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"BLITZKRIEG MOD" v4.620 (Update Nov 2012)

  1. #851
    it doesnt work for me it keeps crashing

  2. #852
    Member bwc153's Avatar
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    you probably have the steam version of the game.. it happens for me too.. i dont know whats wrong with the mod, as it worked before the 2.4/2.5 versions. im going to try reinstalling CoH right now.

  3. #853
    Member lin's Avatar
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    i have steam version too and still i am able to run it and i have multiple mods as well

    btw nice work on the trees Xalibur

  4. #854
    Quote Originally Posted by Xalibur
    Hi Guys,
    currently I`m really busy in RL so time to get any advances for the new techtrees is very short!

    I was hardworking this weekend and now 2 factions are 99% completed (only need to set the CP costs finally):
    Like everyone else, can't wait to see more! That said, we understand RL takes precedence. It's when you're working on tech trees rather than paying the mortgage (or whatever) that real problems arise.

    Take care of business. We'll be here when it's done.

  5. #855
    Member Baracus's Avatar
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    anyone else notice the pumas are very hard to hit with tank rounds?

    The tress look good X, keep up the good work
    Last edited by Baracus; 24th May 09 at 11:28 PM.

  6. #856
    Xalibur!!! Answer my PM plz... Nice Commander Tree!!

  7. #857
    Member RuSShultZ's Avatar
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    nice one MOD +1!!!!! well done!!!!!! It is a pity that the translation is bad German-English ... Who can give a reference to the normal English translation? Tnx 4 MOD

  8. #858
    Member LloydyBoy's Avatar
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    Yes because ze English tank does Not Use Sprengatten Round Or What ever it was called

  9. #859
    Member sweeten2213's Avatar
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    Hey X - those new trees look awesome, bro!

    I'm hoping we use that 12 option deal.

    How goes the AI? Anything else I can help you with?
    RIP Loran Korn - a dear friend and as amazing a person as he was talented
    RIP MrScruff - you were a true friend and a true talent
    Normandy 44 : European Theater - Project Leader
    N44 ModDB Site
    N44 : ET Website - N44 XFire Community - N44 Guide
    CoH Mods - Waffen Mod
    Eastern Front - AI Coder/Asst Coder

  10. #860
    jenkins48
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    good job on version 1.40 guys, keep up the good work

  11. #861
    wich version have the Kingtiger of sPzAbt505, the 1.40 or the 1.35?

  12. #862
    Member Xalibur's Avatar
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    How goes the AI? Anything else I can help you with?
    Hi sweeten, many thanks! Currently I´m using all of my free time to complete the new techtrees... unfortunately it`s more work than I expected *uffff* I think I made good proceedings concerning AI enhancements, using your tips! When the techtrees are done I will contact you for more assistance

    Greets
    Xalibur

  13. #863
    Member Muad'Dib's Avatar
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    How come Tanks Hunters don't have any arty? Off-map or otherwise.... They're the only doctrine in the entire game with NO arty whatsoever... Couldn't the hotchkiss be available to them as well?

  14. #864
    Member Baracus's Avatar
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    thought that was nice, the germans have way too much arty imo, nebelluffers, nelbel halftrack, mortors, 120motors, motor halftracks, fh18, hummels, all the off map call ins. I get sick of being hit with all that. IMO the 120mortor was not needed.

    compared to the americans, motor, motorhalftack and 105's.



    Also I get a CTD if we play against germans at hard or expert levels. It has happened everytime on 2 different maps.
    Last edited by Baracus; 28th May 09 at 4:51 PM.

  15. #865
    Member sweeten2213's Avatar
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    When the techtrees are done I will contact you for more assistance
    Okey Doke

  16. #866
    Member Muad'Dib's Avatar
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    @sweeten2213

    FYI, the new AI kicks so MUCH ASS!!!! It still spams, but this time around, it spams almost everything. So guess its the absolute best the AI can get since it really doesn't have any strategies aside from KILL! KILL! KILL!

  17. #867
    Member SHADOW's Avatar
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    @Baracus: You mixed Panzerelite with Wehrmacht so let's give a comparison to the Allies and CW, shall we?

    Mortar halftrack, 60 mm mortars, british mortar-emplacement, 107 mm mortar-emplacement, T-34 Calliopes (now with 60x 4,6 inch rockets instead of 30 and another version with 36x 7,2 inch rockets --> http://www.armas.es/foro/archivo.php?COD=117222), 25 pounder arty, several standard off-map strikes, a devastating Long-Tom off-map, P-47 (2x), Typhoon (2x) and a hand full of other stuff I might have forgotten now.

