...Problem fixed. Are there more units where this ratings are not correct?6: Several units don't list their correct effectiveness vaules... You'd think American anti-tank infantry, for example, given that they carry three bazookas, would have "0+6" listed as their effectiveness against light vehicles, tanks and buildings, just as rangers have "0+4" against these things (even though they come with their bazookas already equipped), but it's just listed as "0"... Also, both the American and Wermach recon guys (the ones with the long sight range ability) have a listed rating of "9" against infantry as snipers do (indeed, they have the sniper's completely unfitting voicesets), even though they're unarmed...
...yes that`s true. I think I will add somthing nice to the command tree, replacing the call-in rangers.8: If rangers are going to be buildable from the barracks, you really need to change the infantry doctrine, because deploying rangers from the edge of the map (and thus further away from the action) at a higher cost than the rangers avaliable from the barracks makes them inferior to the barracks rangers in every convievable way... This isn't like airborne doctrine's AT-gun paradrop, where the fact that the drop is more expensive than the same gun avaliable from the motor pool is made up for by the fact that the doctrine's drop can be deployed anywhere...
... I made this because it`s very unrealistic for a vehicle to be upgraded simply somewhere in the field. I will seperate the Puma & M3 Halftrack too.9: How come M3 halftracks can still be upgraded to Quads, whilst the Wemacht halftrack, flamethrower halftrack and walking stuka are now all built seperately? This (I think) clutters the Krieg Barracks' build screen unecessarily...
I would have no problems giving the Walking Stuka a requirement for phase 3. But as 150 ammo is very much for it I have never seen any spamming with this unit.10: Speaking of the kreig barracks, why is everything avaliable from it buildable right away? In retail CoH, the Walking Stuka isn't avaliable untill Battle Phase, but now you can (theoretically) get it before you even get tanks... What's going on there, aren't people just going to rush build Stukas? This issue (stuff being buildable too early) would (to a lesser extent) also apply to the American Weapons Support Centre, but since the upgrades you research from it don't take effect untill the units they effect actually enter the field, that's not so much of a problem...
done11: Was it intentional that the Opel Blitz can't reinforce squads? Also, when units enter the Bliz they seem to vanish into hammerspace... They don't appear in the back of the truck and the back of the truck is completely full of crap leaving nowhere for the troops anyway, which makes one wonder exactly where a six man squad (or indeed up to 20 men, giving the Opel Blitz the largest garrison size of anything in the game) has gone... I'd suggest you just cover the back of the truck (I'd be much easier than trying to do the PE infantry halftrack thing where the squads inside are actually visible), like so...![]()









And don't forget the call-in tank bug... thanks





, The allied AI behaved stupidly at parts either not moving at all or moving into one big cluster in the middle of nowhere. It says that I am only allowed to have THREE Tank Commanders on the field(in single player) but it counted the infantry officer as one and only permited me to have two Panzer Commanders. I will look into all the trees and factions for bugs ^.^
but the sniper is still Waffen SS ever considered changing to a different skin/model thats the first thing i made in my old mod



