knowledge in certain areas of mod/map making and Scar capabilities?

  19. #519
    Member burtondrummerNY's Avatar
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    yes SCAR would be a HUGE help. Its just me right now, and I have no scar experience.

    For SCAR, i just need a few things tbh. The game mode that failed epically and a few maps. Maybe a little later a single player campaign, but that wont be until the first release is successful.

  20. #520
    Well if your interested, I can mod/make decent maps(with all the trimmings) plus have a good understanding of Scar and its capapbilities(as you know yourself theres always more to learn in every field, noone knows it all). I have already made scar based mission maps, plus also a Scar game mode I am constantly upgrading for the purpose of balance and upgrades for any map. So if your interested, as I am, maybe give me some insight of what you want and I can do it and send it and see if its up to your likening and maybe get this baby up and running.

    EDIT: Oh, and by the way, it will always be your child, if I do get a chance to help, I could be classed maybe as a relative or close family friend...hehe..the reason I stated this is I know some ppl are worried about outside influence coming into there games and conflicts....where'as for me, I'm sitting at home making all this cool stuff for knowone really to enjoy except myself and a few close friends, and I know my work is up to the standard I see on these forums, and so would like to share it for an exciting mod or project and yours does.
    Last edited by sirpsychoj; 3rd Mar 09 at 7:19 PM.

  21. #521
    Member burtondrummerNY's Avatar
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    PM sent to you

  22. #522
    Member Praetyre's Avatar
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    Quote Originally Posted by churchill rifle
    a police helicopter has that kind of weaponry if that's true i think our military helicopters would have made everything else obsolete
    .

    Quote Originally Posted by http://en.wikipedia.org/wiki/Police_aircraft
    Police forces sometimes use military surplus helicopters, such as the Bell UH-1 Huey, but most buy their helicopters directly from major aircraft companies.
    Emphasis mine. Would make sense for them to bust out the military grade stuff for a zombie epidemic.

  23. #523
    Member burtondrummerNY's Avatar
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    Everyone welcome sirpsychoj to the modding team! He will be in charge of SCAR coding and some mapping. Give him a round of applause!
    Last edited by burtondrummerNY; 4th Mar 09 at 4:23 PM.

  24. #524
    -applause-

  25. #525
    churchill rifle
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  26. #526
    Member tutt6's Avatar
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    Did someone change my thing?The balls?
    I just had an idea for the building issue..Well a setup i mean..

    Remove the explosive effects and replace it with the name:Zombie pit

    Descritpion:This pit will be dug in the house and replaced with thin boards when a human steps over it it will cave in.

    Just remove the explosives and explotion and add a scream say..a HL2 scream.

    House destruction:While the zombies attack it a small zombie will shoot a infective puss inside a window and it will spread like fire.


    Map ideas:Keep lyon,route n13 (or is it 18?),The sheldt as say a port map.

  27. #527
    nope that is waaaaaaaaaay to smart for zombies. however an alternative could be something to do with a zombie having been locked in the basement back when other humans were in the house...though thats more like a random event.

  28. #528
    Member burtondrummerNY's Avatar
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    Good idea, but yeah, it would be pretty random... I like it

  29. #529
    Member Niftyeye's Avatar
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    Zombies throwing rocks.... what damage is that going to do to a soldier wearing body armour and a steel helmet? And thats too smart for zombies anyway...

    Spitting puss... maybe the zombies are similar to the infected from 28 days later in which they automatically spew up infected blood or whatever? So when they go near a house maybe they spit up into the house and take it over or expell the survivors..


    Damn, we need some way of getting survivors out of houses without making the zombies looking too smart <.<

    And congrats on joining the team sirpsychoj

  30. #530
    hmmm well i forget have we already said its impossible to have them rush the house?

    of hell ive got it!!! can we make the houses act like capturable points? if we can then use the mod that makes it so points are captured by having units in their area then set the limit so that if x number of zombies are in the area, then the house is theirs maybe we can work from something along those lines.

  31. #531
    idea for house clearing: chemical/gas. The fat explosive zombies can choose between two explosions, the big sticky anti tank explosion, or the house clearing gas explosion, which hadly damages buildings. The gas spread into a somewhat large area, but not significantly, only enough so that if you get close enough to the building and detonate, the gas will reach just enough to the building to start slowly killing the people within and any one else trapped in the area.