    All in all it's NOT that unbalanced. Also all arty strikes cost ammo so even if someone focuses on arty he can't use them all the time. Obviously the AI that get's ressi boni can use them more often then a human player, but that also applies for both teams and doesn't favor the germans that much more IMO. Two days ago I and a teammate got bombed with Typhoons and arty for several minutes in a row, nearly all of our defensive line became a wasteland, even though I played Scorched Earth there was not much counter-fire I could do because of heavy ammo-lacking.

  18. #868
    Member LloydyBoy's Avatar
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    Hey Shadow could we discuss balance here on Blitzkrieg i tell u if anythin g is unbalanced and you can correct me of you wish *clears throat*

    British RAF Support: 3 CM points on RAF bombing styles, Germans Get 1 of the sort... Balanced?

    Wehrmact Heavy Tanks: they get 3 (unless you count Panther as a Heavy Tank) King Tiger and Regular Tiger, British CW and get 2/3 and the gun is Obsolete against the thick armor of the Tigers But US does have 2/3 tanks that could take them on... Balanced?

    US/Wehrmact/Panzer Elite have to Upgrade Tanks By means of Munition and British CW needs Fuel.... Balanced?

    Infantry Dosnt Stand a Chance Against Armored Cars Especilly Wehrmact Armored Cars Even Tank Busters dont have a Chance and the only way you can take them out is by either Infantry Spam or Armoued Car Spam or if you reach tank stage by then by tanks.... balanced?

    some maps that Xaliber chose for Blitzkrieg are Unballanced like on The Rhine map Germans Gets to be at the Bridges quickly and with the AI Rolling out Tanks the momment they can are unstopplable

    I think thats it. didnt mean to be rude or anything but Shadow can you sort these out for me to see if they are balanced or not?

  19. #869
    Member lin's Avatar
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    @shadow - can u please clarify the t-34 calliope thing? i mean the new version will have 2 kinds of calliopes?

  20. #870
    Member Baracus's Avatar
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    some maps that Xaliber chose for Blitzkrieg are Unballanced like on The Rhine map Germans Gets to be at the Bridges quickly and with the AI Rolling out Tanks the momment they can are unstopplable
    That is simply the fun part of the map, I sprint my first group of guys down there and have yet to not capture it. Sometimes its a fight to get it and wire it off but I have a blast doing that part. then I build up forces for the push across the rhine, it is a very fun map imo

  21. #871
    Member SHADOW's Avatar
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    @shadow - can u please clarify the t-34 calliope thing? i mean the new version will have 2 kinds of calliopes?
    Yepp, the new version will have 2 different Callis and the old one can now fire the realistic ammount of 60 rockest instead of 30 as it was before. So the old one will be way more devastating and the new one will even have bigger rockets.

    @LLoydyBoy: Uch, okay, let's give it a try.

    British RAF Support: 3 CM points on RAF bombing styles, Germans Get 1 of the sort... Balanced?
    Balanced doesn't mean it has to be the same for each faction.

    Wehrmact Heavy Tanks: they get 3 (unless you count Panther as a Heavy Tank) King Tiger and Regular Tiger, British CW and get 2/3 and the gun is Obsolete against the thick armor of the Tigers But US does have 2/3 tanks that could take them on... Balanced?
    I cna hardly understand what you want to say here. Different faction equals different tactics. As said a dozen times on previous pages: german tanks aren't invinvicble, just don't engage them head-on! The Tiger/KT have slow turret rotation speeds and their threads are easy to destroy by artillery/mines f.e., or use bazooka-infantry to distract them and engage with Shermans from the flanks. I've seen dozens of my own Tigers/KT (or the enemies if I played allies) go up in flames when not engaging them from the front. Same applies to Pershings btw., head-on = usually dead. Even a KT can get killed with a single Pershing AP round.
    It's not possible to include more heavy tanks because as a matter of fact there weren't much allied tanks that could be considered as heavy. Even Relic included the Pershing although it wasn't until late 1944/early 1945 when at least some dozens of them had seen service in Europe. What do you want? Should we take out the Tiger/KT or invent some prototype tanks for the allies so they have a equal number?

    US/Wehrmact/Panzer Elite have to Upgrade Tanks By means of Munition and British CW needs Fuel.... Balanced?
    I reported this as a bug several times, but I haven't checked if it's fixed in the current internal Beta yet and if it's intentional by Xali I have no idea why.

