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"BLITZKRIEG MOD" v4.620 (Update Nov 2012)

  1. #251
    Member Muad'Dib's Avatar
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    Perhaps I will lower the costs a bit. But the repair ability is much faster then the one used by the pioneers/grenadiers.
    Uber repair is good but still needs something more to compensate for its usefulness. Uber ( has to be faster than pios) Salvage munitions would probably make me get one if I needed muni. Smoke and Flank Speed so you can give yourself some sort of defense.

  2. #252
    I had two panzer IV with the longer barrles from the anti tank PE Tree, each one destroyed with two shots form the front, one by a stuart and the other by the small Airbourne light tank (which name escapes me). Your Mod SUCKS till you fix this
    AKA Sad_eyed_Irony!!

  3. #253
    ejg3855
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    PZIV weren't heavy tanks my friend.

  4. #254
    I had two panzer IV with the longer barrles from the anti tank PE Tree, each one destroyed with two shots form the front, one by a stuart and the other by the small Airbourne light tank (which name escapes me). Your Mod SUCKS till you fix this
    You mean the Panzer IV Ausf. H that replaces the Hetzer in the PE's Tank Hunter tree, correct? Also, the American Airborne doctrine doesn't get a tank, so I assume you must mean the British Tetrarch... I have noticed how the British AI in Blitzkrieg (on both normal and expert, though I haven't tested the other two) spams Tetrarchs like nobody's buisness...

  5. #255
    right the Tetrach, and I know the Panzer IV Ausf is not a Hvy tank, but it IS in the AT tree, it IS described to be strong against light tanks and it WAS destroyed by LIGHT vehicles that are supposed to be strong against INFANTRY

  6. #256
    assos
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    Quote Originally Posted by ejg3855
    PZIV weren't heavy tanks my friend.
    Yes they were considered heavy tanks, especially early models and reverted to medium, after Operation Barbarossa where they encountered T-34/76,2mm and KV-1 and they was clearly inferior in armor and gun power.

    But a stuart to destroy in one shot a pzIV Ausf. G or Ausf. J is a little aberation.

    I think that sometimes to much realism transform the fun factor in frustration.

    I have this mod but sometimes i play the original, were i can escape with a 90% destroyed tank for repair.And i hate in the original when 5 panther shoot 3-4 times in a sherman back or lateral side before it's destroyed. Now THIS is overpower.And in the original game the allies is to much overpowered.

  7. #257
    Member Kyle243's Avatar
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    Is it ok if I use some of your skins in my mod, Hold The Line, I don't think its many but still need to ask! Credit will be given of course!

  8. #258
    um, I think he has released a skin pack to download separately ^.^.....or it must of been Halftrack, but then again the skins are the same....although i think the vehicles are different.

  9. #259
    Member Xalibur's Avatar
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    Your Mod SUCKS till you fix this
    ...comments like this are absolutely sickening and disrespectful. Do you think this motivates the team to develop a mod like this for people like you?

    Penetration chances:

    Tetrarch vs Pz4:

    % Chance - distance

    42% short
    31% medium
    29% long
    25% distant

    Pz4 (KwK40 L/48) vs Tetrarch:

    100% short
    100% medium
    100% long
    100% distant

    So where`s the problem? This is quite fair!
    Last edited by Xalibur; 24th Jan 09 at 8:26 AM.

  10. #260
    Member Kyle243's Avatar
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    I know but some have like the jagdpanzer I haven't seen before. (One example)

  11. #261
    Member Xalibur's Avatar
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    @Kyle243: Not all skins are my own, for example mostly all inf skins are made by halftrack. There are a lot of tank skins I made. You can download them for free use here:

    http://forums.relicnews.com/showthread.php?t=203947

  12. #262
    Member Doombringer1982's Avatar
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    some Guys think:
    If it happens in one Game, it happens in all other too.

    I have destroyed in one Game 2 pershings in a row with an Panther with ony two shot, but that was absoluty Lucky, i had that never again after this.

    The whole Gamestats are in %, so if you kill an Pz4 with an tetrach with one shot, mark it red in youre Calendar, it wont pe happend again so fast.

    Also play the Mod, a few Times, and the post. Or you better has to Shut Up.
    GFX Artist on Request
    Current Work: DoW2-Cope's Defense Mod, Normandy 1944:European Theater
    Finished Work: Battle of the Bulge, Blitzkrieg Mod

  13. #263
    Member tutt6's Avatar
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    Did someone change my thing?The balls?
    Hey X i do have another idea..Why not add a "Beta" plane to defencive doctorine for wehrmacht?I mean defencive artillary is sweet but still..Might be a great time to beta test just reskin the american fighter with a BF109 strafe and your good to go.Or reskin the american bomber to be a stuka..

