I think the graphic setting need to be identical....
I think the graphic setting need to be identical....
Still doesn't work. We tried turning everything on low/off, and both model settings on highest along with building detail. Nothing, still incompatible. Not sure if it matters, but he is using the Steam version of ToV, while I'm using retail.
Last edited by dezztroy; 8th May 09 at 5:10 PM.
BLITZKRIEG MOD -
FOUNDER & PROJECT LEADER
Freind of mine is having an incompatable version error. We've tried syncrhonizing graphics settings but no avail.
My Panther tank has Frostmoure! -Some fellow
Wot? No engines? -Kilroy, on Gliders
sounds awesome team, keep it up, cant wait to see those trees working
@ no more clowns!: no it keeps crashing whenever i try to start it up, but rc realism works for me and the normal coh 2.502
We just tried uninstalling the mod and installing just beta 2. Works fine now :/
Oh well, great mod, really enjoyed playing it. Can't wait for the next version.
I had an issue the first time I tried to play beta 2 and 3. Not sure if this would work on vista, but I simply moved or erased other mods from the COH file. Then I placed the ucs file into the folder into the
C:\Program Files\THQ\Company of Heroes\CoH\Engine\Locale\English
And now it works for me without crashing.
the stuart tank are to strong in this mod
he kill my panzer IV with three shot
and my infantrie kill to quickly
I think AI should improve,sometime AI just build NOTING....
Anyway~It still a very nice mod !!!
@ vex T: it didnt help, and now i cant play RC_realism because it keeps crashing like blitzkrieg at startup
Last edited by arbituh101; 9th May 09 at 10:13 AM.
Hope I can get it all unlocked before the game is over.. LOLNew allies infantry techtree:
The AI is is good they often beat me. And the stuart is easy to kill, just use any AT weapon, 2 schreks or tank shots should kill it.
I believe that it is acutally a good idea that you have to choose what part of the tree you wanna go with.
Nice work I am really looking forward for the result.
Panzer Elite is causing crashes sometime, as already reported, the rest works fine
CundC, I'm sorry, but if you get your Panzer IV taken out by a Stuart, you must blow at this game. Even the Short-barreled Panzer IV takes out the Stuart in one shot, sometimes 2.
the wrong thing with the US AI is that it always builds WSC first (in which he cant bulid any troops) then supply yard and motor pool and only after them it builds a barracks which means the AI will attack with only engineers until it has motor pool
Sorry arbituh101, I don't know what else to do. Hnmph? Didn't know RC_Realism had updated to 2.502 already? Should remove Blitz UCS out of locale engine and unstall it. Don't know why, but I can only play one mod at a time...
Hey Xalibur, was just wondering about something on Brits armor doctrine... would it be possible to bring back Firefly Ace? The Churchill just gets pawned, even by panzer 4s , and it's armament just doesn't cut it to be a special tank call-in. Just my opinion.
Oh and would it be possible to have a quick speed up button for the mobile 17 lb'er? It would really help against fighting the over powered Axis tanks!
i got it too work but i only van have one mod at a time and vex is right, firefly sucks balls
brits need like comet or something bcuz germans keep k.o.'ing all the tanks i make, even the churchill
Or a Comet (http://en.wikipedia.org/wiki/Comet_tank) would be sweet to call in as an ace, they look almost just like the cromwell with a larger turret and gun and more armor too. The gun was called the 77mm it was a shorter barrel 17lb'er.
Or why not add Churchill Black prince what was just like that original, but carried 17 QF 17-pounder anti-tank gun. This would be awesome addon coz brits seems really need some heavy tank what can counter those german panzers.
There are roads which must not be followed, armies which must not be attacked, towns which must not be besieged positions which must not be contested.
Sadly, you cant just add a tank to a mod as you would infantry. You have to do the 3D frames and structure of the tank, the skins and the most difficult of all, you have to animate the tanks. From what I know, only one mod team actually knows how to use the very controversial Object Editor, and that's the Eastern Front Team. Animation is pretty much the Unicorn when it comes to the modding world since Relic promised yet never gave any proper documentation on how to use the OE.
