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Molotov Cocktail/Fire

  1. #1
    Member burtondrummerNY's Avatar
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    Molotov Cocktail/Fire

    Is it possible to make an ability where the squad throws a "Molotov Cocktail" at a unit/tank, and it burns them?

    Or even simpler, is it possible to have it so that when the ability is triggered it will start a fire in the triggered area?

    Thanks

  2. #2
    Well burning is possible, you would just have to adjust the burn status on certain vehicles for it to work (as some vehicles are uneffected by burn). But as an ability I havent tried this yet so my input on this is mute.

  3. #3
    Member Zeek's Avatar
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    Dec 2007
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    New Hampshire
    There are already flame grenades. There is also a beer/wine glass model in the game. Don't ask me how though. I'm more of a mapper.

  4. Company of Heroes Senior Member  #4
    Moderator Lethal Dosage's Avatar
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    Sep 2007
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    As suggested above, just copy and modify either the PGrenadier's Incindiary grenades or the Fallshirmjager's Anti building grenades (boht work on the same concept). To make it look like a bottle, find the bottle's animator_bp (the bottle's ebps file is probably somewhere in attrib/ebps/environment/etc.), then go into the projectile your new grenade uses (best make a copy of the projectile and adjust the ability/weapon for it), once in the projectile's file, go into the entity_blueprint_ext, and i think it's animator_bp you change to make it look different. I've done this myself for my own mod to make the PE's Antitank grenade look like a mortar shell.

  5. #5
    Member burtondrummerNY's Avatar
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    Ok, thanks!

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