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"BLITZKRIEG MOD" v4.620 (Update Nov 2012)

  1. #1101
    I get an error on load of "Rhine or Henschel airfield" maps.

  2. #1102
    Dzhel
    Guest
    Man this mod is impressive.

    Just played a few tryouts with the update and a few things I noticed. As American, I researched Defensive Operations but the build barbwire is still greyed out on my Riflemen. It says I need to research the Sherman M4A2.

    The difference between normal AI and hard AI is amazing. Normal doesn't do much (produces few units and is slow) and hard is insane. Could be I'm missing something but thought I'd point it out. Maybe give normal a boost.

    Damn good mod.

  3. #1103
    Member Baracus's Avatar
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    The allied MG teams, Americans they looked like 3 of them durning the whole map were invincible. They took everything from bombing runs to nuber rockets. I had a screen but when I went to paste it in paint it is black.

    Edit:: It is not the americans mg team, they have a vickers, the 3 man vickers team, you can not kill them with anything. And I also have a few maps that say I dont have the same as be buddys and wont let me play
    Last edited by Baracus; 16th Jun 09 at 11:46 PM.

  4. #1104
    hey Xali, Unforunately i get the same thing as Arbith, mine crashed before the game even starts now this is the latest and thisis the contents of the error report and i have tried evry thing!
    CoH78NL06P0.dmp*
    K56L5V14.xml*
    warnings.log
    configuration.lua
    "Float like a butterfly... Sting like a bee"
    http://www.facebook.com/topic.php?to...2010#post40872
    Zombie Mod Facebook grou.

  5. #1105
    Member lin's Avatar
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    that invincible mg team happened to me as well it was funny

  6. #1106
    i noticed AT gun squads are very hard to kill. i attacked a 17 pdr from the rear with a wirblewind and the AT gun stopped, turned 180 degrees and killed my flakpanzer.

    i know that for balancing reasons, the quad 50. and wirblewind have don't have that great accuracy (it seems that an hmg team kills infantry quicker, despite having one barrel versus four, and the 20mm being one-hit-kill), but at close distances the accuracy should be boosted.

    also i noticed the WM flamethrower half track is really underpowered. it took more than a minute to dispatch a group of sappers repairing an mg nest, while sturmpioneers murdalize riflemen in like four seconds.

    on a different note, the new tech trees are genius! they add a lot of variety to the factions.

  7. #1107
    Member lin's Avatar
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    i have another request: is it possible to make de-crewed mgs, mortars, other dropped stuff and ATguns crushable because it would simplify the pathfinding of the vehicles

  8. #1108
    Member Muad'Dib's Avatar
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    The allied MG teams, Americans they looked like 3 of them durning the whole map were invincible. They took everything from bombing runs to nuber rockets. I had a screen but when I went to paste it in paint it is black. Edit:: It is not the americans mg team, they have a vickers, the 3 man vickers team, you can not kill them with anything. And I also have a few maps that say I dont have the same as be buddys and wont let me play
    That would be with the CW Royal Engineers... Funny but last night I actually used them and they died pretty much like every HMG team. I even placed them in a building but got mortared and sniped to hell. I'll give them another go and see if they're immune to something specific.

  9. #1109
    Member Xalibur's Avatar
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    I've found a bug, it seems you mixed up the American 60mm mortar barrage and the 107mm barrage. In corsix's you have it so the 60mm does 250 damage and explodes like a 105mm howitzer, and the 107mm barrage does 60.5 damage and explodes like normal. It's really weird seeing 60mm mortars tearing through everything, while the 107mm mortar fires tiny mortar rounds.
    uups this is no good. I will correct this with the next update probably this evening!

    also i noticed the WM flamethrower half track is really underpowered. it took more than a minute to dispatch a group of sappers repairing an mg nest, while sturmpioneers murdalize riflemen in like four seconds.
    ok, I will compare the weapon values and adjust it!

    Greetings
    Xalibur

  10. #1110
    is anyone able to help me plz
    EDIT: Details are a few posts above

  11. #1111
    Member lin's Avatar
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    uninstall coh, delete every file associated with it and then reinstall it

  12. #1112
    any other tips cos i did that 1nce b4 and didnt work

  13. #1113
    Member Muad'Dib's Avatar
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    any other tips cos i did that 1nce b4 and didnt work
    Go to My Documents\My Games\Company of Heoes\Log Files.
    Attach your last log file just after a crash so we can have a look at what happened.

  14. #1114

    Another Bug

    SAS Commandos cannot exit trenches and kangaroo's. You have to have another unit which can get out get in as well.

  15. #1115
    Sssmeik
    Guest
    got the same problem as lost squad an arbith

    i attached all the log files from the crash, made an archive with all 8 files



    inb4 thanks
    Attached Files

  16. #1116
    Member lin's Avatar
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    sync errors/CTDs started to appear, we all had the 2nd update so no idea why

    yet another hmg related problem, but this time with CW

    ERROR

    Last edited by lin; 17th Jun 09 at 6:36 AM.