The very month that Relic actually lives up to their promise on the OE, you'll probably see every single tank in WW2 come out of the wood works. But until then... we wait...
can't you just make a black Churchill as a placeholder forthe Black Prince? I wouldn't really care how it looks, as long as the British finally get a mobile counter to the King Tiger and the normal Tiger and the Panther and the Jagdpanther....(list goes on)
i dont think that the black churchill had ever reached mass production therefore it was only experimental
This looks amazing! Great work!
this is awesome, but i can't seem to install the mp version? Where is the MP version?
Hi I have the opposing fronts and will this mod work with it ?? or do you have to have tales of valor ????
Last edited by GATOR002; 10th May 09 at 9:11 AM.
@lin: Yes it did never saw mass production, and only six prototypes were completed. But those prototypes saw action, thought only 1 survived.
Sweet Xalibur, cant wait to try them out
That is why I suggested just making some coding changes maybe a different skin like the easy 8 is and make a comet tank out of the cromwell. Could do the some thing and make an m36 out of an m10 for the time being.Muad'Dib Sadly, you cant just add a tank to a mod as you would infantry. You have to do the 3D frames and structure of the tank, the skins and the most difficult of all, you have to animate the tanks. From what I know, only one mod team actually knows how to use the very controversial Object Editor, and that's the Eastern Front Team. Animation is pretty much the Unicorn when it comes to the modding world since Relic promised yet never gave any proper documentation on how to use the OE. The very month that Relic actually lives up to their promise on the OE, you'll probably see every single tank in WW2 come out of the wood works. But until then... we wait...
Really unique idea with those tech trees. I love it!
It should work with all the versions,
The reason I keep bringing up other allied tanks to add is they allies are really easy to beat.
those sync errors are getting me mad
we have played a two hour game and when finally started to dominate a sync error crushed us
It has happened to me more then a few times too. Wish I could figure out whats doing it
I can not wait to climb those new trees.
Yeahhh. Those are some great tech trees man. Makes the whole gameplay much more interesting now
can this mod be updated such that when you play singleplayer, the AI don't have tank crews, but you get the options to get tank crews or some driver so you can drive other things like abadoned haftrack etc. across the map....i don't know if it works, sorry for making a noob suggestion, but i'm just looking forward to such things
I love the new sounds and the additional units you can purchase. However, if I were to give any constructive feedback it would be that infantry die way to fast, the upgrades are way to ammo intensive (perhaps make the upgrades fuel based?), and some of the tanks have multiple armor piercing round options (redundant).
Can't wait to see your next release!
but wait, i still like the choices of anti-tank....maybe some things should be lowered cost? and yea, i feel infantry is realistic, they have the right health and so i can kill them easily (i mean especially with flamethrowers or mg)
infantry mp cost lowered or vehicles mp cost increased maybe?
and vehicles sight range decreased to promote infantry support
Great mod that I like a lot. One question, is there a way to heal WEH troops? Or am i missing something?
hello, i wanted to ask why the bergertiger doesn't repair any vehicle it doesn't work.
try the medic-bunker. i think you can build medics there.One question, is there a way to heal WEH troops? Or am i missing something?
Im sure its been mentioned but the PE infantry is just about useless, very week compared to the brits or americans.
Also noticed the recoiless rifle for the para's can damage a tiger with frontal shots?
Last edited by Baracus; 11th May 09 at 8:29 PM.
yeah it can, dunno if its realistic though
bug: medic bunkers need only 4 wounded to create a 6 man squad, i assume it should be 6
standard infantry is weak, you're right. but there are options in the PE where you have strong infantry. the fallschirmjaegers in the luftwaffe tree p.e.; they are very potent and do a quite good job.Im sure its been mentioned but the PE infantry is just about useless, very week compared to the brits or americans.
also you can buff your infantry with the 'hauptsturmfuehrer', where every unit around him gets max. veterancy (iron cross). and you can call in two waffen-SS squads with him...and these two squads are very good.
Last edited by fragiator; 12th May 09 at 11:56 AM.
PE tank buster none tank hunter doctrine ... is kinda weak ... 6 man squad with single panzersreck and limit to 2 squad only
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