  32. #532
    Member burtondrummerNY's Avatar
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    I thought we agreed on no boomers

  33. #533
    I thought we agreed on anti tank zombie

  34. #534
    Member burtondrummerNY's Avatar
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    erm...no

  35. #535
    so how do we deal with tanks exactly?....oh wait I get it, we DONT since they always seem to be the answer in video games and movies....OR, mine-like object called "Spider Holes" that are like monster tentacles and what not that with lash out at anything that comes on top of it, but disappears after doing so.

  36. #536
    Member burtondrummerNY's Avatar
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    or just not have tanks

  37. #537
    yeah we decided on no tanks, all there is, is light vehicles.

  38. #538
    Member burtondrummerNY's Avatar
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    actually just a truck tbh lol

  39. #539
    churchill rifle
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    these arent soldiers they are people with no armor and the national gaurdsmen are the only soldiers but i think zombies are strong enough to throw a rock to kill someone and it dosent have to be first hit

  40. #540
    Member Niftyeye's Avatar
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    Do you know how hard it is to throw a big rock? And what makes a flesh rotting corspe so good at throwing rocks?


    Its not like zombies have superb agility, and because zombies just sort of walk around in a clumsy manner very slowly.. I couldnt imagine a zombie slowly walking to a survivor, and then suddenly in 2 seconds flat BOOM Headshotting a survivor with a ROCK


    National Guard arent the only soldiers.. for the 3 doctrines its Police, National Guard and Hunters.

    Well... riot police and swat would definetly have Armour and Helmets, National Guard units would all be issued helmets as the zombie outbreak area would be defined as a combat zone (and by law everyone has to wear helmets, Iv been in the Army so I know more or less).

    I would imagine Hunters having helmets covered in camoflage..

    I do see your point Churchill but zombies throwing rocks just doesnt seem like it would work.


    The only way I see zombies taking out buildings would be a boomer, but it should be hardcapped at 2 or 3, I hate introducing a different type of zombie but its better than rock throwing zombies, spitting zombies, and zombies that are smart in general >.>


    Sorry if Im being a bit snappy, 2:17 AM here >.>

    These are all good ideas though, nothing is insignificant, and whatever happens the mod will be great, even if zombies get replaced by pink elephants that shoot tiger tanks :O

  41. #541
    Member burtondrummerNY's Avatar
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    lol @ pink elephants


    Yeah i like the idea of the "zombie in the cellar" booby trap. That will be in the game, i can promise that.

    i guess boomers could be explained by biology: after death gasses build up inside the body cavity from decomposition, and i guess in the right scenario it could explode in a destructive manner.

    so 2 or 3 boomers per game to counter buildings plus zombie in the cellar?

  42. #542
    Member Niftyeye's Avatar
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    I think that would work, and would be a good fallback option if survivors happen to kill the boomers before they close the distance... only to be surprised by an occupant who was having a cigarette in the cellar

  43. #543
    couldn't you make an ability for the zombies? call it Tear the house down" which enables them to destroy any house they choose and have a cooldown timer on it?

  44. #544
    ....what about....DOG zombies, I know you said no new zombies but, EVERY zombie movie and game has dog zombies

    Also, the military should have SOME kind of armor vehicle, humvi anyone?

  45. #545
    Member burtondrummerNY's Avatar
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    I cant import new models = no humvee, no dogs, no nothing

  46. #546
    wait wait wait. the eastern front mod did it. the guy who did it is supposedly releasing a tutorial which means you will be able to.

  47. #547
    Member burtondrummerNY's Avatar
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    I don't have 3ds max 7 or 8 (only program supported by the model exporter), and last time I checked its not free.

  48. #548
    Member Niftyeye's Avatar
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    Not all Zombie films have zombie dogs, Dawn of the Dead doesnt, 28 days later doesnt, World War Z doesnt



    @kureave: Thats not a bad idea, but 12 squads of zombies would be able to tear down 12 buildings instantly, lol

    What about changing the boomer into a really strong horde of zombies that have that ability? Obviously this 'Heavy' Squad would still be hardcapped.

  49. #549
    oh i thought it was a matter of not being able to due to the game, not due to lack of 3ds max 7/8

  50. #550
    Member burtondrummerNY's Avatar
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    Yeah if i had 3ds max 8 it would be great. There would be tanks and cars and proper weapons

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