  17. #1117
    Member Xalibur's Avatar
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    @ sweeten2213 : do you have any ideas what that means and may cause this?
    SIM -- Attempting to query bag not associated with this group type.
    Group is of type 8. Query is for type 1. Group name: 'sbps\races\allies_commonwealth\soldiers\heavy_mac hine_gun_section_build'
    -- FATAL EXIT --

  18. #1118
    Member Freewar's Avatar
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    A few other things I noticed:Falschirmjäger can't leave a building after entering and Streubomben are rather useless since they're all shot in the air, also they're expensive costing 100munition(maybe 75 would be better).

  19. #1119
    Member Muad'Dib's Avatar
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    Artillery emplacements still won't fire when built 20 meters or so near hedges and other obstacles. Seems like the best way to build arty is in open spaces.

  20. #1120
    Member Xalibur's Avatar
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    Artillery emplacements still won't fire when built 20 meters or so near hedges and other obstacles. Seems like the best way to build arty is in open spaces.
    ...all emplacements or some in special? Is this bug also seen in vanilla? Does anyone knows that? The last time I´ve played vanilla is about 1 year ago

  21. #1121
    Member Muad'Dib's Avatar
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    ...all emplacements or some in special? Is this bug also seen in vanilla? Does anyone knows that? The last time I´ve played vanilla is about 1 year ago
    Hmm... didn't know that because its also been a very long time since I played vanilla... and it all your fault! Hahaha!

  22. #1122
    Member lin's Avatar
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    there are also some mysterious sync errors which occur when u try to make a control group or use the F1-5 building selection

    do you have any idea why

  23. #1123
    Member Baracus's Avatar
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    ...all emplacements or some in special? Is this bug also seen in vanilla? Does anyone knows that? The last time I´ve played vanilla is about 1 year ago Hmm... didn't know that because its also been a very long time since I played vanilla... and it all your fault! Hahaha!
    I noticed this with the FHl1 german arty, It seems like it is acting like if cant see around the hedge row so it wont for or something

    That would be with the CW Royal Engineers... Funny but last night I actually used them and they died pretty much like every HMG team. I even placed them in a building but got mortared and sniped to hell. I'll give them another go and see if they're immune to something specific.
    I have not used them, it is when the bot has them we can not kill them off. Ill try them today when I get a game going and see.

  24. #1124
    Member LloydyBoy's Avatar
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    In my Firefly shooting at Panzer IVs
    i found a bug: presenting the "Invinsible Machine Gun"

    ....yea well i was on a level and ai went Royal Engineers i then got the vickers MG and built 1 then i put it in a building 3 PE panzer grenadiers fired pot shots at it

    i thought: ok that seems nomal

    then later a jagdpanther and 2 kingtigers were attacking it the HMG was unharmed didnt loose a mm of health

    i thought: now that cant be right!!

    (i have british RAMBO's )

  25. #1125
    Member lin's Avatar
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    some balance stuff: the stuka and nebelwerfer are too accurate, the rockets' scatter area should be significantly larger to balance their awesome power

  26. #1126
    Member Muad'Dib's Avatar
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    Another CTD with the new CW HMG team:

    Group is of type 8. Query is for type 1. Group name: 'sbps\races\axis_panzer_elite\soldiers\heavy_machine_gun_section'
    -- FATAL EXIT --
    simengine/propertysystem/propertybaggroup.h/85:!
    I hope we get another update on the weekend for my weekly LAN party.

  27. #1127
    Member lin's Avatar
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    the CW and PE hmg share the same problem, i hope they can figure it out somehow

  28. #1128
    Member Baracus's Avatar
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    Ft. Worth, Texas
    The map Reversed Defense is bugged, if you play it in annihilate it still has the control points and the map never ends.

  29. #1129
    Member sweeten2213's Avatar
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    @ sweeten2213 : do you have any ideas what that means and may cause this?
    I Pm'd you as well, but i can't sure without looking at it.

    I'm DL'ing your mod now to check.

    Anything you've changed with your hmg squads since before the problem?

    Also, it makes life much easier if I know EXACTLY what's happening when it crashes.

    What's the difference between hmg section and hmg section build?

    Edit - it doesn't look like anything with the sbps file, or the ebps files associated.
    Last edited by sweeten2213; 17th Jun 09 at 11:28 PM.
    RIP Loran Korn - a dear friend and as amazing a person as he was talented
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    Normandy 44 : European Theater - Project Leader
    N44 ModDB Site
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  30. #1130
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    I second the earlier poster who suggested the Wehrmacht fixed artillery at 18 population points is very high! Controlling half a four player map that was a quarter of my whole force! How about something like 12?

    Love the new two man sniper teams BTW. Just like IRL AFAIK.