  14. #264
    I am terribly sarcastice, that or a jack ass but hey, i should of added a smily or something to my 'rude' comment. Other then that, im used to strange and rare things happen, and I have played many times, it just seemed so wrong at the time >.<

    BtW, ever concider using new music for the game? I have just about every song from the Medal of Honor Series if you want them

  15. #265
    Member SHADOW's Avatar
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    @tutt6: I fear this isn't possible that way, but an experienced skinner might want to correct me on this:

    You can't just skin a unit-model with a different skin from another unit and make it look realistic/good. It just wouldn't "fit" over the model and would look ridicoulous. The P-47 doesn't look like a BF-109 or Ju-87 Stuka and if you would just try to get a BF-109 skin over the P-47 model it would look like, ehm well... Just try to get into a pear of Jeans that are 5-6 numbers more/less than you would usually wear and look in the mirror how it would look to get an idea. :P

  16. #266
    Member Kyle243's Avatar
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    Quote Originally Posted by Xalibur
    @Kyle243: Not all skins are my own, for example mostly all inf skins are made by halftrack. There are a lot of tank skins I made. You can download them for free use here:

    http://forums.relicnews.com/showthread.php?t=203947
    k thanks.

  17. #267
    Member tutt6's Avatar
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    Did someone change my thing?The balls?
    Actually look at the battle of the bulge they have a plane for the nazis..

  18. #268
    Member SHADOW's Avatar
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    I never said adding german planes was impossible. BotB has a Fw-190 A6 (if I'm not mistaken). But it actually looks like a Fw-190 so it's not a P-47 or other allied plane with new skin. They made a real model of the Fw-190 and skinned that.
    I was only saying re-skinning the P-47 as a german plane would look silly. That's probably also the reasons the BotB team decided to create a german plane-model themselfes instead of reskinning an existing allied plane.

  19. #269
    Member Muad'Dib's Avatar
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    Hi Xalibur,
    Would it be possible for you to incorporate this? (with permission from Lethal Dosage of course)

  20. Company of Heroes Senior Member  #270
    Moderator Lethal Dosage's Avatar
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    Your welcome to if you like, but it does have it's flaws, check the thread.

  21. #271
    Member Muad'Dib's Avatar
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    You're right... I didn't read the whole thread.... Scratch that idea....

  22. #272
    SoulAssassin
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    A Sturmtiger would be awesome!

    Quote Originally Posted by Captain Trek
    Also, what's the point of spending 400 manpower and 50 fuel on a Bergetiger if it can't recover wrecks anymore? Doesn't that render the Bergetiger completely bloody useless to the point where you might as well remove it from the PEs lineup?

    Oh and British Jeeps list all of their effectiveness vaules as 0...
    Yes the Bergetiger is completely useless right now.

  23. #273
    Member SHADOW's Avatar
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    The Bergetiger was already changed by Xali.
    New Bergetiger features:

    - Better when repairing vehicles
    - Can salvage wrecks for Ammo

  24. #274
    Member tutt6's Avatar
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    Did someone change my thing?The balls?
    I hope you can grab the plane dealie..x.x

  25. #275
    Member Xalibur's Avatar
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    Hi guys some additions to the changelog of the upcoming SP v1.36:

    - corrected some unit ratings
    - Bergetiger can now salvage wrecks. Repair ability is improved now
    - removed the Allied Jeep from the T2 Factory; now it can be build within the HQ
    - removed the Axis Motorcycle & Schwimmwagen from the T2 Factory; now it can be build within the HQ
    - added a new tech up system to strengthen the mid game:
    You have to research different tank chassis and weapon types to build tanks. This delays the appearance
    of heavy tanks and forces the player to produce medium tanks as well (<- 70% done; still working on this)

    EDIT:

    - enhanced the snipers of all factions. While not moving they will have a better sight and fire at a much longer
    distance than all other infantry units

    ...see the full changelog here!
    Last edited by Xalibur; 26th Jan 09 at 5:38 PM.

  26. #276
    Member Muad'Dib's Avatar
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    As we discussed before, you should lower the sniper's cost to make it a viable cost effective unit again.

  27. #277
    Member Xalibur's Avatar
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    ups, I forgot about it:

    - enhanced the snipers of all factions. While not moving they will have a better sight and fire at a much longer
    distance than all other infantry units

  28. #278
    Member Muad'Dib's Avatar
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    ups, I forgot about it: - enhanced the snipers of all factions. While not moving they will have a better sight and fire at a much longer distance than all other infantry units
    Great!!!!! You the MAN!!!! All I need to see now is for the Panzerwerfer and strumtiger from BotB MOD to make it here so I can start hyperventilating in anticipation.

