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"BLITZKRIEG MOD" v4.620 (Update Nov 2012)

  1. #701
    Member Muad'Dib's Avatar
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    I think the graphic setting need to be identical....

  2. #702
    Member dezztroy's Avatar
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    Mar 2006
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    Sigtuna, Sweden
    Still doesn't work. We tried turning everything on low/off, and both model settings on highest along with building detail. Nothing, still incompatible. Not sure if it matters, but he is using the Steam version of ToV, while I'm using retail.
    Last edited by dezztroy; 8th May 09 at 5:10 PM.

  3. #703
    Member Xalibur's Avatar
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    New allies infantry techtree:


  4. #704
    Member Crazy Ivan's Avatar
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    Problem:

    Freind of mine is having an incompatable version error. We've tried syncrhonizing graphics settings but no avail.

    Help?
    My Panther tank has Frostmoure! -Some fellow
    Wot? No engines? -Kilroy, on Gliders

  5. #705
    Member revolucion09's Avatar
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    Oct 2006
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    Argentina, Buenos Aires
    sounds awesome team, keep it up, cant wait to see those trees working

  6. #706
    @ no more clowns!: no it keeps crashing whenever i try to start it up, but rc realism works for me and the normal coh 2.502

  7. #707
    Member dezztroy's Avatar
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    We just tried uninstalling the mod and installing just beta 2. Works fine now :/

    Oh well, great mod, really enjoyed playing it. Can't wait for the next version.

  8. #708
    ok i unistalled and reinstalled but it still crashed wtf?!

  9. #709

    Might help...

    I had an issue the first time I tried to play beta 2 and 3. Not sure if this would work on vista, but I simply moved or erased other mods from the COH file. Then I placed the ucs file into the folder into the

    C:\Program Files\THQ\Company of Heroes\CoH\Engine\Locale\English

    And now it works for me without crashing.

  10. #710
    CundC
    Guest
    the stuart tank are to strong in this mod
    he kill my panzer IV with three shot
    and my infantrie kill to quickly

  11. #711
    I think AI should improve,sometime AI just build NOTING....

    Anyway~It still a very nice mod !!!

  12. #712
    @ vex T: it didnt help, and now i cant play RC_realism because it keeps crashing like blitzkrieg at startup
    Last edited by arbituh101; 9th May 09 at 10:13 AM.

  13. #713
    Member Baracus's Avatar
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    Ft. Worth, Texas
    New allies infantry techtree:
    Hope I can get it all unlocked before the game is over.. LOL

  14. #714
    The AI is is good they often beat me. And the stuart is easy to kill, just use any AT weapon, 2 schreks or tank shots should kill it.

  15. #715
    I believe that it is acutally a good idea that you have to choose what part of the tree you wanna go with.

    Nice work I am really looking forward for the result.

    Panzer Elite is causing crashes sometime, as already reported, the rest works fine

  16. #716
    Member dezztroy's Avatar
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    CundC, I'm sorry, but if you get your Panzer IV taken out by a Stuart, you must blow at this game. Even the Short-barreled Panzer IV takes out the Stuart in one shot, sometimes 2.

  17. #717
    Member lin's Avatar
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    Jul 2008
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    ISU152
    the wrong thing with the US AI is that it always builds WSC first (in which he cant bulid any troops) then supply yard and motor pool and only after them it builds a barracks which means the AI will attack with only engineers until it has motor pool

  18. #718
    Sorry arbituh101, I don't know what else to do. Hnmph? Didn't know RC_Realism had updated to 2.502 already? Should remove Blitz UCS out of locale engine and unstall it. Don't know why, but I can only play one mod at a time...

    Hey Xalibur, was just wondering about something on Brits armor doctrine... would it be possible to bring back Firefly Ace? The Churchill just gets pawned, even by panzer 4s , and it's armament just doesn't cut it to be a special tank call-in. Just my opinion.

    Oh and would it be possible to have a quick speed up button for the mobile 17 lb'er? It would really help against fighting the over powered Axis tanks!

  19. #719
    i got it too work but i only van have one mod at a time and vex is right, firefly sucks balls
    brits need like comet or something bcuz germans keep k.o.'ing all the tanks i make, even the churchill

  20. #720
    Member Baracus's Avatar
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    Or a Comet (http://en.wikipedia.org/wiki/Comet_tank) would be sweet to call in as an ace, they look almost just like the cromwell with a larger turret and gun and more armor too. The gun was called the 77mm it was a shorter barrel 17lb'er.

  21. #721
    Member Slavik1's Avatar
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    Mons, Belgium
    He's beautiful :o

  22. #722
    Member Mr.Mind's Avatar
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    In your liquor cabinet.
    Or why not add Churchill Black prince what was just like that original, but carried 17 QF 17-pounder anti-tank gun. This would be awesome addon coz brits seems really need some heavy tank what can counter those german panzers.
    http://en.wikipedia.org/wiki/Black_Prince_(tank)
    There are roads which must not be followed, armies which must not be attacked, towns which must not be besieged positions which must not be contested.

  23. #723
    Member Muad'Dib's Avatar
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    Sadly, you cant just add a tank to a mod as you would infantry. You have to do the 3D frames and structure of the tank, the skins and the most difficult of all, you have to animate the tanks. From what I know, only one mod team actually knows how to use the very controversial Object Editor, and that's the Eastern Front Team. Animation is pretty much the Unicorn when it comes to the modding world since Relic promised yet never gave any proper documentation on how to use the OE.

    The very month that Relic actually lives up to their promise on the OE, you'll probably see every single tank in WW2 come out of the wood works. But until then... we wait...