    Infantry Dosnt Stand a Chance Against Armored Cars Especilly Wehrmact Armored Cars Even Tank Busters dont have a Chance and the only way you can take them out is by either Infantry Spam or Armoued Car Spam or if you reach tank stage by then by tanks.... balanced?
    Jeez, my ACs (PE: Sd.Kfz. 222) almost get ripped by any infantry on the battlefield, even a MG with AP ammo can kill it. A single Bazooka hit and it's gone. You probably mean the Puma. Use light tanks to conter it instead of infantry. Same applies vs. the allied M3 with 4x 12,7 mm guns: why in the hell would anyone engange that one with infantry unless he wants to reduce his population?

    some maps that Xaliber chose for Blitzkrieg are Unballanced like on The Rhine map Germans Gets to be at the Bridges quickly and with the AI Rolling out Tanks the momment they can are unstopplable
    Xali choosed them because back then when they had been included the AI was very good on those maps.

    On your question: Usually I'd answer: "Why don't you switch positions if it's too hard for you this way?" But since this is buggy thanks to the new ToV patch I'll go with this: On the other hand the upper half of "The Rhine" has more resources, this equals the better defendable position. I agree with Baracus, the stress at the beginning of a match against the AI is a lot of fun. Another option would be to reduce the difficulty if the AI is too fast for you on that map, on "Hard" their ressource bbonus is lower and their advance should be slower, maybe this helps?

    Keep in mind: Not Xali made those maps and if you don't like them just download new ones from a link I posted some pages ago.

  22. #872
    Member LloydyBoy's Avatar
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    thx for that info

    A single Bazooka hit and it's gone
    ahh now how can you depend on the Bazzokas Accuracy 1 time on The Borgubus Ridge map it started well and i rolled out some Rangers and CCB squads to take care of the Wehrmact Poineer spam then the Pumas roll out (about 4 headed to the town with a couple of Ostwinds) i had 2 tankbusters waiting by the town at the bottom right and they were in the buildings (the COH building bug denined them to fire straight away) and they fired, 2/6 actually hit 1 of the pumas and destoyed it but the other pumas managed to sericoly wounded my men. the battle was a complete stalemate (tigers+Panthers vs Shermans mass produced all the time resulted in Stalemate)

    Another option would be to reduce the difficulty if the AI is too fast for you on that map, on "Hard" their ressource bbonus is lower and their advance should be slower
    WAHHH!!! i always do it on hard (expert is a little bit over the edge for me) and the AI IMO is uneffected by the time my men reach the hill outside the town they already have ACs and Pz4 Ausf D's

  23. #873
    Member SHADOW's Avatar
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    Hehe, are you playing alone or with teammates and against how many "hard" enemies? Borguebos Ridge (alongside with Operation Goodwood) is one of the hardest maps. Even with another experienced betatester as teammate we usually lose 1/2 of our games against 4 Expert AIs right now (with the new advanced AI you guys don't even have yet). :P

  24. #874
    Wow, this sounds like a great mod.
    It just doesn't work for me.
    I have Vista SP1, COH OF patched to 2.502, but when I click the icon the relic crash report shows up.

    If someone can and wants to help, PM me for the solution, or if you need files, e.g. warnings.log

    P.S. In warnings.log almost every line says: filepath failure, path does not exist.

    MagnAn

  25. #875
    Member lin's Avatar
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    does anyone play this online? because im getting bored of playing the AI...

  26. #876
    Member LloydyBoy's Avatar
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    i play this online but for some reason some people have got the wrong version of this

  27. #877
    Member lin's Avatar
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    what is your RO account name?

  28. #878
    Member LloydyBoy's Avatar
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    In my Firefly shooting at Panzer IVs
    also Shadow that might explain how hard is was

    are you playing alone or with teammates and against how many "hard" enemies?
    yes i play alone because like Lin sayed not many people have this online

    and for the "hard" enemies well me+3 hard CPUs vs 4 hard CPUs

    @lin same as this one

    "Lloydyboy"

    also at MagnAn dont really know whats going on by there it does that with me sometimes does it keep coming up all the time

  29. #879
    Member lin's Avatar
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    wow, i played 8 matches PvP (2v2 and 3v3), and they were so much fun, much better than playing the stupid, cheating AI

    my experience is that playing the germans is easier, allies are definitely harder, but not unbeatable

    other:
    is there a way to get full screen shadows? because when i zoom out to the max the shadows disappear on the top of the screen and its kinda irritating
    Last edited by lin; 30th May 09 at 3:20 PM.