    Halftrack come home!!!!

  29. #279
    ejg3855
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    I saw you made some changes to the AI I was wondering if you could elaborate a bit?

  30. #280
    Member []inveigle[]'s Avatar
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    All these improvments sound fantastic. You sure do listen to your palyer-base. I am greatly looking forward to the next version.

  31. #281
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    New changelog sounds fantastic! I love the thought of the new tech-up system to strengthen the mid game too!

    My favorite mod for COH. Can't wait!

  32. #282
    Banned georider's Avatar
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    XALIBUR YOU 'RE THE MAN.................... Everything is working with the Tiger .To saw my gratitude here's something for your MOD only ( I've told you that I'll reskin it) and probably a second one later.


  33. #283
    Member []inveigle[]'s Avatar
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    ^Top drawer work there brother!^

  34. #284
    Member SHADOW's Avatar
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    Very nice work georider!

  35. #285
    Banned georider's Avatar
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    @SHADOW The credits goes to Xalibur He gave me the Model

  36. #286
    Member Xalibur's Avatar
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    Again, very good work Geo! Thanks! So of course the credit for the skin belongs to you, and the credit for the model to Relic; Cope and myself were just the ones who found and extracted it

  37. #287
    Banned georider's Avatar
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    Yes I agree TO RELIC of course. I have made also a second skin .Which one do you prefer .
    Last edited by georider; 27th Jan 09 at 9:58 AM.

  38. #288
    Member Xalibur's Avatar
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    ... very cool! I would prefer the 2nd skin for use in Blitzkrieg
    Last edited by Xalibur; 27th Jan 09 at 5:30 PM.

  39. #289
    Member Muad'Dib's Avatar
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    Agreed! 2nd skin FTW!!! Very nice!

  40. #290
    Member MajorWAA's Avatar
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    Can I install this alongside my vCoH game or does it overwrite it?

  41. #291
    Member Muad'Dib's Avatar
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    This won't overwrite anything.... Use the CoH Launcher for best result.... and tick on the -dev box.

  42. #292
    Member MajorWAA's Avatar
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    Cheers

  43. #293
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    Can we still look forward to an imminent release of 1.36 BTW? I am eagerly checking back here several times a day lately.

  44. #294
    Member SHADOW's Avatar
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    The v.136 update is still in progress and won't be released that fast I guess. The new tech-up system (see posts above) requires alot of work and testing so an imminent release in the next week(s) is very unlikely.

  45. #295
    Member Savage Noble's Avatar
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    Wondering if the "$......... No Key" unit decriptions are supposed to be there, or was it installed wrong?

  46. #296
    Banned georider's Avatar
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    I make a new skin for the Jagdpanther IV/L40 using the model from BOB mode and the files from a skin of @tskross made for this mod.The result is the following..........You can use it if you please.

    THANK YOU @tskross THANKS ALL THE BOB team .

  47. #297
    Member Muad'Dib's Avatar
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    Why choose the Motorbike over the Schwimmwagen?

    Hi Xalibur,

    I don't know what the stats are for the Motorbike and Schwimmwagen but since both are available at the same time and play similar roles (I think) maybe some big differences need to be implemented to differentiate their roles. From what I understand, the Schwimmwagen was originally intended for PE to replace the Ketten, but since they're both for Wher in this mod, drastic differences might be in order to avoid a redundant vehicle.

    BTW, by the looks of things, the Retail Patch is still gonna take a while before it goes public. Could you at least implement these changes in case your patch comes out sooner. KCH squads take forever to reinforce....

    -Knights Cross Holders will now retain veterancy bonuses after reinforcing.
    - Axis Knights Cross Holder squad reinforce time down from 30 seconds per entity to 15 seconds per entity

  48. #298
    Member SHADOW's Avatar
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    Wondering if the "$......... No Key" unit decriptions are supposed to be there, or was it installed wrong?
    Check your /Engine/Locale/English (or German) folder. ONLY the RelicCoH.ucs should be in there! In case you find other .usc files please remove them to fix the "NoKey" errors.

  49. #299
    Member MajorWAA's Avatar
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    Great mod. Any work being done on making the Nashorn gun look like an 88 rather the standard Hummel. It just doesn't look right with the shorter bigger barrel gun tank hunting.

    Haven't played this much but is the Schwimmwagen amphibious? If it isn't this could be the difference for this model.

    Cheers and keep up the good work.

  50. #300
    Member Gamerisin's Avatar
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    hey there,I love this mod and just waiting for the next release, @Xalibur I recommend to give the Wehrmacht or the PE a complete Luftwaffe doctrine it would be nice to see some german planes since the americans and the CW already have air support.

    BTW:congrats for the mod and the vehicle skins just love 'em

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