  24. #724
    Erloriel
    Guest
    can't you just make a black Churchill as a placeholder forthe Black Prince? I wouldn't really care how it looks, as long as the British finally get a mobile counter to the King Tiger and the normal Tiger and the Panther and the Jagdpanther....(list goes on)

  25. #725
    Member lin's Avatar
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    i dont think that the black churchill had ever reached mass production therefore it was only experimental

  26. #726
    Member Zephyx's Avatar
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    Blorch...home of the Slaughtering Rat People
    This looks amazing! Great work!

  27. #727
    this is awesome, but i can't seem to install the mp version? Where is the MP version?
    Sdkfz 181 Pzkpfw VI Tiger I tank-"Their amour are like toys!"

  28. #728
    Member lin's Avatar
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    no mp version for the beta, the final will have it

  29. #729
    Hi I have the opposing fronts and will this mod work with it ?? or do you have to have tales of valor ????
    Last edited by GATOR002; 10th May 09 at 9:11 AM.

  30. #730
    Member Mr.Mind's Avatar
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    @lin: Yes it did never saw mass production, and only six prototypes were completed. But those prototypes saw action, thought only 1 survived.

  31. #731
    Member Xalibur's Avatar
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    new techtrees

    Here an actual lookout on the new upcoming techtrees (no tree is really final yet!):

    Allies:



    Commonwealth:



    Axis:


  32. #732
    Member Baracus's Avatar
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    Sweet Xalibur, cant wait to try them out


    Muad'Dib Sadly, you cant just add a tank to a mod as you would infantry. You have to do the 3D frames and structure of the tank, the skins and the most difficult of all, you have to animate the tanks. From what I know, only one mod team actually knows how to use the very controversial Object Editor, and that's the Eastern Front Team. Animation is pretty much the Unicorn when it comes to the modding world since Relic promised yet never gave any proper documentation on how to use the OE. The very month that Relic actually lives up to their promise on the OE, you'll probably see every single tank in WW2 come out of the wood works. But until then... we wait...
    That is why I suggested just making some coding changes maybe a different skin like the easy 8 is and make a comet tank out of the cromwell. Could do the some thing and make an m36 out of an m10 for the time being.

  33. #733
    Really unique idea with those tech trees. I love it!

  34. #734
    I second GATOR - ToV only, or is OF sufficent? Thx

  35. #735
    Member Baracus's Avatar
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    It should work with all the versions,


    The reason I keep bringing up other allied tanks to add is they allies are really easy to beat.

  36. #736
    Member lin's Avatar
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    those sync errors are getting me mad
    we have played a two hour game and when finally started to dominate a sync error crushed us

  37. #737
    Member Baracus's Avatar
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    Ft. Worth, Texas
    It has happened to me more then a few times too. Wish I could figure out whats doing it

  38. #738
    Member []inveigle[]'s Avatar
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    Taking a walk down Heaven St.
    I can not wait to climb those new trees.

  39. #739
    Yeahhh. Those are some great tech trees man. Makes the whole gameplay much more interesting now

  40. #740
    can this mod be updated such that when you play singleplayer, the AI don't have tank crews, but you get the options to get tank crews or some driver so you can drive other things like abadoned haftrack etc. across the map....i don't know if it works, sorry for making a noob suggestion, but i'm just looking forward to such things

  41. #741
    Member Zephyx's Avatar
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    Blorch...home of the Slaughtering Rat People
    I love the new sounds and the additional units you can purchase. However, if I were to give any constructive feedback it would be that infantry die way to fast, the upgrades are way to ammo intensive (perhaps make the upgrades fuel based?), and some of the tanks have multiple armor piercing round options (redundant).

    Can't wait to see your next release!

  42. #742
    but wait, i still like the choices of anti-tank....maybe some things should be lowered cost? and yea, i feel infantry is realistic, they have the right health and so i can kill them easily (i mean especially with flamethrowers or mg)

  43. #743
    Member lin's Avatar
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    Jul 2008
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    ISU152
    infantry mp cost lowered or vehicles mp cost increased maybe?
    and vehicles sight range decreased to promote infantry support

  44. #744
    SweptUp2
    Guest
    Great mod that I like a lot. One question, is there a way to heal WEH troops? Or am i missing something?

  45. #745
    hello, i wanted to ask why the bergertiger doesn't repair any vehicle it doesn't work.

  46. #746
    Member fragiator's Avatar
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    Feb 2007
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    Schwarzwald, Germany
    @SweptUp2

    One question, is there a way to heal WEH troops? Or am i missing something?
    try the medic-bunker. i think you can build medics there.

  47. #747
    Member Baracus's Avatar
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    Im sure its been mentioned but the PE infantry is just about useless, very week compared to the brits or americans.

    Also noticed the recoiless rifle for the para's can damage a tiger with frontal shots?
    Last edited by Baracus; 11th May 09 at 8:29 PM.

  48. #748
    Member lin's Avatar
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    yeah it can, dunno if its realistic though

    bug: medic bunkers need only 4 wounded to create a 6 man squad, i assume it should be 6

  49. #749
    Member fragiator's Avatar
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    Im sure its been mentioned but the PE infantry is just about useless, very week compared to the brits or americans.
    standard infantry is weak, you're right. but there are options in the PE where you have strong infantry. the fallschirmjaegers in the luftwaffe tree p.e.; they are very potent and do a quite good job.
    also you can buff your infantry with the 'hauptsturmfuehrer', where every unit around him gets max. veterancy (iron cross). and you can call in two waffen-SS squads with him...and these two squads are very good.
    Last edited by fragiator; 12th May 09 at 11:56 AM.

  50. #750
    PE tank buster none tank hunter doctrine ... is kinda weak ... 6 man squad with single panzersreck and limit to 2 squad only

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