  30. #880
    Member LloydyBoy's Avatar
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    aye, speaking of shadows i'm not sure if this has been reported but you can see the SturmPoineers in the FOW heres a image of what i mean

  31. #881
    Member citizensoldier's Avatar
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    Even with another experienced betatester as teammate we usually lose 1/2 of our games against 4 Expert AIs right now (with the new advanced AI you guys don't even have yet). :P
    Hey Shadow, my dear chap, Uhh you wouldn't happen to know when us laymans get to play with this new AI, wouldja couldja? I only play Blitzkrieg and Normandy44, both are the cat's meow of COH mods, and I love them both for different reasons ( so I don't consider it cheating). But I'ma dyin' to have a challenge in Blitz like what it is in Normandy. (we all know normandy's AI has reached almost Teledyne status (Terminator's AI )) I also have read the posts and seen the colabo with Sweeten & Xali, so I know there's reason to be excited...C'mon man you can't tease us like that! You know what were playing with now (insert current AI joke here)


    I Know y'all got it under control, but I am a excellent Beta tester if you need one..hint hint nudge nudge

  32. #882
    Member SHADOW's Avatar
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    @citizensoldier: Hehe yeah, the new Sweeten/Xali improved AI is a real bastard. On Expert they are fast and agressive and more than one time I sat in front of my PC doing something like this:

    On the progress: The new command-trees are as good as done and as soon as we finished balancing them and eliminating those nasty new bugs you guys will also be able to get to know the new AI better. But seeing as Xali is very busy with his RL right now I can't say for sure when this will be, but I'm guessing more likely sooner than later. We are on a good way, stay tuned.

    @LloydyBoy: Yeah this is a bug. Thats also the reason why the AI focues on killing those Sturmpioniers with anything they can get on them as soon as they are build, even with multiple expensive off-map strikes in a row. That drives me crazy sometimes.

  33. #883
    Member LloydyBoy's Avatar
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    well that explains why the AI killed my 1 man of sturmpoineer before taking out a tiger

    also with your face HA mines more or less like this: with me saying: " what the Fu.."

  34. #884
    Member citizensoldier's Avatar
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    We are on a good way, stay tuned.

    I know what that RL stuff is all about... I patiently await the news like the French of may '44...

  35. #885
    Member capitansalam's Avatar
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    I just want to say that two of my friends have bought COH because of this mod.
    Thank you for the best mod

  36. #886
    Member Xalibur's Avatar
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    NEW TECHTREES

    Hi guys,
    nearly all techtrees are done. Only the axis terror tree needs 2 more upgrades to be completed...

    Axis:


    Panzerelite:


    Commonwealth:


    US:


    Greetings
    Xalibur

  37. #887
    Member []inveigle[]'s Avatar
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    Ah... the eleventh hour. Thank you for all the hard work you have placed into this fantastic modification. I'm sure it will be the best yet.

  38. #888
    Member sweeten2213's Avatar
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    Xavi -

    hope you don't mind - I grabbed your Nashorn model and some of your ideas for Axis defenses to run by SIG.

    Love the tech trees, BTW

  39. #889
    Member lin's Avatar
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    @ British techtree - where are the cromwells?

  40. #890
    Member cpl0311's Avatar
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    Error Report Contents


    Shadow, or anyone knowledgeable for that matter

    In the error report from the ctd, which line tells me what is wrong. Perhaps if I can post it up you can help me troubleshoot why the BK maps aren't working. This is what I see

    Exception Information
    Code: 0xe06d7363 Flags: 0x00000001
    Record" 0x0000000000000000 Address: 0x000000007c812afb





    Any help is appreciated thanks.

  41. #891
    Wow, this sounds like a great mod.
    It just doesn't work for me.
    I have Vista SP1, COH OF patched to 2.502, but when I click the icon the relic crash report shows up.

    If someone can and wants to help, PM me for the solution, or if you need files, e.g. warnings.log

    P.S. In warnings.log almost every line says: filepath failure, path does not exist.

    MagnAn
    Can someone else help me with my problem?
    I already tried a different commandline, reinstalling and uninstalling all other mods.

    Lines in warnings.log say filepath failure, path does not exist., this is true, the map dlc1/data and others do not exist.