  31. #1131
    Member lin's Avatar
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    imo the hmg bug appears when the CW or PE AI wants to build a hmg squad

  32. #1132
    I FIANLLY GOT IT TO WORK had to uninstall evrything 2wice but still AWESOME MOD 100/10

  33. #1133
    Member Xalibur's Avatar
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    I second the earlier poster who suggested the Wehrmacht fixed artillery at 18 population points is very high! Controlling half a four player map that was a quarter of my whole force! How about something like 12?
    ..the replacement pop costs will be reworked soon!

  34. Forum Subscriber  #1134
    Member Killer_Zero's Avatar
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    CTD on loading

    logfile attatched
    Attached Files

  35. #1135
    Try lowering shadow and shader quality.

  36. #1136
    Member lin's Avatar
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    now every game i play with others is ended with sync error, cant play a single game without it

  37. #1137
    Member Xalibur's Avatar
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    now every game i play with others is ended with sync error, cant play a single game without it
    Do you play against AI or human vs. human?

    The problem is that 90% of all files in my mod are modified. So the official 2600 patched files do not exist if you play blitzkrieg. If there are any new entries within these files that are used by the ai scripts this could cause the crashes I think, because these entries do not exist in my files. Damn relic for 0% modding support.

    I will recreate the MG teams using original 2600 files, and hope that crashes will disapear... Trial and error that`s the only way to find out. And this costs many of my nerves...
    Last edited by Xalibur; 18th Jun 09 at 8:47 AM.

  38. #1138
    Member Angelic's Avatar
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    Xalibur relax, take a hot coco, we dont you to have a meltdown. I mean it doesnt have to be finished in 1 day i will suggest take a day off or something go relaxing and than continue always works with me when i got a prob. ( it will give you a refreshing look on things )
    When the rich wage war, it's the poor who die.
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    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
    Albert Einstein

  39. #1139
    Member lin's Avatar
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    i played against humans, it could be because of the new updates (people not updating or not updating properly)

  40. #1140
    I've found another possible bug. The American howitzer inside the emplacement is not invincible so it can be destroyed leaving a useless emplacement. However, the Axis howitzer emplacement's gun will only be destroyed when the emplacement itself is destroyed.



  41. #1141
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    Thanks for all the info and updates Xalibur. You are a champ! I hope Relic learn from you.

  42. #1142
    Member lin's Avatar
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    possible bugs:
    - paks dont get veterancy (or just invisible)
    - the US 57mm ATgun is 280mp while the 76mm AT is also 280mp
    - the bofors still has insane range

  43. #1143
    I've seen the "Invincible Squad" as well a while back, but it was vs a US engineer squad... they were in the water and I had rolled up a Puma w/ HMG squad for support... had to withdraw because... well... they were studs.

    Confirmed, BOFORS range is still awesome...

  44. #1144
    Member Baracus's Avatar
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    In the water makes all infantry super tuff, I think its a COH thing not the mods issue. So be careful if you set up defenses over looking the water the bots will run right over ya

  45. #1145
    Member lin's Avatar
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    is it a vCoh bug (feature?!)? i always tought water was negative cover

  46. #1146
    Member LloydyBoy's Avatar
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    In my Firefly shooting at Panzer IVs
    yes that is weired your units are tougher in water

    also i just finished a map where i used all the upgrades from the techtrees i think that AI is taking my kills

  47. #1147
    Member SHADOW's Avatar
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    It should be, but as a matter of fact infantry get's nearly invincible in shallow water. Happened in vCoH ages ago and is still not corrected by Relic AFAIK.

  48. #1148
    Ducimus
    Guest
    I am a steam user, after installing the game and opening I get a "cannot verify media" message and am forced to quit...

  49. #1149
    Member Xalibur's Avatar
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    Update

    ... grab the newest update on first page:

    Update 18-06
    - Riflemen barbed wire build ability is now unlocked correctly via cmdr tree
    - pop requirement display for terror fsj and CW securement squad fixed
    - sight for Stagehound, Kangeroo and PE-Schwimmwagen fixed (enhanced)
    - VET display/system for us glider ranger fixed
    - US Urban Warfare squad has building booby trap ability again
    - 105mm howitzer itself can no more be destroyed within it`s emplacement
    - recreated all mg-teams using coh 2600 files
    - CW mg team is no more immortal

    - pop costs for emplacements adjusted
    --> 9 pop 17pdr/PAK40/US 76mm-emplacements
    --> 10 pop 25pdr-emplacements
    --> 12 pop 88er-emplacements
    --> 14 pop 105er/lfH18-emplacements

    - costs of mobile at-guns adjusted
    --> 300 MP CW 17pdr
    --> 260 MP US 76mm
    --> 250 MP PE PAK40
    --> 220 MP US 57mm
    --> 190 MP WM 50mm

    Greetings
    Xalibur

  50. #1150
    Member lin's Avatar
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    very nice, thank you

    i tried it out
    - the tank commanders' off-map arty is not working in spite of having researched and unlocked everyting and i have put a tank commander into the tank, it says "tank commander is needed"
    - infantry (i only tried US) is only able to reach vet3, is it intentional or there is no vet4 for them?
    Last edited by lin; 18th Jun 09 at 4:12 PM.

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