  42. #892
    Can someone else help me with my problem?
    I already tried a different commandline, reinstalling and uninstalling all other mods.

    Lines in warnings.log say filepath failure, path does not exist., this is true, the map dlc1/data and others do not exist.
    I had a similar sounding problem after I uninstalled a mod (the RC Realism mod IIRC) using the mod's uninstaller. I could run vanilla CoH but not Blitzkrieg. In the end I had to completely uninstall CoH entirely and reinstall. Since then I've had no problems with Blitzkrieg. It took ages as I've got OF not ToV so I had to do all those patches!

  43. #893
    Member citizensoldier's Avatar
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    I Really don't have to help, but that's the Allied spirit!!!

    I guess not having TOV affects the current Blitzkrieg as you need the DLC (new campaigns) and OPS (new operations) files to have with those modules...I guess maybe you might remove those modules and see what happens..or get TOV, Its changes to CoH and modding have been devastating, but the modding community has overcome that.

    That being said, I have found that for custom maps, NONE of the old rules apply for them.. I removed all of my custom maps and re-downloaded them from here:

    http://www.thenewterror.com/coh/index.html

    --The maps from here all have been repacked into .sga format, so download them directly into the OTHER COH folder (it's different for Vista and XP users- its the one with the warnings and save games) WW2/scenarios and you'll have minimal problems, save the maps with scar coding (buggy-usually CTD)

    I love helping gamers in need, but I really don't have to help, being as all my mods and coh work beautifully and I never play online. I just see people with problems and want to help, but it usually ends up where they make me feel like an idiot for their mod not working!! So I try to help anyways- That's the ALLIED SPIRIT! All you gamers try to thank a living relative or honor a passed one this June, it's the 66th anniversary of D-Day!!

  44. #894
    I guess not having TOV affects the current Blitzkrieg as you need the DLC (new campaigns) and OPS (new operations) files to have with those modules...I guess maybe you might remove those modules and see what happens..or get TOV, Its changes to CoH and modding have been devastating, but the modding community has overcome that.
    With the huge (2.400?) patch OF is fully compatible with ToV, you just need to input the activation code if you buy ToV. I've had no problems with the latest Blitzkrieg on 2.502 OF - not even with custom maps!

  45. #895
    Member citizensoldier's Avatar
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    I had a similar sounding problem after I uninstalled a mod (the RC Realism mod IIRC) using the mod's uninstaller. I could run vanilla CoH but not Blitzkrieg. In the end I had to completely uninstall CoH entirely and reinstall. Since then I've had no problems with Blitzkrieg. It took ages as I've got OF not ToV so I had to do all those patches!


    Sounds like you HAD a problem.. I was just sying it took a while after 2.5 for the modders to come up with workarounds and such because relic had done so many changes...and probably uninstalling and reinstalling your CoH fixed that.

  46. #896
    Member bonezy's Avatar
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    Xalibur, I just can't wait for the release of the new beta. The tree looks fantastic and it is by far my favorite mod.
    My hat off also to Sweeten for providing help to yall although he has a great mod of his own to tend to. I just prefer to play this mod more due to the fact that it is more straightforward and i don't get confused with the plethora of different units.

    Keep up the good work, it is greatly appreciated

  47. #897
    Member SHADOW's Avatar
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    @cpl0311: I had the filepath error once too, but then I remembered I forgot to put the .modules and .dlc files into the CoH folder and now it works. If you have already reinstalled CoH and it still doesn't work I've no clue why, sorry.

    When reinstalling, did you also delete the remaining folders of CoH (game folder and the one in My Documents) completly to ensure to old fiels (eventually from other mods) are left and conflicting with BK?

  48. #898
    Member cpl0311's Avatar
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    @Shadow

    Alright sir I will try completely wiping it off my system and starting over. With all the Relic patches it will probably take a good hour. Thanks for the help

  49. #899
    @cpl0311: You can always copy the "Patch" folder from "My Documents/My Games/Company of Heroes" to your desktop to save time on the download.

    Anyway, first-time post, long-time lurker. Love this mod. It's pretty well consumed my free time for the past month. My wife is not so happy with me right now...

  50. #900
    Member cpl0311's Avatar
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    Alright so I just completely deleted everything coh&bk and reinstalled and I'm still having the same problem. Bk maps kick back out to the main screen when they have completely loaded and other maps simply don't work.

    @GoreignakThere is nothing BK in my Documents/My Games folder. Should their be? I simply used BK's .exe

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